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https://github.com/minetest-mods/item_drop.git
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Tidy up pickup_particle code
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parent
3c9c0e34e3
commit
902daba7cf
54
init.lua
54
init.lua
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@ -38,6 +38,19 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
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error"zero velocity mode can't be used together with magnet mode"
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end
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-- tells whether an inventorycube should be shown as pickup_particle or not
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-- for known drawtypes
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local inventorycube_drawtypes = {
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normal = true,
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allfaces = true,
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allfaces_optional = true,
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glasslike = true,
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glasslike_framed = true,
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glasslike_framed_optional = true,
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liquid = true,
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flowingliquid = true,
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}
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-- adds the item to the inventory and removes the object
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local function collect_item(ent, pos, player)
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minetest.sound_play("item_drop_pickup", {
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@ -45,30 +58,29 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
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gain = pickup_gain,
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})
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if pickup_particle then
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local item = minetest.registered_nodes[ent.itemstring:gsub("(.*)%s.*$","%1")]
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local item = minetest.registered_nodes[
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ent.itemstring:gsub("(.*)%s.*$", "%1")]
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local image = ""
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if item and minetest.registered_items[item.name] and minetest.registered_items[item.name].tiles then
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if minetest.registered_items[item.name].tiles[1] then
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local dt = minetest.registered_items[item.name].drawtype
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if dt == "normal" or dt == "allfaces" or dt == "allfaces_optional"
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or dt == "glasslike" or dt =="glasslike_framed" or dt == "glasslike_framed_optional"
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or dt == "liquid" or dt == "flowingliquid" then
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local tiles = minetest.registered_items[item.name].tiles
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if item and item.tiles and item.tiles[1] then
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if inventorycube_drawtypes[item.drawtype] then
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local tiles = item.tiles
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local top = tiles[1]
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if (type(top) == "table") then top = top.item end
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local left = tiles[3]
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if not left then left = top end
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if (type(left) == "table") then left = left.item end
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local right = tiles[5]
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if not right then right = left end
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if (type(right) == "table") then right = right.item end
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local top = tiles[1]
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if type(top) == "table" then
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top = top.item
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end
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local left = tiles[3] or top
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if type(left) == "table" then
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left = left.item
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end
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local right = tiles[5] or left
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if type(right) == "table" then
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right = right.item
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end
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image = minetest.inventorycube(top, left, right)
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else
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image = minetest.registered_items[item.name].inventory_image
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if not image then image = minetest.registered_items[item.name].tiles[1] end
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end
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image = minetest.inventorycube(top, left, right)
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else
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image = item.inventory_image or item.tiles[1]
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end
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minetest.add_particle({
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pos = {x = pos.x, y = pos.y + 1.5, z = pos.z},
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