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15 Commits
1.3.1 ... 1.3.4

7 changed files with 290 additions and 103 deletions

9
.editorconfig Normal file
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@ -0,0 +1,9 @@
[*]
end_of_line = lf
[*.{lua,txt,md,json}]
charset = utf8
indent_size = 8
indent_style = tab
insert_final_newline = true
trim_trailing_whitespace = true

4
API.md
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@ -42,6 +42,10 @@ Updates the current formspec. `extra_formspec` adds an additional formspec strin
Deletes a tab by name.
#### `i3.get_current_tab(player)`
Returns the current player tab. `player` is an `ObjectRef` to the user.
#### `i3.set_tab(player[, tabname])`
Sets the current tab by name. `player` is an `ObjectRef` to the user.

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@ -31,7 +31,7 @@ To enable it: `i3_progressive_mode = true` in `minetest.conf`.*
#### Recommendations
To use this mod in the best conditions, it's recommended to follow these recommendations:
To use this mod in the best conditions:
- Use LuaJIT
- Use a HiDPI widescreen display

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@ -44,7 +44,7 @@ local to_compress = {
["default:mese_post_light"] = {
replace = "mese_post_light",
by = {
"mese_post_light_acacia",
"mese_post_light_acacia_wood",
"mese_post_light_aspen_wood",
"mese_post_light_junglewood",
"mese_post_light_pine_wood",

View File

@ -84,6 +84,9 @@ local styles = fmt([[
style[craft_rcp,craft_usg;noclip=true;font_size=16;sound=i3_craft;
bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png;
bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6]
style[confirm_trash_yes,confirm_trash_no;noclip=true;font_size=16;
bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png;
bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6]
]],
PNG.slot,
PNG.exit, PNG.exit_hover,

192
init.lua
View File

@ -25,8 +25,6 @@ local item_compression = core.settings:get_bool("i3_item_compression", true)
local damage_enabled = core.settings:get_bool "enable_damage"
local __3darmor, __skinsdb, __awards
local __sfinv, old_sfinv_fn
local __unified_inventory, old_unified_inventory_fn
local http = core.request_http_api()
local singleplayer = core.is_singleplayer()
@ -107,11 +105,11 @@ local function get_formspec_version(info)
end
local function outdated(name)
local fs = sprintf("size[5.8,1.3]image[0,0;1,1;%s]label[1,0;%s]button_exit[2.4,0.8;1,1;;OK]",
local fs = sprintf("size[6.3,1.3]image[0,0;1,1;%s]label[1,0;%s]button_exit[2.6,0.8;1,1;;OK]",
PNG.book,
"Your Minetest client is outdated.\nGet the latest version on minetest.net to use i3")
"Your Minetest client is outdated.\nGet the latest version on minetest.net to play the game.")
core.show_formspec(name, "i3", fs)
core.show_formspec(name, "i3_outdated", fs)
end
local old_is_creative_enabled = core.is_creative_enabled
@ -740,7 +738,7 @@ local function drop_table(name, drop)
if not empty and (dname ~= name or (dname == name and dcount > 1)) then
local rarity = valid_rarity and di.rarity
i3.register_craft{
i3.register_craft {
type = rarity and "digging_chance" or "digging",
items = {name},
output = fmt("%s %u", dname, dcount),
@ -764,7 +762,7 @@ local function cache_drops(name, drop)
local empty = dstack:is_empty()
if not empty and dname ~= name then
i3.register_craft{
i3.register_craft {
type = "digging",
items = {name},
output = drop,
@ -1016,16 +1014,13 @@ local function spawn_item(player, stack)
core.add_item(look_at, stack)
end
local function get_stack(player, stack, str)
local function get_stack(player, stack)
local inv = player:get_inventory()
local name = player:get_player_name()
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
msg(name, S("@1 added in your inventory", str))
else
spawn_item(player, stack)
msg(name, S("@1 spawned", str))
end
end
@ -1065,22 +1060,13 @@ local function craft_stack(player, data, craft_rcp)
end
local count = stackcount * scrbar_val
local desc = get_desc(stackname)
local iter = ceil(count / stackmax)
local leftover = count
for _ = 1, iter do
local c = min(stackmax, leftover)
local str
if c > 1 then
str = clr("#ff0", fmt("%s x %s", c, desc))
else
str = clr("#ff0", fmt("%s", desc))
end
local stack = ItemStack(fmt("%s %s", stackname, c))
get_stack(player, stack, str)
get_stack(player, stack)
leftover = leftover - stackmax
end
end
@ -1157,7 +1143,8 @@ local function select_item(player, name, data, _f)
local stack = ItemStack(item)
local stackmax = stack:get_stack_max()
stack = fmt("%s %s", item, stackmax)
return get_stack(player, stack, clr("#ff0", fmt("%u x %s", stackmax, get_desc(item))))
return get_stack(player, stack)
end
if item == data.query_item then return end
@ -1391,22 +1378,34 @@ local function get_grid_fs(fs, data, rcp, is_recipe)
local meta = item:get_meta()
local name = item:get_name()
local count = item:get_count()
local X = ceil((i - 1) % width - width)
X = X + (X * 0.2) + data.inv_width + 3.9
local Y = ceil(i / width) - min(2, rows)
Y = Y + (Y * 0.15) + data.yoffset + 1.4
local X, Y
if large_recipe then
btn_size = (3 / width) * (3 / rows) + 0.3
local a, b = 3, 3
local add_x, add_y = 0, 0
if width < 3 then
a, b = width * 2, 1
add_x = 2
elseif rows < 3 then
a, b = 1, rows * 2
add_y = 1.4
end
btn_size = (a / width) * (b / rows) + 0.3
_btn_size = btn_size
local xi = (i - 1) % width
local yi = floor((i - 1) / width)
X = btn_size * xi + data.inv_width + 0.3 + (xi * 0.05)
Y = btn_size * yi + data.yoffset + 0.2 + (yi * 0.05)
X = btn_size * xi + data.inv_width + 0.3 + (xi * 0.05) + add_x
Y = btn_size * yi + data.yoffset + 0.2 + (yi * 0.05) + add_y
else
X = ceil((i - 1) % width - width)
X = X + (X * 0.2) + data.inv_width + 3.9
Y = ceil(i / width) - min(2, rows)
Y = Y + (Y * 0.15) + data.yoffset + 1.4
end
if X > right then
@ -1552,7 +1551,7 @@ local function get_model_fs(fs, data, def, model_alias)
_name = fmt("%s^[multiply:%s", v.name, v.color)
end
elseif v.animation then
_name = fmt("%s^[verticalframe:%u:0", v.name, v.animation.aspect_h)
_name = fmt("%s^[verticalframe:%u:0", v.name, v.animation.frames_h or v.animation.aspect_h)
end
t[#t + 1] = _name or v.name or v
@ -1708,7 +1707,7 @@ local function get_items_fs(fs, data, full_height)
data.items = new
end
local items = data.alt_items or data.items
local items = data.alt_items or data.items or {}
local rows, lines = 8, 12
local ipp = rows * lines
local size = 0.85
@ -2055,16 +2054,21 @@ local function get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, a
elseif data.subcat == 3 then
if __skinsdb then
local _skins = skins.get_skinlist_for_player(name)
local sks = {}
local skin_name = skins.get_player_skin(player).name
local sks, id = {}, 1
for i, skin in ipairs(_skins) do
if skin.name == skin_name then
id = i
end
for _, skin in ipairs(_skins) do
sks[#sks + 1] = skin.name
end
sks = concat(sks, ","):gsub(";", "")
fs("label", 0, yextra + 0.85, fmt("%s:", ES"Select a skin"))
fs(fmt("dropdown[0,%f;4,0.6;skins;%s;%u;true]", yextra + 1.1, sks, data.skin_id or 1))
fs(fmt("dropdown[0,%f;4,0.6;skins;%s;%u;true]", yextra + 1.1, sks, id))
else
not_installed("skinsdb")
end
@ -2132,18 +2136,26 @@ local function get_tabs_fs(player, data, fs, full_height)
end
local function get_debug_grid(data, fs, full_height)
local spacing = 0.2
fs("style_type[label;font_size=8;noclip=true]")
local spacing, i = 0.2, 1
for x = 0, data.inv_width + 8, spacing do
fs("box", x, 0, 0.01, full_height, "#ff0")
fs("label", x, full_height + 0.1, tostring(i))
i = i + 1
end
i = 61
for y = 0, full_height, spacing do
fs("box", 0, y, data.inv_width + 8, 0.01, "#ff0")
fs("label", -0.15, y, tostring(i))
i = i - 1
end
fs("box", data.inv_width / 2, 0, 0.01, full_height, "#f00")
fs("box", 0, full_height / 2, data.inv_width, 0.01, "#f00")
fs("style_type[label;font_size=16]")
end
local function make_fs(player, data)
@ -2236,6 +2248,13 @@ function i3.remove_tab(tabname)
end
end
function i3.get_current_tab(player)
local name = player:get_player_name()
local data = pdata[name]
return data.current_tab
end
function i3.set_tab(player, tabname)
local name = player:get_player_name()
local data = pdata[name]
@ -2316,6 +2335,7 @@ local function reset_data(data)
data.export_rcp = nil
data.export_usg = nil
data.alt_items = nil
data.confirm_trash = nil
data.items = data.items_raw
if data.current_itab > 1 then
@ -2404,6 +2424,14 @@ local function rcp_fields(player, data, fields)
elseif fields.craft_rcp or fields.craft_usg then
craft_stack(player, data, fields.craft_rcp)
if fields.craft_rcp then
data.export_rcp = nil
data.scrbar_rcp = 1
else
data.export_usg = nil
data.scrbar_usg = 1
end
else
select_item(player, name, data, fields)
end
@ -2518,7 +2546,7 @@ local function get_inventory_fs(player, data, fs)
fs("scroll_container_end[]")
local btn = {
{"trash", ES"Trash all items"},
{"trash", ES"Clear inventory"},
{"sort_az", ES"Sort items (A-Z)"},
{"sort_za", ES"Sort items (Z-A)"},
{"compress", ES"Compress items"},
@ -2533,6 +2561,18 @@ local function get_inventory_fs(player, data, fs)
fs("image_button", i + 3.447 - (i * 0.4), 11.43, 0.35, 0.35, "", btn_name, "")
fs(fmt("tooltip[%s;%s]", btn_name, tooltip))
end
if data.confirm_trash then
fs("style_type[box;colors=#999,#999,#808080,#808080]")
for _ = 1, 3 do
fs("box", 2.97, 10.75, 4.3, 0.5, "")
end
fs("label", 3.12, 11, "Confirm trash?")
fs("image_button", 5.17, 10.75, 1, 0.5, "", "confirm_trash_yes", "Yes")
fs("image_button", 6.27, 10.75, 1, 0.5, "", "confirm_trash_no", "No")
end
end
i3.new_tab {
@ -2544,10 +2584,10 @@ i3.new_tab {
local name = player:get_player_name()
local sb_inv = fields.scrbar_inv
if fields.skins and data.skin_id ~= tonum(fields.skins) then
data.skin_id = tonum(fields.skins)
if fields.skins then
local id = tonum(fields.skins)
local _skins = skins.get_skinlist_for_player(name)
skins.set_player_skin(player, _skins[data.skin_id])
skins.set_player_skin(player, _skins[id])
end
for field in pairs(fields) do
@ -2604,9 +2644,16 @@ i3.new_tab {
end
if fields.trash then
data.confirm_trash = true
elseif fields.confirm_trash_yes or fields.confirm_trash_no then
if fields.confirm_trash_yes then
local inv = player:get_inventory()
inv:set_list("main", {})
inv:set_list("craft", {})
end
data.confirm_trash = nil
elseif fields.compress then
compress_items(player)
@ -2714,8 +2761,6 @@ if rawget(_G, "awards") then
local player = core.get_player_by_name(name)
set_fs(player)
end)
core.register_on_dieplayer(set_fs)
end
core.register_on_chatcommand(function(name)
@ -2887,18 +2932,12 @@ end
core.register_on_mods_loaded(function()
get_init_items()
__sfinv = rawget(_G, "sfinv")
if __sfinv then
old_sfinv_fn = sfinv.set_player_inventory_formspec
if rawget(_G, "sfinv") then
function sfinv.set_player_inventory_formspec() return end
sfinv.enabled = false
end
__unified_inventory = rawget(_G, "unified_inventory")
if __unified_inventory then
old_unified_inventory_fn = unified_inventory.set_inventory_formspec
if rawget(_G, "unified_inventory") then
function unified_inventory.set_inventory_formspec() return end
end
end)
@ -2978,21 +3017,7 @@ core.register_on_joinplayer(function(player)
local info = core.get_player_information and core.get_player_information(name)
if not info or get_formspec_version(info) < MIN_FORMSPEC_VERSION then
if __sfinv then
sfinv.set_player_inventory_formspec = old_sfinv_fn
sfinv.enabled = true
end
if __unified_inventory then
unified_inventory.set_inventory_formspec = old_unified_inventory_fn
if __sfinv then
sfinv.enabled = false
end
end
pdata[name] = nil
return outdated(name)
end
@ -3011,11 +3036,13 @@ core.register_on_dieplayer(function(player)
local data = pdata[name]
if not data then return end
if data.bag_size then
data.bag_size = nil
data.bag:set_list("main", {})
local inv = player:get_inventory()
inv:set_size("main", INV_SIZE)
end
set_fs(player)
end)
@ -3023,7 +3050,6 @@ end)
local META_SAVES = {
bag_size = true,
waypoints = true,
skin_id = true,
inv_items = true,
known_recipes = true,
}
@ -3036,7 +3062,7 @@ local function save_data(player_name)
if not META_SAVES[dat] then
_pdata[name][dat] = nil
if player_name then
if player_name and pdata[player_name] then
pdata[player_name][dat] = nil -- To free up some memory
end
end
@ -3061,11 +3087,14 @@ end
after(SAVE_INTERVAL, routine)
core.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then
local name = player:get_player_name()
if formname == "i3_outdated" then
return false, core.kick_player(name, "Come back when your client is up-to-date.")
elseif formname ~= "" then
return false
end
local name = player:get_player_name()
local data = pdata[name]
if not data then return end
@ -3216,6 +3245,7 @@ if progressive_mode then
number = 0xffffff,
text = "",
z_index = 0xDEAD,
style = 1,
},
}
end
@ -3243,7 +3273,8 @@ if progressive_mode then
end
player:hud_change(data.hud.text, "text",
S("@1 new recipe(s) discovered!", data.discovered))
fmt("%u new recipe%s unlocked!",
data.discovered, data.discovered > 1 and "s" or ""))
elseif data.show_hud == false then
if data.hud_timer >= HUD_TIMER_MAX then
@ -3273,6 +3304,7 @@ if progressive_mode then
local player = players[i]
local name = player:get_player_name()
local data = pdata[name]
if not data then return end
local inv_items = get_inv_items(player)
local diff = array_diff(inv_items, data.inv_items)
@ -3300,35 +3332,41 @@ if progressive_mode then
poll_new_items()
if singleplayer then
core.register_globalstep(function()
local players = core.get_connected_players()
for i = 1, #players do
local player = players[i]
local name = player:get_player_name()
local name = "singleplayer"
local player = core.get_player_by_name(name)
local data = pdata[name]
if data.show_hud ~= nil and singleplayer then
if data and data.show_hud ~= nil then
show_hud_success(player, data)
end
end
end)
end
i3.add_recipe_filter("Default progressive filter", progressive_filter)
core.register_on_joinplayer(function(player)
local name = player:get_player_name()
local data = pdata[name]
if not data then return end
data.inv_items = data.inv_items or {}
data.known_recipes = data.known_recipes or 0
local oldknown = data.known_recipes
local items = get_filtered_items(player, data)
data.discovered = data.known_recipes - oldknown
data.items_raw = items
search(data)
if singleplayer then
init_hud(player, data)
if data.show_hud == nil and data.discovered > 0 then
data.show_hud = true
end
end
end)
end

View File

@ -20,6 +20,139 @@ i3.register_craft({
items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"},
})
i3.register_craft({
grid = {
"X",
"#",
"X",
"X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X",
"#X",
"X",
"X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X#",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X#X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X#XX",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X#XX",
"X#X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X#XX",
"X#X",
"#",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X##XX",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X##X#X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X##X#X",
"",
"X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X #",