mirror of
				https://github.com/minetest-mods/item_drop.git
				synced 2025-11-04 09:35:33 +01:00 
			
		
		
		
	Use tabs for indentation
This commit is contained in:
		
							
								
								
									
										285
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										285
									
								
								init.lua
									
									
									
									
									
								
							@@ -1,154 +1,175 @@
 | 
			
		||||
if minetest.settings:get_bool("enable_item_pickup") ~= false then
 | 
			
		||||
  local pickup_gain = tonumber(minetest.settings:get("item_pickup_gain")) or 0.4
 | 
			
		||||
  local pickup_radius = tonumber(minetest.settings:get("item_pickup_radius")) or 0.75
 | 
			
		||||
  local key_triggered = minetest.settings:get_bool("enable_item_pickup_key") ~= false
 | 
			
		||||
  local keytype
 | 
			
		||||
  if key_triggered then
 | 
			
		||||
    keytype = minetest.settings:get("item_pickup_keytype") or "Use"
 | 
			
		||||
  end
 | 
			
		||||
  local damage_enabled = minetest.settings:get_bool("enable_damage")
 | 
			
		||||
	local pickup_gain = tonumber(minetest.settings:get("item_pickup_gain"))
 | 
			
		||||
		or 0.4
 | 
			
		||||
	local pickup_radius = tonumber(minetest.settings:get("item_pickup_radius"))
 | 
			
		||||
		or 0.75
 | 
			
		||||
	local key_triggered = minetest.settings:get_bool("enable_item_pickup_key")
 | 
			
		||||
		~= false
 | 
			
		||||
	local keytype
 | 
			
		||||
	if key_triggered then
 | 
			
		||||
		keytype = minetest.settings:get("item_pickup_keytype") or "Use"
 | 
			
		||||
	end
 | 
			
		||||
	local damage_enabled = minetest.settings:get_bool("enable_damage")
 | 
			
		||||
 | 
			
		||||
  local function pickupfunc()
 | 
			
		||||
    for _,player in ipairs(minetest.get_connected_players()) do
 | 
			
		||||
      local keys_pressed = not key_triggered
 | 
			
		||||
	local function pickupfunc()
 | 
			
		||||
		for _,player in ipairs(minetest.get_connected_players()) do
 | 
			
		||||
			local keys_pressed = not key_triggered
 | 
			
		||||
 | 
			
		||||
      local control = player:get_player_control()
 | 
			
		||||
			local control = player:get_player_control()
 | 
			
		||||
 | 
			
		||||
      if keytype == "Use" then
 | 
			
		||||
        keys_pressed = control.aux1
 | 
			
		||||
      elseif keytype == "Sneak" then
 | 
			
		||||
        keys_pressed = control.sneak
 | 
			
		||||
      elseif keytype == "LeftAndRight" then -- LeftAndRight combination
 | 
			
		||||
        keys_pressed = control.left and control.right
 | 
			
		||||
      elseif keytype == "RMB" then
 | 
			
		||||
        keys_pressed = control.RMB
 | 
			
		||||
      elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination
 | 
			
		||||
        keys_pressed = control.sneak and control.RMB
 | 
			
		||||
      end
 | 
			
		||||
			if keytype == "Use" then
 | 
			
		||||
				keys_pressed = control.aux1
 | 
			
		||||
			elseif keytype == "Sneak" then
 | 
			
		||||
				keys_pressed = control.sneak
 | 
			
		||||
			elseif keytype == "LeftAndRight" then -- LeftAndRight combination
 | 
			
		||||
				keys_pressed = control.left and control.right
 | 
			
		||||
			elseif keytype == "RMB" then
 | 
			
		||||
				keys_pressed = control.RMB
 | 
			
		||||
			elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination
 | 
			
		||||
				keys_pressed = control.sneak and control.RMB
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
      if not keys_pressed
 | 
			
		||||
      or (damage_enabled and player:get_hp() <= 0) then
 | 
			
		||||
        return
 | 
			
		||||
      end
 | 
			
		||||
			if not keys_pressed
 | 
			
		||||
			or (damage_enabled and player:get_hp() <= 0) then
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
      local pos = player:getpos()
 | 
			
		||||
      pos.y = pos.y+0.5
 | 
			
		||||
      local inv = player:get_inventory()
 | 
			
		||||
			local pos = player:getpos()
 | 
			
		||||
			pos.y = pos.y+0.5
 | 
			
		||||
			local inv = player:get_inventory()
 | 
			
		||||
 | 
			
		||||
      local objectlist = minetest.get_objects_inside_radius(pos, pickup_radius)
 | 
			
		||||
      for _,object in ipairs(objectlist) do
 | 
			
		||||
        if not object:is_player()
 | 
			
		||||
        and object:get_luaentity()
 | 
			
		||||
        and object:get_luaentity().name == "__builtin:item" then
 | 
			
		||||
          local pos2 = object:getpos()
 | 
			
		||||
          local distance = math.sqrt(((pos2.x - pos.x) * (pos2.x - pos.x)) + ((pos2.y - pos.y) * (pos2.y - pos.y))
 | 
			
		||||
            + ((pos2.z - pos.z) * (pos2.z - pos.z)))
 | 
			
		||||
          if distance <= 1 then
 | 
			
		||||
            if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
 | 
			
		||||
              inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
 | 
			
		||||
              if object:get_luaentity().itemstring ~= "" then
 | 
			
		||||
                minetest.sound_play("item_drop_pickup", {
 | 
			
		||||
                  to_player = player:get_player_name(),
 | 
			
		||||
                  gain = pickup_gain,
 | 
			
		||||
                })
 | 
			
		||||
              end
 | 
			
		||||
              object:get_luaentity().itemstring = ""
 | 
			
		||||
              object:remove()
 | 
			
		||||
            end
 | 
			
		||||
          else
 | 
			
		||||
            if object:get_luaentity().collect then
 | 
			
		||||
              if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
 | 
			
		||||
                local pos1 = pos
 | 
			
		||||
                pos1.y = pos1.y+0.2
 | 
			
		||||
                local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
 | 
			
		||||
                vec.x = vec.x*3
 | 
			
		||||
                vec.y = vec.y*3
 | 
			
		||||
                vec.z = vec.z*3
 | 
			
		||||
                object:setvelocity(vec)
 | 
			
		||||
                object:get_luaentity().physical_state = false
 | 
			
		||||
                object:get_luaentity().object:set_properties({
 | 
			
		||||
                  physical = false
 | 
			
		||||
                })
 | 
			
		||||
			local objectlist = minetest.get_objects_inside_radius(pos,
 | 
			
		||||
				pickup_radius)
 | 
			
		||||
			for _,object in ipairs(objectlist) do
 | 
			
		||||
				if not object:is_player()
 | 
			
		||||
				and object:get_luaentity()
 | 
			
		||||
				and object:get_luaentity().name == "__builtin:item" then
 | 
			
		||||
					local pos2 = object:getpos()
 | 
			
		||||
					local distance = vector.distance(pos, pos2)
 | 
			
		||||
					if distance <= 1 then
 | 
			
		||||
						if inv
 | 
			
		||||
						and inv:room_for_item("main",
 | 
			
		||||
							ItemStack(object:get_luaentity().itemstring)
 | 
			
		||||
						) then
 | 
			
		||||
							inv:add_item("main", ItemStack(
 | 
			
		||||
								object:get_luaentity().itemstring))
 | 
			
		||||
							if object:get_luaentity().itemstring ~= "" then
 | 
			
		||||
								minetest.sound_play("item_drop_pickup", {
 | 
			
		||||
									to_player = player:get_player_name(),
 | 
			
		||||
									gain = pickup_gain,
 | 
			
		||||
								})
 | 
			
		||||
							end
 | 
			
		||||
							object:get_luaentity().itemstring = ""
 | 
			
		||||
							object:remove()
 | 
			
		||||
						end
 | 
			
		||||
					else
 | 
			
		||||
						if object:get_luaentity().collect then
 | 
			
		||||
							if inv
 | 
			
		||||
							and inv:room_for_item("main",
 | 
			
		||||
								ItemStack(object:get_luaentity().itemstring)
 | 
			
		||||
							) then
 | 
			
		||||
								local pos1 = pos
 | 
			
		||||
								pos1.y = pos1.y+0.2
 | 
			
		||||
								local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y,
 | 
			
		||||
									z=pos1.z-pos2.z}
 | 
			
		||||
								vec.x = vec.x*3
 | 
			
		||||
								vec.y = vec.y*3
 | 
			
		||||
								vec.z = vec.z*3
 | 
			
		||||
								object:setvelocity(vec)
 | 
			
		||||
								object:get_luaentity().physical_state = false
 | 
			
		||||
								object:get_luaentity().object:set_properties({
 | 
			
		||||
									physical = false
 | 
			
		||||
								})
 | 
			
		||||
 | 
			
		||||
                minetest.after(1, function()
 | 
			
		||||
                  local lua = object:get_luaentity()
 | 
			
		||||
                  if not lua or not lua.itemstring then
 | 
			
		||||
                    return
 | 
			
		||||
                  end
 | 
			
		||||
                  if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
 | 
			
		||||
                    inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
 | 
			
		||||
                    if object:get_luaentity().itemstring ~= "" then
 | 
			
		||||
                      minetest.sound_play("item_drop_pickup", {
 | 
			
		||||
                        to_player = player:get_player_name(),
 | 
			
		||||
                        gain = pickup_gain,
 | 
			
		||||
                      })
 | 
			
		||||
                    end
 | 
			
		||||
                    object:get_luaentity().itemstring = ""
 | 
			
		||||
                    object:remove()
 | 
			
		||||
                  else
 | 
			
		||||
                    object:setvelocity({x=0,y=0,z=0})
 | 
			
		||||
                    object:get_luaentity().physical_state = true
 | 
			
		||||
                    object:get_luaentity().object:set_properties({
 | 
			
		||||
                      physical = true
 | 
			
		||||
                    })
 | 
			
		||||
                  end
 | 
			
		||||
                end, {player, object})
 | 
			
		||||
              end
 | 
			
		||||
            end
 | 
			
		||||
          end
 | 
			
		||||
        end
 | 
			
		||||
      end
 | 
			
		||||
    end
 | 
			
		||||
  end
 | 
			
		||||
								minetest.after(1, function()
 | 
			
		||||
									local lua = object:get_luaentity()
 | 
			
		||||
									if not lua or not lua.itemstring then
 | 
			
		||||
										return
 | 
			
		||||
									end
 | 
			
		||||
									if inv:room_for_item("main",
 | 
			
		||||
										ItemStack(object:get_luaentity(
 | 
			
		||||
										).itemstring)
 | 
			
		||||
									) then
 | 
			
		||||
										inv:add_item("main",
 | 
			
		||||
											ItemStack(object:get_luaentity(
 | 
			
		||||
											).itemstring))
 | 
			
		||||
										if object:get_luaentity().itemstring ~= "" then
 | 
			
		||||
											minetest.sound_play("item_drop_pickup", {
 | 
			
		||||
												to_player = player:get_player_name(),
 | 
			
		||||
												gain = pickup_gain,
 | 
			
		||||
											})
 | 
			
		||||
										end
 | 
			
		||||
										object:get_luaentity().itemstring = ""
 | 
			
		||||
										object:remove()
 | 
			
		||||
									else
 | 
			
		||||
										object:setvelocity({x=0,y=0,z=0})
 | 
			
		||||
										object:get_luaentity().physical_state = true
 | 
			
		||||
										object:get_luaentity().object:set_properties({
 | 
			
		||||
											physical = true
 | 
			
		||||
										})
 | 
			
		||||
									end
 | 
			
		||||
								end, {player, object})
 | 
			
		||||
							end
 | 
			
		||||
						end
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
  local function pickup_step()
 | 
			
		||||
    pickupfunc()
 | 
			
		||||
    minetest.after(0.2, pickup_step)
 | 
			
		||||
  end
 | 
			
		||||
  minetest.after(3.0, pickup_step)
 | 
			
		||||
	local function pickup_step()
 | 
			
		||||
		pickupfunc()
 | 
			
		||||
		minetest.after(0.2, pickup_step)
 | 
			
		||||
	end
 | 
			
		||||
	minetest.after(3.0, pickup_step)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if minetest.settings:get_bool("enable_item_drop") ~= false then
 | 
			
		||||
  function minetest.handle_node_drops(pos, drops, digger)
 | 
			
		||||
	function minetest.handle_node_drops(pos, drops, digger)
 | 
			
		||||
 | 
			
		||||
    local inv
 | 
			
		||||
    local diggerPos = pos
 | 
			
		||||
		local inv
 | 
			
		||||
		local diggerPos = pos
 | 
			
		||||
 | 
			
		||||
    if minetest.settings:get_bool("creative_mode") and digger and digger:is_player() then
 | 
			
		||||
      inv = digger:get_inventory()
 | 
			
		||||
      diggerPos = digger:getpos()
 | 
			
		||||
    end
 | 
			
		||||
		if minetest.settings:get_bool("creative_mode")
 | 
			
		||||
		and digger
 | 
			
		||||
		and digger:is_player() then
 | 
			
		||||
			inv = digger:get_inventory()
 | 
			
		||||
			diggerPos = digger:getpos()
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
    for _,item in ipairs(drops) do
 | 
			
		||||
      local count, name
 | 
			
		||||
      if type(item) == "string" then
 | 
			
		||||
        count = 1
 | 
			
		||||
        name = item
 | 
			
		||||
      else
 | 
			
		||||
        count = item:get_count()
 | 
			
		||||
        name = item:get_name()
 | 
			
		||||
      end
 | 
			
		||||
		for _,item in ipairs(drops) do
 | 
			
		||||
			local count, name
 | 
			
		||||
			if type(item) == "string" then
 | 
			
		||||
				count = 1
 | 
			
		||||
				name = item
 | 
			
		||||
			else
 | 
			
		||||
				count = item:get_count()
 | 
			
		||||
				name = item:get_name()
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
      if not inv or not inv:contains_item("main", ItemStack(name)) then
 | 
			
		||||
        for i=1,count do
 | 
			
		||||
			if not inv or not inv:contains_item("main", ItemStack(name)) then
 | 
			
		||||
				for i=1,count do
 | 
			
		||||
 | 
			
		||||
          local adjustedPos = {x=diggerPos.x, y=diggerPos.y, z=diggerPos.z}
 | 
			
		||||
          local obj = minetest.add_item(adjustedPos, name)
 | 
			
		||||
					local adjustedPos = {x=diggerPos.x, y=diggerPos.y,
 | 
			
		||||
						z=diggerPos.z}
 | 
			
		||||
					local obj = minetest.add_item(adjustedPos, name)
 | 
			
		||||
 | 
			
		||||
          if obj ~= nil then
 | 
			
		||||
            obj:get_luaentity().collect = true
 | 
			
		||||
            local x = math.random(1, 5)
 | 
			
		||||
            if math.random(1,2) == 1 then x = -x end
 | 
			
		||||
					if obj ~= nil then
 | 
			
		||||
						obj:get_luaentity().collect = true
 | 
			
		||||
						local x = math.random(1, 5)
 | 
			
		||||
						if math.random(1,2) == 1 then x = -x end
 | 
			
		||||
 | 
			
		||||
            local z = math.random(1, 5)
 | 
			
		||||
            if math.random(1,2) == 1 then z = -z end
 | 
			
		||||
						local z = math.random(1, 5)
 | 
			
		||||
						if math.random(1,2) == 1 then z = -z end
 | 
			
		||||
 | 
			
		||||
            obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
 | 
			
		||||
          end
 | 
			
		||||
        end
 | 
			
		||||
      end
 | 
			
		||||
    end
 | 
			
		||||
  end
 | 
			
		||||
						obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if minetest.settings:get("log_mods") then minetest.log("action", "[Mod] item_drop loaded") end
 | 
			
		||||
if minetest.settings:get("log_mods") then
 | 
			
		||||
	minetest.log("action", "[Mod] item_drop loaded")
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user