i3/API.md
2023-01-07 12:47:45 +01:00

8.1 KiB

API

Custom tabs

i3.new_tab(name, def)

  • name is the tab name.
  • def is the tab definition.

Custom tabs can be added to the i3 inventory as follow (example):

i3.new_tab("stuff", {
	description = "Stuff",
	image = "image.png", -- Optional, add an image next to the tab description

	--
	-- The functions below are all optional
	--

	-- Determine if the tab is visible by a player, return false to hide the tab
	access = function(player, data)
		local name = player:get_player_name()
		return name == "singleplayer"
	end,

	formspec = function(player, data, fs)
		fs("label", 3, 1, "Just a test")
		fs"label[3,2;Lorem Ipsum]"
		-- No need to return anything
	end,

	-- Events handling happens here
	fields = function(player, data, fields)
		if fields.mybutton then
			-- Do things
		end

		i3.set_fs(player) -- Update the formspec, mandatory
	end,
})
  • player is an ObjectRef to the user.
  • data are the user data.
  • fs is the formspec table which is callable with a metamethod. Every call adds a new entry.

i3.set_fs(player)

Update the current formspec.

i3.remove_tab(tabname)

Delete a tab by name.

i3.get_current_tab(player)

Return the current player tab. player is an ObjectRef to the user.

i3.set_tab(player[, tabname])

Sets the current tab by name. player is an ObjectRef to the user. tabname can be omitted to get an empty tab.

i3.override_tab(tabname, def)

Override a tab by name. def is the tab definition like seen in i3.set_tab

i3.tabs

A list of registered tabs.


Custom recipes

Custom recipes are nonconventional crafts outside the main crafting grid. They can be registered in-game dynamically and have a size beyond 3x3 items.

Note: the registration format differs from the default registration format in everything. The width is automatically calculated depending where you place the commas.

Examples:

Registering a custom crafting type

i3.register_craft_type("digging", {
	description = "Digging",
	icon = "default_tool_steelpick.png",
})

Registering a custom crafting recipe

i3.register_craft {
	type   = "digging",
	result = "default:cobble 2",
	items  = {"default:stone"},
}
i3.register_craft {
	result = "default:cobble 16",
	items = {
		"default:stone, default:stone, default:stone",
		"default:stone,              , default:stone",
		"default:stone, default:stone, default:stone",
	}
}

Recipes can be registered in a Minecraft-like way:

i3.register_craft {
	grid = {
		"X  #",
		" ## ",
		"X#X#",
		"X  X",
	},
	key = {
		['#'] = "default:wood",
		['X'] = "default:glass",
	},
	result = "default:mese 3",
}

Multiples recipes can also be registered:

i3.register_craft {
	{
		result = "default:mese",
		items = {
			"default:mese_crystal, default:mese_crystal",
			"default:mese_crystal, default:mese_crystal",
		}
	},

	big = {
		result = "default:mese 4",
		items = {
			"default:mese_crystal, default:mese_crystal",
			"default:mese_crystal, default:mese_crystal",
			"default:mese_crystal, default:mese_crystal",
			"default:mese_crystal, default:mese_crystal",
		}
	},
}

Recipes can be registered from a given URL containing a JSON file (HTTP support is required¹):

i3.register_craft {
	url = "https://raw.githubusercontent.com/minetest-mods/i3/main/tests/test_online_recipe.json"
}

Recipe filters

Recipe filters can be used to filter the recipes shown to players. Progressive mode is implemented as a recipe filter.

i3.add_recipe_filter(name, function(recipes, player))

Add a recipe filter with the given name. The filter function returns the recipes to be displayed, given the available recipes and an ObjectRef to the user. Each recipe is a table of the form returned by minetest.get_craft_recipe.

Example function to hide recipes for items from a mod called "secretstuff":

i3.add_recipe_filter("Hide secretstuff", function(recipes)
	local filtered = {}
	for _, recipe in ipairs(recipes) do
		if recipe.output:sub(1,12) ~= "secretstuff:" then
			filtered[#filtered + 1] = recipe
		end
	end

	return filtered
end)

i3.set_recipe_filter(name, function(recipe, player))

Remove all recipe filters and add a new one.

i3.recipe_filters

A map of recipe filters, indexed by name.


Search filters

Search filters are used to perform specific searches from the search field. The filters can be cumulated to perform a specific search. They are used like so: <optional_name> +<filter name>=<value1>,<value2>,<...>

Example usages:

  • +groups=cracky,crumbly -> search for groups cracky and crumbly in all items.
  • wood +groups=flammable -> search for group flammable amongst items which contain wood in their names.

Notes:

  • If optional_name is omitted, the search filter will apply to all items, without pre-filtering.
  • The +groups filter is currently implemented by default.

i3.add_search_filter(name, function(item, values))

Add a search filter. The search function must return a boolean value (whether the given item should be listed or not).

  • name is the filter name.
  • values is a table of all possible values.

Example function sorting items by drawtype:

i3.add_search_filter("types", function(item, drawtypes)
	local t = {}

	for i, dt in ipairs(drawtypes) do
		t[i] = (dt == "node" and reg_nodes[item] and 1) or
		       (dt == "item" and reg_craftitems[item] and 1) or
		       (dt == "tool" and reg_tools[item] and 1) or nil
	end

	return #t > 0
end)

i3.search_filters

A map of search filters, indexed by name.


Sorting methods

Sorting methods are used to filter the player's main inventory.

i3.add_sorting_method(name, def)

Add a player inventory sorting method.

  • name is the method name.
  • def is the method definition.

Example:

i3.add_sorting_method("test", {
	description = "Cool sorting method",
	func = function(list, data)
		-- `list`: inventory list
		-- `data`: player data

		table.sort(list)

		-- A list must be returned
		return list
	end,
})

i3.sorting_methods

A table containing all sorting methods.


Item list compression

i3 can reduce the item list size by compressing a group of items.

i3.compress(item, def)

Add a new group of items to compress.

  • item is the item which represent the group of compressed items.
  • def is a table specifying the substring replace patterns to be used.

Example:

i3.compress("default:diamondblock", {
	replace = "diamond",
	by = {"bronze", "copper", "gold", "steel", "tin"}
})

i3.compress_groups

A map of all compressed item groups, indexed by stereotypes.


Waypoints

i3 allows you to manage the waypoints of a specific player.

i3.add_waypoint(player_name, def)

Add a waypoint to specific player.

  • player_name is the player name.
  • def is the waypoint definition table.

Example:

i3.add_waypoint("Test", {
	player = "singleplayer",
	pos = {x = 0, y = 2, z = 0},
	color = 0xffff00,
--	image = "heart.png" (optional)
})

i3.remove_waypoint(player_name, waypoint_name)

Remove a waypoint for specific player.

  • player_name is the player name.
  • waypoint_name is the waypoint name.

Example:

i3.remove_waypoint("singleplayer", "Test")

i3.get_waypoints(player_name)

Return a table of all waypoints of a specific player.

  • player_name is the player name.

Miscellaneous

i3.hud_notif(name, msg[, img])

Show a Steam-like HUD notification on the bottom-right corner of the screen (experimental).

  • name is the player name.
  • msg is the HUD message to show.
  • img (optional) is the HUD image to show (preferably 16x16 px).

i3.get_recipes(item)

Return a table of recipes and usages of item.

i3.export_url

If set, the mod will export all the cached recipes and usages in a JSON format to the given URL (HTTP support is required¹).

groups = {bag = <1-4>}

The bag group in the item definition allows to extend the player inventory size given a number between 1 and 4.


¹ Add i3 to the secure.http_mods or secure.trusted_mods setting in minetest.conf.