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9 Commits
1.3.2 ... 1.3.4

5 changed files with 208 additions and 48 deletions

4
API.md
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@ -42,6 +42,10 @@ Updates the current formspec. `extra_formspec` adds an additional formspec strin
Deletes a tab by name.
#### `i3.get_current_tab(player)`
Returns the current player tab. `player` is an `ObjectRef` to the user.
#### `i3.set_tab(player[, tabname])`
Sets the current tab by name. `player` is an `ObjectRef` to the user.

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@ -31,7 +31,7 @@ To enable it: `i3_progressive_mode = true` in `minetest.conf`.*
#### Recommendations
To use this mod in the best conditions, it's recommended to follow these recommendations:
To use this mod in the best conditions:
- Use LuaJIT
- Use a HiDPI widescreen display

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@ -44,7 +44,7 @@ local to_compress = {
["default:mese_post_light"] = {
replace = "mese_post_light",
by = {
"mese_post_light_acacia",
"mese_post_light_acacia_wood",
"mese_post_light_aspen_wood",
"mese_post_light_junglewood",
"mese_post_light_pine_wood",

101
init.lua
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@ -738,7 +738,7 @@ local function drop_table(name, drop)
if not empty and (dname ~= name or (dname == name and dcount > 1)) then
local rarity = valid_rarity and di.rarity
i3.register_craft{
i3.register_craft {
type = rarity and "digging_chance" or "digging",
items = {name},
output = fmt("%s %u", dname, dcount),
@ -762,7 +762,7 @@ local function cache_drops(name, drop)
local empty = dstack:is_empty()
if not empty and dname ~= name then
i3.register_craft{
i3.register_craft {
type = "digging",
items = {name},
output = drop,
@ -1014,16 +1014,13 @@ local function spawn_item(player, stack)
core.add_item(look_at, stack)
end
local function get_stack(player, stack, str)
local function get_stack(player, stack)
local inv = player:get_inventory()
local name = player:get_player_name()
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
msg(name, S("@1 added in your inventory", str))
else
spawn_item(player, stack)
msg(name, S("@1 spawned", str))
end
end
@ -1063,22 +1060,13 @@ local function craft_stack(player, data, craft_rcp)
end
local count = stackcount * scrbar_val
local desc = get_desc(stackname)
local iter = ceil(count / stackmax)
local leftover = count
for _ = 1, iter do
local c = min(stackmax, leftover)
local str
if c > 1 then
str = clr("#ff0", fmt("%s x %s", c, desc))
else
str = clr("#ff0", fmt("%s", desc))
end
local stack = ItemStack(fmt("%s %s", stackname, c))
get_stack(player, stack, str)
get_stack(player, stack)
leftover = leftover - stackmax
end
end
@ -1155,7 +1143,8 @@ local function select_item(player, name, data, _f)
local stack = ItemStack(item)
local stackmax = stack:get_stack_max()
stack = fmt("%s %s", item, stackmax)
return get_stack(player, stack, clr("#ff0", fmt("%u x %s", stackmax, get_desc(item))))
return get_stack(player, stack)
end
if item == data.query_item then return end
@ -1389,22 +1378,34 @@ local function get_grid_fs(fs, data, rcp, is_recipe)
local meta = item:get_meta()
local name = item:get_name()
local count = item:get_count()
local X = ceil((i - 1) % width - width)
X = X + (X * 0.2) + data.inv_width + 3.9
local Y = ceil(i / width) - min(2, rows)
Y = Y + (Y * 0.15) + data.yoffset + 1.4
local X, Y
if large_recipe then
btn_size = (3 / width) * (3 / rows) + 0.3
local a, b = 3, 3
local add_x, add_y = 0, 0
if width < 3 then
a, b = width * 2, 1
add_x = 2
elseif rows < 3 then
a, b = 1, rows * 2
add_y = 1.4
end
btn_size = (a / width) * (b / rows) + 0.3
_btn_size = btn_size
local xi = (i - 1) % width
local yi = floor((i - 1) / width)
X = btn_size * xi + data.inv_width + 0.3 + (xi * 0.05)
Y = btn_size * yi + data.yoffset + 0.2 + (yi * 0.05)
X = btn_size * xi + data.inv_width + 0.3 + (xi * 0.05) + add_x
Y = btn_size * yi + data.yoffset + 0.2 + (yi * 0.05) + add_y
else
X = ceil((i - 1) % width - width)
X = X + (X * 0.2) + data.inv_width + 3.9
Y = ceil(i / width) - min(2, rows)
Y = Y + (Y * 0.15) + data.yoffset + 1.4
end
if X > right then
@ -1550,7 +1551,7 @@ local function get_model_fs(fs, data, def, model_alias)
_name = fmt("%s^[multiply:%s", v.name, v.color)
end
elseif v.animation then
_name = fmt("%s^[verticalframe:%u:0", v.name, v.animation.aspect_h)
_name = fmt("%s^[verticalframe:%u:0", v.name, v.animation.frames_h or v.animation.aspect_h)
end
t[#t + 1] = _name or v.name or v
@ -1706,7 +1707,7 @@ local function get_items_fs(fs, data, full_height)
data.items = new
end
local items = data.alt_items or data.items
local items = data.alt_items or data.items or {}
local rows, lines = 8, 12
local ipp = rows * lines
local size = 0.85
@ -2247,6 +2248,13 @@ function i3.remove_tab(tabname)
end
end
function i3.get_current_tab(player)
local name = player:get_player_name()
local data = pdata[name]
return data.current_tab
end
function i3.set_tab(player, tabname)
local name = player:get_player_name()
local data = pdata[name]
@ -2416,6 +2424,14 @@ local function rcp_fields(player, data, fields)
elseif fields.craft_rcp or fields.craft_usg then
craft_stack(player, data, fields.craft_rcp)
if fields.craft_rcp then
data.export_rcp = nil
data.scrbar_rcp = 1
else
data.export_usg = nil
data.scrbar_usg = 1
end
else
select_item(player, name, data, fields)
end
@ -2745,8 +2761,6 @@ if rawget(_G, "awards") then
local player = core.get_player_by_name(name)
set_fs(player)
end)
core.register_on_dieplayer(set_fs)
end
core.register_on_chatcommand(function(name)
@ -3022,11 +3036,13 @@ core.register_on_dieplayer(function(player)
local data = pdata[name]
if not data then return end
if data.bag_size then
data.bag_size = nil
data.bag:set_list("main", {})
local inv = player:get_inventory()
inv:set_size("main", INV_SIZE)
end
set_fs(player)
end)
@ -3046,7 +3062,7 @@ local function save_data(player_name)
if not META_SAVES[dat] then
_pdata[name][dat] = nil
if player_name then
if player_name and pdata[player_name] then
pdata[player_name][dat] = nil -- To free up some memory
end
end
@ -3229,6 +3245,7 @@ if progressive_mode then
number = 0xffffff,
text = "",
z_index = 0xDEAD,
style = 1,
},
}
end
@ -3256,7 +3273,8 @@ if progressive_mode then
end
player:hud_change(data.hud.text, "text",
S("@1 new recipe(s) discovered!", data.discovered))
fmt("%u new recipe%s unlocked!",
data.discovered, data.discovered > 1 and "s" or ""))
elseif data.show_hud == false then
if data.hud_timer >= HUD_TIMER_MAX then
@ -3314,19 +3332,17 @@ if progressive_mode then
poll_new_items()
if singleplayer then
core.register_globalstep(function()
local players = core.get_connected_players()
for i = 1, #players do
local player = players[i]
local name = player:get_player_name()
local name = "singleplayer"
local player = core.get_player_by_name(name)
local data = pdata[name]
if data and data.show_hud ~= nil and singleplayer then
if data and data.show_hud ~= nil then
show_hud_success(player, data)
end
end
end)
end
i3.add_recipe_filter("Default progressive filter", progressive_filter)
@ -3338,12 +3354,19 @@ if progressive_mode then
data.inv_items = data.inv_items or {}
data.known_recipes = data.known_recipes or 0
local oldknown = data.known_recipes
local items = get_filtered_items(player, data)
data.discovered = data.known_recipes - oldknown
data.items_raw = items
search(data)
if singleplayer then
init_hud(player, data)
if data.show_hud == nil and data.discovered > 0 then
data.show_hud = true
end
end
end)
end

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@ -20,6 +20,139 @@ i3.register_craft({
items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"},
})
i3.register_craft({
grid = {
"X",
"#",
"X",
"X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X",
"#X",
"X",
"X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X#",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X#X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X#XX",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X#XX",
"X#X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X#XX",
"X#X",
"#",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X##XX",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X##X#X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X##X#X",
"",
"X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X #",