Complete pickup particle feature

This commit is contained in:
tacotexmex 2018-06-18 10:18:06 +02:00
parent 31bdc51b42
commit 8e6b386fe3
2 changed files with 48 additions and 0 deletions

View File

@ -6,6 +6,8 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
local pickup_gain = tonumber(
minetest.settings:get("item_drop.pickup_sound_gain")) or
tonumber(minetest.settings:get("item_pickup_gain")) or 0.2
local pickup_particle =
minetest.settings:get_bool("item_drop.pickup_particle") ~= false
local pickup_radius = tonumber(
minetest.settings:get("item_drop.pickup_radius")) or 0.75
local magnet_radius = tonumber(
@ -42,6 +44,49 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
pos = pos,
gain = pickup_gain,
})
if pickup_particle then
local item = minetest.registered_nodes[ent.itemstring:gsub("(.*)%s.*$","%1")]
local image = ""
if minetest.registered_items[item.name] and minetest.registered_items[item.name].tiles then
if minetest.registered_items[item.name].tiles[1] then
local dt = minetest.registered_items[item.name].drawtype
if dt == "normal" or dt == "allfaces" or dt == "allfaces_optional"
or dt == "glasslike" or dt =="glasslike_framed" or dt == "glasslike_framed_optional"
or dt == "liquid" or dt == "flowingliquid" then
local tiles = minetest.registered_items[item.name].tiles
local top = tiles[1]
if (type(top) == "table") then top = top.item end
local left = tiles[3]
if not left then left = top end
if (type(left) == "table") then left = left.item end
local right = tiles[5]
if not right then right = left end
if (type(right) == "table") then right = right.item end
image = "[inventorycube{"..top.."{"..left.."{"..right
else
image = minetest.registered_items[item.name].inventory_image
if not image then image = minetest.registered_items[item.name].tiles[1] end
end
end
end
if item then
local texture = item.tiles[1] or item.inventory_image or ""
if item.drawtype == "normal" then
texture = item.tiles
end
minetest.add_particle({
pos = {x = pos.x, y = pos.y + 1.5, z = pos.z},
velocity = {x = 0, y = 1, z = 0},
acceleration = {x = 0, y = -4, z = 0},
expirationtime = 0.2,
size = 3,--math.random() + 0.5,
vertical = false,
texture = image,
})
end
end
ent:on_punch(player)
end

View File

@ -16,6 +16,9 @@ item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,Sn
#The volume of the pickup sound
item_drop.pickup_sound_gain (Pickup sound gain) float 0.4
#Display a particle of the item picked up above the player
item_drop.pickup_particle (Pickup particle) bool true
#Player pickup radius, the maximum distance from which items can be collected
item_drop.pickup_radius (Pickup radius) float 0.75