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@ -25,8 +25,6 @@ local item_compression = core.settings:get_bool("i3_item_compression", true)
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local damage_enabled = core.settings:get_bool "enable_damage"
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local __3darmor, __skinsdb, __awards
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local __sfinv, old_sfinv_fn
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local __unified_inventory, old_unified_inventory_fn
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local http = core.request_http_api()
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local singleplayer = core.is_singleplayer()
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@ -107,11 +105,11 @@ local function get_formspec_version(info)
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end
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local function outdated(name)
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local fs = sprintf("size[5.8,1.3]image[0,0;1,1;%s]label[1,0;%s]button_exit[2.4,0.8;1,1;;OK]",
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local fs = sprintf("size[6.3,1.3]image[0,0;1,1;%s]label[1,0;%s]button_exit[2.6,0.8;1,1;;OK]",
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PNG.book,
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"Your Minetest client is outdated.\nGet the latest version on minetest.net to use i3")
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"Your Minetest client is outdated.\nGet the latest version on minetest.net to play the game.")
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core.show_formspec(name, "i3", fs)
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core.show_formspec(name, "i3_outdated", fs)
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end
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local old_is_creative_enabled = core.is_creative_enabled
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@ -740,7 +738,7 @@ local function drop_table(name, drop)
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if not empty and (dname ~= name or (dname == name and dcount > 1)) then
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local rarity = valid_rarity and di.rarity
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i3.register_craft{
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i3.register_craft {
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type = rarity and "digging_chance" or "digging",
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items = {name},
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output = fmt("%s %u", dname, dcount),
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@ -764,7 +762,7 @@ local function cache_drops(name, drop)
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local empty = dstack:is_empty()
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if not empty and dname ~= name then
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i3.register_craft{
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i3.register_craft {
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type = "digging",
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items = {name},
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output = drop,
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@ -1016,16 +1014,13 @@ local function spawn_item(player, stack)
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core.add_item(look_at, stack)
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end
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local function get_stack(player, stack, str)
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local function get_stack(player, stack)
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local inv = player:get_inventory()
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local name = player:get_player_name()
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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msg(name, S("@1 added in your inventory", str))
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else
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spawn_item(player, stack)
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msg(name, S("@1 spawned", str))
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end
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end
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@ -1065,22 +1060,13 @@ local function craft_stack(player, data, craft_rcp)
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end
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local count = stackcount * scrbar_val
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local desc = get_desc(stackname)
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local iter = ceil(count / stackmax)
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local leftover = count
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for _ = 1, iter do
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local c = min(stackmax, leftover)
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local str
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if c > 1 then
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str = clr("#ff0", fmt("%s x %s", c, desc))
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else
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str = clr("#ff0", fmt("%s", desc))
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end
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local stack = ItemStack(fmt("%s %s", stackname, c))
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get_stack(player, stack, str)
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get_stack(player, stack)
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leftover = leftover - stackmax
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end
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end
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@ -1156,8 +1142,9 @@ local function select_item(player, name, data, _f)
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if core.is_creative_enabled(name) then
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local stack = ItemStack(item)
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local stackmax = stack:get_stack_max()
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stack = fmt("%s %s", item, stackmax)
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return get_stack(player, stack, clr("#ff0", fmt("%u x %s", stackmax, get_desc(item))))
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stack = fmt("%s %s", item, stackmax)
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return get_stack(player, stack)
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end
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if item == data.query_item then return end
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@ -1391,22 +1378,34 @@ local function get_grid_fs(fs, data, rcp, is_recipe)
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local meta = item:get_meta()
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local name = item:get_name()
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local count = item:get_count()
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local X = ceil((i - 1) % width - width)
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X = X + (X * 0.2) + data.inv_width + 3.9
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local Y = ceil(i / width) - min(2, rows)
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Y = Y + (Y * 0.15) + data.yoffset + 1.4
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local X, Y
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if large_recipe then
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btn_size = (3 / width) * (3 / rows) + 0.3
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local a, b = 3, 3
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local add_x, add_y = 0, 0
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if width < 3 then
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a, b = width * 2, 1
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add_x = 2
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elseif rows < 3 then
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a, b = 1, rows * 2
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add_y = 1.4
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end
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btn_size = (a / width) * (b / rows) + 0.3
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_btn_size = btn_size
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local xi = (i - 1) % width
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local yi = floor((i - 1) / width)
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X = btn_size * xi + data.inv_width + 0.3 + (xi * 0.05)
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Y = btn_size * yi + data.yoffset + 0.2 + (yi * 0.05)
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X = btn_size * xi + data.inv_width + 0.3 + (xi * 0.05) + add_x
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Y = btn_size * yi + data.yoffset + 0.2 + (yi * 0.05) + add_y
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else
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X = ceil((i - 1) % width - width)
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X = X + (X * 0.2) + data.inv_width + 3.9
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Y = ceil(i / width) - min(2, rows)
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Y = Y + (Y * 0.15) + data.yoffset + 1.4
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end
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if X > right then
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@ -1552,7 +1551,7 @@ local function get_model_fs(fs, data, def, model_alias)
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_name = fmt("%s^[multiply:%s", v.name, v.color)
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end
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elseif v.animation then
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_name = fmt("%s^[verticalframe:%u:0", v.name, v.animation.aspect_h)
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_name = fmt("%s^[verticalframe:%u:0", v.name, v.animation.frames_h or v.animation.aspect_h)
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end
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t[#t + 1] = _name or v.name or v
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@ -1708,7 +1707,7 @@ local function get_items_fs(fs, data, full_height)
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data.items = new
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end
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local items = data.alt_items or data.items
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local items = data.alt_items or data.items or {}
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local rows, lines = 8, 12
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local ipp = rows * lines
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local size = 0.85
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@ -2055,16 +2054,21 @@ local function get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, a
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elseif data.subcat == 3 then
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if __skinsdb then
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local _skins = skins.get_skinlist_for_player(name)
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local sks = {}
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local skin_name = skins.get_player_skin(player).name
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local sks, id = {}, 1
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for i, skin in ipairs(_skins) do
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if skin.name == skin_name then
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id = i
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end
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for _, skin in ipairs(_skins) do
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sks[#sks + 1] = skin.name
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end
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sks = concat(sks, ","):gsub(";", "")
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fs("label", 0, yextra + 0.85, fmt("%s:", ES"Select a skin"))
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fs(fmt("dropdown[0,%f;4,0.6;skins;%s;%u;true]", yextra + 1.1, sks, data.skin_id or 1))
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fs(fmt("dropdown[0,%f;4,0.6;skins;%s;%u;true]", yextra + 1.1, sks, id))
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else
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not_installed("skinsdb")
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end
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@ -2132,18 +2136,26 @@ local function get_tabs_fs(player, data, fs, full_height)
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end
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local function get_debug_grid(data, fs, full_height)
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local spacing = 0.2
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fs("style_type[label;font_size=8;noclip=true]")
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local spacing, i = 0.2, 1
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for x = 0, data.inv_width + 8, spacing do
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fs("box", x, 0, 0.01, full_height, "#ff0")
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fs("label", x, full_height + 0.1, tostring(i))
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i = i + 1
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end
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i = 61
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for y = 0, full_height, spacing do
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fs("box", 0, y, data.inv_width + 8, 0.01, "#ff0")
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fs("label", -0.15, y, tostring(i))
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i = i - 1
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end
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fs("box", data.inv_width / 2, 0, 0.01, full_height, "#f00")
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fs("box", 0, full_height / 2, data.inv_width, 0.01, "#f00")
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fs("style_type[label;font_size=16]")
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end
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local function make_fs(player, data)
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@ -2236,6 +2248,13 @@ function i3.remove_tab(tabname)
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end
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end
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function i3.get_current_tab(player)
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local name = player:get_player_name()
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local data = pdata[name]
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return data.current_tab
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end
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function i3.set_tab(player, tabname)
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local name = player:get_player_name()
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local data = pdata[name]
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@ -2303,20 +2322,21 @@ local function init_data(player, info)
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end
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local function reset_data(data)
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data.filter = ""
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data.expand = ""
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data.pagenum = 1
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data.rnum = 1
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data.unum = 1
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data.scrbar_rcp = 1
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data.scrbar_usg = 1
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data.query_item = nil
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data.recipes = nil
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data.usages = nil
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data.export_rcp = nil
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data.export_usg = nil
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data.alt_items = nil
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data.items = data.items_raw
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data.filter = ""
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data.expand = ""
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data.pagenum = 1
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data.rnum = 1
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data.unum = 1
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data.scrbar_rcp = 1
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data.scrbar_usg = 1
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data.query_item = nil
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data.recipes = nil
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data.usages = nil
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data.export_rcp = nil
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data.export_usg = nil
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data.alt_items = nil
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data.confirm_trash = nil
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data.items = data.items_raw
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if data.current_itab > 1 then
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sort_by_category(data)
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@ -2404,6 +2424,14 @@ local function rcp_fields(player, data, fields)
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elseif fields.craft_rcp or fields.craft_usg then
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craft_stack(player, data, fields.craft_rcp)
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if fields.craft_rcp then
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data.export_rcp = nil
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data.scrbar_rcp = 1
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else
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data.export_usg = nil
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data.scrbar_usg = 1
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end
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else
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select_item(player, name, data, fields)
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end
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@ -2518,7 +2546,7 @@ local function get_inventory_fs(player, data, fs)
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fs("scroll_container_end[]")
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local btn = {
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{"trash", ES"Trash all items"},
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{"trash", ES"Clear inventory"},
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{"sort_az", ES"Sort items (A-Z)"},
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{"sort_za", ES"Sort items (Z-A)"},
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{"compress", ES"Compress items"},
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@ -2533,6 +2561,18 @@ local function get_inventory_fs(player, data, fs)
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fs("image_button", i + 3.447 - (i * 0.4), 11.43, 0.35, 0.35, "", btn_name, "")
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fs(fmt("tooltip[%s;%s]", btn_name, tooltip))
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end
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if data.confirm_trash then
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fs("style_type[box;colors=#999,#999,#808080,#808080]")
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for _ = 1, 3 do
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fs("box", 2.97, 10.75, 4.3, 0.5, "")
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end
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fs("label", 3.12, 11, "Confirm trash?")
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fs("image_button", 5.17, 10.75, 1, 0.5, "", "confirm_trash_yes", "Yes")
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fs("image_button", 6.27, 10.75, 1, 0.5, "", "confirm_trash_no", "No")
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end
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end
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i3.new_tab {
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@ -2544,10 +2584,10 @@ i3.new_tab {
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local name = player:get_player_name()
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local sb_inv = fields.scrbar_inv
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if fields.skins and data.skin_id ~= tonum(fields.skins) then
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data.skin_id = tonum(fields.skins)
|
|
|
|
|
if fields.skins then
|
|
|
|
|
local id = tonum(fields.skins)
|
|
|
|
|
local _skins = skins.get_skinlist_for_player(name)
|
|
|
|
|
skins.set_player_skin(player, _skins[data.skin_id])
|
|
|
|
|
skins.set_player_skin(player, _skins[id])
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
for field in pairs(fields) do
|
|
|
|
@ -2604,9 +2644,16 @@ i3.new_tab {
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if fields.trash then
|
|
|
|
|
local inv = player:get_inventory()
|
|
|
|
|
inv:set_list("main", {})
|
|
|
|
|
inv:set_list("craft", {})
|
|
|
|
|
data.confirm_trash = true
|
|
|
|
|
|
|
|
|
|
elseif fields.confirm_trash_yes or fields.confirm_trash_no then
|
|
|
|
|
if fields.confirm_trash_yes then
|
|
|
|
|
local inv = player:get_inventory()
|
|
|
|
|
inv:set_list("main", {})
|
|
|
|
|
inv:set_list("craft", {})
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
data.confirm_trash = nil
|
|
|
|
|
|
|
|
|
|
elseif fields.compress then
|
|
|
|
|
compress_items(player)
|
|
|
|
@ -2714,8 +2761,6 @@ if rawget(_G, "awards") then
|
|
|
|
|
local player = core.get_player_by_name(name)
|
|
|
|
|
set_fs(player)
|
|
|
|
|
end)
|
|
|
|
|
|
|
|
|
|
core.register_on_dieplayer(set_fs)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
core.register_on_chatcommand(function(name)
|
|
|
|
@ -2887,18 +2932,12 @@ end
|
|
|
|
|
core.register_on_mods_loaded(function()
|
|
|
|
|
get_init_items()
|
|
|
|
|
|
|
|
|
|
__sfinv = rawget(_G, "sfinv")
|
|
|
|
|
|
|
|
|
|
if __sfinv then
|
|
|
|
|
old_sfinv_fn = sfinv.set_player_inventory_formspec
|
|
|
|
|
if rawget(_G, "sfinv") then
|
|
|
|
|
function sfinv.set_player_inventory_formspec() return end
|
|
|
|
|
sfinv.enabled = false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
__unified_inventory = rawget(_G, "unified_inventory")
|
|
|
|
|
|
|
|
|
|
if __unified_inventory then
|
|
|
|
|
old_unified_inventory_fn = unified_inventory.set_inventory_formspec
|
|
|
|
|
if rawget(_G, "unified_inventory") then
|
|
|
|
|
function unified_inventory.set_inventory_formspec() return end
|
|
|
|
|
end
|
|
|
|
|
end)
|
|
|
|
@ -2978,21 +3017,7 @@ core.register_on_joinplayer(function(player)
|
|
|
|
|
local info = core.get_player_information and core.get_player_information(name)
|
|
|
|
|
|
|
|
|
|
if not info or get_formspec_version(info) < MIN_FORMSPEC_VERSION then
|
|
|
|
|
if __sfinv then
|
|
|
|
|
sfinv.set_player_inventory_formspec = old_sfinv_fn
|
|
|
|
|
sfinv.enabled = true
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if __unified_inventory then
|
|
|
|
|
unified_inventory.set_inventory_formspec = old_unified_inventory_fn
|
|
|
|
|
|
|
|
|
|
if __sfinv then
|
|
|
|
|
sfinv.enabled = false
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
pdata[name] = nil
|
|
|
|
|
|
|
|
|
|
return outdated(name)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
@ -3011,11 +3036,13 @@ core.register_on_dieplayer(function(player)
|
|
|
|
|
local data = pdata[name]
|
|
|
|
|
if not data then return end
|
|
|
|
|
|
|
|
|
|
data.bag_size = nil
|
|
|
|
|
data.bag:set_list("main", {})
|
|
|
|
|
if data.bag_size then
|
|
|
|
|
data.bag_size = nil
|
|
|
|
|
data.bag:set_list("main", {})
|
|
|
|
|
|
|
|
|
|
local inv = player:get_inventory()
|
|
|
|
|
inv:set_size("main", INV_SIZE)
|
|
|
|
|
local inv = player:get_inventory()
|
|
|
|
|
inv:set_size("main", INV_SIZE)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
set_fs(player)
|
|
|
|
|
end)
|
|
|
|
@ -3023,7 +3050,6 @@ end)
|
|
|
|
|
local META_SAVES = {
|
|
|
|
|
bag_size = true,
|
|
|
|
|
waypoints = true,
|
|
|
|
|
skin_id = true,
|
|
|
|
|
inv_items = true,
|
|
|
|
|
known_recipes = true,
|
|
|
|
|
}
|
|
|
|
@ -3036,7 +3062,7 @@ local function save_data(player_name)
|
|
|
|
|
if not META_SAVES[dat] then
|
|
|
|
|
_pdata[name][dat] = nil
|
|
|
|
|
|
|
|
|
|
if player_name then
|
|
|
|
|
if player_name and pdata[player_name] then
|
|
|
|
|
pdata[player_name][dat] = nil -- To free up some memory
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
@ -3061,11 +3087,14 @@ end
|
|
|
|
|
after(SAVE_INTERVAL, routine)
|
|
|
|
|
|
|
|
|
|
core.register_on_player_receive_fields(function(player, formname, fields)
|
|
|
|
|
if formname ~= "" then
|
|
|
|
|
local name = player:get_player_name()
|
|
|
|
|
|
|
|
|
|
if formname == "i3_outdated" then
|
|
|
|
|
return false, core.kick_player(name, "Come back when your client is up-to-date.")
|
|
|
|
|
elseif formname ~= "" then
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local name = player:get_player_name()
|
|
|
|
|
local data = pdata[name]
|
|
|
|
|
if not data then return end
|
|
|
|
|
|
|
|
|
@ -3216,6 +3245,7 @@ if progressive_mode then
|
|
|
|
|
number = 0xffffff,
|
|
|
|
|
text = "",
|
|
|
|
|
z_index = 0xDEAD,
|
|
|
|
|
style = 1,
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
end
|
|
|
|
@ -3243,7 +3273,8 @@ if progressive_mode then
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
player:hud_change(data.hud.text, "text",
|
|
|
|
|
S("@1 new recipe(s) discovered!", data.discovered))
|
|
|
|
|
fmt("%u new recipe%s unlocked!",
|
|
|
|
|
data.discovered, data.discovered > 1 and "s" or ""))
|
|
|
|
|
|
|
|
|
|
elseif data.show_hud == false then
|
|
|
|
|
if data.hud_timer >= HUD_TIMER_MAX then
|
|
|
|
@ -3273,6 +3304,7 @@ if progressive_mode then
|
|
|
|
|
local player = players[i]
|
|
|
|
|
local name = player:get_player_name()
|
|
|
|
|
local data = pdata[name]
|
|
|
|
|
if not data then return end
|
|
|
|
|
|
|
|
|
|
local inv_items = get_inv_items(player)
|
|
|
|
|
local diff = array_diff(inv_items, data.inv_items)
|
|
|
|
@ -3300,35 +3332,41 @@ if progressive_mode then
|
|
|
|
|
|
|
|
|
|
poll_new_items()
|
|
|
|
|
|
|
|
|
|
core.register_globalstep(function()
|
|
|
|
|
local players = core.get_connected_players()
|
|
|
|
|
|
|
|
|
|
for i = 1, #players do
|
|
|
|
|
local player = players[i]
|
|
|
|
|
local name = player:get_player_name()
|
|
|
|
|
if singleplayer then
|
|
|
|
|
core.register_globalstep(function()
|
|
|
|
|
local name = "singleplayer"
|
|
|
|
|
local player = core.get_player_by_name(name)
|
|
|
|
|
local data = pdata[name]
|
|
|
|
|
|
|
|
|
|
if data.show_hud ~= nil and singleplayer then
|
|
|
|
|
if data and data.show_hud ~= nil then
|
|
|
|
|
show_hud_success(player, data)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end)
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
i3.add_recipe_filter("Default progressive filter", progressive_filter)
|
|
|
|
|
|
|
|
|
|
core.register_on_joinplayer(function(player)
|
|
|
|
|
local name = player:get_player_name()
|
|
|
|
|
local data = pdata[name]
|
|
|
|
|
if not data then return end
|
|
|
|
|
|
|
|
|
|
data.inv_items = data.inv_items or {}
|
|
|
|
|
data.known_recipes = data.known_recipes or 0
|
|
|
|
|
|
|
|
|
|
local oldknown = data.known_recipes
|
|
|
|
|
local items = get_filtered_items(player, data)
|
|
|
|
|
data.discovered = data.known_recipes - oldknown
|
|
|
|
|
|
|
|
|
|
data.items_raw = items
|
|
|
|
|
search(data)
|
|
|
|
|
|
|
|
|
|
if singleplayer then
|
|
|
|
|
init_hud(player, data)
|
|
|
|
|
|
|
|
|
|
if data.show_hud == nil and data.discovered > 0 then
|
|
|
|
|
data.show_hud = true
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|