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52 Commits

Author SHA1 Message Date
a5ceae07d7 Oopsie 2022-09-25 17:43:07 +02:00
7f437b21f4 Bump version 2022-09-25 17:22:38 +02:00
e8a811f72c Save more settings accross restarts 2022-09-25 17:22:36 +02:00
4c4911eb4f Fix 2022-09-25 16:55:41 +02:00
325d6f30be 🚀 Greatly improve Progressive Mode look 2022-09-25 16:23:11 +02:00
05995a22df Add sound for skins 2022-09-24 16:24:01 +02:00
32594e7552 Small fix 2022-09-24 14:30:45 +02:00
27ed1f02e6 More cleaning 2022-09-24 14:23:47 +02:00
916e80f2c3 Cleanup vectors 2022-09-24 13:46:50 +02:00
c42ea6c005 Minor tweak 2022-09-20 01:12:07 +02:00
da91223c4d Bump version 2022-09-18 14:24:45 +02:00
408267754c API.md: rewrite some parts 2022-09-15 12:28:23 +02:00
b4de48370a HUD: small tweak 2022-09-14 15:37:29 +02:00
477efe56d3 Bump version 2022-09-04 19:17:42 +02:00
8afb51dae8 Some cleaning 2022-09-04 19:12:57 +02:00
734b09b69f Minor cleaning 2022-08-29 11:29:09 +02:00
1560d59d4a Bump version 2022-08-28 16:36:30 +02:00
e4e175a775 Minor tweak 2022-08-28 16:36:08 +02:00
7a40f36611 Bump version 2022-08-28 15:36:44 +02:00
2467e8bb0b Fix sound play 2022-08-28 15:34:37 +02:00
9666834aed Minor tweak 2022-08-28 15:21:20 +02:00
7670356c8c Bump version (again) 2022-08-28 14:46:03 +02:00
646d16afd8 Hotfix HUD 2022-08-28 14:45:37 +02:00
6b54dbc934 Bump version 2022-08-28 14:23:36 +02:00
911bed3911 Add option in Style settings to show wielditem descriptions in HUD 2022-08-28 14:18:05 +02:00
75fdd57f2a Integrate Legacy Inventory option per-player in Settings popup 2022-08-28 13:31:01 +02:00
c8d6312772 Minor cleaning 2022-08-21 23:47:15 +02:00
a4e8fac0e6 Update preview screenshot 2022-08-20 17:45:44 +02:00
eac4a18df2 HOTFIX 2022-08-20 16:59:26 +02:00
2ddaa4ddfb Bump version 2022-08-20 16:20:44 +02:00
56b5cb78f2 Minor fix 2022-08-16 16:44:31 +02:00
813d27d2cc Minor cleaning 2022-08-16 14:25:02 +02:00
52464d4486 Add checkbox to change the panel style (preview: https://i.imgur.com/gNPLf0B.png) 2022-08-16 14:18:26 +02:00
e300539dd3 Cleaning 2022-08-15 18:19:02 +02:00
2cdd03b127 Redesign settings 2022-08-15 17:51:38 +02:00
8db3fb4a41 Minor fixes 2022-08-15 15:25:23 +02:00
d3ad413876 Minor cleaning 2022-08-15 01:00:34 +02:00
6219c2f64e Fix bug with Quick Crafting 2022-08-14 21:57:45 +02:00
55d364acae Bump version 2022-08-14 20:37:07 +02:00
0a8ae9a3d7 Take replacements into consideration in Quick Crafting (fix #73) 2022-08-14 20:29:22 +02:00
0e2f233234 Improve Quick Crafting look a bit 2022-08-14 20:12:28 +02:00
aeeac6ac1b New highlight look 2022-08-14 19:37:44 +02:00
0c4b4e6c4f Add ability to goto pagenum from pagenum button 2022-08-14 19:21:01 +02:00
7b31c998de Specify custom recipe type in UI 2022-08-14 17:41:03 +02:00
7ee19e3dc5 Minor tweak 2022-08-09 15:19:01 +02:00
60e21627e1 Some tweaks 2022-08-08 22:09:39 +02:00
7e7422def7 🚀 Redesign the armor tab (preview: https://i.imgur.com/Ulkx6KB.png) 2022-08-08 02:50:12 +02:00
aa10460886 Bump version 2022-08-07 16:34:41 +02:00
cef11f5301 Update README 2022-08-07 16:34:19 +02:00
2297b47dc0 Minor Fix 2022-08-07 01:40:49 +02:00
a67ef8b08b Some adjusting 2022-08-07 01:23:36 +02:00
48ab26b4c6 Add a font size global change slider 2022-08-07 00:42:52 +02:00
49 changed files with 833 additions and 505 deletions

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@ -10,6 +10,7 @@ read_globals = {
"armor", "armor",
"skins", "skins",
"awards", "awards",
"hb",
"vector", "vector",
"string", "string",
"table", "table",

38
API.md
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@ -21,31 +21,33 @@ i3.new_tab("stuff", {
end, end,
formspec = function(player, data, fs) formspec = function(player, data, fs)
fs("label[3,1;This is just a test]") fs"label[3,1;This is just a test]"
end, end,
-- Events handling happens here -- Events handling happens here
fields = function(player, data, fields) fields = function(player, data, fields)
if fields.mybutton then
do_things()
end
end, end,
}) })
``` ```
- `player` is an `ObjectRef` to the user. - `player` is an `ObjectRef` to the user.
- `data` are the user data. - `data` are the user data.
- `fs` is the formspec table which is callable with a metamethod. Each call adds a new entry. - `fs` is the formspec table which is callable with a metamethod. Every call adds a new entry.
#### `i3.set_fs(player)` #### `i3.set_fs(player)`
Updates the current formspec. Update the current formspec.
#### `i3.remove_tab(tabname)` #### `i3.remove_tab(tabname)`
Deletes a tab by name. Delete a tab by name.
#### `i3.get_current_tab(player)` #### `i3.get_current_tab(player)`
Returns the current player tab. `player` is an `ObjectRef` to the user. Return the current player tab. `player` is an `ObjectRef` to the user.
#### `i3.set_tab(player[, tabname])` #### `i3.set_tab(player[, tabname])`
@ -54,7 +56,7 @@ Sets the current tab by name. `player` is an `ObjectRef` to the user.
#### `i3.override_tab(tabname, def)` #### `i3.override_tab(tabname, def)`
Overrides a tab by name. `def` is the tab definition like seen in `i3.set_tab`. Override a tab by name. `def` is the tab definition like seen in `i3.set_tab`
#### `i3.tabs` #### `i3.tabs`
@ -68,9 +70,11 @@ Custom recipes are nonconventional crafts outside the main crafting grid.
They can be registered in-game dynamically and have a size beyond 3x3 items. They can be registered in-game dynamically and have a size beyond 3x3 items.
**Note:** the registration format differs from the default registration format in everything. **Note:** the registration format differs from the default registration format in everything.
The width is automatically calculated depending where you place the commas. Look at the examples attentively. The width is automatically calculated depending where you place the commas.
#### Registering a custom crafting type (example) Examples:
#### Registering a custom crafting type
```Lua ```Lua
i3.register_craft_type("digging", { i3.register_craft_type("digging", {
@ -79,7 +83,7 @@ i3.register_craft_type("digging", {
}) })
``` ```
#### Registering a custom crafting recipe (examples) #### Registering a custom crafting recipe
```Lua ```Lua
i3.register_craft { i3.register_craft {
@ -159,7 +163,7 @@ mode is implemented as a recipe filter.
#### `i3.add_recipe_filter(name, function(recipes, player))` #### `i3.add_recipe_filter(name, function(recipes, player))`
Adds a recipe filter with the given `name`. The filter function returns the Add a recipe filter with the given `name`. The filter function returns the
recipes to be displayed, given the available recipes and an `ObjectRef` to the recipes to be displayed, given the available recipes and an `ObjectRef` to the
user. Each recipe is a table of the form returned by user. Each recipe is a table of the form returned by
`minetest.get_craft_recipe`. `minetest.get_craft_recipe`.
@ -181,7 +185,7 @@ end)
#### `i3.set_recipe_filter(name, function(recipe, player))` #### `i3.set_recipe_filter(name, function(recipe, player))`
Removes all recipe filters and adds a new one. Remove all recipe filters and add a new one.
#### `i3.recipe_filters` #### `i3.recipe_filters`
@ -207,7 +211,7 @@ Notes:
#### `i3.add_search_filter(name, function(item, values))` #### `i3.add_search_filter(name, function(item, values))`
Adds a search filter. Add a search filter.
The search function must return a boolean value (whether the given item should be listed or not). The search function must return a boolean value (whether the given item should be listed or not).
- `name` is the filter name. - `name` is the filter name.
@ -241,7 +245,7 @@ Sorting methods are used to filter the player's main inventory.
#### `i3.add_sorting_method(name, def)` #### `i3.add_sorting_method(name, def)`
Adds a player inventory sorting method. Add a player inventory sorting method.
- `name` is the method name. - `name` is the method name.
- `def` is the method definition. - `def` is the method definition.
@ -276,7 +280,7 @@ A table containing all sorting methods.
#### `i3.compress(item, def)` #### `i3.compress(item, def)`
Adds a new group of items to compress. Add a new group of items to compress.
- `item` is the item which represent the group of compressed items. - `item` is the item which represent the group of compressed items.
- `def` is a table specifying the substring replace patterns to be used. - `def` is a table specifying the substring replace patterns to be used.
@ -301,7 +305,7 @@ A map of all compressed item groups, indexed by stereotypes.
#### `i3.hud_notif(name, msg[, img])` #### `i3.hud_notif(name, msg[, img])`
Shows a Steam-like HUD notification on the bottom-right corner of the screen (experimental). Show a Steam-like HUD notification on the bottom-right corner of the screen (experimental).
- `name` is the player name. - `name` is the player name.
- `msg` is the HUD message to show. - `msg` is the HUD message to show.
@ -309,7 +313,7 @@ Shows a Steam-like HUD notification on the bottom-right corner of the screen (ex
#### `i3.get_recipes(item)` #### `i3.get_recipes(item)`
Returns a table of recipes and usages of `item`. Return a table of recipes and usages of `item`.
#### `i3.export_url` #### `i3.export_url`

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@ -7,7 +7,7 @@
This mod features a modern, powerful inventory menu with a good user experience. This mod features a modern, powerful inventory menu with a good user experience.
**`i3`** provides a rich [**API**](https://github.com/minetest-mods/i3/blob/master/API.md) for mod developers who want to extend it. **`i3`** provides a rich [**API**](https://github.com/minetest-mods/i3/blob/master/API.md) for mod developers who want to extend it.
This mod requires **Minetest 5.4+** This mod requires **Minetest 5.6+**
#### List of features: #### List of features:
- Crafting Guide (survival mode only) - Crafting Guide (survival mode only)
@ -43,6 +43,8 @@ To use this mod in the best conditions:
If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the
value of the setting `display_density_factor` in your `minetest.conf`. Note that the change is applied after restart. value of the setting `display_density_factor` in your `minetest.conf`. Note that the change is applied after restart.
You can also use the font size slider in the inventory, settings window.
#### Notes #### Notes
`i3` uses a larger inventory than the usual inventories in Minetest games. `i3` uses a larger inventory than the usual inventories in Minetest games.
@ -53,4 +55,4 @@ Report bugs on the [**Bug Tracker**](https://github.com/minetest-mods/i3/issues)
**Video review on YouTube:** https://www.youtube.com/watch?v=Xd14BCdEZ3o **Video review on YouTube:** https://www.youtube.com/watch?v=Xd14BCdEZ3o
![Preview](https://content.minetest.net/uploads/3abf3755de.png) ![Preview](https://user-images.githubusercontent.com/7883281/185755315-23c2fffa-203d-4115-9dc3-576c92615733.png)

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@ -20,7 +20,7 @@ local function lf(path)
end end
i3 = { i3 = {
version = 175, version = 1121,
data = core.deserialize(storage:get_string"data") or {}, data = core.deserialize(storage:get_string"data") or {},
settings = { settings = {
@ -30,15 +30,14 @@ i3 = {
min_fs_version = 6, min_fs_version = 6,
item_btn_size = 1.1, item_btn_size = 1.1,
drop_bag_on_die = true, drop_bag_on_die = true,
wielditem_fade_after = 3,
save_interval = 600, -- Player data save interval (in seconds) save_interval = 600, -- Player data save interval (in seconds)
hud_speed = 1, hud_speed = 1,
hud_timer_max = 1.5, hud_timer_max = 1.5,
damage_enabled = core.settings:get_bool"enable_damage", damage_enabled = core.settings:get_bool"enable_damage",
progressive_mode = core.settings:get_bool"i3_progressive_mode", progressive_mode = core.settings:get_bool"i3_progressive_mode",
legacy_inventory = core.settings:get_bool"i3_legacy_inventory",
item_compression = core.settings:get_bool("i3_item_compression", true),
}, },
categories = { categories = {
@ -52,10 +51,26 @@ i3 = {
saves = { -- Metadata to save saves = { -- Metadata to save
bag = true, bag = true,
home = true, home = true,
sort = true,
collapse = true,
font_size = true,
hide_tabs = true,
waypoints = true, waypoints = true,
inv_items = true, inv_items = true,
drop_items = true, auto_sorting = true,
inv_compress = true,
known_recipes = true, known_recipes = true,
wielditem_hud = true,
ignore_hotbar = true,
reverse_sorting = true,
legacy_inventory = true,
},
default_data = {
sort = 1,
font_size = 0,
collapse = true,
inv_compress = true,
}, },
files = { files = {
@ -93,9 +108,6 @@ i3 = {
sorting_methods = {}, sorting_methods = {},
} }
i3.settings.hotbar_len = i3.settings.legacy_inventory and 8 or 9
i3.settings.inv_size = 4 * i3.settings.hotbar_len
i3.files.common() i3.files.common()
i3.files.api(http) i3.files.api(http)
i3.files.compress() i3.files.compress()

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@ -1,4 +1,4 @@
name = i3 name = i3
description = Next-generation inventory description = Next-generation inventory
optional_depends = 3d_armor, skinsdb, awards optional_depends = 3d_armor, skinsdb, awards
min_minetest_version = 5.4 min_minetest_version = 5.6

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@ -1,8 +1,2 @@
# The progressive mode shows recipes you can craft from items you ever had in your inventory. # The progressive mode shows recipes you can craft from items you ever had in your inventory.
i3_progressive_mode (Learn crafting recipes progressively) bool false i3_progressive_mode (Learn crafting recipes progressively) bool false
# Regroup the items of the same type in the item list.
i3_item_compression (Regroup items of the same type) bool true
# Set the inventory size to common chests size (8*4).
i3_legacy_inventory (Legacy inventory size) bool false

BIN
sounds/i3_achievement.ogg Normal file

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sounds/i3_heavy_armor.ogg Normal file

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BIN
sounds/i3_heavy_boots.ogg Normal file

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BIN
sounds/i3_heavy_helmet.ogg Normal file

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sounds/i3_heavy_shield.ogg Normal file

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BIN
sounds/i3_light_armor.ogg Normal file

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BIN
sounds/i3_light_boots.ogg Normal file

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BIN
sounds/i3_light_helmet.ogg Normal file

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BIN
sounds/i3_light_shield.ogg Normal file

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BIN
sounds/i3_skin_change.ogg Normal file

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@ -3,7 +3,7 @@ local make_fs, get_inventory_fs = i3.files.gui()
IMPORT("gmatch", "split") IMPORT("gmatch", "split")
IMPORT("S", "err", "fmt", "reg_items") IMPORT("S", "err", "fmt", "reg_items")
IMPORT("sorter", "sort_inventory") IMPORT("sorter", "sort_inventory", "play_sound")
IMPORT("sort", "concat", "copy", "insert", "remove") IMPORT("sort", "concat", "copy", "insert", "remove")
IMPORT("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name") IMPORT("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
@ -323,8 +323,10 @@ function i3.hud_notif(name, msg, img)
data.show_hud = true data.show_hud = true
data.hud_msg = msg data.hud_msg = msg
play_sound(name, "i3_achievement", 1.0)
if img then if img then
data.hud_img = fmt("%s^[resize:16x16", img) data.hud_img = fmt("%s^[resize:64x64", img)
end end
end end

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@ -2,7 +2,7 @@ local replacements = {fuel = {}}
local http = ... local http = ...
IMPORT("maxn", "copy", "insert", "sort", "match", "sub") IMPORT("maxn", "copy", "insert", "sort", "match", "sub")
IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "rcp_eq") IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "table_eq")
IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "is_cube", "get_cube", "ItemStack") IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "is_cube", "get_cube", "ItemStack")
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items", "get_group_stereotype") IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items", "get_group_stereotype")
@ -56,7 +56,6 @@ local function cache_groups(group, groups)
if c > 1 then if c > 1 then
sprite = sprite:gsub("WxH", px .. "x" .. px * c) sprite = sprite:gsub("WxH", px .. "x" .. px * c)
i3.groups[group].sprite = sprite i3.groups[group].sprite = sprite
i3.groups[group].count = c i3.groups[group].count = c
end end
@ -249,11 +248,7 @@ local old_clear_craft = core.clear_craft
core.clear_craft = function(def) core.clear_craft = function(def)
old_clear_craft(def) old_clear_craft(def)
if true_str(def) then -- TODO: hide in crafting guide
return -- TODO
elseif is_table(def) then
return -- TODO
end
end end
local function resolve_aliases(hash) local function resolve_aliases(hash)
@ -275,7 +270,7 @@ local function resolve_aliases(hash)
local rcp_new = copy(i3.recipes_cache[newname][j]) local rcp_new = copy(i3.recipes_cache[newname][j])
rcp_new.output = oldname rcp_new.output = oldname
if rcp_eq(rcp_old, rcp_new) then if table_eq(rcp_old, rcp_new) then
similar = true similar = true
break break
end end

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@ -6,7 +6,7 @@ local init_hud = i3.files.hud()
local set_fs = i3.set_fs local set_fs = i3.set_fs
IMPORT("slz", "min", "insert", "copy", "ItemStack") IMPORT("slz", "min", "insert", "copy", "ItemStack")
IMPORT("spawn_item", "reset_data", "get_detached_inv") IMPORT("spawn_item", "reset_data", "get_detached_inv", "play_sound", "update_inv_size")
core.register_on_player_hpchange(function(player, hpchange) core.register_on_player_hpchange(function(player, hpchange)
local name = player:get_player_name() local name = player:get_player_name()
@ -66,16 +66,89 @@ core.register_on_player_inventory_action(function(player, _, _, info)
end end
end) end)
if core.global_exists("armor") then if core.global_exists"armor" then
i3.modules.armor = true i3.modules.armor = true
armor:register_on_update(set_fs)
local group_indexes = {
{"armor_head", "i3_heavy_helmet"},
{"armor_torso", "i3_heavy_armor"},
{"armor_legs", "i3_heavy_leggings"},
{"armor_feet", "i3_heavy_boots"},
{"armor_shield", "i3_heavy_shield"},
}
local function check_group(def, group)
return def.groups[group] and def.groups[group] > 0
end
armor:register_on_equip(function(player, idx, stack)
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
local def = stack:get_definition()
local name = player:get_player_name()
local data = i3.data[name]
for i, v in ipairs(group_indexes) do
local group, sound = unpack(v)
local stackname = stack:get_name()
if stackname:find"wood" or stackname:find"stone" or stackname:find"cactus" then
sound = sound:gsub("heavy", "light")
end
if i == idx and check_group(def, group) then
data.armor_allow = sound
return armor:register_on_update(set_fs)
end
end
data.armor_disallow = true
armor_inv:remove_item("armor", stack)
end)
armor:register_on_update(function(player)
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
if not armor_inv then return end
for i = 1, 5 do
local stack = armor_inv:get_stack("armor", i)
local def = stack:get_definition()
for j, v in ipairs(group_indexes) do
local group = v[1]
if check_group(def, group) and i ~= j then
armor_inv:set_stack("armor", i, armor_inv:get_stack("armor", j))
armor_inv:set_stack("armor", j, stack)
return play_sound(player:get_player_name(), "i3_cannot", 0.8)
end
end
end
end)
core.register_on_player_inventory_action(function(player, action, _, info)
if action ~= "take" then return end
local name = player:get_player_name()
local data = i3.data[name]
if data.armor_disallow then
local inv = player:get_inventory()
inv:set_stack("main", info.index, info.stack)
data.armor_disallow = nil
play_sound(name, "i3_cannot", 0.8)
elseif data.armor_allow then
play_sound(name, data.armor_allow, 0.8)
data.armor_allow = nil
end
end)
end end
if core.global_exists("skins") then if core.global_exists"skins" then
i3.modules.skins = true i3.modules.skins = true
end end
if core.global_exists("awards") then if core.global_exists"awards" then
i3.modules.awards = true i3.modules.awards = true
core.register_on_craft(function(_, player) core.register_on_craft(function(_, player)
@ -130,6 +203,17 @@ local function init_data(player, info)
local name = player:get_player_name() local name = player:get_player_name()
i3.data[name] = i3.data[name] or {} i3.data[name] = i3.data[name] or {}
local data = i3.data[name] local data = i3.data[name]
local default = {}
for k, v in pairs(i3.default_data) do
default[k] = data[k]
if data[k] == nil then
default[k] = v
end
data[k] = default[k]
end
data.player_name = name data.player_name = name
data.filter = "" data.filter = ""
@ -138,13 +222,8 @@ local function init_data(player, info)
data.items = i3.init_items data.items = i3.init_items
data.items_raw = i3.init_items data.items_raw = i3.init_items
data.favs = {} data.favs = {}
data.sort = "alphabetical"
data.show_setting = "home" data.show_setting = "home"
data.ignore_hotbar = false data.crafting_counts = {}
data.auto_sorting = false
data.reverse_sorting = false
data.inv_compress = true
data.export_counts = {}
data.tab = 1 data.tab = 1
data.itab = 1 data.itab = 1
data.subcat = 1 data.subcat = 1
@ -152,8 +231,7 @@ local function init_data(player, info)
data.lang_code = get_lang_code(info) data.lang_code = get_lang_code(info)
data.fs_version = info.formspec_version data.fs_version = info.formspec_version
local inv = player:get_inventory() update_inv_size(player, data)
inv:set_size("main", i3.settings.inv_size)
core.after(0, set_fs, player) core.after(0, set_fs, player)
end end

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@ -1,8 +1,8 @@
local vec = vector.new
local ItemStack = ItemStack local ItemStack = ItemStack
local loadstring = loadstring local loadstring = loadstring
local reg_items = core.registered_items local reg_items = core.registered_items
local translate = core.get_translated_string local translate = core.get_translated_string
local vec_new, vec_add, vec_mul = vector.new, vector.add, vector.multiply
local sort, concat, insert = table.sort, table.concat, table.insert local sort, concat, insert = table.sort, table.concat, table.insert
local min, floor, ceil = math.min, math.floor, math.ceil local min, floor, ceil = math.min, math.floor, math.ceil
local fmt, find, match, gmatch, sub, split, lower, upper = local fmt, find, match, gmatch, sub, split, lower, upper =
@ -216,18 +216,22 @@ local function array_diff(t1, t2)
return diff return diff
end end
local function rcp_eq(rcp, rcp2) local function table_eq(t1, t2)
if rcp.type ~= rcp2.type then return end local ty1, ty2 = type(t1), type(t2)
if rcp.width ~= rcp2.width then return end if ty1 ~= ty2 then return end
if #rcp.items ~= #rcp2.items then return end
if rcp.output ~= rcp2.output then return end
for i, item in pairs(rcp.items) do if ty1 ~= "table" and ty2 ~= "table" then
if item ~= rcp2.items[i] then return end return t1 == t2
end end
for i, item in pairs(rcp2.items) do for k, v in pairs(t1) do
if item ~= rcp.items[i] then return end local v2 = t2[k]
if v2 == nil or not table_eq(v, v2) then return end
end
for k, v in pairs(t2) do
local v1 = t1[k]
if v1 == nil or not table_eq(v1, v) then return end
end end
return true return true
@ -324,7 +328,7 @@ local function apply_recipe_filters(recipes, player)
end end
local function compression_active(data) local function compression_active(data)
return i3.settings.item_compression and not next(i3.recipe_filters) and data.filter == "" return data.collapse and not next(i3.recipe_filters) and data.filter == ""
end end
local function compressible(item, data) local function compressible(item, data)
@ -372,7 +376,7 @@ local function spawn_item(player, stack)
local dir = player:get_look_dir() local dir = player:get_look_dir()
local ppos = player:get_pos() local ppos = player:get_pos()
ppos.y = ppos.y + player:get_properties().eye_height ppos.y = ppos.y + player:get_properties().eye_height
local look_at = vec_add(ppos, vec_mul(dir, 1)) local look_at = ppos + dir
core.add_item(look_at, stack) core.add_item(look_at, stack)
end end
@ -408,12 +412,13 @@ end
local function craft_stack(player, data, craft_rcp) local function craft_stack(player, data, craft_rcp)
local inv = player:get_inventory() local inv = player:get_inventory()
local rcp_usg = craft_rcp and "recipe" or "usage" local rcp_usg = craft_rcp and "recipe" or "usage"
local rcp_def = rcp_usg == "recipe" and data.recipes[data.rnum] or data.usages[data.unum]
local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output
output = ItemStack(output) output = ItemStack(output)
local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max() local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max()
local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1 local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1
for name, count in pairs(data.export_counts[rcp_usg].rcp) do for name, count in pairs(data.crafting_counts[rcp_usg].rcp) do
local items = {[name] = count} local items = {[name] = count}
if is_group(name) then if is_group(name) then
@ -424,7 +429,7 @@ local function craft_stack(player, data, craft_rcp)
local remaining = count local remaining = count
for _, item in ipairs(item_groups) do for _, item in ipairs(item_groups) do
for _name, _count in pairs(data.export_counts[rcp_usg].inv) do for _name, _count in pairs(data.crafting_counts[rcp_usg].inv) do
if item == _name and remaining > 0 then if item == _name and remaining > 0 then
local c = min(remaining, _count) local c = min(remaining, _count)
items[item] = c items[item] = c
@ -441,6 +446,12 @@ local function craft_stack(player, data, craft_rcp)
end end
end end
if rcp_def.replacements then
for _, pair in ipairs(rcp_def.replacements) do
get_stack(player, ItemStack(pair[2]))
end
end
local count = stackcount * scrbar_val local count = stackcount * scrbar_val
local iter = ceil(count / stackmax) local iter = ceil(count / stackmax)
local leftover = count local leftover = count
@ -462,26 +473,14 @@ local function safe_teleport(player, pos)
play_sound(name, "i3_teleport", 0.8) play_sound(name, "i3_teleport", 0.8)
local vel = player:get_velocity() local vel = player:get_velocity()
player:add_velocity(vec_mul(vel, -1)) player:add_velocity(-vel)
local p = vec_new(pos) local p = vec(pos)
p.y += 0.25 p.y += 0.25
player:set_pos(p) player:set_pos(p)
end end
local function get_sorting_idx(name)
local idx = 1
for i, def in ipairs(i3.sorting_methods) do
if name == def.name then
idx = i
end
end
return idx
end
local function sorter(inv, data, mode) local function sorter(inv, data, mode)
sort(inv, function(a, b) sort(inv, function(a, b)
if mode == 1 then if mode == 1 then
@ -558,34 +557,11 @@ local function compress_items(list, start_i)
return new_inv return new_inv
end end
local function drop_items(player, inv, list, start_i, rej, remove)
for i = start_i, #list do
local stack = list[i]
local name = stack:get_name()
for _, it in ipairs(rej) do
if name == it then
if not remove then
spawn_item(player, stack)
end
inv:set_stack("main", i, ItemStack(""))
end
end
end
return inv:get_list"main"
end
local function sort_inventory(player, data) local function sort_inventory(player, data)
local inv = player:get_inventory() local inv = player:get_inventory()
local list = inv:get_list"main" local list = inv:get_list"main"
local size = inv:get_size"main" local size = inv:get_size"main"
local start_i = data.ignore_hotbar and (i3.settings.hotbar_len + 1) or 1 local start_i = data.ignore_hotbar and (data.hotbar_len + 1) or 1
if true_table(data.drop_items) then
list = drop_items(player, inv, list, start_i, data.drop_items, true)
end
if data.inv_compress then if data.inv_compress then
list = compress_items(list, start_i) list = compress_items(list, start_i)
@ -593,8 +569,7 @@ local function sort_inventory(player, data)
list = pre_sorting(list, start_i) list = pre_sorting(list, start_i)
end end
local idx = get_sorting_idx(data.sort) local new_inv = i3.sorting_methods[data.sort].func(list, data)
local new_inv = i3.sorting_methods[idx].func(list, data)
if not new_inv then return end if not new_inv then return end
if not data.ignore_hotbar then if not data.ignore_hotbar then
@ -618,10 +593,11 @@ local function reset_data(data)
data.scrbar_usg = 1 data.scrbar_usg = 1
data.query_item = nil data.query_item = nil
data.enable_search = nil data.enable_search = nil
data.goto_page = nil
data.recipes = nil data.recipes = nil
data.usages = nil data.usages = nil
data.export_rcp = nil data.crafting_rcp = nil
data.export_usg = nil data.crafting_usg = nil
data.alt_items = nil data.alt_items = nil
data.confirm_trash = nil data.confirm_trash = nil
data.show_settings = nil data.show_settings = nil
@ -651,6 +627,24 @@ local function get_detached_inv(name, player_name)
} }
end end
local function update_inv_size(player, data)
data.hotbar_len = data.legacy_inventory and 8 or 9
data.inv_size = 4 * data.hotbar_len
local inv = player:get_inventory()
inv:set_size("main", data.inv_size)
player:hud_set_hotbar_itemcount(data.hotbar_len)
core.after(0, function()
if data.legacy_inventory then
player:hud_set_hotbar_image"gui_hotbar.png"
else
player:hud_set_hotbar_image"i3_hotbar.png"
end
end)
end
-- Much faster implementation of `unpack` -- Much faster implementation of `unpack`
local function createunpack(n) local function createunpack(n)
local ret = {"local t = ... return "} local ret = {"local t = ... return "}
@ -689,7 +683,6 @@ local _ = {
sorter = sorter, sorter = sorter,
get_recipes = get_recipes, get_recipes = get_recipes,
sort_inventory = sort_inventory, sort_inventory = sort_inventory,
get_sorting_idx = get_sorting_idx,
sort_by_category = sort_by_category, sort_by_category = sort_by_category,
apply_recipe_filters = apply_recipe_filters, apply_recipe_filters = apply_recipe_filters,
@ -733,6 +726,7 @@ local _ = {
-- Inventory -- Inventory
get_stack = get_stack, get_stack = get_stack,
craft_stack = craft_stack, craft_stack = craft_stack,
update_inv_size = update_inv_size,
get_detached_inv = get_detached_inv, get_detached_inv = get_detached_inv,
get_bag_description = get_bag_description, get_bag_description = get_bag_description,
create_inventory = core.create_detached_inventory, create_inventory = core.create_detached_inventory,
@ -774,7 +768,7 @@ local _ = {
is_table = is_table, is_table = is_table,
table_merge = table_merge, table_merge = table_merge,
table_replace = table_replace, table_replace = table_replace,
rcp_eq = rcp_eq, table_eq = table_eq,
array_diff = array_diff, array_diff = array_diff,
-- Math -- Math
@ -786,12 +780,8 @@ local _ = {
random = math.random, random = math.random,
-- Vectors -- Vectors
vec_new = vector.new, vec = vector.new,
vec_add = vector.add,
vec_sub = vector.subtract,
vec_mul = vector.multiply,
vec_round = vector.round, vec_round = vector.round,
vec_eq = vector.equals,
} }
function i3.get(...) function i3.get(...)

View File

@ -10,6 +10,9 @@ local trash = create_inventory("i3_trash", {
inv:set_list(listname, {}) inv:set_list(listname, {})
local name = player:get_player_name() local name = player:get_player_name()
local data = i3.data[name]
data.armor_allow = nil
play_sound(name, "i3_trash", 1.0) play_sound(name, "i3_trash", 1.0)
if not core.is_creative_enabled(name) then if not core.is_creative_enabled(name) then

View File

@ -1,13 +1,13 @@
local set_fs = i3.set_fs local set_fs = i3.set_fs
IMPORT("vec_eq", "vec_round") IMPORT("min", "max", "vec_round")
IMPORT("reg_items", "reg_aliases") IMPORT("reg_items", "reg_aliases")
IMPORT("S", "random", "translate", "ItemStack")
IMPORT("sort", "copy", "insert", "remove", "indexof") IMPORT("sort", "copy", "insert", "remove", "indexof")
IMPORT("S", "random", "translate", "compressible", "ItemStack")
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper") IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "check_privs", "safe_teleport")
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data") IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
IMPORT("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv") IMPORT("search", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv", "update_inv_size")
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
local function inv_fields(player, data, fields) local function inv_fields(player, data, fields)
local name = data.player_name local name = data.player_name
@ -19,9 +19,10 @@ local function inv_fields(player, data, fields)
return return
end end
if fields.drop_items then if fields.dd_sorting_method then
local items = split(fields.drop_items, ",") data.sort = tonumber(fields.dd_sorting_method)
data.drop_items = items elseif fields.sb_font_size then
data.font_size = tonumber(fields.sb_font_size:match"-?%d+$")
end end
for field in pairs(fields) do for field in pairs(fields) do
@ -37,12 +38,20 @@ local function inv_fields(player, data, fields)
data[str] = true data[str] = true
end end
if str == "legacy_inventory" then
update_inv_size(player, data)
elseif str == "collapse" then
search(data)
end
elseif sub(field, 1, 8) == "setting_" then elseif sub(field, 1, 8) == "setting_" then
data.show_setting = match(field, "_(%w+)$") data.show_setting = match(field, "_(%w+)$")
elseif sub(field, 1, 9) == "skin_btn_" then elseif sub(field, 1, 9) == "skin_btn_" then
local id = tonumber(field:match("%d+")) local id = tonumber(field:match("%d+"))
local _skins = skins.get_skinlist_for_player(name) local _skins = skins.get_skinlist_for_player(name)
play_sound(name, "i3_skin_change", 0.6)
skins.set_player_skin(player, _skins[id]) skins.set_player_skin(player, _skins[id])
elseif find(field, "waypoint_%d+") then elseif find(field, "waypoint_%d+") then
@ -94,6 +103,7 @@ local function inv_fields(player, data, fields)
data.show_settings = nil data.show_settings = nil
data.waypoint_see = nil data.waypoint_see = nil
data.bag_rename = nil data.bag_rename = nil
data.goto_page = nil
if data.filter == "" then if data.filter == "" then
data.enable_search = nil data.enable_search = nil
@ -128,20 +138,6 @@ local function inv_fields(player, data, fields)
elseif fields.sort then elseif fields.sort then
sort_inventory(player, data) sort_inventory(player, data)
elseif fields.prev_sort or fields.next_sort then
local idx = get_sorting_idx(data.sort)
local tot = #i3.sorting_methods
idx -= (fields.prev_sort and 1 or -1)
if idx > tot then
idx = 1
elseif idx == 0 then
idx = tot
end
data.sort = i3.sorting_methods[idx].name
elseif fields.home then elseif fields.home then
if not data.home then if not data.home then
return msg(name, "No home set") return msg(name, "No home set")
@ -188,9 +184,9 @@ local function inv_fields(player, data, fields)
local pos = player:get_pos() local pos = player:get_pos()
for _, v in ipairs(data.waypoints) do for _, v in ipairs(data.waypoints) do
if vec_eq(vec_round(pos), vec_round(str_to_pos(v.pos))) then if vec_round(pos) == vec_round(str_to_pos(v.pos)) then
play_sound(name, "i3_cannot", 0.8) play_sound(name, "i3_cannot", 0.8)
return msg(name, S"You already set a waypoint at this position") return msg(name, S"You already have set a waypoint at this position")
end end
end end
@ -298,22 +294,22 @@ local function select_item(player, data, fields)
if item == data.query_item then return end if item == data.query_item then return end
local recipes, usages = get_recipes(player, item) local recipes, usages = get_recipes(player, item)
data.query_item = item data.query_item = item
data.recipes = recipes data.recipes = recipes
data.usages = usages data.usages = usages
data.rnum = 1 data.rnum = 1
data.unum = 1 data.unum = 1
data.scrbar_rcp = 1 data.scrbar_rcp = 1
data.scrbar_usg = 1 data.scrbar_usg = 1
data.export_rcp = nil data.crafting_rcp = nil
data.export_usg = nil data.crafting_usg = nil
end end
end end
local function rcp_fields(player, data, fields) local function rcp_fields(player, data, fields)
local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg
if fields.filter and fields.filter == "" then if not data.hide_tabs and fields.filter and fields.filter == "" then
data.enable_search = nil data.enable_search = nil
end end
@ -324,8 +320,11 @@ local function rcp_fields(player, data, fields)
data.query_item = nil data.query_item = nil
elseif fields.enable_search then elseif fields.enable_search then
data.enable_search = true if data.hide_tabs then
return set_fs(player) data.enable_search = not data.enable_search
else
data.enable_search = true
end
elseif fields.filter and (fields.key_enter_field == "filter" or fields.search) then elseif fields.filter and (fields.key_enter_field == "filter" or fields.search) then
if fields.filter == "" then if fields.filter == "" then
@ -345,6 +344,14 @@ local function rcp_fields(player, data, fields)
sort_by_category(data) sort_by_category(data)
end end
elseif fields.pagenum then
data.goto_page = not data.goto_page
elseif fields.goto_page then
local pagenum = tonumber(fields.goto_page)
data.pagenum = max(1, min(data.pagemax, pagenum or data.pagenum))
data.goto_page = nil
elseif fields.prev_page or fields.next_page then elseif fields.prev_page or fields.next_page then
if data.pagemax == 1 then return end if data.pagemax == 1 then return end
data.pagenum -= (fields.prev_page and 1 or -1) data.pagenum -= (fields.prev_page and 1 or -1)
@ -368,13 +375,13 @@ local function rcp_fields(player, data, fields)
elseif fields.prev_recipe or fields.next_recipe then elseif fields.prev_recipe or fields.next_recipe then
local num = data.rnum + (fields.prev_recipe and -1 or 1) local num = data.rnum + (fields.prev_recipe and -1 or 1)
data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1) data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1)
data.export_rcp = nil data.crafting_rcp = nil
data.scrbar_rcp = 1 data.scrbar_rcp = 1
elseif fields.prev_usage or fields.next_usage then elseif fields.prev_usage or fields.next_usage then
local num = data.unum + (fields.prev_usage and -1 or 1) local num = data.unum + (fields.prev_usage and -1 or 1)
data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1) data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1)
data.export_usg = nil data.crafting_usg = nil
data.scrbar_usg = 1 data.scrbar_usg = 1
elseif fields.fav then elseif fields.fav then
@ -386,17 +393,17 @@ local function rcp_fields(player, data, fields)
remove(data.favs, fav) remove(data.favs, fav)
end end
elseif fields.export_rcp or fields.export_usg then elseif fields.crafting_rcp or fields.crafting_usg then
if fields.export_rcp then if fields.crafting_rcp then
data.export_rcp = not data.export_rcp data.crafting_rcp = not data.crafting_rcp
if not data.export_rcp then if not data.crafting_rcp then
data.scrbar_rcp = 1 data.scrbar_rcp = 1
end end
else else
data.export_usg = not data.export_usg data.crafting_usg = not data.crafting_usg
if not data.export_usg then if not data.crafting_usg then
data.scrbar_usg = 1 data.scrbar_usg = 1
end end
end end
@ -409,10 +416,10 @@ local function rcp_fields(player, data, fields)
craft_stack(player, data, fields.craft_rcp) craft_stack(player, data, fields.craft_rcp)
if fields.craft_rcp then if fields.craft_rcp then
data.export_rcp = nil data.crafting_rcp = nil
data.scrbar_rcp = 1 data.scrbar_rcp = 1
else else
data.export_usg = nil data.crafting_usg = nil
data.scrbar_usg = 1 data.scrbar_usg = 1
end end
else else
@ -425,19 +432,19 @@ core.register_on_player_receive_fields(function(player, formname, fields)
if formname == "i3_outdated" then if formname == "i3_outdated" then
return false, core.kick_player(name, return false, core.kick_player(name,
S"Come back when your Minetest client is up-to-date (www.minetest.net).") S"Your Minetest client needs updating (www.minetest.net)")
elseif formname ~= "" then elseif formname ~= "" then
return false return false
end end
-- No-op buttons -- No-op buttons
if fields.player_name or fields.awards or fields.home_pos or fields.pagenum or if fields.player_name or fields.awards or fields.home_pos or fields.no_item or
fields.no_item or fields.no_rcp or fields.select_sorting or fields.sort_method or fields.no_rcp or fields.select_sorting or fields.sort_method or fields.bg_content or
fields.bg_content then fields.quick_crafting then
return false return false
end end
--print(dump(fields)) -- print(dump(fields))
local data = i3.data[name] local data = i3.data[name]
if not data then return end if not data then return end

File diff suppressed because it is too large Load Diff

View File

@ -1,9 +1,17 @@
IMPORT("get_connected_players", "str_to_pos", "add_hud_waypoint") IMPORT("ceil", "get_connected_players", "str_to_pos", "add_hud_waypoint")
local function init_hud(player) local function init_hud(player)
local name = player:get_player_name() local name = player:get_player_name()
local data = i3.data[name] local data = i3.data[name]
local wdesc_y = -90
if core.global_exists"hb" then
wdesc_y -= ceil(hb.hudbars_count / 2) * 5
elseif not i3.settings.damage_enabled then
wdesc_y += 15
end
data.hud = { data.hud = {
bg = player:hud_add { bg = player:hud_add {
hud_elem_type = "image", hud_elem_type = "image",
@ -18,7 +26,7 @@ local function init_hud(player)
hud_elem_type = "image", hud_elem_type = "image",
position = {x = 0.79, y = 1.02}, position = {x = 0.79, y = 1.02},
alignment = {x = 1, y = 1}, alignment = {x = 1, y = 1},
scale = {x = 4, y = 4}, scale = {x = 1, y = 1},
text = "", text = "",
z_index = 0xDEAD, z_index = 0xDEAD,
}, },
@ -32,14 +40,18 @@ local function init_hud(player)
z_index = 0xDEAD, z_index = 0xDEAD,
style = 1, style = 1,
}, },
}
if not i3.settings.legacy_inventory then wielditem = player:hud_add {
core.after(0, function() hud_elem_type = "text",
player:hud_set_hotbar_itemcount(i3.settings.hotbar_len) position = {x = 0.5, y = 1},
player:hud_set_hotbar_image"i3_hotbar.png" offset = {x = 0, y = wdesc_y},
end) alignment = {x = 0, y = -1},
end number = 0xffffff,
text = "",
z_index = 0xDEAD,
style = 1,
},
}
end end
local function show_hud(player, data) local function show_hud(player, data)
@ -47,7 +59,7 @@ local function show_hud(player, data)
-- 2 calls for the notification's back and forth. -- 2 calls for the notification's back and forth.
local hud_info_bg = player:hud_get(data.hud.bg) local hud_info_bg = player:hud_get(data.hud.bg)
local dt = 0.016 local dt = 0.025
if hud_info_bg.position.y <= 0.9 then if hud_info_bg.position.y <= 0.9 then
data.show_hud = false data.show_hud = false
@ -91,6 +103,46 @@ local function show_hud(player, data)
end end
end end
core.register_globalstep(function(dt)
local players = get_connected_players()
players[0] = #players
for i = 1, players[0] do
local player = players[i]
local name = player:get_player_name()
local data = i3.data[name]
if not data then return end
if not data.wielditem_hud then
player:hud_change(data.hud.wielditem, "text", "")
return
end
data.timer = (data.timer or 0) + dt
local wieldidx = player:get_wield_index()
if wieldidx == data.old_wieldidx then
if data.timer >= i3.settings.wielditem_fade_after then
player:hud_change(data.hud.wielditem, "text", "")
end
return
end
data.timer = 0
data.old_wieldidx = wieldidx
local wielditem = player:get_wielded_item()
local meta = wielditem:get_meta()
local meta_desc = meta:get_string"short_description"
meta_desc = meta_desc:gsub("\27", "")
meta_desc = core.strip_colors(meta_desc)
local desc = meta_desc ~= "" and meta_desc or wielditem:get_short_description()
player:hud_change(data.hud.wielditem, "text", desc:trim())
end
end)
core.register_globalstep(function() core.register_globalstep(function()
local players = get_connected_players() local players = get_connected_players()
players[0] = #players players[0] = #players

View File

@ -81,6 +81,10 @@ local function _load(path, line, data, t)
if not l then if not l then
local err_line = tonumber(err:match(":(%d+):")) local err_line = tonumber(err:match(":(%d+):"))
if t then
print("err_line", err_line, t[err_line])
end
if line ~= err_line then if line ~= err_line then
return _load(path, err_line, data, t) return _load(path, err_line, data, t)
end end

View File

@ -2,11 +2,12 @@ local set_fs = i3.set_fs
local hud_notif = i3.hud_notif local hud_notif = i3.hud_notif
local POLL_FREQ = 0.25 local POLL_FREQ = 0.25
IMPORT("reg_items", "reg_nodes")
IMPORT("fmt", "search", "table_merge", "array_diff") IMPORT("fmt", "search", "table_merge", "array_diff")
IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters") IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters")
local function get_filtered_items(player, data) local function get_filtered_items(player, data)
local items, known, c = {}, 0, 0 local items, known = {}, 0
for i = 1, #i3.init_items do for i = 1, #i3.init_items do
local item = i3.init_items[i] local item = i3.init_items[i]
@ -17,8 +18,7 @@ local function get_filtered_items(player, data)
usages = #apply_recipe_filters(usages or {}, player) usages = #apply_recipe_filters(usages or {}, player)
if recipes > 0 or usages > 0 then if recipes > 0 or usages > 0 then
c++ items[item] = true
items[c] = item
known += recipes + usages known += recipes + usages
end end
end end
@ -133,10 +133,18 @@ local function poll_new_items(player, data, join)
if data.discovered > 0 then if data.discovered > 0 then
local msg = fmt("%u new recipe%s unlocked!", data.discovered, data.discovered > 1 and "s" or "") local msg = fmt("%u new recipe%s unlocked!", data.discovered, data.discovered > 1 and "s" or "")
hud_notif(data.player_name, msg, "i3_book.png") local last_discovered = diff[1]
local img = reg_items[last_discovered].inventory_image
if reg_nodes[last_discovered] then
local id = core.get_content_id(last_discovered)
img = i3.cubes[id] or img
end
hud_notif(data.player_name, msg, img)
end end
data.items_raw = items data.items_progress = items
data.itab = 1 data.itab = 1
search(data) search(data)

View File

@ -4,13 +4,14 @@ local PNG = {
blank = "i3_blank.png", blank = "i3_blank.png",
bg = "i3_bg.png", bg = "i3_bg.png",
bg_full = "i3_bg_full.png", bg_full = "i3_bg_full.png",
bg_goto = "i3_bg_goto.png",
bg_content = "i3_bg_content.png", bg_content = "i3_bg_content.png",
bar = "i3_bar.png", bar = "i3_bar.png",
hotbar = "i3_hotbar.png", hotbar = "i3_hotbar.png",
highlight = "i3_highlight.png",
search = "i3_search.png", search = "i3_search.png",
heart = "i3_heart.png", heart = "i3_heart.png",
heart_half = "i3_heart_half.png", heart_half = "i3_heart_half.png",
heart_grey = "i3_heart_grey.png",
prev = "i3_next.png^\\[transformFX", prev = "i3_next.png^\\[transformFX",
next = "i3_next.png", next = "i3_next.png",
arrow = "i3_arrow.png", arrow = "i3_arrow.png",
@ -24,8 +25,9 @@ local PNG = {
book = "i3_book.png", book = "i3_book.png",
sign = "i3_sign.png", sign = "i3_sign.png",
cancel = "i3_cancel.png", cancel = "i3_cancel.png",
export = "i3_export.png", crafting = "i3_crafting.png",
slot = "i3_slot.png^\\[resize:128x128", slot = "i3_slot.png^\\[resize:128x128",
pagenum_hover = "i3_slot.png^\\[resize:128x128^\\[opacity:130",
tab = "i3_tab.png", tab = "i3_tab.png",
tab_small = "i3_tab_small.png", tab_small = "i3_tab_small.png",
tab_top = "i3_tab.png^\\[transformFY", tab_top = "i3_tab.png^\\[transformFY",
@ -47,10 +49,15 @@ local PNG = {
no_result = "i3_no_result.png", no_result = "i3_no_result.png",
find_more = "i3_find_more.png", find_more = "i3_find_more.png",
search_outline = "i3_search_outline.png", search_outline = "i3_search_outline.png",
search_outline_trim = "i3_search_outline_trim.png",
all = "i3_all.png",
node = "i3_node.png",
item = "i3_item.png",
cube = "i3_cube.png",
cancel_hover = "i3_cancel.png^\\[brighten", cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten", search_hover = "i3_search.png^\\[brighten",
export_hover = "i3_export.png^\\[brighten", crafting_hover = "i3_crafting.png^\\[brighten",
trash_hover = "i3_trash.png^\\[brighten^\\[colorize:#f00:100", trash_hover = "i3_trash.png^\\[brighten^\\[colorize:#f00:100",
compress_hover = "i3_compress.png^\\[brighten", compress_hover = "i3_compress.png^\\[brighten",
sort_hover = "i3_sort.png^\\[brighten", sort_hover = "i3_sort.png^\\[brighten",
@ -70,6 +77,9 @@ local PNG = {
exit_hover = "i3_exit.png^\\[brighten", exit_hover = "i3_exit.png^\\[brighten",
home_hover = "i3_home.png^\\[brighten", home_hover = "i3_home.png^\\[brighten",
edit_hover = "i3_edit.png^\\[brighten", edit_hover = "i3_edit.png^\\[brighten",
all_hover = "i3_all_on.png^\\[brighten",
node_hover = "i3_node_on.png^\\[brighten",
item_hover = "i3_item_on.png^\\[brighten",
} }
local styles = string.format([[ local styles = string.format([[
@ -77,12 +87,13 @@ local styles = string.format([[
style_type[label,field;font_size=16] style_type[label,field;font_size=16]
style_type[button;border=false;content_offset=0] style_type[button;border=false;content_offset=0]
style_type[image_button,item_image_button,checkbox,dropdown;border=false;sound=i3_click] style_type[image_button,item_image_button,checkbox,dropdown;border=false;sound=i3_click]
style_type[item_image_button;bgimg_hovered=%s;bgimg_middle=9;padding=-9] style_type[item_image_button;bgimg_middle=9;padding=-9]
style_type[item_image_button:hovered;bgimg=%s]
style[;sound=] style[;sound=]
style[nofav;sound=i3_cannot] style[nofav;sound=i3_cannot]
style[search;content_offset=0]
style[pagenum,no_item,no_rcp;font=bold;font_size=18] style[pagenum,no_item,no_rcp;font=bold;font_size=18]
style[search;fgimg=%s;content_offset=0]
style[enable_search:hovered;bgimg=%s] style[enable_search:hovered;bgimg=%s]
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0] style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0] style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
@ -100,14 +111,13 @@ local styles = string.format([[
style[confirm_trash_yes;sound=i3_trash] style[confirm_trash_yes;sound=i3_trash]
]], ]],
PNG.slot, PNG.slot,
PNG.search_hover,
PNG.search_outline, PNG.search_outline,
PNG.exit, PNG.exit_hover, PNG.exit, PNG.exit_hover,
PNG.cancel, PNG.cancel_hover, PNG.cancel, PNG.cancel_hover,
PNG.prev, PNG.prev_hover, PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover, PNG.next, PNG.next_hover,
PNG.add, PNG.add_hover, PNG.add, PNG.add_hover,
PNG.edit, PNG.edit_hover) PNG.edit, PNG.edit_hover)
local fs_elements = { local fs_elements = {
label = "label[%f,%f;%s]", label = "label[%f,%f;%s]",

View File

@ -11,32 +11,39 @@ mt3:get_meta():set_string("description", "Worn Pick")
mt3:get_meta():set_string("color", "yellow") mt3:get_meta():set_string("color", "yellow")
mt3:set_wear(10000) mt3:set_wear(10000)
minetest.register_craft({ minetest.register_craft {
output = mt:to_string(), output = mt:to_string(),
type = "shapeless", type = "shapeless",
recipe = { recipe = {
"default:wood", "default:wood",
mt2:to_string(), mt2:to_string(),
}, },
}) }
minetest.register_craft({ minetest.register_craft {
output = mt3:to_string(), output = mt3:to_string(),
type = "shapeless", type = "shapeless",
recipe = { recipe = {
"default:pick_mese", "default:pick_mese",
"default:diamond", "default:diamond",
}, },
}) }
minetest.clear_craft {
recipe = {
{"default:sand", "default:sand"},
{"default:sand", "default:sand"},
},
}
i3.register_craft { i3.register_craft {
url = "https://raw.githubusercontent.com/minetest-mods/i3/main/tests/test_online_recipe.json" url = "https://raw.githubusercontent.com/minetest-mods/i3/main/tests/test_online_recipe.json"
} }
i3.register_craft({ i3.register_craft {
result = "default:ladder_wood 2", result = "default:ladder_wood 2",
items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"}, items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"},
}) }
i3.register_craft { i3.register_craft {
result = "default:tree", result = "default:tree",
@ -56,7 +63,7 @@ i3.register_craft {
} }
} }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X", "X",
"#", "#",
@ -68,9 +75,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X", "X",
"#X", "#X",
@ -82,9 +89,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X", "X",
}, },
@ -93,10 +100,10 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X#", "X#",
}, },
@ -105,9 +112,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X#X", "X#X",
}, },
@ -116,9 +123,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X#XX", "X#XX",
}, },
@ -127,9 +134,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X#XX", "X#XX",
"X#X", "X#X",
@ -139,9 +146,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X#XX", "X#XX",
"X#X", "X#X",
@ -152,9 +159,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X##XX", "X##XX",
}, },
@ -163,9 +170,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X##X#X", "X##X#X",
}, },
@ -174,9 +181,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X##X#X", "X##X#X",
"", "",
@ -187,9 +194,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -201,9 +208,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -215,9 +222,9 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -230,9 +237,9 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -245,10 +252,10 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -262,9 +269,9 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -278,9 +285,9 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -294,9 +301,9 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -310,9 +317,9 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -328,4 +335,4 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }

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