Fix multiplayer support

This commit is contained in:
Hybrid Dog 2017-09-07 21:00:55 +02:00
parent 8c3a470690
commit f91c73d2e3

121
init.lua
View File

@ -55,74 +55,70 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
end
end
local function pickupfunc()
for _,player in ipairs(minetest.get_connected_players()) do
local keys_pressed = not key_triggered
local function pickupfunc(player)
local keys_pressed = not key_triggered
local control = player:get_player_control()
local control = player:get_player_control()
if keytype == "Use" then
keys_pressed = control.aux1
elseif keytype == "Sneak" then
keys_pressed = control.sneak
elseif keytype == "LeftAndRight" then -- LeftAndRight combination
keys_pressed = control.left and control.right
elseif keytype == "RMB" then
keys_pressed = control.RMB
elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination
keys_pressed = control.sneak and control.RMB
end
if keytype == "Use" then
keys_pressed = control.aux1
elseif keytype == "Sneak" then
keys_pressed = control.sneak
elseif keytype == "LeftAndRight" then -- LeftAndRight combination
keys_pressed = control.left and control.right
elseif keytype == "RMB" then
keys_pressed = control.RMB
elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination
keys_pressed = control.sneak and control.RMB
end
if not keys_pressed
or (damage_enabled and player:get_hp() <= 0) then
return
end
if not keys_pressed
or (damage_enabled and player:get_hp() <= 0) then
return
end
local pos = player:getpos()
pos.y = pos.y+0.5
local inv
local pos = player:getpos()
pos.y = pos.y+0.5
local inv
local objectlist = minetest.get_objects_inside_radius(pos,
pickup_radius)
for i = 1,#objectlist do
local object = objectlist[i]
local ent = opt_get_ent(object)
if ent then
local objectlist = minetest.get_objects_inside_radius(pos,
pickup_radius)
for i = 1,#objectlist do
local object = objectlist[i]
local ent = opt_get_ent(object)
if ent then
if not inv then
inv = player:get_inventory()
if not inv then
inv = player:get_inventory()
if not inv then
minetest.log("error", "[item_drop] Couldn't " ..
"get inventory")
return
end
minetest.log("error", "[item_drop] Couldn't " ..
"get inventory")
return
end
if inv:room_for_item("main",
ItemStack(ent.itemstring)
) then
local pos2 = object:getpos()
local distance = vector.distance(pos, pos2)
if distance <= 1 then
inv:add_item("main", ItemStack(
ent.itemstring))
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
gain = pickup_gain,
})
ent.itemstring = ""
object:remove()
else
local vel = vector.multiply(
vector.subtract(pos, pos2), 3)
vel.y = vel.y + 0.6
object:setvelocity(vel)
ent.physical_state = false
ent.object:set_properties({
physical = false
})
end
if inv:room_for_item("main", ItemStack(ent.itemstring)) then
local pos2 = object:getpos()
local distance = vector.distance(pos, pos2)
if distance <= 1 then
inv:add_item("main", ItemStack(
ent.itemstring))
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
gain = pickup_gain,
})
ent.itemstring = ""
object:remove()
else
local vel = vector.multiply(
vector.subtract(pos, pos2), 3)
vel.y = vel.y + 0.6
object:setvelocity(vel)
ent.physical_state = false
ent.object:set_properties({
physical = false
})
minetest.after(1.0, afterflight,
object, inv, player)
end
minetest.after(1.0, afterflight,
object, inv, player)
end
end
end
@ -130,7 +126,10 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
end
local function pickup_step()
pickupfunc()
local players = minetest.get_connected_players()
for i = 1,#players do
pickupfunc(players[i])
end
minetest.after(0.01, pickup_step)
end
minetest.after(3.0, pickup_step)