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21 Commits

Author SHA1 Message Date
1560d59d4a Bump version 2022-08-28 16:36:30 +02:00
e4e175a775 Minor tweak 2022-08-28 16:36:08 +02:00
7a40f36611 Bump version 2022-08-28 15:36:44 +02:00
2467e8bb0b Fix sound play 2022-08-28 15:34:37 +02:00
9666834aed Minor tweak 2022-08-28 15:21:20 +02:00
7670356c8c Bump version (again) 2022-08-28 14:46:03 +02:00
646d16afd8 Hotfix HUD 2022-08-28 14:45:37 +02:00
6b54dbc934 Bump version 2022-08-28 14:23:36 +02:00
911bed3911 Add option in Style settings to show wielditem descriptions in HUD 2022-08-28 14:18:05 +02:00
75fdd57f2a Integrate Legacy Inventory option per-player in Settings popup 2022-08-28 13:31:01 +02:00
c8d6312772 Minor cleaning 2022-08-21 23:47:15 +02:00
a4e8fac0e6 Update preview screenshot 2022-08-20 17:45:44 +02:00
eac4a18df2 HOTFIX 2022-08-20 16:59:26 +02:00
2ddaa4ddfb Bump version 2022-08-20 16:20:44 +02:00
56b5cb78f2 Minor fix 2022-08-16 16:44:31 +02:00
813d27d2cc Minor cleaning 2022-08-16 14:25:02 +02:00
52464d4486 Add checkbox to change the panel style (preview: https://i.imgur.com/gNPLf0B.png) 2022-08-16 14:18:26 +02:00
e300539dd3 Cleaning 2022-08-15 18:19:02 +02:00
2cdd03b127 Redesign settings 2022-08-15 17:51:38 +02:00
8db3fb4a41 Minor fixes 2022-08-15 15:25:23 +02:00
d3ad413876 Minor cleaning 2022-08-15 01:00:34 +02:00
18 changed files with 323 additions and 209 deletions

View File

@ -10,6 +10,7 @@ read_globals = {
"armor",
"skins",
"awards",
"hb",
"vector",
"string",
"table",

View File

@ -55,4 +55,4 @@ Report bugs on the [**Bug Tracker**](https://github.com/minetest-mods/i3/issues)
**Video review on YouTube:** https://www.youtube.com/watch?v=Xd14BCdEZ3o
![Preview](https://content.minetest.net/uploads/3abf3755de.png)
![Preview](https://user-images.githubusercontent.com/7883281/185755315-23c2fffa-203d-4115-9dc3-576c92615733.png)

View File

@ -20,7 +20,7 @@ local function lf(path)
end
i3 = {
version = 190,
version = 1113,
data = core.deserialize(storage:get_string"data") or {},
settings = {
@ -30,6 +30,7 @@ i3 = {
min_fs_version = 6,
item_btn_size = 1.1,
drop_bag_on_die = true,
wielditem_fade_after = 3,
save_interval = 600, -- Player data save interval (in seconds)
hud_speed = 1,
@ -37,7 +38,6 @@ i3 = {
damage_enabled = core.settings:get_bool"enable_damage",
progressive_mode = core.settings:get_bool"i3_progressive_mode",
legacy_inventory = core.settings:get_bool"i3_legacy_inventory",
item_compression = core.settings:get_bool("i3_item_compression", true),
},
@ -53,9 +53,12 @@ i3 = {
bag = true,
home = true,
font_size = true,
hide_tabs = true,
waypoints = true,
inv_items = true,
known_recipes = true,
wielditem_hud = true,
legacy_inventory = true,
},
files = {
@ -93,9 +96,6 @@ i3 = {
sorting_methods = {},
}
i3.settings.hotbar_len = i3.settings.legacy_inventory and 8 or 9
i3.settings.inv_size = 4 * i3.settings.hotbar_len
i3.files.common()
i3.files.api(http)
i3.files.compress()

View File

@ -1,4 +1,4 @@
name = i3
description = Next-generation inventory
optional_depends = 3d_armor, skinsdb, awards
min_minetest_version = 5.4
min_minetest_version = 5.6

View File

@ -3,6 +3,3 @@ i3_progressive_mode (Learn crafting recipes progressively) bool false
# Regroup the items of the same type in the item list.
i3_item_compression (Regroup items of the same type) bool true
# Set the inventory size to common chests size (8*4).
i3_legacy_inventory (Legacy inventory size) bool false

View File

@ -6,7 +6,7 @@ local init_hud = i3.files.hud()
local set_fs = i3.set_fs
IMPORT("slz", "min", "insert", "copy", "ItemStack")
IMPORT("spawn_item", "reset_data", "get_detached_inv", "play_sound")
IMPORT("spawn_item", "reset_data", "get_detached_inv", "play_sound", "update_inv_size")
core.register_on_player_hpchange(function(player, hpchange)
local name = player:get_player_name()
@ -148,6 +148,10 @@ if core.global_exists"skins" then
i3.modules.skins = true
end
if core.global_exists"hb" then
i3.modules.hudbars = true
end
if core.global_exists"awards" then
i3.modules.awards = true
@ -211,13 +215,13 @@ local function init_data(player, info)
data.items = i3.init_items
data.items_raw = i3.init_items
data.favs = {}
data.sort = "alphabetical"
data.show_setting = "home"
data.ignore_hotbar = false
data.auto_sorting = false
data.reverse_sorting = false
data.inv_compress = true
data.crafting_counts = {}
data.sort = 1
data.tab = 1
data.itab = 1
data.subcat = 1
@ -226,8 +230,7 @@ local function init_data(player, info)
data.lang_code = get_lang_code(info)
data.fs_version = info.formspec_version
local inv = player:get_inventory()
inv:set_size("main", i3.settings.inv_size)
update_inv_size(player, data)
core.after(0, set_fs, player)
end

View File

@ -443,10 +443,8 @@ local function craft_stack(player, data, craft_rcp)
end
if rcp_def.replacements then
for _, v in ipairs(rcp_def.replacements) do
for _, item2 in ipairs(v) do
get_stack(player, ItemStack(item2))
end
for _, pair in ipairs(rcp_def.replacements) do
get_stack(player, ItemStack(pair[2]))
end
end
@ -479,18 +477,6 @@ local function safe_teleport(player, pos)
player:set_pos(p)
end
local function get_sorting_idx(name)
local idx = 1
for i, def in ipairs(i3.sorting_methods) do
if name == def.name then
idx = i
end
end
return idx
end
local function sorter(inv, data, mode)
sort(inv, function(a, b)
if mode == 1 then
@ -571,7 +557,7 @@ local function sort_inventory(player, data)
local inv = player:get_inventory()
local list = inv:get_list"main"
local size = inv:get_size"main"
local start_i = data.ignore_hotbar and (i3.settings.hotbar_len + 1) or 1
local start_i = data.ignore_hotbar and (data.hotbar_len + 1) or 1
if data.inv_compress then
list = compress_items(list, start_i)
@ -579,8 +565,7 @@ local function sort_inventory(player, data)
list = pre_sorting(list, start_i)
end
local idx = get_sorting_idx(data.sort)
local new_inv = i3.sorting_methods[idx].func(list, data)
local new_inv = i3.sorting_methods[data.sort].func(list, data)
if not new_inv then return end
if not data.ignore_hotbar then
@ -638,6 +623,24 @@ local function get_detached_inv(name, player_name)
}
end
local function update_inv_size(player, data)
data.hotbar_len = data.legacy_inventory and 8 or 9
data.inv_size = 4 * data.hotbar_len
local inv = player:get_inventory()
inv:set_size("main", data.inv_size)
player:hud_set_hotbar_itemcount(data.hotbar_len)
core.after(0, function()
if data.legacy_inventory then
player:hud_set_hotbar_image"gui_hotbar.png"
else
player:hud_set_hotbar_image"i3_hotbar.png"
end
end)
end
-- Much faster implementation of `unpack`
local function createunpack(n)
local ret = {"local t = ... return "}
@ -676,7 +679,6 @@ local _ = {
sorter = sorter,
get_recipes = get_recipes,
sort_inventory = sort_inventory,
get_sorting_idx = get_sorting_idx,
sort_by_category = sort_by_category,
apply_recipe_filters = apply_recipe_filters,
@ -720,6 +722,7 @@ local _ = {
-- Inventory
get_stack = get_stack,
craft_stack = craft_stack,
update_inv_size = update_inv_size,
get_detached_inv = get_detached_inv,
get_bag_description = get_bag_description,
create_inventory = core.create_detached_inventory,

View File

@ -10,6 +10,9 @@ local trash = create_inventory("i3_trash", {
inv:set_list(listname, {})
local name = player:get_player_name()
local data = i3.data[name]
data.armor_allow = nil
play_sound(name, "i3_trash", 1.0)
if not core.is_creative_enabled(name) then

View File

@ -6,7 +6,7 @@ IMPORT("S", "random", "translate", "ItemStack")
IMPORT("sort", "copy", "insert", "remove", "indexof")
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
IMPORT("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv")
IMPORT("search", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv", "update_inv_size")
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
local function inv_fields(player, data, fields)
@ -32,6 +32,10 @@ local function inv_fields(player, data, fields)
data[str] = true
end
if str == "legacy_inventory" then
update_inv_size(player, data)
end
elseif sub(field, 1, 8) == "setting_" then
data.show_setting = match(field, "_(%w+)$")
@ -124,19 +128,8 @@ local function inv_fields(player, data, fields)
elseif fields.sort then
sort_inventory(player, data)
elseif fields.prev_sort or fields.next_sort then
local idx = get_sorting_idx(data.sort)
local tot = #i3.sorting_methods
idx -= (fields.prev_sort and 1 or -1)
if idx > tot then
idx = 1
elseif idx == 0 then
idx = tot
end
data.sort = i3.sorting_methods[idx].name
elseif fields.dd_sorting_method then
data.sort = tonumber(fields.dd_sorting_method)
elseif fields.home then
if not data.home then
@ -189,7 +182,7 @@ local function inv_fields(player, data, fields)
for _, v in ipairs(data.waypoints) do
if vec_eq(vec_round(pos), vec_round(str_to_pos(v.pos))) then
play_sound(name, "i3_cannot", 0.8)
return msg(name, S"You already set a waypoint at this position")
return msg(name, S"You already have set a waypoint at this position")
end
end
@ -312,7 +305,7 @@ end
local function rcp_fields(player, data, fields)
local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg
if fields.filter and fields.filter == "" then
if not data.hide_tabs and fields.filter and fields.filter == "" then
data.enable_search = nil
end
@ -323,7 +316,11 @@ local function rcp_fields(player, data, fields)
data.query_item = nil
elseif fields.enable_search then
data.enable_search = true
if data.hide_tabs then
data.enable_search = not data.enable_search
else
data.enable_search = true
end
elseif fields.filter and (fields.key_enter_field == "filter" or fields.search) then
if fields.filter == "" then
@ -436,14 +433,14 @@ core.register_on_player_receive_fields(function(player, formname, fields)
return false
end
-- No-op buttons
-- No-op buttons
if fields.player_name or fields.awards or fields.home_pos or fields.no_item or
fields.no_rcp or fields.select_sorting or fields.sort_method or fields.bg_content or
fields.quick_crafting then
return false
end
--print(dump(fields))
-- print(dump(fields))
local data = i3.data[name]
if not data then return end

View File

@ -1,5 +1,4 @@
local damage_enabled = i3.settings.damage_enabled
local hotbar_len = i3.settings.hotbar_len
local debug_mode = i3.settings.debug_mode
local model_aliases = i3.files.model_alias()
@ -11,10 +10,10 @@ local VoxelArea, VoxelManip = VoxelArea, VoxelManip
IMPORT("find", "match", "sub", "upper")
IMPORT("vec_new", "vec_sub", "vec_round")
IMPORT("clr", "ESC", "msg", "check_privs")
IMPORT("compression_active", "compressible")
IMPORT("min", "max", "floor", "ceil", "round")
IMPORT("reg_items", "reg_tools", "reg_entities")
IMPORT("true_str", "is_fav", "is_num", "str_to_pos")
IMPORT("get_sorting_idx", "compression_active", "compressible")
IMPORT("get_bag_description", "get_detached_inv", "get_recipes")
IMPORT("S", "ES", "translate", "ItemStack", "toupper", "utf8_len")
IMPORT("maxn", "sort", "concat", "copy", "insert", "remove", "unpack")
@ -128,10 +127,13 @@ local function get_stack_max(inv, data, is_recipe, rcp)
return max_stacks
end
local function get_inv_slots(fs)
local inv_x = i3.settings.legacy_inventory and 0.75 or 0.22
local inv_y = 6.9
local size, spacing = 1, 0.1
local function get_inv_slots(data, fs)
local legacy_inventory = data.legacy_inventory
local hotbar_len = data.hotbar_len
local inv_x = legacy_inventory and 0.23 or 0.22
local inv_y = legacy_inventory and 6.7 or 6.9
local spacing = legacy_inventory and 0.25 or 0.1
local size = 1
fs"style_type[box;colors=#77777710,#77777710,#777,#777]"
@ -142,11 +144,12 @@ local function get_inv_slots(fs)
fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing),
fmt("list[current_player;main;%f,%f;%u,1;]", inv_x, inv_y, hotbar_len))
fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing),
fmt("list[current_player;main;%f,%f;%u,%u;%u]", inv_x, inv_y + 1.15,
hotbar_len, i3.settings.inv_size / hotbar_len, hotbar_len),
"style_type[list;size=1;spacing=0.15]")
fs(fmt("style_type[list;size=%f;spacing=%f,%f]", size, spacing, legacy_inventory and 0.15 or spacing))
fs(fmt("list[current_player;main;%f,%f;%u,%u;%u]", inv_x, inv_y + (legacy_inventory and 1.25 or 1.15),
hotbar_len, data.inv_size / hotbar_len, hotbar_len))
fs"style_type[list;size=1;spacing=0.15]"
fs"listring[current_player;craft]listring[current_player;main]"
end
@ -299,13 +302,13 @@ end
local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
fs(fmt("box[0,%f;4.9,0.6;#bababa25]", yextra + 1.1))
label(0, yextra + 0.85, ES"Waypoint name:")
label(0, yextra + 0.85, ES"New waypoint" .. ":")
fs(fmt("field[0.1,%f;4.8,0.6;waypoint_name;;]", yextra + 1.1))
image_button(5.1, yextra + 1.15, 0.5, 0.5, "", "waypoint_add", "")
fs(fmt("tooltip[waypoint_add;%s]", ES"Add waypoint"))
if #data.waypoints == 0 then return end
fs("style_type[label;font=bold;font_size=17]")
fs"style_type[label;font=bold;font_size=17]"
for i, v in ipairs(data.waypoints) do
local y = yextra + 1.35 + (i - (i * 0.3))
@ -479,10 +482,11 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
end
local armor_def = armor.def[name]
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
fs(fmt("list[detached:%s_armor;armor;0,%f;5,1;]", esc_name, yextra + 0.7))
for i = 1, 5 do
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
local stack = armor_inv:get_stack("armor", i)
if stack:is_empty() then
@ -572,45 +576,40 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
end
end
local function show_popup(fs, data)
local function show_settings(fs, data)
if data.confirm_trash then
fs"style_type[box;colors=#999,#999,#808080,#808080]"
for _ = 1, 3 do
box(2.97, 10.75, 4.3, 0.5, "")
end
label(3.12, 11, "Confirm trash?")
image_button(5.17, 10.75, 1, 0.5, "", "confirm_trash_yes", "Yes")
image_button(6.27, 10.75, 1, 0.5, "", "confirm_trash_no", "No")
image(2.8, 10.65, 4.6, 0.7, PNG.bg_goto)
label(3.02, 11, "Confirm trash?")
image_button(5.07, 10.75, 1, 0.5, "", "confirm_trash_yes", "Yes")
image_button(6.17, 10.75, 1, 0.5, "", "confirm_trash_no", "No")
elseif data.show_settings then
fs"style_type[box;colors=#999,#999,#808080,#808080]"
for _ = 1, 3 do
box(2.1, 9.25, 6, 2, "")
end
for _ = 1, 3 do
box(2.1, 9.25, 6, 0.5, "#707070")
end
image_button(7.75, 9.35, 0.25, 0.25, PNG.cancel_hover .. "^\\[brighten", "close_settings", "")
image(2.2, 9, 6, 2.35, PNG.bg_content)
local show_home = data.show_setting == "home"
local show_style = data.show_setting == "style"
local show_sorting = data.show_setting == "sorting"
local show_misc = data.show_setting == "misc"
fs(fmt("style[setting_home;textcolor=%s;font=bold;font_size=16;sound=i3_click]",
show_home and colors.yellow or "#fff"),
fmt("style[setting_sorting;textcolor=%s;font=bold;font_size=16;sound=i3_click]",
show_sorting and colors.yellow or "#fff"),
fmt("style[setting_misc;textcolor=%s;font=bold;font_size=16;sound=i3_click]",
show_misc and colors.yellow or "#fff"))
fs"style[setting_home,setting_style,setting_sorting;font=bold;font_size=16;sound=i3_click]"
fs(fmt("style[setting_home:hovered;textcolor=%s]", show_home and colors.yellow or "#fff"))
fs(fmt("style[setting_style:hovered;textcolor=%s]", show_style and colors.yellow or "#fff"))
fs(fmt("style[setting_sorting:hovered;textcolor=%s]", show_sorting and colors.yellow or "#fff"))
button(2.2, 9.25, 1.8, 0.55, "setting_home", "Home")
button(4, 9.25, 1.8, 0.55, "setting_sorting", "Sorting")
button(5.8, 9.25, 1.8, 0.55, "setting_misc", "Misc.")
fs(fmt("style[setting_home;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;textcolor=%s]",
show_home and PNG.pagenum_hover or "", PNG.pagenum_hover,
show_home and colors.yellow or "#ddd"),
fmt("style[setting_style;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;textcolor=%s]",
show_style and PNG.pagenum_hover or "", PNG.pagenum_hover,
show_style and colors.yellow or "#ddd"),
fmt("style[setting_sorting;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;textcolor=%s]",
show_sorting and PNG.pagenum_hover or "", PNG.pagenum_hover,
show_sorting and colors.yellow or "#ddd"))
local X = 2.5
button(X, 9.1, 1.6, 0.55, "setting_home", "Home")
button(X + 1.6, 9.1, 1.6, 0.55, "setting_style", "Style")
button(X + 3.2, 9.1, 1.6, 0.55, "setting_sorting", "Sorting")
image_button(X + 5, 9.2, 0.25, 0.25, PNG.cancel_hover .. "^\\[brighten", "close_settings", "")
if show_home then
local coords, c, str = {"X", "Y", "Z"}, 0, ES"No home set"
@ -620,41 +619,53 @@ local function show_popup(fs, data)
"(%-?%d+)", function(a)
c++
return fmt("<b>%s: <style color=%s font=mono>%s</style></b>",
coords[c], colors.black, a)
coords[c], colors.blue, a)
end)
end
hypertext(2.1, 9.9, 6, 0.6, "home_pos", fmt("<global size=16><center>%s</center>", str))
image_button(4.2, 10.4, 1.8, 0.7, "", "set_home", "Set home")
elseif show_sorting then
button(2.1, 9.7, 6, 0.8, "select_sorting", ES"Select the inventory sorting method:")
image_button(2.2, 10.6, 0.35, 0.35, "", "prev_sort", "")
image_button(7.65, 10.6, 0.35, 0.35, "", "next_sort", "")
fs"style[sort_method;font=bold;font_size=20]"
button(2.55, 10.36, 5.1, 0.8, "sort_method", toupper(data.sort))
local idx = get_sorting_idx(data.sort)
local desc = i3.sorting_methods[idx].description
if desc then
fs(fmt("tooltip[%s;%s]", "sort_method", desc))
end
elseif show_misc then
checkbox(2.4, 10.05, "cb_inv_compress", "Compression", tostring(data.inv_compress))
checkbox(2.4, 10.5, "cb_reverse_sorting", "Reverse mode", tostring(data.reverse_sorting))
checkbox(2.4, 10.95, "cb_ignore_hotbar", "Ignore hotbar", tostring(data.ignore_hotbar))
checkbox(5.4, 10.05, "cb_auto_sorting", "Automation", tostring(data.auto_sorting))
elseif show_style then
checkbox(2.6, 9.95, "cb_hide_tabs", "Hide tabs", tostring(data.hide_tabs))
checkbox(2.6, 10.4, "cb_legacy_inventory", "Legacy inventory", tostring(data.legacy_inventory))
checkbox(2.6, 10.85, "cb_wielditem_hud", "HUD description", tostring(data.wielditem_hud))
local sign = (data.font_size > 0 and "+") or (data.font_size > 0 and "-") or ""
label(5.4, 10.55, ES"Font size" .. fmt(": %s", sign .. data.font_size))
label(5.3, 9.95, ES"Font size" .. fmt(": %s", sign .. data.font_size))
local range = 5
fs(fmt("scrollbaroptions[min=-%u;max=%u;smallstep=1;largestep=1;thumbsize=2]", range, range))
fs(fmt("scrollbar[5.4,10.8;2.5,0.25;horizontal;sb_font_size;%d]", data.font_size))
fs(fmt("scrollbar[5.3,10.25;2.45,0.3;horizontal;sb_font_size;%d]", data.font_size))
fs(fmt("tooltip[cb_hide_tabs;%s;#707070;#fff]",
ES"Enable this option to change the style of the right panel"),
fmt("tooltip[cb_legacy_inventory;%s;#707070;#fff]",
ES"Enable this option to set the classic inventory size in Minetest"),
fmt("tooltip[cb_wielditem_hud;%s;#707070;#fff]",
ES"Enable this option to show the wielded item description in your HUD"))
elseif show_sorting then
checkbox(2.6, 9.95, "cb_inv_compress", "Compression", tostring(data.inv_compress))
checkbox(2.6, 10.4, "cb_reverse_sorting", "Reverse mode", tostring(data.reverse_sorting))
checkbox(2.6, 10.85, "cb_ignore_hotbar", "Ignore hotbar", tostring(data.ignore_hotbar))
checkbox(5.4, 9.95, "cb_auto_sorting", "Automation", tostring(data.auto_sorting))
local methods = {}
for _, v in ipairs(i3.sorting_methods) do
local name = toupper(v.name)
insert(methods, name)
end
label(5.4, 10.4, ES"Sorting method:")
fs(fmt("dropdown[%f,%f;2.4,0.5;dd_sorting_method;%s;%u;true]",
5.4, 10.6, concat(methods, ","), data.sort))
local desc = i3.sorting_methods[data.sort].description
if desc then
tooltip(5.4, 10.6, 2.4, 0.5, ESC(desc))
end
fs(fmt("tooltip[cb_inv_compress;%s;#707070;#fff]",
ES"Enable this option to compress your inventory"),
@ -671,10 +682,12 @@ end
local function get_inventory_fs(player, data, fs)
fs"listcolors[#bababa50;#bababa99]"
get_inv_slots(fs)
get_inv_slots(data, fs)
local props = player:get_properties()
local ctn_len, ctn_hgt, yoffset = 5.7, 6.3, 0
local ctn_len = 5.7
local ctn_hgt = data.legacy_inventory and 6.1 or 6.3
local yoffset = 0
if props.mesh ~= "" then
local anim = player:get_local_animation()
@ -687,7 +700,7 @@ local function get_inventory_fs(player, data, fs)
local textures = concat(t, ","):gsub("!", ",")
--fs("style[player_model;bgcolor=black]")
-- fs"style[player_model;bgcolor=black]"
model(0.2, 0.2, armor_skin and 4 or 3.4, ctn_hgt,
"player_model", props.mesh, textures, "0,-150", "false", "false",
fmt("%u,%u;30", anim.x, anim.y))
@ -698,6 +711,7 @@ local function get_inventory_fs(player, data, fs)
local awards_unlocked, award_list, award_list_nb = 0
local max_val = damage_enabled and 12 or 7
max_val += (data.legacy_inventory and 2 or 0)
local bag_size = get_group(ItemStack(data.bag):get_name(), "bag")
if data.subcat == 1 and bag_size > 0 then
@ -767,7 +781,7 @@ local function get_inventory_fs(player, data, fs)
fs(fmt("tooltip[%s;%s]", btn_name, tooltip))
end
show_popup(fs, data)
show_settings(fs, data)
end
local function get_tooltip(item, info, pos, lang_code)
@ -1110,7 +1124,7 @@ local function get_grid_fs(fs, data, rcp, is_recipe, is_usage)
end
if large_recipe then
fs("style_type[item_image_button;border=false]")
fs"style_type[item_image_button;border=false]"
end
get_output_fs(fs, data, rcp, is_recipe, is_usage, shapeless, right, btn_size, _btn_size)
@ -1290,7 +1304,6 @@ local function get_crafting_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, ma
button(x + 0.2, data.yoffset + 1.85, 2.5, 0.7, fmt("craft_%s", name), ES("Craft (×@1)", stack_fs))
fs"style_type[label;font_size=16;textcolor=#fff]"
fs"style_type[image,button,image_button;noclip=false]"
end
local function get_rcp_extra(fs, data, player, panel, is_recipe, is_usage)
@ -1362,50 +1375,116 @@ local function hide_items(player, data)
end
end
local function get_header_items_fs(fs, data)
local X = data.inv_width
fs"set_focus[filter;true]"
if data.hide_tabs then
fs(fmt("style[enable_search;bgimg=%s;bgimg_hovered=%s;bgimg_pressed=%s]",
data.enable_search and PNG.search_hover or PNG.search, PNG.search_hover, PNG.search_hover))
image_button(X + 0.3, 0.2, 0.5, 0.5, "", "enable_search", "")
fs(fmt("tooltip[enable_search;%s]", ES"Search"))
if data.enable_search then
image(X + 0.4, 0.75, 3.4, 0.8, PNG.bg_goto)
fs("style[filter;font_size=16]",
fmt("field[%f,%f;3,0.45;filter;;%s]", X + 0.6, 0.95, data.filter),
"field_close_on_enter[filter;false]")
end
box(X + 1, 0.2, 0.01, 0.5, "#bababa50")
local cat = {{"all", "all items"}, {"node", "nodes only"}, {"item", "items only"}}
for i in ipairs(cat) do
local name, desc = unpack(cat[i])
local active = PNG[name .. "_hover"]
fs(fmt("style[itab_%u;bgimg=%s;bgimg_hovered=%s;bgimg_pressed=%s;sound=i3_tab]",
i, data.itab == i and active or PNG[name], active, active))
image_button(X + 1.25 + ((i - 1) * 0.7), 0.2, 0.5, 0.5, "", fmt("itab_%s", i), "")
fs(fmt("tooltip[itab_%u;Show %s]", i, desc))
end
else
fs(fmt("style[search;bgimg=%s]", PNG.search_hover))
image_button(X + 0.35, 0.32, 0.35, 0.35, "", "search", "")
fs(fmt("tooltip[search;%s]", ES"Search"))
if data.enable_search then
fs("style[filter;font_size=18]",
fmt("field[%f,0.2;3.35,0.6;filter;;%s]", X + 0.85, ESC(data.filter)),
"field_close_on_enter[filter;false]")
if not true_str(data.filter) then
image(X + 0.85, 0.75, 4, 0.01, PNG.search_outline_trim .. "^[opacity:100")
end
else
fs"style_type[label;font=italic;font_size=18]"
label(X + 0.9, 0.49, clr("#aaa", ES"Search..."))
button(X + 0.8, 0.12, 4, 0.8, "enable_search", "")
fs"style_type[label;font=normal;font_size=16]"
end
if true_str(data.filter) then
image_button(X + 4.3, 0.4, 0.2, 0.2, "", "cancel", "")
fs(fmt("tooltip[cancel;%s]", ES"Clear"))
box(X + 0.85, 0.75, 3.74, 0.01, "#f9826c")
end
end
image_button(X + 5.27, 0.3, 0.35, 0.35, "", "prev_page", "")
image_button(X + 7.45, 0.3, 0.35, 0.35, "", "next_page", "")
fs(fmt("style[pagenum;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;sound=i3_click]",
data.goto_page and PNG.pagenum_hover or "", PNG.pagenum_hover))
button(X + 5.8, 0.14, 1.48, 0.7, "pagenum",
fmt("%s / %u", clr(colors.yellow, data.pagenum), data.pagemax))
if data.goto_page then
image(X + 4.8, 0.85, 2.9, 0.8, PNG.bg_goto)
fs"style_type[label;font_size=16;textcolor=#ddd]"
label(X + 5, 1.25, ES"Go to page" .. ":")
box(X + 6.5, 1, 1, 0.45, "#bababa10")
fs(fmt("style[goto_page;font=mono,bold;font_size=16;textcolor=%s]", colors.yellow),
fmt("field[%f,%f;1,0.45;goto_page;;%s]", X + 6.55, 1.05, data.pagenum),
"field_close_on_enter[goto_page;false]")
fs"style_type[label;font_size=16;textcolor=#fff]"
end
end
local function get_minitabs(fs, data, full_height)
local _tabs = {"All", "Nodes", "Items"}
local tab_len, tab_hgh = 1.8, 0.5
for i, title in ipairs(_tabs) do
local selected = i == data.itab
local hover_texture = selected and PNG.tab_small_hover or PNG.tab_small
fs(fmt([[style_type[image_button;bgimg=%s;bgimg_hovered=%s;
bgimg_middle=14,0,-14,-14;padding=-14,0,14,14] ]], hover_texture, PNG.tab_small_hover))
fs(fmt([[style_type[image_button;noclip=true;font=bold;font_size=16;
textcolor=%s;content_offset=0;sound=i3_tab] ]], selected and "#fff" or "#bbb"))
fs"style_type[image_button:hovered;textcolor=#fff]"
image_button((data.inv_width - 0.65) + (i * (tab_len + 0.1)),
full_height, tab_len, tab_hgh, "", fmt("itab_%u", i), title)
end
end
local function get_items_fs(fs, data, player, full_height)
hide_items(player, data)
bg9(data.inv_width + 0.1, 0, 7.9, full_height, PNG.bg_full)
local items = data.alt_items or data.items or {}
local rows, lines = 8, 12
local ipp = rows * lines
local size = 0.85
bg9(data.inv_width + 0.1, 0, 7.9, full_height, PNG.bg_full)
if data.enable_search then
fs("set_focus[filter]",
"style[filter;font_size=18;textcolor=#ccc]",
fmt("field[%f,0.2;3.35,0.6;filter;;%s]", data.inv_width + 0.85, ESC(data.filter)),
"field_close_on_enter[filter;false]")
image(data.inv_width + 0.85, 0.75, 4, 0.01, PNG.search_outline_trim .. "^[opacity:100")
else
fs"style_type[label;font=italic;font_size=18]"
label(data.inv_width + 0.9, 0.49, clr("#aaa", ES"Search..."))
button(data.inv_width + 0.8, 0.12, 4, 0.8, "enable_search", "")
end
image_button(data.inv_width + 0.35, 0.32, 0.35, 0.35, "", "search", "")
image_button(data.inv_width + 5.27, 0.3, 0.35, 0.35, "", "prev_page", "")
image_button(data.inv_width + 7.45, 0.3, 0.35, 0.35, "", "next_page", "")
fs(fmt("tooltip[search;%s]", ES"Search"))
if true_str(data.filter) then
image_button(data.inv_width + 4.3, 0.4, 0.2, 0.2, "", "cancel", "")
fs(fmt("tooltip[cancel;%s]", ES"Clear"))
box(data.inv_width + 0.85, 0.75, 3.74, 0.01, "#f9826c")
end
data.pagemax = max(1, ceil(#items / ipp))
fs(fmt("style[pagenum;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9]",
data.goto_page and PNG.pagenum_hover or "", PNG.pagenum_hover))
button(data.inv_width + 5.8, 0.14, 1.48, 0.7, "pagenum",
fmt("%s / %u", clr(colors.yellow, data.pagenum), data.pagemax))
if #items == 0 then
local lbl = ES"No item to show"
local icon, width, offset = PNG.no_result, 4, 2
@ -1446,35 +1525,7 @@ local function get_items_fs(fs, data, player, full_height)
end
end
if data.goto_page then
image(data.inv_width + 4.8, 0.85, 2.9, 0.8, PNG.bg_goto)
fs"style_type[label;font_size=16;textcolor=#ddd]"
label(data.inv_width + 5, 1.25, ES"Go to page" .. ":")
box(data.inv_width + 6.5, 1, 1, 0.45, "#bababa10")
fs(fmt("style[goto_page;font=mono,bold;font_size=16;textcolor=%s]", colors.yellow),
fmt("field[%f,%f;1,0.45;goto_page;;%s]", data.inv_width + 6.55, 1.05, data.pagenum),
"field_close_on_enter[goto_page;false]")
fs"style_type[label;font_size=16;textcolor=#fff]"
end
local _tabs = {"All", "Nodes", "Items"}
local tab_len, tab_hgh = 1.8, 0.5
for i, title in ipairs(_tabs) do
local selected = i == data.itab
local hover_texture = selected and PNG.tab_small_hover or PNG.tab_small
fs(fmt([[style_type[image_button;bgimg=%s;bgimg_hovered=%s;
bgimg_middle=14,0,-14,-14;padding=-14,0,14,14] ]], hover_texture, PNG.tab_small_hover))
fs(fmt("style_type[image_button;noclip=true;font_size=16;textcolor=%s;content_offset=0;sound=i3_tab]",
selected and "#fff" or "#bbb"))
fs"style_type[image_button:hovered;textcolor=#fff]"
image_button((data.inv_width - 0.65) + (i * (tab_len + 0.1)),
full_height, tab_len, tab_hgh, "", fmt("itab_%u", i), title)
end
get_header_items_fs(fs, data)
end
local function get_favs(fs, data)
@ -1543,7 +1594,7 @@ local function get_tabs_fs(fs, player, data, full_height)
(btm and PNG.tab or PNG.tab_top)
local bgimg_hover = btm and PNG.tab_hover or PNG.tab_hover_top
local middle = btm and "16,0,-16,-16" or "16,0,-16,0"
local middle = btm and "16,0,-16,-16" or "16,16,-16,-16"
local padding = btm and "-16,0,16,16" or "-16,-16,16,16"
fs(fmt([[style_type[image_button;bgimg=%s;bgimg_hovered=%s;bgimg_middle=%s;padding=%s] ]],
@ -1562,7 +1613,7 @@ local function get_tabs_fs(fs, player, data, full_height)
local desc = translate(data.lang_code, def.description)
local desc_len = utf8_len(desc) + data.font_size
fs("style_type[image;noclip=true]")
fs"style_type[image;noclip=true]"
image(X + (tab_len / 2) - ((desc_len * 0.1) / 2) - 0.55, Y + 0.05, 0.35, 0.35, def.image)
end
@ -1575,7 +1626,7 @@ local function get_debug_grid(data, fs, full_height)
button(-2, full_height - 1, 2, 1, "hide_debug_grid", "Toggle grid")
if data.hide_debug_grid then return end
fs("style_type[label;font_size=8;noclip=true]")
fs"style_type[label;font_size=8;noclip=true]"
local spacing, i = 0.2, 1
for x = 0, data.inv_width + 8, spacing do
@ -1631,6 +1682,10 @@ local function make_fs(player, data)
get_panels(fs, data, player)
else
get_items_fs(fs, data, player, full_height)
if not data.hide_tabs then
get_minitabs(fs, data, full_height)
end
end
local visible_tabs = #i3.tabs

View File

@ -1,4 +1,4 @@
IMPORT("get_connected_players", "str_to_pos", "add_hud_waypoint")
IMPORT("ceil", "get_connected_players", "str_to_pos", "add_hud_waypoint")
local function init_hud(player)
local name = player:get_player_name()
@ -32,14 +32,18 @@ local function init_hud(player)
z_index = 0xDEAD,
style = 1,
},
}
if not i3.settings.legacy_inventory then
core.after(0, function()
player:hud_set_hotbar_itemcount(i3.settings.hotbar_len)
player:hud_set_hotbar_image"i3_hotbar.png"
end)
end
wielditem = player:hud_add {
hud_elem_type = "text",
position = {x = 0.5, y = 1},
offset = {x = 0, y = -65 - (i3.modules.hudbars and (ceil(hb.hudbars_count / 2) * 25) or 25)},
alignment = {x = 0, y = -1},
number = 0xffffff,
text = "",
z_index = 0xDEAD,
style = 1,
},
}
end
local function show_hud(player, data)
@ -91,6 +95,52 @@ local function show_hud(player, data)
end
end
core.register_globalstep(function(dt)
local players = get_connected_players()
players[0] = #players
for i = 1, players[0] do
local player = players[i]
local name = player:get_player_name()
local data = i3.data[name]
if not data then return end
local function reset()
player:hud_change(data.hud.wielditem, "text", "")
data.timer = 0
end
if not data.wielditem_hud then
return reset()
end
data.timer = (data.timer or 0) + dt
local wieldidx = player:get_wield_index()
if wieldidx == data.old_wieldidx then
if data.timer >= i3.settings.wielditem_fade_after then
return reset()
end
return
else
data.timer = 0
end
data.old_wieldidx = wieldidx
local wielditem = player:get_wielded_item()
local meta = wielditem:get_meta()
local meta_desc = meta:get_string"short_description"
meta_desc = meta_desc:gsub("\27", "")
meta_desc = core.strip_colors(meta_desc)
local desc = meta_desc ~= "" and meta_desc or wielditem:get_short_description()
player:hud_change(data.hud.wielditem, "text", desc:trim())
end
end)
core.register_globalstep(function()
local players = get_connected_players()
players[0] = #players

View File

@ -51,6 +51,9 @@ local PNG = {
find_more = "i3_find_more.png",
search_outline = "i3_search_outline.png",
search_outline_trim = "i3_search_outline_trim.png",
all = "i3_all.png",
node = "i3_node.png",
item = "i3_item.png",
cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten",
@ -74,6 +77,9 @@ local PNG = {
exit_hover = "i3_exit.png^\\[brighten",
home_hover = "i3_home.png^\\[brighten",
edit_hover = "i3_edit.png^\\[brighten",
all_hover = "i3_all_on.png^\\[brighten",
node_hover = "i3_node_on.png^\\[brighten",
item_hover = "i3_item_on.png^\\[brighten",
}
local styles = string.format([[
@ -86,8 +92,8 @@ local styles = string.format([[
style[;sound=]
style[nofav;sound=i3_cannot]
style[search;content_offset=0]
style[pagenum,no_item,no_rcp;font=bold;font_size=18]
style[search;fgimg=%s;content_offset=0]
style[enable_search:hovered;bgimg=%s]
style[enable_search:pressed;bgimg=%s^[opacity:178]
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
@ -106,14 +112,13 @@ local styles = string.format([[
style[confirm_trash_yes;sound=i3_trash]
]],
PNG.slot,
PNG.search_hover,
PNG.search_outline, PNG.search_outline,
PNG.exit, PNG.exit_hover,
PNG.cancel, PNG.cancel_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.add, PNG.add_hover,
PNG.edit, PNG.edit_hover)
PNG.exit, PNG.exit_hover,
PNG.cancel, PNG.cancel_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.add, PNG.add_hover,
PNG.edit, PNG.edit_hover)
local fs_elements = {
label = "label[%f,%f;%s]",

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