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mirror of https://github.com/minetest-mods/irc.git synced 2024-12-27 17:20:20 +01:00

Updated README

This commit is contained in:
Diego Martínez 2013-01-06 09:43:20 -02:00
parent bb9df29500
commit 10afaf5783

View File

@ -22,7 +22,7 @@ For Unix-based systems, you should not have any problems with the C compiler
Quick one line build for linux.
git clone https://github.com/kaeza/minetest-irc.git && cd minetest-irc && mkdir build && cd build && cmake .. && make && make pack_mod && cp -R irc <your mod directory>
Plese change the "cp -R irc" to fit your install of minetest.
Please change the "cp -R irc" to fit your install of minetest.
To compile and "pack" the mod:
@ -59,7 +59,7 @@ All settings are changed in the `config.lua' file. If any of these settings
mt_irc.server (string, default "irc.freenode.net")
This is the IRC server the mod connects to.
mt_irc.channel (string, default "#minetest-irc-testing")
mt_irc.channel (string, default "##mt-irc-mod")
The IRC channel to join.
mt_irc.dtime (number, default 0.2)
@ -123,7 +123,7 @@ All settings are changed in the `config.lua' file. If any of these settings
`irc_admin' privilege has to use the /irc_connect command to
connect to the server.
mt_irc.auto_connect (boolean, default false)
mt_irc.auto_join (boolean, default false)
If true, players join the channel automatically upon entering the
game. If false, each user must manually use the /join command to
join the channel. In any case, the players may use the /part
@ -147,10 +147,20 @@ This mod also adds a few chat commands:
/part
Part the IRC channel.
/irc_connect
Connect the bot manually to the IRC network.
/irc_disconnect
Disconnect the bot manually to the IRC network (this does not
shutdown the game).
/irc_reconnect
A combination of /irc_disconnect and /irc_connect.
You can also send private messages from IRC to in-game players, though
it's a bit tricky.
To do it, you must send a private message to the "proxy" user (set with
To do it, you must send a private message to the bot (set with
the `mt_irc.server_nick' option above), in the following format:
>playername message
For example, if there's a player named `mtuser', you can send him/her