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20 Commits
1.3 ... 1.3.4

Author SHA1 Message Date
815651a32f Fix custom recipes display, add i3.get_current_tab(), remove some superfluous chat messages 2021-09-19 22:04:49 +02:00
b8db525dac Hide Quick Crafting scrollbars after click 2021-08-24 11:11:38 +02:00
cbf6256593 Fix potential crash 2021-08-22 02:53:39 +02:00
893959b5d4 Fix potential crash in Progressive Mode 2021-08-21 13:27:50 +02:00
8a5a14747e Fix crash related to model preview 2021-08-11 17:46:17 +02:00
b53959f177 Item compression: small fix 2021-08-10 02:10:08 +02:00
685b40f318 Update README 2021-08-10 01:57:36 +02:00
e96d279d29 Progressive Mode: minor fix + HUD bold text support 2021-08-06 04:15:43 +02:00
c87a179cb5 Minor cleaning 2021-08-06 02:56:36 +02:00
7e2256253d Fix skin_id in skins dropdown 2021-07-06 10:58:19 +02:00
f2cc874ec0 Some tweakings 2021-07-06 01:38:16 +02:00
5c96ede065 Add confirmation dialog on inventory clearing 2021-07-05 23:38:43 +02:00
1c4ae1df28 Outdated clients are now kicked ruthlessly without fallback 2021-07-05 22:45:32 +02:00
970220c561 Add .editorconfig 2021-07-05 03:32:31 +02:00
4ca50e846d Fix potential issue with progressive mode 2021-07-05 03:23:19 +02:00
0ab3dd5ffa Fix item compression setting (fix #27) 2021-07-04 18:19:49 +02:00
7820d88a30 Rename some API functions 2021-06-30 21:54:18 +02:00
34841eddf3 Small fix for search filters 2021-06-30 21:41:38 +02:00
6f588e1927 Searches are now additive (Google-like) 2021-06-30 21:23:58 +02:00
d0ff046873 Update screenshot again 2021-06-28 00:45:57 +02:00
7 changed files with 315 additions and 111 deletions

9
.editorconfig Normal file
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@ -0,0 +1,9 @@
[*]
end_of_line = lf
[*.{lua,txt,md,json}]
charset = utf8
indent_size = 8
indent_style = tab
insert_final_newline = true
trim_trailing_whitespace = true

8
API.md
View File

@ -38,10 +38,14 @@ i3.new_tab {
Updates the current formspec. `extra_formspec` adds an additional formspec string. Updates the current formspec. `extra_formspec` adds an additional formspec string.
#### `i3.delete_tab(tabname)` #### `i3.remove_tab(tabname)`
Deletes a tab by name. Deletes a tab by name.
#### `i3.get_current_tab(player)`
Returns the current player tab. `player` is an `ObjectRef` to the user.
#### `i3.set_tab(player[, tabname])` #### `i3.set_tab(player[, tabname])`
Sets the current tab by name. `player` is an `ObjectRef` to the user. Sets the current tab by name. `player` is an `ObjectRef` to the user.
@ -178,7 +182,7 @@ end)
Removes all recipe filters and adds a new one. Removes all recipe filters and adds a new one.
#### `i3.delete_recipe_filter(name)` #### `i3.remove_recipe_filter(name)`
Removes the recipe filter with the given `name`. Removes the recipe filter with the given `name`.

View File

@ -31,7 +31,7 @@ To enable it: `i3_progressive_mode = true` in `minetest.conf`.*
#### Recommendations #### Recommendations
To use this mod in the best conditions, it's recommended to follow these recommendations: To use this mod in the best conditions:
- Use LuaJIT - Use LuaJIT
- Use a HiDPI widescreen display - Use a HiDPI widescreen display
@ -49,4 +49,4 @@ Love this mod? Donations are appreciated: https://www.paypal.me/jpg84240
Demo video (outdated): https://www.youtube.com/watch?v=25nCAaqeacU Demo video (outdated): https://www.youtube.com/watch?v=25nCAaqeacU
![Preview](https://user-images.githubusercontent.com/7883281/123556172-f670a180-d789-11eb-9168-eb38fc764736.png) ![Preview](https://user-images.githubusercontent.com/7883281/123561657-10ba7780-d7aa-11eb-8bbe-dcec348bb28c.png)

View File

@ -44,7 +44,7 @@ local to_compress = {
["default:mese_post_light"] = { ["default:mese_post_light"] = {
replace = "mese_post_light", replace = "mese_post_light",
by = { by = {
"mese_post_light_acacia", "mese_post_light_acacia_wood",
"mese_post_light_aspen_wood", "mese_post_light_aspen_wood",
"mese_post_light_junglewood", "mese_post_light_junglewood",
"mese_post_light_pine_wood", "mese_post_light_pine_wood",

View File

@ -84,6 +84,9 @@ local styles = fmt([[
style[craft_rcp,craft_usg;noclip=true;font_size=16;sound=i3_craft; style[craft_rcp,craft_usg;noclip=true;font_size=16;sound=i3_craft;
bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png; bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png;
bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6] bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6]
style[confirm_trash_yes,confirm_trash_no;noclip=true;font_size=16;
bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png;
bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6]
]], ]],
PNG.slot, PNG.slot,
PNG.exit, PNG.exit_hover, PNG.exit, PNG.exit_hover,

267
init.lua
View File

@ -21,12 +21,10 @@ local compress_groups, compressed = loadfile(modpath .. "/etc/compress.lua")()
local group_stereotypes, group_names = loadfile(modpath .. "/etc/groups.lua")() local group_stereotypes, group_names = loadfile(modpath .. "/etc/groups.lua")()
local progressive_mode = core.settings:get_bool "i3_progressive_mode" local progressive_mode = core.settings:get_bool "i3_progressive_mode"
local item_compression = core.settings:get_bool "i3_item_compression" local item_compression = core.settings:get_bool("i3_item_compression", true)
local damage_enabled = core.settings:get_bool "enable_damage" local damage_enabled = core.settings:get_bool "enable_damage"
local __3darmor, __skinsdb, __awards local __3darmor, __skinsdb, __awards
local __sfinv, old_sfinv_fn
local __unified_inventory, old_unified_inventory_fn
local http = core.request_http_api() local http = core.request_http_api()
local singleplayer = core.is_singleplayer() local singleplayer = core.is_singleplayer()
@ -107,16 +105,20 @@ local function get_formspec_version(info)
end end
local function outdated(name) local function outdated(name)
local fs = sprintf("size[5.8,1.3]image[0,0;1,1;%s]label[1,0;%s]button_exit[2.4,0.8;1,1;;OK]", local fs = sprintf("size[6.3,1.3]image[0,0;1,1;%s]label[1,0;%s]button_exit[2.6,0.8;1,1;;OK]",
PNG.book, PNG.book,
"Your Minetest client is outdated.\nGet the latest version on minetest.net to use i3") "Your Minetest client is outdated.\nGet the latest version on minetest.net to play the game.")
core.show_formspec(name, "i3", fs) core.show_formspec(name, "i3_outdated", fs)
end end
local old_is_creative_enabled = core.is_creative_enabled local old_is_creative_enabled = core.is_creative_enabled
function core.is_creative_enabled(name) function core.is_creative_enabled(name)
if name == "" then
return old_is_creative_enabled(name)
end
return check_privs(name, {creative = true}) or old_is_creative_enabled(name) return check_privs(name, {creative = true}) or old_is_creative_enabled(name)
end end
@ -422,7 +424,7 @@ function i3.set_recipe_filter(name, f)
recipe_filters = {[name] = f} recipe_filters = {[name] = f}
end end
function i3.delete_recipe_filter(name) function i3.remove_recipe_filter(name)
recipe_filters[name] = nil recipe_filters[name] = nil
end end
@ -583,6 +585,8 @@ local function search(data)
local filters = {} local filters = {}
if search_filter then if search_filter then
search_filter = search_filter:trim()
for filter_name, values in gmatch(filter, sub(opt, 6)) do for filter_name, values in gmatch(filter, sub(opt, 6)) do
if search_filters[filter_name] then if search_filters[filter_name] then
values = split(values, ",") values = split(values, ",")
@ -616,7 +620,18 @@ local function search(data)
end end
end end
else else
to_add = find(search_in, filter, 1, true) local ok = true
for keyword in gmatch(filter, "%S+") do
if not find(search_in, keyword, 1, true) then
ok = nil
break
end
end
if ok then
to_add = true
end
end end
if to_add then if to_add then
@ -723,7 +738,7 @@ local function drop_table(name, drop)
if not empty and (dname ~= name or (dname == name and dcount > 1)) then if not empty and (dname ~= name or (dname == name and dcount > 1)) then
local rarity = valid_rarity and di.rarity local rarity = valid_rarity and di.rarity
i3.register_craft{ i3.register_craft {
type = rarity and "digging_chance" or "digging", type = rarity and "digging_chance" or "digging",
items = {name}, items = {name},
output = fmt("%s %u", dname, dcount), output = fmt("%s %u", dname, dcount),
@ -747,7 +762,7 @@ local function cache_drops(name, drop)
local empty = dstack:is_empty() local empty = dstack:is_empty()
if not empty and dname ~= name then if not empty and dname ~= name then
i3.register_craft{ i3.register_craft {
type = "digging", type = "digging",
items = {name}, items = {name},
output = drop, output = drop,
@ -999,16 +1014,13 @@ local function spawn_item(player, stack)
core.add_item(look_at, stack) core.add_item(look_at, stack)
end end
local function get_stack(player, stack, str) local function get_stack(player, stack)
local inv = player:get_inventory() local inv = player:get_inventory()
local name = player:get_player_name()
if inv:room_for_item("main", stack) then if inv:room_for_item("main", stack) then
inv:add_item("main", stack) inv:add_item("main", stack)
msg(name, S("@1 added in your inventory", str))
else else
spawn_item(player, stack) spawn_item(player, stack)
msg(name, S("@1 spawned", str))
end end
end end
@ -1048,22 +1060,13 @@ local function craft_stack(player, data, craft_rcp)
end end
local count = stackcount * scrbar_val local count = stackcount * scrbar_val
local desc = get_desc(stackname)
local iter = ceil(count / stackmax) local iter = ceil(count / stackmax)
local leftover = count local leftover = count
for _ = 1, iter do for _ = 1, iter do
local c = min(stackmax, leftover) local c = min(stackmax, leftover)
local str
if c > 1 then
str = clr("#ff0", fmt("%s x %s", c, desc))
else
str = clr("#ff0", fmt("%s", desc))
end
local stack = ItemStack(fmt("%s %s", stackname, c)) local stack = ItemStack(fmt("%s %s", stackname, c))
get_stack(player, stack, str) get_stack(player, stack)
leftover = leftover - stackmax leftover = leftover - stackmax
end end
end end
@ -1139,8 +1142,9 @@ local function select_item(player, name, data, _f)
if core.is_creative_enabled(name) then if core.is_creative_enabled(name) then
local stack = ItemStack(item) local stack = ItemStack(item)
local stackmax = stack:get_stack_max() local stackmax = stack:get_stack_max()
stack = fmt("%s %s", item, stackmax) stack = fmt("%s %s", item, stackmax)
return get_stack(player, stack, clr("#ff0", fmt("%u x %s", stackmax, get_desc(item))))
return get_stack(player, stack)
end end
if item == data.query_item then return end if item == data.query_item then return end
@ -1374,22 +1378,34 @@ local function get_grid_fs(fs, data, rcp, is_recipe)
local meta = item:get_meta() local meta = item:get_meta()
local name = item:get_name() local name = item:get_name()
local count = item:get_count() local count = item:get_count()
local X, Y
local X = ceil((i - 1) % width - width)
X = X + (X * 0.2) + data.inv_width + 3.9
local Y = ceil(i / width) - min(2, rows)
Y = Y + (Y * 0.15) + data.yoffset + 1.4
if large_recipe then if large_recipe then
btn_size = (3 / width) * (3 / rows) + 0.3 local a, b = 3, 3
local add_x, add_y = 0, 0
if width < 3 then
a, b = width * 2, 1
add_x = 2
elseif rows < 3 then
a, b = 1, rows * 2
add_y = 1.4
end
btn_size = (a / width) * (b / rows) + 0.3
_btn_size = btn_size _btn_size = btn_size
local xi = (i - 1) % width local xi = (i - 1) % width
local yi = floor((i - 1) / width) local yi = floor((i - 1) / width)
X = btn_size * xi + data.inv_width + 0.3 + (xi * 0.05) X = btn_size * xi + data.inv_width + 0.3 + (xi * 0.05) + add_x
Y = btn_size * yi + data.yoffset + 0.2 + (yi * 0.05) Y = btn_size * yi + data.yoffset + 0.2 + (yi * 0.05) + add_y
else
X = ceil((i - 1) % width - width)
X = X + (X * 0.2) + data.inv_width + 3.9
Y = ceil(i / width) - min(2, rows)
Y = Y + (Y * 0.15) + data.yoffset + 1.4
end end
if X > right then if X > right then
@ -1535,7 +1551,7 @@ local function get_model_fs(fs, data, def, model_alias)
_name = fmt("%s^[multiply:%s", v.name, v.color) _name = fmt("%s^[multiply:%s", v.name, v.color)
end end
elseif v.animation then elseif v.animation then
_name = fmt("%s^[verticalframe:%u:0", v.name, v.animation.aspect_h) _name = fmt("%s^[verticalframe:%u:0", v.name, v.animation.frames_h or v.animation.aspect_h)
end end
t[#t + 1] = _name or v.name or v t[#t + 1] = _name or v.name or v
@ -1691,7 +1707,7 @@ local function get_items_fs(fs, data, full_height)
data.items = new data.items = new
end end
local items = data.alt_items or data.items local items = data.alt_items or data.items or {}
local rows, lines = 8, 12 local rows, lines = 8, 12
local ipp = rows * lines local ipp = rows * lines
local size = 0.85 local size = 0.85
@ -2038,16 +2054,21 @@ local function get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, a
elseif data.subcat == 3 then elseif data.subcat == 3 then
if __skinsdb then if __skinsdb then
local _skins = skins.get_skinlist_for_player(name) local _skins = skins.get_skinlist_for_player(name)
local sks = {} local skin_name = skins.get_player_skin(player).name
local sks, id = {}, 1
for i, skin in ipairs(_skins) do
if skin.name == skin_name then
id = i
end
for _, skin in ipairs(_skins) do
sks[#sks + 1] = skin.name sks[#sks + 1] = skin.name
end end
sks = concat(sks, ","):gsub(";", "") sks = concat(sks, ","):gsub(";", "")
fs("label", 0, yextra + 0.85, fmt("%s:", ES"Select a skin")) fs("label", 0, yextra + 0.85, fmt("%s:", ES"Select a skin"))
fs(fmt("dropdown[0,%f;4,0.6;skins;%s;%u;true]", yextra + 1.1, sks, data.skin_id or 1)) fs(fmt("dropdown[0,%f;4,0.6;skins;%s;%u;true]", yextra + 1.1, sks, id))
else else
not_installed("skinsdb") not_installed("skinsdb")
end end
@ -2115,18 +2136,26 @@ local function get_tabs_fs(player, data, fs, full_height)
end end
local function get_debug_grid(data, fs, full_height) local function get_debug_grid(data, fs, full_height)
local spacing = 0.2 fs("style_type[label;font_size=8;noclip=true]")
local spacing, i = 0.2, 1
for x = 0, data.inv_width + 8, spacing do for x = 0, data.inv_width + 8, spacing do
fs("box", x, 0, 0.01, full_height, "#ff0") fs("box", x, 0, 0.01, full_height, "#ff0")
fs("label", x, full_height + 0.1, tostring(i))
i = i + 1
end end
i = 61
for y = 0, full_height, spacing do for y = 0, full_height, spacing do
fs("box", 0, y, data.inv_width + 8, 0.01, "#ff0") fs("box", 0, y, data.inv_width + 8, 0.01, "#ff0")
fs("label", -0.15, y, tostring(i))
i = i - 1
end end
fs("box", data.inv_width / 2, 0, 0.01, full_height, "#f00") fs("box", data.inv_width / 2, 0, 0.01, full_height, "#f00")
fs("box", 0, full_height / 2, data.inv_width, 0.01, "#f00") fs("box", 0, full_height / 2, data.inv_width, 0.01, "#f00")
fs("style_type[label;font_size=16]")
end end
local function make_fs(player, data) local function make_fs(player, data)
@ -2207,9 +2236,9 @@ function i3.get_tabs()
return tabs return tabs
end end
function i3.delete_tab(tabname) function i3.remove_tab(tabname)
if not true_str(tabname) then if not true_str(tabname) then
return err "i3.delete_tab: tab name missing" return err "i3.remove_tab: tab name missing"
end end
for i, def in ipairs(tabs) do for i, def in ipairs(tabs) do
@ -2219,6 +2248,13 @@ function i3.delete_tab(tabname)
end end
end end
function i3.get_current_tab(player)
local name = player:get_player_name()
local data = pdata[name]
return data.current_tab
end
function i3.set_tab(player, tabname) function i3.set_tab(player, tabname)
local name = player:get_player_name() local name = player:get_player_name()
local data = pdata[name] local data = pdata[name]
@ -2286,20 +2322,21 @@ local function init_data(player, info)
end end
local function reset_data(data) local function reset_data(data)
data.filter = "" data.filter = ""
data.expand = "" data.expand = ""
data.pagenum = 1 data.pagenum = 1
data.rnum = 1 data.rnum = 1
data.unum = 1 data.unum = 1
data.scrbar_rcp = 1 data.scrbar_rcp = 1
data.scrbar_usg = 1 data.scrbar_usg = 1
data.query_item = nil data.query_item = nil
data.recipes = nil data.recipes = nil
data.usages = nil data.usages = nil
data.export_rcp = nil data.export_rcp = nil
data.export_usg = nil data.export_usg = nil
data.alt_items = nil data.alt_items = nil
data.items = data.items_raw data.confirm_trash = nil
data.items = data.items_raw
if data.current_itab > 1 then if data.current_itab > 1 then
sort_by_category(data) sort_by_category(data)
@ -2387,6 +2424,14 @@ local function rcp_fields(player, data, fields)
elseif fields.craft_rcp or fields.craft_usg then elseif fields.craft_rcp or fields.craft_usg then
craft_stack(player, data, fields.craft_rcp) craft_stack(player, data, fields.craft_rcp)
if fields.craft_rcp then
data.export_rcp = nil
data.scrbar_rcp = 1
else
data.export_usg = nil
data.scrbar_usg = 1
end
else else
select_item(player, name, data, fields) select_item(player, name, data, fields)
end end
@ -2501,7 +2546,7 @@ local function get_inventory_fs(player, data, fs)
fs("scroll_container_end[]") fs("scroll_container_end[]")
local btn = { local btn = {
{"trash", ES"Trash all items"}, {"trash", ES"Clear inventory"},
{"sort_az", ES"Sort items (A-Z)"}, {"sort_az", ES"Sort items (A-Z)"},
{"sort_za", ES"Sort items (Z-A)"}, {"sort_za", ES"Sort items (Z-A)"},
{"compress", ES"Compress items"}, {"compress", ES"Compress items"},
@ -2516,6 +2561,18 @@ local function get_inventory_fs(player, data, fs)
fs("image_button", i + 3.447 - (i * 0.4), 11.43, 0.35, 0.35, "", btn_name, "") fs("image_button", i + 3.447 - (i * 0.4), 11.43, 0.35, 0.35, "", btn_name, "")
fs(fmt("tooltip[%s;%s]", btn_name, tooltip)) fs(fmt("tooltip[%s;%s]", btn_name, tooltip))
end end
if data.confirm_trash then
fs("style_type[box;colors=#999,#999,#808080,#808080]")
for _ = 1, 3 do
fs("box", 2.97, 10.75, 4.3, 0.5, "")
end
fs("label", 3.12, 11, "Confirm trash?")
fs("image_button", 5.17, 10.75, 1, 0.5, "", "confirm_trash_yes", "Yes")
fs("image_button", 6.27, 10.75, 1, 0.5, "", "confirm_trash_no", "No")
end
end end
i3.new_tab { i3.new_tab {
@ -2527,10 +2584,10 @@ i3.new_tab {
local name = player:get_player_name() local name = player:get_player_name()
local sb_inv = fields.scrbar_inv local sb_inv = fields.scrbar_inv
if fields.skins and data.skin_id ~= tonum(fields.skins) then if fields.skins then
data.skin_id = tonum(fields.skins) local id = tonum(fields.skins)
local _skins = skins.get_skinlist_for_player(name) local _skins = skins.get_skinlist_for_player(name)
skins.set_player_skin(player, _skins[data.skin_id]) skins.set_player_skin(player, _skins[id])
end end
for field in pairs(fields) do for field in pairs(fields) do
@ -2587,9 +2644,16 @@ i3.new_tab {
end end
if fields.trash then if fields.trash then
local inv = player:get_inventory() data.confirm_trash = true
inv:set_list("main", {})
inv:set_list("craft", {}) elseif fields.confirm_trash_yes or fields.confirm_trash_no then
if fields.confirm_trash_yes then
local inv = player:get_inventory()
inv:set_list("main", {})
inv:set_list("craft", {})
end
data.confirm_trash = nil
elseif fields.compress then elseif fields.compress then
compress_items(player) compress_items(player)
@ -2697,8 +2761,6 @@ if rawget(_G, "awards") then
local player = core.get_player_by_name(name) local player = core.get_player_by_name(name)
set_fs(player) set_fs(player)
end) end)
core.register_on_dieplayer(set_fs)
end end
core.register_on_chatcommand(function(name) core.register_on_chatcommand(function(name)
@ -2870,18 +2932,12 @@ end
core.register_on_mods_loaded(function() core.register_on_mods_loaded(function()
get_init_items() get_init_items()
__sfinv = rawget(_G, "sfinv") if rawget(_G, "sfinv") then
if __sfinv then
old_sfinv_fn = sfinv.set_player_inventory_formspec
function sfinv.set_player_inventory_formspec() return end function sfinv.set_player_inventory_formspec() return end
sfinv.enabled = false sfinv.enabled = false
end end
__unified_inventory = rawget(_G, "unified_inventory") if rawget(_G, "unified_inventory") then
if __unified_inventory then
old_unified_inventory_fn = unified_inventory.set_inventory_formspec
function unified_inventory.set_inventory_formspec() return end function unified_inventory.set_inventory_formspec() return end
end end
end) end)
@ -2961,21 +3017,7 @@ core.register_on_joinplayer(function(player)
local info = core.get_player_information and core.get_player_information(name) local info = core.get_player_information and core.get_player_information(name)
if not info or get_formspec_version(info) < MIN_FORMSPEC_VERSION then if not info or get_formspec_version(info) < MIN_FORMSPEC_VERSION then
if __sfinv then
sfinv.set_player_inventory_formspec = old_sfinv_fn
sfinv.enabled = true
end
if __unified_inventory then
unified_inventory.set_inventory_formspec = old_unified_inventory_fn
if __sfinv then
sfinv.enabled = false
end
end
pdata[name] = nil pdata[name] = nil
return outdated(name) return outdated(name)
end end
@ -2994,11 +3036,13 @@ core.register_on_dieplayer(function(player)
local data = pdata[name] local data = pdata[name]
if not data then return end if not data then return end
data.bag_size = nil if data.bag_size then
data.bag:set_list("main", {}) data.bag_size = nil
data.bag:set_list("main", {})
local inv = player:get_inventory() local inv = player:get_inventory()
inv:set_size("main", INV_SIZE) inv:set_size("main", INV_SIZE)
end
set_fs(player) set_fs(player)
end) end)
@ -3006,7 +3050,6 @@ end)
local META_SAVES = { local META_SAVES = {
bag_size = true, bag_size = true,
waypoints = true, waypoints = true,
skin_id = true,
inv_items = true, inv_items = true,
known_recipes = true, known_recipes = true,
} }
@ -3019,7 +3062,7 @@ local function save_data(player_name)
if not META_SAVES[dat] then if not META_SAVES[dat] then
_pdata[name][dat] = nil _pdata[name][dat] = nil
if player_name then if player_name and pdata[player_name] then
pdata[player_name][dat] = nil -- To free up some memory pdata[player_name][dat] = nil -- To free up some memory
end end
end end
@ -3044,11 +3087,14 @@ end
after(SAVE_INTERVAL, routine) after(SAVE_INTERVAL, routine)
core.register_on_player_receive_fields(function(player, formname, fields) core.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then local name = player:get_player_name()
if formname == "i3_outdated" then
return false, core.kick_player(name, "Come back when your client is up-to-date.")
elseif formname ~= "" then
return false return false
end end
local name = player:get_player_name()
local data = pdata[name] local data = pdata[name]
if not data then return end if not data then return end
@ -3199,6 +3245,7 @@ if progressive_mode then
number = 0xffffff, number = 0xffffff,
text = "", text = "",
z_index = 0xDEAD, z_index = 0xDEAD,
style = 1,
}, },
} }
end end
@ -3226,7 +3273,8 @@ if progressive_mode then
end end
player:hud_change(data.hud.text, "text", player:hud_change(data.hud.text, "text",
S("@1 new recipe(s) discovered!", data.discovered)) fmt("%u new recipe%s unlocked!",
data.discovered, data.discovered > 1 and "s" or ""))
elseif data.show_hud == false then elseif data.show_hud == false then
if data.hud_timer >= HUD_TIMER_MAX then if data.hud_timer >= HUD_TIMER_MAX then
@ -3256,6 +3304,7 @@ if progressive_mode then
local player = players[i] local player = players[i]
local name = player:get_player_name() local name = player:get_player_name()
local data = pdata[name] local data = pdata[name]
if not data then return end
local inv_items = get_inv_items(player) local inv_items = get_inv_items(player)
local diff = array_diff(inv_items, data.inv_items) local diff = array_diff(inv_items, data.inv_items)
@ -3283,35 +3332,41 @@ if progressive_mode then
poll_new_items() poll_new_items()
core.register_globalstep(function() if singleplayer then
local players = core.get_connected_players() core.register_globalstep(function()
local name = "singleplayer"
for i = 1, #players do local player = core.get_player_by_name(name)
local player = players[i]
local name = player:get_player_name()
local data = pdata[name] local data = pdata[name]
if data.show_hud ~= nil and singleplayer then if data and data.show_hud ~= nil then
show_hud_success(player, data) show_hud_success(player, data)
end end
end end)
end) end
i3.add_recipe_filter("Default progressive filter", progressive_filter) i3.add_recipe_filter("Default progressive filter", progressive_filter)
core.register_on_joinplayer(function(player) core.register_on_joinplayer(function(player)
local name = player:get_player_name() local name = player:get_player_name()
local data = pdata[name] local data = pdata[name]
if not data then return end
data.inv_items = data.inv_items or {} data.inv_items = data.inv_items or {}
data.known_recipes = data.known_recipes or 0 data.known_recipes = data.known_recipes or 0
local oldknown = data.known_recipes
local items = get_filtered_items(player, data) local items = get_filtered_items(player, data)
data.discovered = data.known_recipes - oldknown
data.items_raw = items data.items_raw = items
search(data) search(data)
if singleplayer then if singleplayer then
init_hud(player, data) init_hud(player, data)
if data.show_hud == nil and data.discovered > 0 then
data.show_hud = true
end
end end
end) end)
end end

View File

@ -20,6 +20,139 @@ i3.register_craft({
items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"}, items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"},
}) })
i3.register_craft({
grid = {
"X",
"#",
"X",
"X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X",
"#X",
"X",
"X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X#",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X#X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X#XX",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X#XX",
"X#X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X#XX",
"X#X",
"#",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X##XX",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X##X#X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X##X#X",
"",
"X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({ i3.register_craft({
grid = { grid = {
"X #", "X #",