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irc/README.md
ThatGraemeGuy 464f2febee Switch to luarocks installation method for Debian and derivatives
Debian's LuaSocket packages are broken.  Then seem to
package the 5.1 version of the library as simply a copy
of the 5.2 version; however, the libraries are incompatible.
Additionally, the package seems to take a number of
different names depending on the version of the distro.
However, the LuaRocks package seems to be fine, so install
that first and then install LuaSocket through LuaRocks.
2016-01-09 15:47:08 -05:00

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IRC Mod for Minetest
====================
Introduction
------------
This mod is just a glue between IRC and Minetest. It provides two-way
communication between the in-game chat, and an arbitrary IRC channel.
The forum topic is at https://forum.minetest.net/viewtopic.php?f=11&t=3905
Installing
----------
Quick one line install for Linux:
cd <Mods directory> && git clone --recursive https://github.com/kaeza/minetest-irc.git irc
Please change `<Mods directory>` to fit your installation of Minetest.
For more information, see [the wiki](http://wiki.minetest.net/Installing_mods).
The IRC mod's git repository uses submodules, therefore you will have to run
`git submodule init` when first installing the mod (unless you used
`--recursive` as above), and `git submodule update` every time that a submodule
is updated. These steps can be combined into `git submodule update --init`.
You'll need to install LuaSocket. You can do so with your package manager on
many distributions, for example:
# # On Arch Linux:
# pacman -S lua51-socket
# # On Debian/Ubuntu:
# # Debian/Ubuntu's LuaSocket packages are broken, so use LuaRocks.
# apt-get install luarocks
# luarocks install luasocket
You will also need to add IRC to your trusted mods if you haven't disabled mod
security. Here's an example configuration line:
secure.trusted_mods = irc
Settings
--------
All settings are changed in `minetest.conf`. If any of these settings
are not set, the default value is used.
* `irc.server` (string)
The address of the IRC server to connect to.
* `irc.channel` (string)
The IRC channel to join.
* `irc.interval` (number, default 2.0)
This prevents the server from flooding. It should be at
least 2.0 but can be higher. After four messages this much
time must pass between folowing messages.
* `irc.nick` (string)
Nickname the server uses when it connects to IRC.
* `irc.password` (string, default nil)
Password to use when connecting to the server.
* `irc.NSPass` (string, default nil)
NickServ password. Don't set this if you use SASL authentication.
* `irc.sasl.pass` (string, default nil)
SASL password, same as nickserv password.
You should use this instead of NickServ authentication
if the server supports it.
* `irc.sasl.user` (string, default `irc.nick`)
The SASL username. This should normaly be set to your NickServ account name.
* `irc.debug` (boolean, default false)
Whether to output debug information.
* `irc.disable_auto_connect` (boolean, default false)
If false, the bot is connected by default. If true, a player with
the 'irc_admin' privilege has to use the /irc_connect command to
connect to the server.
* `irc.disable_auto_join` (boolean, default false)
If false, players join the channel automatically upon entering the
game. If true, each user must manually use the /join command to
join the channel. In any case, the players may use the /part
command to opt-out of being in the channel.
* `irc.send_join_part` (boolean, default true)
Determines whether to send player join and part messages to the channel.
Usage
-----
Once the game is connected to the IRC channel, chatting in-game will send
messages to the channel, and will be visible by anyone. Also, messages sent
to the channel will be visible in-game.
Messages that begin with `[off]` from in-game or IRC are not sent to the other side.
This mod also adds a few chat commands:
* `/irc_msg <nick> <message>`
Sends a private message to a IRC user.
* `/join`
Join the IRC chat.
* `/part`
Part the IRC chat.
* `/irc_connect`
Connect the bot manually to the IRC network.
* `/irc_disconnect`
Disconnect the bot manually from the IRC network (this does not
shutdown the game).
* `/irc_reconnect`
Equivilant to `/irc_disconnect` followed by `/irc_connect`.
You can also send private messages from IRC to in-game players.
To do so, you must send a private message to the bot (set with
the `irc.nick` option above), in the following format:
@playername message
For example, if there's a player named `mtuser`, you can send him/her
a private message from IRC with:
/msg server_nick @mtuser Hello!
To avoid possible misunderstandings (since all in-game players use the
same IRC user to converse with you), the "proxy" user will reject any
private messages that are not in that format, and will send back a
nice reminder as a private message.
The bot also supports some basic commands, which are invoked by sending
a private message to it. Use `!list` to get a list of commands, and
`!help <command>` to get help about a specific command.
Thanks
------
I'd like to thank the users who supported this mod both on the Minetest
Forums and on the #minetest channel. In no particular order:
0gb.us, ShadowNinja, Shaun/kizeren, RAPHAEL, DARGON, Calinou, Exio,
vortexlabs/mrtux, marveidemanis, marktraceur, jmf/john\_minetest,
sdzen/Muadtralk, VanessaE, PilzAdam, sfan5, celeron55, KikaRz,
OldCoder, RealBadAngel, and all the people who commented in the
forum topic. Thanks to you all!
License
-------
Copyright © 2012-2013 Diego Martínez <kaeza@users.sf.net>
See LICENSE.txt for licensing information.
The files in the irc directory are part of the LuaIRC project.
See irc/LICENSE.txt for licensing information.