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							| @@ -3,10 +3,10 @@ By [PilzAdam](https://github.com/PilzAdam), | ||||
| [texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/). | ||||
|  | ||||
| ## Description | ||||
| This mod adds Minecraft like drop/pick up of items to Minetest. | ||||
| A highly configurable mod providing item magnet and in-world node drops | ||||
|  | ||||
| ## Licensing | ||||
| LGPLv2.1/CC BY-SA 3.0. | ||||
| LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT. | ||||
|  | ||||
| ## Notes | ||||
| item_drop can be played with Minetest 0.4.16 or above. It was originally | ||||
| @@ -19,6 +19,8 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop). | ||||
|   `true` (true by default) It does nothing in creative mode. | ||||
| * Puts dropped items to the player's inventory if `item_drop.enable_item_pickup` | ||||
|   is `true` (true by default) | ||||
|   * Multiple items are picked in a quick succession instead of all at once which | ||||
|     is indicated by the pickup sound. | ||||
|   * It uses a node radius set in `item_drop.pickup_radius` (default 0.75), | ||||
|     if items are within this radius around the player's belt, they're picked. | ||||
|   * If `item_drop.pickup_age` is something positive, items dropped by players | ||||
| @@ -29,6 +31,8 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop). | ||||
|     items between these radii are flying to the player for | ||||
|     `item_drop.magnet_time` seconds, after this time, they're picked or stop | ||||
|     flying. | ||||
|   * Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is | ||||
|     `true` (true by default) | ||||
| * Plays a sound when the items are picked up with the gain level set to | ||||
|   `item_drop.pickup_sound_gain` (default 0.2) | ||||
| * Requires a key to be pressed in order to pick items if | ||||
| @@ -39,8 +43,11 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop). | ||||
|     * Left and Right keys combined (`LeftAndRight`) | ||||
|     * Right mouse button (`RMB`) | ||||
|     * Sneak key and right mouse button combined (`SneakAndRMB`) | ||||
|   * If `item_drop.pickup_keyinvert` is `true` (false by default), items are | ||||
|   * If `item_drop.pickup_keyinvert` is `true`, items are | ||||
|     collected when the key is not pressed instead of when it's pressed. | ||||
| * Displays a particle of the picked item above the player if | ||||
|   `item_drop.pickup_particle` is `true` (true by default) | ||||
|  | ||||
|  | ||||
| ## Known issues | ||||
|  | ||||
|   | ||||
| @@ -1 +1 @@ | ||||
| This mod adds Minecraft like drop/pick up of items to Minetest. | ||||
| A highly configurable mod providing item magnet and in-world node drops | ||||
|   | ||||
							
								
								
									
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							| @@ -1,26 +1,64 @@ | ||||
| local load_time_start = minetest.get_us_time() | ||||
| pickup_radius = tonumber(minetest.settings:get("item_pickup_radius")) | ||||
| math.randomseed(os.time()) | ||||
|  | ||||
| if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false and | ||||
| minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 	local pickup_gain = tonumber( | ||||
| 		minetest.settings:get("item_drop.pickup_sound_gain")) or | ||||
| 		tonumber(minetest.settings:get("item_pickup_gain")) or 0.2 | ||||
| -- Functions which can be overridden by mods | ||||
| item_drop = { | ||||
| 	-- This function is executed before picking up an item or making it fly to | ||||
| 	-- the player. If it does not return true, the item is ignored. | ||||
| 	-- It is also executed before collecting the item after it flew to | ||||
| 	-- the player and did not reach him/her for magnet_time seconds. | ||||
| 	can_pickup = function(entity, player) | ||||
| 		if entity.item_drop_picked then | ||||
| 			-- Ignore items where picking has already failed | ||||
| 			return false | ||||
| 		end | ||||
| 		return true | ||||
| 	end, | ||||
|  | ||||
| 	-- before_collect and after_collect are executed before and after an item | ||||
| 	-- is collected by a player | ||||
| 	before_collect = function(entity, pos, player) | ||||
| 	end, | ||||
| 	after_collect = function(entity, pos, player) | ||||
| 		entity.item_drop_picked = true | ||||
| 	end, | ||||
| } | ||||
|  | ||||
| local function legacy_setting_getbool(name_new, name_old, default) | ||||
| 	local v = minetest.settings:get_bool(name_new) | ||||
| 	if v == nil then | ||||
| 		v = minetest.settings:get_bool(name_new) | ||||
| 	end | ||||
| 	if default then | ||||
| 		return v ~= false | ||||
| 	end | ||||
| 	return v | ||||
| end | ||||
|  | ||||
| local function legacy_setting_getnumber(name_new, name_old, default) | ||||
| 	return tonumber(minetest.settings:get(name_new)) | ||||
| 		or tonumber(minetest.settings:get(name_old)) | ||||
| 		or default | ||||
| end | ||||
|  | ||||
| if legacy_setting_getbool("item_drop.enable_item_pickup", | ||||
| 		"enable_item_pickup", true) then | ||||
| 	local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain", | ||||
| 		"item_pickup_gain", 0.2) | ||||
| 	local pickup_particle = | ||||
| 		minetest.settings:get_bool("item_drop.pickup_particle") ~= false | ||||
| 	local pickup_radius = tonumber( | ||||
| 		minetest.settings:get("item_drop.pickup_radius")) or 0.75 | ||||
| 		minetest.settings:get_bool("item_drop.pickup_particle", true) | ||||
| 	local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius", | ||||
| 		"item_pickup_radius", 0.75) | ||||
| 	local magnet_radius = tonumber( | ||||
| 		minetest.settings:get("item_drop.magnet_radius")) or -1 | ||||
| 	local magnet_time = tonumber( | ||||
| 		minetest.settings:get("item_drop.magnet_time")) or 5.0 | ||||
| 	local pickup_age = tonumber( | ||||
| 		minetest.settings:get("item_drop.pickup_age")) or 0.5 | ||||
| 	local key_triggered = minetest.settings:get_bool( | ||||
| 		"item_drop.enable_pickup_key") or | ||||
| 		minetest.settings:get_bool("enable_item_pickup_key") ~= false | ||||
| 	local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key", | ||||
| 		"enable_item_pickup_key", true) | ||||
| 	local key_invert = minetest.settings:get_bool( | ||||
| 		"item_drop.pickup_keyinvert") or false | ||||
| 		"item_drop.pickup_keyinvert") ~= false | ||||
| 	local keytype | ||||
| 	if key_triggered then | ||||
| 		keytype = minetest.settings:get("item_drop.pickup_keytype") or | ||||
| @@ -30,6 +68,11 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 			pickup_age = math.min(pickup_age, 0) | ||||
| 		end | ||||
| 	end | ||||
| 	local mouse_pickup = minetest.settings:get_bool( | ||||
| 		"item_drop.mouse_pickup") ~= false | ||||
| 	if not mouse_pickup then | ||||
| 		minetest.registered_entities["__builtin:item"].pointable = false | ||||
| 	end | ||||
|  | ||||
| 	local magnet_mode = magnet_radius > pickup_radius | ||||
| 	local zero_velocity_mode = pickup_age == -1 | ||||
| @@ -38,37 +81,51 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 		error"zero velocity mode can't be used together with magnet mode" | ||||
| 	end | ||||
|  | ||||
| 	-- tells whether an inventorycube should be shown as pickup_particle or not | ||||
| 	-- for known drawtypes | ||||
| 	local inventorycube_drawtypes = { | ||||
| 		normal = true, | ||||
| 		allfaces = true, | ||||
| 		allfaces_optional = true, | ||||
| 		glasslike = true, | ||||
| 		glasslike_framed = true, | ||||
| 		glasslike_framed_optional = true, | ||||
| 		liquid = true, | ||||
| 		flowingliquid = true, | ||||
| 	} | ||||
|  | ||||
| 	-- adds the item to the inventory and removes the object | ||||
| 	local function collect_item(ent, pos, player) | ||||
| 		item_drop.before_collect(ent, pos, player) | ||||
| 		minetest.sound_play("item_drop_pickup", { | ||||
| 			pos = pos, | ||||
| 			gain = pickup_gain, | ||||
| 			pitch = (100 - (math.random(-2, 2)) * 10) / 100, | ||||
| 		}) | ||||
| 		if pickup_particle then | ||||
| 			local item = minetest.registered_nodes[ent.itemstring:gsub("(.*)%s.*$","%1")] | ||||
| 			local item = minetest.registered_nodes[ | ||||
| 				ent.itemstring:gsub("(.*)%s.*$", "%1")] | ||||
| 			local image = "" | ||||
| 			if item and minetest.registered_items[item.name] and minetest.registered_items[item.name].tiles then | ||||
| 				if minetest.registered_items[item.name].tiles[1] then | ||||
| 						local dt = minetest.registered_items[item.name].drawtype | ||||
| 						if dt == "normal" or dt == "allfaces" or dt == "allfaces_optional" | ||||
| 						or dt == "glasslike" or dt =="glasslike_framed" or dt == "glasslike_framed_optional" | ||||
| 						or dt == "liquid" or dt == "flowingliquid" then | ||||
| 							local tiles = minetest.registered_items[item.name].tiles | ||||
| 			if item and item.tiles and item.tiles[1] then | ||||
| 				if inventorycube_drawtypes[item.drawtype] then | ||||
| 					local tiles = item.tiles | ||||
|  | ||||
| 							local top = tiles[1] | ||||
| 							if (type(top) == "table") then top = top.item end | ||||
| 							local left = tiles[3] | ||||
| 							if not left then left = top end | ||||
| 							if (type(left) == "table") then left = left.item end | ||||
| 							local right = tiles[5] | ||||
| 							if not right then right = left end | ||||
| 							if (type(right) == "table") then right = right.item end | ||||
| 					local top = tiles[1] | ||||
| 					if type(top) == "table" then | ||||
| 						top = top.name | ||||
| 					end | ||||
| 					local left = tiles[3] or top | ||||
| 					if type(left) == "table" then | ||||
| 						left = left.name | ||||
| 					end | ||||
| 					local right = tiles[5] or left | ||||
| 					if type(right) == "table" then | ||||
| 						right = right.name | ||||
| 					end | ||||
|  | ||||
| 							image = minetest.inventorycube(top, left, right) | ||||
| 						else | ||||
| 							image = minetest.registered_items[item.name].inventory_image | ||||
| 							if not image then image = minetest.registered_items[item.name].tiles[1] end | ||||
| 						end | ||||
| 					image = minetest.inventorycube(top, left, right) | ||||
| 				else | ||||
| 					image = item.inventory_image or item.tiles[1] | ||||
| 				end | ||||
| 				minetest.add_particle({ | ||||
| 					pos = {x = pos.x, y = pos.y + 1.5, z = pos.z}, | ||||
| @@ -82,6 +139,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 			end | ||||
| 		end | ||||
| 		ent:on_punch(player) | ||||
| 		item_drop.after_collect(ent, pos, player) | ||||
| 	end | ||||
|  | ||||
| 	-- opt_get_ent gets the object's luaentity if it can be collected | ||||
| @@ -89,7 +147,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 	if zero_velocity_mode then | ||||
| 		function opt_get_ent(object) | ||||
| 			if object:is_player() | ||||
| 			or not vector.equals(object:getvelocity(), {x=0, y=0, z=0}) then | ||||
| 			or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then | ||||
| 				return | ||||
| 			end | ||||
| 			local ent = object:get_luaentity() | ||||
| @@ -127,16 +185,42 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 			end | ||||
| 			local item = ItemStack(ent.itemstring) | ||||
| 			if inv | ||||
| 			and inv:room_for_item("main", item) then | ||||
| 			and inv:room_for_item("main", item) | ||||
| 			and item_drop.can_pickup(ent, player) then | ||||
| 				collect_item(ent, object:get_pos(), player) | ||||
| 			else | ||||
| 				object:setvelocity({x=0,y=0,z=0}) | ||||
| 				ent.physical_state = true | ||||
| 				ent.object:set_properties({ | ||||
| 					physical = true | ||||
| 				}) | ||||
| 				-- the acceleration will be reset by the object's on_step | ||||
| 				object:set_velocity({x=0,y=0,z=0}) | ||||
| 				ent.is_magnet_item = false | ||||
| 			end | ||||
| 		end | ||||
|  | ||||
| 		-- disable velocity and acceleration changes of items flying to players | ||||
| 		minetest.after(0, function() | ||||
| 			local ObjectRef | ||||
| 			local blocked_methods = {"set_acceleration", "set_velocity", | ||||
| 				"setacceleration", "setvelocity"} | ||||
| 			local itemdef = minetest.registered_entities["__builtin:item"] | ||||
| 			local old_on_step = itemdef.on_step | ||||
| 			local function do_nothing() end | ||||
| 			function itemdef.on_step(self, dtime) | ||||
| 				if not self.is_magnet_item then | ||||
| 					return old_on_step(self, dtime) | ||||
| 				end | ||||
| 				ObjectRef = ObjectRef or getmetatable(self.object) | ||||
| 				local old_funcs = {} | ||||
| 				for i = 1, #blocked_methods do | ||||
| 					local method = blocked_methods[i] | ||||
| 					old_funcs[method] = ObjectRef[method] | ||||
| 					ObjectRef[method] = do_nothing | ||||
| 				end | ||||
| 				old_on_step(self, dtime) | ||||
| 				for i = 1, #blocked_methods do | ||||
| 					local method = blocked_methods[i] | ||||
| 					ObjectRef[method] = old_funcs[method] | ||||
| 				end | ||||
| 			end | ||||
| 		end) | ||||
| 	end | ||||
|  | ||||
| 	-- set keytype to the key name if possible | ||||
| @@ -178,7 +262,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 			return | ||||
| 		end | ||||
|  | ||||
| 		local pos = player:getpos() | ||||
| 		local pos = player:get_pos() | ||||
| 		pos.y = pos.y+0.5 | ||||
| 		local inv | ||||
|  | ||||
| @@ -187,7 +271,8 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 		for i = 1,#objectlist do | ||||
| 			local object = objectlist[i] | ||||
| 			local ent = opt_get_ent(object) | ||||
| 			if ent then | ||||
| 			if ent | ||||
| 			and item_drop.can_pickup(ent, player) then | ||||
| 				if not inv then | ||||
| 					inv = player:get_inventory() | ||||
| 					if not inv then | ||||
| @@ -201,23 +286,23 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 					local flying_item | ||||
| 					local pos2 | ||||
| 					if magnet_mode then | ||||
| 						pos2 = object:getpos() | ||||
| 						pos2 = object:get_pos() | ||||
| 						flying_item = vector.distance(pos, pos2) > pickup_radius | ||||
| 					end | ||||
| 					if not flying_item then | ||||
| 						-- collect one item at a time to avoid the loud pop | ||||
| 						-- The item is near enough to pick it | ||||
| 						collect_item(ent, pos, player) | ||||
| 						-- Collect one item at a time to avoid the loud pop | ||||
| 						return true | ||||
| 					end | ||||
| 					local vel = vector.multiply( | ||||
| 						vector.subtract(pos, pos2), 3) | ||||
| 					-- The item is not too far a way but near enough to be | ||||
| 					-- magnetised, make it fly to the player | ||||
| 					local vel = vector.multiply(vector.subtract(pos, pos2), 3) | ||||
| 					vel.y = vel.y + 0.6 | ||||
| 					object:setvelocity(vel) | ||||
| 					if ent.physical_state then | ||||
| 						ent.physical_state = false | ||||
| 						ent.object:set_properties({ | ||||
| 							physical = false | ||||
| 						}) | ||||
| 					object:set_velocity(vel) | ||||
| 					if not ent.is_magnet_item then | ||||
| 						ent.object:set_acceleration({x=0, y=0, z=0}) | ||||
| 						ent.is_magnet_item = true | ||||
|  | ||||
| 						minetest.after(magnet_time, afterflight, | ||||
| 							object, inv, player) | ||||
| @@ -245,44 +330,78 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 	minetest.after(3.0, pickup_step) | ||||
| end | ||||
|  | ||||
| if minetest.settings:get_bool("item_drop.enable_item_drop") ~= false and | ||||
| minetest.settings:get_bool("enable_item_drop") ~= false | ||||
| if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true) | ||||
| and not minetest.settings:get_bool("creative_mode") then | ||||
| 	-- Workaround to test if an item metadata (ItemStackMetaRef) is empty | ||||
| 	local function itemmeta_is_empty(meta) | ||||
| 		local t = meta:to_table() | ||||
| 		for k, v in pairs(t) do | ||||
| 			if k ~= "fields" then | ||||
| 				return false | ||||
| 			end | ||||
| 			assert(type(v) == "table") | ||||
| 			if next(v) ~= nil then | ||||
| 				return false | ||||
| 			end | ||||
| 		end | ||||
| 		return true | ||||
| 	end | ||||
|  | ||||
| 	-- Tests if the item has special information such as metadata | ||||
| 	local function can_split_item(item) | ||||
| 		return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta()) | ||||
| 	end | ||||
|  | ||||
| 	local function spawn_items(pos, items_to_spawn) | ||||
| 		for i = 1,#items_to_spawn do | ||||
| 			local obj = minetest.add_item(pos, items_to_spawn[i]) | ||||
| 			if not obj then | ||||
| 				error("Couldn't spawn item " .. name .. ", drops: " | ||||
| 					.. dump(drops)) | ||||
| 			end | ||||
|  | ||||
| 			local vel = obj:get_velocity() | ||||
| 			local x = math.random(-5, 4) | ||||
| 			if x >= 0 then | ||||
| 				x = x+1 | ||||
| 			end | ||||
| 			vel.x = 1 / x | ||||
| 			local z = math.random(-5, 4) | ||||
| 			if z >= 0 then | ||||
| 				z = z+1 | ||||
| 			end | ||||
| 			vel.z = 1 / z | ||||
| 			obj:set_velocity(vel) | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	function minetest.handle_node_drops(pos, drops) | ||||
| 		for i = 1,#drops do | ||||
| 			local item = drops[i] | ||||
| 			local count, name | ||||
| 			if type(item) == "string" then | ||||
| 				count = 1 | ||||
| 				name = item | ||||
| 			else | ||||
| 				count = item:get_count() | ||||
| 				name = item:get_name() | ||||
| 				-- The string is not necessarily only the item name, | ||||
| 				-- so always convert it to ItemStack | ||||
| 				item = ItemStack(item) | ||||
| 			end | ||||
| 			local count = item:get_count() | ||||
| 			local name = item:get_name() | ||||
|  | ||||
| 			if name == "" then | ||||
| 				-- Sometimes nothing should be dropped | ||||
| 			-- Sometimes nothing should be dropped | ||||
| 			if name == "" | ||||
| 			or not minetest.registered_items[name] then | ||||
| 				count = 0 | ||||
| 			end | ||||
|  | ||||
| 			for _ = 1,count do | ||||
| 				local obj = minetest.add_item(pos, name) | ||||
| 				if not obj then | ||||
| 					error("Couldn't spawn item " .. name .. ", drops: " .. dump(drops)) | ||||
| 			if count > 0 then | ||||
| 				-- Split items if possible | ||||
| 				local items_to_spawn = {item} | ||||
| 				if can_split_item(item) then | ||||
| 					for i = 1,count do | ||||
| 						items_to_spawn[i] = name | ||||
| 					end | ||||
| 				end | ||||
|  | ||||
| 				local vel = obj:getvelocity() | ||||
| 				local x = math.random(-5, 4) | ||||
| 				if x >= 0 then | ||||
| 					x = x+1 | ||||
| 				end | ||||
| 				vel.x = 1 / x | ||||
| 				local z = math.random(-5, 4) | ||||
| 				if z >= 0 then | ||||
| 					z = z+1 | ||||
| 				end | ||||
| 				vel.z = 1 / z | ||||
| 				obj:setvelocity(vel) | ||||
| 				spawn_items(pos, items_to_spawn) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
|   | ||||
							
								
								
									
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							| @@ -1 +1,2 @@ | ||||
| name = item_drop | ||||
| description = A highly configurable mod providing item magnet and in-world node drops | ||||
|   | ||||
							
								
								
									
										
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							| After Width: | Height: | Size: 216 KiB | 
| @@ -8,7 +8,7 @@ item_drop.enable_item_drop (Enable item drops) bool true | ||||
| item_drop.enable_pickup_key (Use pickup key) bool true | ||||
|  | ||||
| #Collect items when the key is not pressed instead of when it is pressed | ||||
| item_drop.pickup_keyinvert (Invert pickup key) bool false | ||||
| item_drop.pickup_keyinvert (Invert pickup key) bool true | ||||
|  | ||||
| #What keytype to use as pickup key | ||||
| item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB | ||||
| @@ -33,3 +33,6 @@ item_drop.magnet_time (Magnet time) float 5.0 | ||||
|  | ||||
| #Time delay in seconds after autopicking an item if it's dropped by a player | ||||
| item_drop.pickup_age (Pickup age) float 0.5 | ||||
|  | ||||
| #Enable manual item pickups by mouse | ||||
| item_drop.mouse_pickup (Mouse pickup) bool true | ||||
|   | ||||
										
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