mirror of
https://github.com/minetest-mods/item_drop.git
synced 2024-11-14 05:50:18 +01:00
commit
b576e882a7
3
CONTRIBUTING.md
Normal file
3
CONTRIBUTING.md
Normal file
|
@ -0,0 +1,3 @@
|
|||
- The `master` branch should be stable to end-users at all times. It should target latest Minetest point release.
|
||||
- Put rewrites and new features in branches.
|
||||
- Conform with setting defaults so that end-user upgrades doesn't change expected in-game behavior. Discuss default changes in an issue if one really need to change.
|
51
README.md
51
README.md
|
@ -1,5 +1,6 @@
|
|||
# item_drop
|
||||
By [PilzAdam](https://github.com/PilzAdam), [texmex](https://github.com/tacotexmex/).
|
||||
By [PilzAdam](https://github.com/PilzAdam),
|
||||
[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/).
|
||||
|
||||
## Description
|
||||
This mod adds Minecraft like drop/pick up of items to Minetest.
|
||||
|
@ -8,26 +9,46 @@ This mod adds Minecraft like drop/pick up of items to Minetest.
|
|||
LGPLv2.1/CC BY-SA 3.0.
|
||||
|
||||
## Notes
|
||||
item_drop can be played with Minetest 0.4.16 or above. It was originally developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
|
||||
item_drop can be played with Minetest 0.4.16 or above. It was originally
|
||||
developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
|
||||
|
||||
## List of features
|
||||
- All settings may be configured from within the game itself (Settings tab > Advanced settings > Mods > item_drop)
|
||||
- Drops nodes as in-world items on dig if `enable_item_drop` is `true`. (true by default)
|
||||
- Pulls items to the player's inventory if `enable_item_pickup` is `true`. (true by default) It uses a node radius set in `pickup_radius` (default 0.75)
|
||||
- Plays a sound the items are picked up, with the gain level set it `pickup_gain` (default 0.4)
|
||||
- Requires a key to be pressed in order to pull items if `enable_item_pickup_key` is `true`. (true by default). The keytypes to choose from by setting `item_pickup_keytype` are:
|
||||
- Use key (`Use`)
|
||||
- Sneak key (`Sneak`)
|
||||
- Left and Right keys combined (`LeftAndRight`)
|
||||
- Right mouse button (`RMB`)
|
||||
- Sneak key and right mouse button combined (`SneakAndRMB`)
|
||||
* All settings may be configured from within the game itself.
|
||||
(Settings tab > Advanced settings > Mods > item_drop)
|
||||
* Drops nodes as in-world items on dig if `item_drop.enable_item_drop` is
|
||||
`true` (true by default) It does nothing in creative mode.
|
||||
* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup`
|
||||
is `true` (true by default)
|
||||
* It uses a node radius set in `item_drop.pickup_radius` (default 0.75),
|
||||
if items are within this radius around the player's belt, they're picked.
|
||||
* If `item_drop.pickup_age` is something positive, items dropped by players
|
||||
are ignored for this time to avoid instantly picking up when dropping.
|
||||
* If `item_drop.pickup_age` is `-1`, items are only picked when they don't
|
||||
move, it's another fix for instant item picking.
|
||||
* If `item_drop.magnet_radius` is bigger than `item_drop.pickup_radius`,
|
||||
items between these radii are flying to the player for
|
||||
`item_drop.magnet_time` seconds, after this time, they're picked or stop
|
||||
flying.
|
||||
* Plays a sound when the items are picked up with the gain level set to
|
||||
`item_drop.pickup_sound_gain` (default 0.2)
|
||||
* Requires a key to be pressed in order to pick items if
|
||||
`item_drop.enable_pickup_key` is `true` (true by default)
|
||||
* The keytypes to choose from by setting `item_pickup_keytype` are:
|
||||
* Use key (`Use`)
|
||||
* Sneak key (`Sneak`)
|
||||
* Left and Right keys combined (`LeftAndRight`)
|
||||
* Right mouse button (`RMB`)
|
||||
* Sneak key and right mouse button combined (`SneakAndRMB`)
|
||||
* If `item_drop.pickup_keyinvert` is `true` (false by default), items are
|
||||
collected when the key is not pressed instead of when it's pressed.
|
||||
|
||||
## Known issues
|
||||
|
||||
## Bug reports and suggestions
|
||||
You can report bugs or suggest ideas by [filing an issue](http://github.com/tacotexmex/item_drop/issues/new).
|
||||
You can report bugs or suggest ideas by
|
||||
[filing an issue](http://github.com/minetest-mods/item_drop/issues/new).
|
||||
|
||||
## Links
|
||||
* [Download ZIP](https://github.com/tacotexmex/item_drop/archive/master.zip)
|
||||
* [Source](https://github.com/tacotexmex/item_drop/)
|
||||
* [Download ZIP](https://github.com/minetest-mods/item_drop/archive/master.zip)
|
||||
* [Source](https://github.com/minetest-mods/item_drop/)
|
||||
* [Forum thread](https://forum.minetest.net/viewtopic.php?t=16913)
|
||||
|
|
370
init.lua
370
init.lua
|
@ -1,155 +1,249 @@
|
|||
local pickup = minetest.settings:get_bool("enable_item_pickup") ~= false
|
||||
local drop = minetest.settings:get_bool("enable_item_drop") ~= false
|
||||
local key = minetest.settings:get_bool("enable_item_pickup_key") ~= false
|
||||
local keytype = minetest.settings:get("item_pickup_keytype") or "Use"
|
||||
local pickup_gain = tonumber(minetest.settings:get("item_pickup_gain")) or 0.4
|
||||
local pickup_radius = tonumber(minetest.settings:get("item_pickup_radius")) or 0.75
|
||||
local load_time_start = minetest.get_us_time()
|
||||
|
||||
local damage_enabled = minetest.settings:get_bool("enable_damage")
|
||||
|
||||
local timer = 0
|
||||
if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
|
||||
local pickup_gain = tonumber(
|
||||
minetest.settings:get("item_drop.pickup_sound_gain")) or 0.2
|
||||
local pickup_radius = tonumber(
|
||||
minetest.settings:get("item_drop.pickup_radius")) or 0.75
|
||||
local magnet_radius = tonumber(
|
||||
minetest.settings:get("item_drop.magnet_radius")) or -1
|
||||
local magnet_time = tonumber(
|
||||
minetest.settings:get("item_drop.magnet_time")) or 5.0
|
||||
local pickup_age = tonumber(
|
||||
minetest.settings:get("item_drop.pickup_age")) or 0.5
|
||||
local key_triggered = minetest.settings:get_bool(
|
||||
"item_drop.enable_pickup_key") ~= false
|
||||
local key_invert = minetest.settings:get_bool(
|
||||
"item_drop.pickup_keyinvert") or false
|
||||
local keytype
|
||||
if key_triggered then
|
||||
keytype = minetest.settings:get("item_drop.pickup_keytype") or "Use"
|
||||
-- disable pickup age if picking is explicitly enabled by the player
|
||||
if not key_invert then
|
||||
pickup_age = math.min(pickup_age, 0)
|
||||
end
|
||||
end
|
||||
|
||||
if pickup then
|
||||
minetest.register_globalstep(function(dtime)
|
||||
local magnet_mode = magnet_radius > pickup_radius
|
||||
local zero_velocity_mode = pickup_age == -1
|
||||
if magnet_mode
|
||||
and zero_velocity_mode then
|
||||
error"zero velocity mode can't be used together with magnet mode"
|
||||
end
|
||||
|
||||
timer = timer + dtime
|
||||
if timer < 0.2 then return end
|
||||
timer = 0
|
||||
-- adds the item to the inventory and removes the object
|
||||
local function collect_item(ent, pos, player)
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
gain = pickup_gain,
|
||||
})
|
||||
ent:on_punch(player)
|
||||
end
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local keys_pressed = false
|
||||
-- opt_get_ent gets the object's luaentity if it can be collected
|
||||
local opt_get_ent
|
||||
if zero_velocity_mode then
|
||||
function opt_get_ent(object)
|
||||
if object:is_player()
|
||||
or not vector.equals(object:getvelocity(), {x=0, y=0, z=0}) then
|
||||
return
|
||||
end
|
||||
local ent = object:get_luaentity()
|
||||
if not ent
|
||||
or ent.name ~= "__builtin:item"
|
||||
or ent.itemstring == "" then
|
||||
return
|
||||
end
|
||||
return ent
|
||||
end
|
||||
else
|
||||
function opt_get_ent(object)
|
||||
if object:is_player() then
|
||||
return
|
||||
end
|
||||
local ent = object:get_luaentity()
|
||||
if not ent
|
||||
or ent.name ~= "__builtin:item"
|
||||
or (ent.dropped_by and ent.age < pickup_age)
|
||||
or ent.itemstring == "" then
|
||||
return
|
||||
end
|
||||
return ent
|
||||
end
|
||||
end
|
||||
|
||||
local control = player:get_player_control()
|
||||
local afterflight
|
||||
if magnet_mode then
|
||||
-- take item or reset velocity after flying a second
|
||||
function afterflight(object, inv, player)
|
||||
-- TODO: test what happens if player left the game
|
||||
local ent = opt_get_ent(object)
|
||||
if not ent then
|
||||
return
|
||||
end
|
||||
local item = ItemStack(ent.itemstring)
|
||||
if inv
|
||||
and inv:room_for_item("main", item) then
|
||||
collect_item(ent, object:get_pos(), player)
|
||||
else
|
||||
object:setvelocity({x=0,y=0,z=0})
|
||||
ent.physical_state = true
|
||||
ent.object:set_properties({
|
||||
physical = true
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if keytype == "Use" then
|
||||
keys_pressed = control.aux1
|
||||
elseif keytype == "Sneak" then
|
||||
keys_pressed = control.sneak
|
||||
elseif keytype == "LeftAndRight" then -- LeftAndRight combination
|
||||
keys_pressed = control.left and control.right
|
||||
elseif keytype == "RMB" then
|
||||
keys_pressed = control.RMB
|
||||
elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination
|
||||
keys_pressed = control.sneak and control.RMB
|
||||
end
|
||||
-- set keytype to the key name if possible
|
||||
if keytype == "Use" then
|
||||
keytype = "aux1"
|
||||
elseif keytype == "Sneak" then
|
||||
keytype = "sneak"
|
||||
elseif keytype == "LeftAndRight" then -- LeftAndRight combination
|
||||
keytype = 0
|
||||
elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination
|
||||
keytype = 1
|
||||
end
|
||||
|
||||
if not keys_pressed and key
|
||||
or (damage_enabled and player:get_hp() <= 0) then
|
||||
return
|
||||
end
|
||||
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+0.5
|
||||
local inv = player:get_inventory()
|
||||
-- tests if the player has the keys pressed to enable item picking
|
||||
local function has_keys_pressed(player)
|
||||
if not key_triggered then
|
||||
return true
|
||||
end
|
||||
|
||||
local objectlist = minetest.get_objects_inside_radius(pos, pickup_radius)
|
||||
for _,object in ipairs(objectlist) do
|
||||
if not object:is_player()
|
||||
and object:get_luaentity()
|
||||
and object:get_luaentity().name == "__builtin:item" then
|
||||
local pos2 = object:getpos()
|
||||
local distance = math.sqrt(((pos2.x - pos.x) * (pos2.x - pos.x)) + ((pos2.y - pos.y) * (pos2.y - pos.y))
|
||||
+ ((pos2.z - pos.z) * (pos2.z - pos.z)))
|
||||
if distance <= 1 then
|
||||
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
to_player = player:get_player_name(),
|
||||
gain = pickup_gain,
|
||||
})
|
||||
end
|
||||
object:get_luaentity().itemstring = ""
|
||||
object:remove()
|
||||
end
|
||||
else
|
||||
if object:get_luaentity().collect then
|
||||
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
local pos1 = pos
|
||||
pos1.y = pos1.y+0.2
|
||||
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
|
||||
vec.x = vec.x*3
|
||||
vec.y = vec.y*3
|
||||
vec.z = vec.z*3
|
||||
object:setvelocity(vec)
|
||||
object:get_luaentity().physical_state = false
|
||||
object:get_luaentity().object:set_properties({
|
||||
physical = false
|
||||
})
|
||||
local control = player:get_player_control()
|
||||
local keys_pressed
|
||||
if keytype == 0 then -- LeftAndRight combination
|
||||
keys_pressed = control.left and control.right
|
||||
elseif keytype == 1 then -- SneakAndRMB combination
|
||||
keys_pressed = control.sneak and control.RMB
|
||||
else
|
||||
keys_pressed = control[keytype]
|
||||
end
|
||||
|
||||
minetest.after(1, function()
|
||||
local lua = object:get_luaentity()
|
||||
if not lua or not lua.itemstring then
|
||||
return
|
||||
end
|
||||
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
to_player = player:get_player_name(),
|
||||
gain = pickup_gain,
|
||||
})
|
||||
end
|
||||
object:get_luaentity().itemstring = ""
|
||||
object:remove()
|
||||
else
|
||||
object:setvelocity({x=0,y=0,z=0})
|
||||
object:get_luaentity().physical_state = true
|
||||
object:get_luaentity().object:set_properties({
|
||||
physical = true
|
||||
})
|
||||
end
|
||||
end, {player, object})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
return keys_pressed ~= key_invert
|
||||
end
|
||||
|
||||
-- called for each player to possibly collect an item, returns true if so
|
||||
local function pickupfunc(player)
|
||||
if not has_keys_pressed(player)
|
||||
or not minetest.get_player_privs(player:get_player_name()).interact
|
||||
or player:get_hp() <= 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+0.5
|
||||
local inv
|
||||
|
||||
local objectlist = minetest.get_objects_inside_radius(pos,
|
||||
magnet_mode and magnet_radius or pickup_radius)
|
||||
for i = 1,#objectlist do
|
||||
local object = objectlist[i]
|
||||
local ent = opt_get_ent(object)
|
||||
if ent then
|
||||
if not inv then
|
||||
inv = player:get_inventory()
|
||||
if not inv then
|
||||
minetest.log("error", "[item_drop] Couldn't " ..
|
||||
"get inventory")
|
||||
return
|
||||
end
|
||||
end
|
||||
local item = ItemStack(ent.itemstring)
|
||||
if inv:room_for_item("main", item) then
|
||||
local flying_item
|
||||
local pos2
|
||||
if magnet_mode then
|
||||
pos2 = object:getpos()
|
||||
flying_item = vector.distance(pos, pos2) > pickup_radius
|
||||
end
|
||||
if not flying_item then
|
||||
-- collect one item at a time to avoid the loud pop
|
||||
collect_item(ent, pos, player)
|
||||
return true
|
||||
end
|
||||
local vel = vector.multiply(
|
||||
vector.subtract(pos, pos2), 3)
|
||||
vel.y = vel.y + 0.6
|
||||
object:setvelocity(vel)
|
||||
if ent.physical_state then
|
||||
ent.physical_state = false
|
||||
ent.object:set_properties({
|
||||
physical = false
|
||||
})
|
||||
|
||||
minetest.after(magnet_time, afterflight,
|
||||
object, inv, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function pickup_step()
|
||||
local got_item
|
||||
local players = minetest.get_connected_players()
|
||||
for i = 1,#players do
|
||||
got_item = got_item or pickupfunc(players[i])
|
||||
end
|
||||
-- lower step if takeable item(s) were found
|
||||
local time
|
||||
if got_item then
|
||||
time = 0.02
|
||||
else
|
||||
time = 0.2
|
||||
end
|
||||
minetest.after(time, pickup_step)
|
||||
end
|
||||
minetest.after(3.0, pickup_step)
|
||||
end
|
||||
|
||||
if drop then
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
if minetest.settings:get_bool("item_drop.enable_item_drop") ~= false
|
||||
and not minetest.settings:get_bool("creative_mode") then
|
||||
function minetest.handle_node_drops(pos, drops)
|
||||
for i = 1,#drops do
|
||||
local item = drops[i]
|
||||
local count, name
|
||||
if type(item) == "string" then
|
||||
count = 1
|
||||
name = item
|
||||
else
|
||||
count = item:get_count()
|
||||
name = item:get_name()
|
||||
end
|
||||
|
||||
local inv
|
||||
local diggerPos = pos
|
||||
for _ = 1,count do
|
||||
local obj = minetest.add_item(pos, name)
|
||||
if not obj then
|
||||
error("Couldn't spawn item")
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool("creative_mode") and digger and digger:is_player() then
|
||||
inv = digger:get_inventory()
|
||||
diggerPos = digger:getpos()
|
||||
end
|
||||
|
||||
for _,item in ipairs(drops) do
|
||||
local count, name
|
||||
if type(item) == "string" then
|
||||
count = 1
|
||||
name = item
|
||||
else
|
||||
count = item:get_count()
|
||||
name = item:get_name()
|
||||
end
|
||||
|
||||
if not inv or not inv:contains_item("main", ItemStack(name)) then
|
||||
for i=1,count do
|
||||
|
||||
local adjustedPos = {x=diggerPos.x, y=diggerPos.y, z=diggerPos.z}
|
||||
local obj = minetest.add_item(adjustedPos, name)
|
||||
|
||||
if obj ~= nil then
|
||||
obj:get_luaentity().collect = true
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then x = -x end
|
||||
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then z = -z end
|
||||
|
||||
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local vel = obj:getvelocity()
|
||||
local x = math.random(-5, 4)
|
||||
if x >= 0 then
|
||||
x = x+1
|
||||
end
|
||||
vel.x = 1 / x
|
||||
local z = math.random(-5, 4)
|
||||
if z >= 0 then
|
||||
z = z+1
|
||||
end
|
||||
vel.z = 1 / z
|
||||
obj:setvelocity(vel)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.settings:get("log_mods") then minetest.log("action", "[Mod] item_drop loaded") end
|
||||
|
||||
local time = (minetest.get_us_time() - load_time_start) / 1000000
|
||||
local msg = "[item_drop] loaded after ca. " .. time .. " seconds."
|
||||
if time > 0.01 then
|
||||
print(msg)
|
||||
else
|
||||
minetest.log("info", msg)
|
||||
end
|
||||
|
|
|
@ -1,17 +1,32 @@
|
|||
#Pick up items automatically
|
||||
enable_item_pickup (Enable item pickups) bool true
|
||||
item_drop.enable_item_pickup (Enable item pickups) bool true
|
||||
|
||||
#Drop items in-world on dig
|
||||
enable_item_drop (Enable item drops) bool true
|
||||
#Drop items in-world on dig, does nothing in creative mode
|
||||
item_drop.enable_item_drop (Enable item drops) bool true
|
||||
|
||||
#Use a key to pick up items
|
||||
enable_item_pickup_key (Use pickup key) bool true
|
||||
item_drop.enable_pickup_key (Use pickup key) bool true
|
||||
|
||||
#Collect items when the key is not pressed instead of when it is pressed
|
||||
item_drop.pickup_keyinvert (Invert pickup key) bool false
|
||||
|
||||
#What keytype to use as pickup key
|
||||
item_pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB
|
||||
item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB
|
||||
|
||||
#The volume of the pickup sound
|
||||
item_pickup_gain (Pickup sound gain) float 0.4
|
||||
item_drop.pickup_sound_gain (Pickup sound gain) float 0.4
|
||||
|
||||
#Player pickup radius
|
||||
item_pickup_radius (Pickup radius) float 0.75
|
||||
#Player pickup radius, the maximum distance from which items can be collected
|
||||
item_drop.pickup_radius (Pickup radius) float 0.75
|
||||
|
||||
#Magnet radius, items between pickup_radius and this begin flying to the player
|
||||
#Set it to -1 (or something else smaller than pickup_radius) to disable item
|
||||
#flying
|
||||
item_drop.magnet_radius (Magnet radius) float -1
|
||||
|
||||
#Item flight duration, items flying for more than this time are added to the
|
||||
#player's inventory
|
||||
item_drop.magnet_time (Magnet time) float 5.0
|
||||
|
||||
#Time delay in seconds after autopicking an item if it's dropped by a player
|
||||
item_drop.pickup_age (Pickup age) float 0.5
|
||||
|
|
Loading…
Reference in New Issue
Block a user