6.2 KiB
API
Custom tabs
i3.new_tab(def)
Custom tabs can be added to the i3
inventory as follow (example):
i3.new_tab {
name = "stuff",
description = "Stuff",
image = "image.png", -- Optional, adds an image next to the tab description
-- Determine if the tab is visible by a player, `false` or `nil` hide the tab
access = function(player, data)
local name = player:get_player_name()
if name == "singleplayer" then
return false
end
end,
formspec = function(player, data, fs)
fs("label[3,1;This is just a test]")
end,
fields = function(player, data, fields)
end,
-- Determine if the recipe panels must be hidden or not (must return a boolean)
hide_panels = function(player, data)
local name = player:get_player_name()
return core.is_creative_enabled(name)
end,
}
player
is anObjectRef
to the user.data
are the user data.fs
is the formspec table which is callable with a metamethod. Each call adds a new entry.
i3.set_fs(player[, extra_formspec])
Updates the current formspec. extra_formspec
adds an additional formspec string.
i3.delete_tab(tabname)
Deletes a tab by name.
i3.set_tab(player[, tabname])
Sets the current tab by name. player
is an ObjectRef
to the user.
tabname
can be omitted to get an empty tab.
i3.override_tab(tabname, def)
Overrides a tab by name. def
is the tab definition like seen in i3.set_tab
.
i3.get_tabs()
Returns the list of registered tabs.
Custom recipes
Custom recipes are nonconventional crafts outside the main crafting grid. They can be registered in-game dynamically and have a size beyond 3x3 items.
Note: the registration format differs from the default registration format in everything. The width is automatically calculated depending where you place the commas. Look at the examples attentively.
Registering a custom crafting type (example)
i3.register_craft_type("digging", {
description = "Digging",
icon = "default_tool_steelpick.png",
})
Registering a custom crafting recipe (examples)
i3.register_craft({
type = "digging",
result = "default:cobble 2",
items = {"default:stone"},
})
i3.register_craft({
result = "default:cobble 16",
items = {
"default:stone, default:stone, default:stone",
"default:stone, , default:stone",
"default:stone, default:stone, default:stone",
}
})
Recipes can be registered in a Minecraft-like way:
i3.register_craft({
grid = {
"X #",
" ## ",
"X#X#",
"X X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
})
Multiples recipes can also be registered:
i3.register_craft({
{
result = "default:mese",
items = {
"default:mese_crystal, default:mese_crystal",
"default:mese_crystal, default:mese_crystal",
}
},
big = {
result = "default:mese 4",
items = {
"default:mese_crystal, default:mese_crystal",
"default:mese_crystal, default:mese_crystal",
"default:mese_crystal, default:mese_crystal",
"default:mese_crystal, default:mese_crystal",
}
},
})
Recipes can be registered from a given URL containing a JSON file (HTTP support is required¹):
i3.register_craft({
url = "https://raw.githubusercontent.com/minetest-mods/i3/main/test_online_recipe.json"
})
Recipe filters
Recipe filters can be used to filter the recipes shown to players. Progressive mode is implemented as a recipe filter.
i3.add_recipe_filter(name, function(recipes, player))
Adds a recipe filter with the given name
. The filter function returns the
recipes to be displayed, given the available recipes and an ObjectRef
to the
user. Each recipe is a table of the form returned by
minetest.get_craft_recipe
.
Example function to hide recipes for items from a mod called "secretstuff":
i3.add_recipe_filter("Hide secretstuff", function(recipes)
local filtered = {}
for _, recipe in ipairs(recipes) do
if recipe.output:sub(1,12) ~= "secretstuff:" then
filtered[#filtered + 1] = recipe
end
end
return filtered
end)
i3.set_recipe_filter(name, function(recipe, player))
Removes all recipe filters and adds a new one.
i3.delete_recipe_filter(name)
Removes the recipe filter with the given name
.
i3.get_recipe_filters()
Returns a map of recipe filters, indexed by name.
Search filters
Search filters are used to perform specific searches inside the search field.
These filters are cumulative to perform a specific search.
They can be used like so: <optional_name> +<filter name>=<value1>,<value2>,<...>
Example usages:
+groups=cracky,crumbly
: search for groupscracky
andcrumbly
in all items.wood +groups=flammable +types=node
: search for groupflammable
amongst items which containwood
in their names AND have anode
drawtype.
Notes:
- If
optional_name
is omitted, the search filter will apply to all items, without pre-filtering. - The
+groups
and+types
filters are currently implemented by default.
i3.add_search_filter(name, function(item, values))
Adds a search filter with the given name
. values
is a table of all possible values.
The search function must return a boolean value (whether the given item should be listed or not).
Example function sorting items by drawtype:
i3.add_search_filter("types", function(item, drawtypes)
local t = {}
for i, dt in ipairs(drawtypes) do
t[i] = (dt == "node" and reg_nodes[item] and 1) or
(dt == "item" and reg_craftitems[item] and 1) or
(dt == "tool" and reg_tools[item] and 1) or nil
end
return #t > 0
end)
i3.remove_search_filter(name)
Removes the search filter with the given name
.
i3.get_search_filters()
Returns a map of search filters, indexed by name.
Miscellaneous
i3.group_stereotypes
This is the table indexing the item groups by stereotypes. You can add a stereotype like so:
i3.group_stereotypes.radioactive = "mod:item"
i3.export_url
If set, the mod will export all the cached recipes and usages in a JSON format to the given URL (HTTP support is required¹).
¹ Add i3
to the secure.http_mods
or secure.trusted_mods
setting in minetest.conf
.