Update item dropping code

This commit is contained in:
Hybrid Dog 2017-09-11 14:22:17 +02:00
parent 35786b597c
commit ac2da1689e
1 changed files with 18 additions and 14 deletions

View File

@ -204,19 +204,22 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
end end
if minetest.settings:get_bool("item_drop.enable_item_drop") ~= false then if minetest.settings:get_bool("item_drop.enable_item_drop") ~= false then
local creative_enabled = minetest.settings:get_bool("creative_mode")
function minetest.handle_node_drops(pos, drops, digger) function minetest.handle_node_drops(pos, drops, digger)
local inv local inv
local diggerPos = pos local diggerPos = pos
if minetest.settings:get_bool("creative_mode") if creative_enabled
and digger and digger
and digger:is_player() then and digger:is_player() then
inv = digger:get_inventory() inv = digger:get_inventory()
diggerPos = digger:getpos() diggerPos = digger:getpos()
end end
for _,item in ipairs(drops) do for i = 1,#drops do
local item = drops[i]
local count, name local count, name
if type(item) == "string" then if type(item) == "string" then
count = 1 count = 1
@ -226,20 +229,21 @@ if minetest.settings:get_bool("item_drop.enable_item_drop") ~= false then
name = item:get_name() name = item:get_name()
end end
if not inv or not inv:contains_item("main", ItemStack(name)) then if not inv
for i=1,count do or not inv:contains_item("main", ItemStack(name)) then
for _ = 1,count do
local obj = minetest.add_item(diggerPos, name)
local adjustedPos = {x=diggerPos.x, y=diggerPos.y, if obj then
z=diggerPos.z}
local obj = minetest.add_item(adjustedPos, name)
if obj ~= nil then
obj:get_luaentity().collect = true obj:get_luaentity().collect = true
local x = math.random(1, 5) local x = math.random(-5, 4)
if math.random(1,2) == 1 then x = -x end if x >= 0 then
x = x+1
local z = math.random(1, 5) end
if math.random(1,2) == 1 then z = -z end local z = math.random(-5, 4)
if z >= 0 then
z = z+1
end
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
end end