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13
README.md
13
README.md
@ -3,10 +3,10 @@ By [PilzAdam](https://github.com/PilzAdam),
|
||||
[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/).
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## Description
|
||||
This mod adds Minecraft like drop/pick up of items to Minetest.
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A highly configurable mod providing item magnet and in-world node drops
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## Licensing
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LGPLv2.1/CC BY-SA 3.0.
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LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT.
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## Notes
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item_drop can be played with Minetest 0.4.16 or above. It was originally
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@ -19,6 +19,8 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
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`true` (true by default) It does nothing in creative mode.
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* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup`
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is `true` (true by default)
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* Multiple items are picked in a quick succession instead of all at once which
|
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is indicated by the pickup sound.
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* It uses a node radius set in `item_drop.pickup_radius` (default 0.75),
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if items are within this radius around the player's belt, they're picked.
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* If `item_drop.pickup_age` is something positive, items dropped by players
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@ -29,6 +31,8 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
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items between these radii are flying to the player for
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`item_drop.magnet_time` seconds, after this time, they're picked or stop
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flying.
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* Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is
|
||||
`true` (true by default)
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* Plays a sound when the items are picked up with the gain level set to
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`item_drop.pickup_sound_gain` (default 0.2)
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* Requires a key to be pressed in order to pick items if
|
||||
@ -39,8 +43,11 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
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* Left and Right keys combined (`LeftAndRight`)
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* Right mouse button (`RMB`)
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* Sneak key and right mouse button combined (`SneakAndRMB`)
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* If `item_drop.pickup_keyinvert` is `true` (false by default), items are
|
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* If `item_drop.pickup_keyinvert` is `true`, items are
|
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collected when the key is not pressed instead of when it's pressed.
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* Displays a particle of the picked item above the player if
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`item_drop.pickup_particle` is `true` (true by default)
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|
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## Known issues
|
||||
|
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|
@ -1 +1 @@
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This mod adds Minecraft like drop/pick up of items to Minetest.
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A highly configurable mod providing item magnet and in-world node drops
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|
277
init.lua
277
init.lua
@ -1,26 +1,64 @@
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local load_time_start = minetest.get_us_time()
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pickup_radius = tonumber(minetest.settings:get("item_pickup_radius"))
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math.randomseed(os.time())
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if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false and
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minetest.settings:get_bool("enable_item_pickup") ~= false then
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local pickup_gain = tonumber(
|
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minetest.settings:get("item_drop.pickup_sound_gain")) or
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tonumber(minetest.settings:get("item_pickup_gain")) or 0.2
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-- Functions which can be overridden by mods
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item_drop = {
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-- This function is executed before picking up an item or making it fly to
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-- the player. If it does not return true, the item is ignored.
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-- It is also executed before collecting the item after it flew to
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-- the player and did not reach him/her for magnet_time seconds.
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can_pickup = function(entity, player)
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if entity.item_drop_picked then
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||||
-- Ignore items where picking has already failed
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||||
return false
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end
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return true
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end,
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-- before_collect and after_collect are executed before and after an item
|
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-- is collected by a player
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before_collect = function(entity, pos, player)
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||||
end,
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||||
after_collect = function(entity, pos, player)
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||||
entity.item_drop_picked = true
|
||||
end,
|
||||
}
|
||||
|
||||
local function legacy_setting_getbool(name_new, name_old, default)
|
||||
local v = minetest.settings:get_bool(name_new)
|
||||
if v == nil then
|
||||
v = minetest.settings:get_bool(name_new)
|
||||
end
|
||||
if default then
|
||||
return v ~= false
|
||||
end
|
||||
return v
|
||||
end
|
||||
|
||||
local function legacy_setting_getnumber(name_new, name_old, default)
|
||||
return tonumber(minetest.settings:get(name_new))
|
||||
or tonumber(minetest.settings:get(name_old))
|
||||
or default
|
||||
end
|
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|
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if legacy_setting_getbool("item_drop.enable_item_pickup",
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||||
"enable_item_pickup", true) then
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local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain",
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"item_pickup_gain", 0.2)
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local pickup_particle =
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minetest.settings:get_bool("item_drop.pickup_particle") ~= false
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local pickup_radius = tonumber(
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||||
minetest.settings:get("item_drop.pickup_radius")) or 0.75
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minetest.settings:get_bool("item_drop.pickup_particle", true)
|
||||
local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius",
|
||||
"item_pickup_radius", 0.75)
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local magnet_radius = tonumber(
|
||||
minetest.settings:get("item_drop.magnet_radius")) or -1
|
||||
local magnet_time = tonumber(
|
||||
minetest.settings:get("item_drop.magnet_time")) or 5.0
|
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local pickup_age = tonumber(
|
||||
minetest.settings:get("item_drop.pickup_age")) or 0.5
|
||||
local key_triggered = minetest.settings:get_bool(
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"item_drop.enable_pickup_key") or
|
||||
minetest.settings:get_bool("enable_item_pickup_key") ~= false
|
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local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key",
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||||
"enable_item_pickup_key", true)
|
||||
local key_invert = minetest.settings:get_bool(
|
||||
"item_drop.pickup_keyinvert") or false
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"item_drop.pickup_keyinvert") ~= false
|
||||
local keytype
|
||||
if key_triggered then
|
||||
keytype = minetest.settings:get("item_drop.pickup_keytype") or
|
||||
@ -30,6 +68,11 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
|
||||
pickup_age = math.min(pickup_age, 0)
|
||||
end
|
||||
end
|
||||
local mouse_pickup = minetest.settings:get_bool(
|
||||
"item_drop.mouse_pickup") ~= false
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if not mouse_pickup then
|
||||
minetest.registered_entities["__builtin:item"].pointable = false
|
||||
end
|
||||
|
||||
local magnet_mode = magnet_radius > pickup_radius
|
||||
local zero_velocity_mode = pickup_age == -1
|
||||
@ -38,37 +81,51 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
|
||||
error"zero velocity mode can't be used together with magnet mode"
|
||||
end
|
||||
|
||||
-- tells whether an inventorycube should be shown as pickup_particle or not
|
||||
-- for known drawtypes
|
||||
local inventorycube_drawtypes = {
|
||||
normal = true,
|
||||
allfaces = true,
|
||||
allfaces_optional = true,
|
||||
glasslike = true,
|
||||
glasslike_framed = true,
|
||||
glasslike_framed_optional = true,
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||||
liquid = true,
|
||||
flowingliquid = true,
|
||||
}
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||||
|
||||
-- adds the item to the inventory and removes the object
|
||||
local function collect_item(ent, pos, player)
|
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item_drop.before_collect(ent, pos, player)
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
gain = pickup_gain,
|
||||
pitch = (100 - (math.random(-2, 2)) * 10) / 100,
|
||||
})
|
||||
if pickup_particle then
|
||||
local item = minetest.registered_nodes[ent.itemstring:gsub("(.*)%s.*$","%1")]
|
||||
local item = minetest.registered_nodes[
|
||||
ent.itemstring:gsub("(.*)%s.*$", "%1")]
|
||||
local image = ""
|
||||
if item and minetest.registered_items[item.name] and minetest.registered_items[item.name].tiles then
|
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if minetest.registered_items[item.name].tiles[1] then
|
||||
local dt = minetest.registered_items[item.name].drawtype
|
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if dt == "normal" or dt == "allfaces" or dt == "allfaces_optional"
|
||||
or dt == "glasslike" or dt =="glasslike_framed" or dt == "glasslike_framed_optional"
|
||||
or dt == "liquid" or dt == "flowingliquid" then
|
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local tiles = minetest.registered_items[item.name].tiles
|
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if item and item.tiles and item.tiles[1] then
|
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if inventorycube_drawtypes[item.drawtype] then
|
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local tiles = item.tiles
|
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|
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local top = tiles[1]
|
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if (type(top) == "table") then top = top.item end
|
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local left = tiles[3]
|
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if not left then left = top end
|
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if (type(left) == "table") then left = left.item end
|
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local right = tiles[5]
|
||||
if not right then right = left end
|
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if (type(right) == "table") then right = right.item end
|
||||
local top = tiles[1]
|
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if type(top) == "table" then
|
||||
top = top.name
|
||||
end
|
||||
local left = tiles[3] or top
|
||||
if type(left) == "table" then
|
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left = left.name
|
||||
end
|
||||
local right = tiles[5] or left
|
||||
if type(right) == "table" then
|
||||
right = right.name
|
||||
end
|
||||
|
||||
image = minetest.inventorycube(top, left, right)
|
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else
|
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image = minetest.registered_items[item.name].inventory_image
|
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if not image then image = minetest.registered_items[item.name].tiles[1] end
|
||||
end
|
||||
image = minetest.inventorycube(top, left, right)
|
||||
else
|
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image = item.inventory_image or item.tiles[1]
|
||||
end
|
||||
minetest.add_particle({
|
||||
pos = {x = pos.x, y = pos.y + 1.5, z = pos.z},
|
||||
@ -82,6 +139,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
|
||||
end
|
||||
end
|
||||
ent:on_punch(player)
|
||||
item_drop.after_collect(ent, pos, player)
|
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end
|
||||
|
||||
-- opt_get_ent gets the object's luaentity if it can be collected
|
||||
@ -89,7 +147,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
|
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if zero_velocity_mode then
|
||||
function opt_get_ent(object)
|
||||
if object:is_player()
|
||||
or not vector.equals(object:getvelocity(), {x=0, y=0, z=0}) then
|
||||
or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then
|
||||
return
|
||||
end
|
||||
local ent = object:get_luaentity()
|
||||
@ -127,16 +185,42 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
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end
|
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local item = ItemStack(ent.itemstring)
|
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if inv
|
||||
and inv:room_for_item("main", item) then
|
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and inv:room_for_item("main", item)
|
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and item_drop.can_pickup(ent, player) then
|
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collect_item(ent, object:get_pos(), player)
|
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else
|
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object:setvelocity({x=0,y=0,z=0})
|
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ent.physical_state = true
|
||||
ent.object:set_properties({
|
||||
physical = true
|
||||
})
|
||||
-- the acceleration will be reset by the object's on_step
|
||||
object:set_velocity({x=0,y=0,z=0})
|
||||
ent.is_magnet_item = false
|
||||
end
|
||||
end
|
||||
|
||||
-- disable velocity and acceleration changes of items flying to players
|
||||
minetest.after(0, function()
|
||||
local ObjectRef
|
||||
local blocked_methods = {"set_acceleration", "set_velocity",
|
||||
"setacceleration", "setvelocity"}
|
||||
local itemdef = minetest.registered_entities["__builtin:item"]
|
||||
local old_on_step = itemdef.on_step
|
||||
local function do_nothing() end
|
||||
function itemdef.on_step(self, dtime)
|
||||
if not self.is_magnet_item then
|
||||
return old_on_step(self, dtime)
|
||||
end
|
||||
ObjectRef = ObjectRef or getmetatable(self.object)
|
||||
local old_funcs = {}
|
||||
for i = 1, #blocked_methods do
|
||||
local method = blocked_methods[i]
|
||||
old_funcs[method] = ObjectRef[method]
|
||||
ObjectRef[method] = do_nothing
|
||||
end
|
||||
old_on_step(self, dtime)
|
||||
for i = 1, #blocked_methods do
|
||||
local method = blocked_methods[i]
|
||||
ObjectRef[method] = old_funcs[method]
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- set keytype to the key name if possible
|
||||
@ -178,7 +262,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
|
||||
return
|
||||
end
|
||||
|
||||
local pos = player:getpos()
|
||||
local pos = player:get_pos()
|
||||
pos.y = pos.y+0.5
|
||||
local inv
|
||||
|
||||
@ -187,7 +271,8 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
|
||||
for i = 1,#objectlist do
|
||||
local object = objectlist[i]
|
||||
local ent = opt_get_ent(object)
|
||||
if ent then
|
||||
if ent
|
||||
and item_drop.can_pickup(ent, player) then
|
||||
if not inv then
|
||||
inv = player:get_inventory()
|
||||
if not inv then
|
||||
@ -201,23 +286,23 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
|
||||
local flying_item
|
||||
local pos2
|
||||
if magnet_mode then
|
||||
pos2 = object:getpos()
|
||||
pos2 = object:get_pos()
|
||||
flying_item = vector.distance(pos, pos2) > pickup_radius
|
||||
end
|
||||
if not flying_item then
|
||||
-- collect one item at a time to avoid the loud pop
|
||||
-- The item is near enough to pick it
|
||||
collect_item(ent, pos, player)
|
||||
-- Collect one item at a time to avoid the loud pop
|
||||
return true
|
||||
end
|
||||
local vel = vector.multiply(
|
||||
vector.subtract(pos, pos2), 3)
|
||||
-- The item is not too far a way but near enough to be
|
||||
-- magnetised, make it fly to the player
|
||||
local vel = vector.multiply(vector.subtract(pos, pos2), 3)
|
||||
vel.y = vel.y + 0.6
|
||||
object:setvelocity(vel)
|
||||
if ent.physical_state then
|
||||
ent.physical_state = false
|
||||
ent.object:set_properties({
|
||||
physical = false
|
||||
})
|
||||
object:set_velocity(vel)
|
||||
if not ent.is_magnet_item then
|
||||
ent.object:set_acceleration({x=0, y=0, z=0})
|
||||
ent.is_magnet_item = true
|
||||
|
||||
minetest.after(magnet_time, afterflight,
|
||||
object, inv, player)
|
||||
@ -245,44 +330,78 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
|
||||
minetest.after(3.0, pickup_step)
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool("item_drop.enable_item_drop") ~= false and
|
||||
minetest.settings:get_bool("enable_item_drop") ~= false
|
||||
if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true)
|
||||
and not minetest.settings:get_bool("creative_mode") then
|
||||
-- Workaround to test if an item metadata (ItemStackMetaRef) is empty
|
||||
local function itemmeta_is_empty(meta)
|
||||
local t = meta:to_table()
|
||||
for k, v in pairs(t) do
|
||||
if k ~= "fields" then
|
||||
return false
|
||||
end
|
||||
assert(type(v) == "table")
|
||||
if next(v) ~= nil then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-- Tests if the item has special information such as metadata
|
||||
local function can_split_item(item)
|
||||
return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta())
|
||||
end
|
||||
|
||||
local function spawn_items(pos, items_to_spawn)
|
||||
for i = 1,#items_to_spawn do
|
||||
local obj = minetest.add_item(pos, items_to_spawn[i])
|
||||
if not obj then
|
||||
error("Couldn't spawn item " .. name .. ", drops: "
|
||||
.. dump(drops))
|
||||
end
|
||||
|
||||
local vel = obj:get_velocity()
|
||||
local x = math.random(-5, 4)
|
||||
if x >= 0 then
|
||||
x = x+1
|
||||
end
|
||||
vel.x = 1 / x
|
||||
local z = math.random(-5, 4)
|
||||
if z >= 0 then
|
||||
z = z+1
|
||||
end
|
||||
vel.z = 1 / z
|
||||
obj:set_velocity(vel)
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.handle_node_drops(pos, drops)
|
||||
for i = 1,#drops do
|
||||
local item = drops[i]
|
||||
local count, name
|
||||
if type(item) == "string" then
|
||||
count = 1
|
||||
name = item
|
||||
else
|
||||
count = item:get_count()
|
||||
name = item:get_name()
|
||||
-- The string is not necessarily only the item name,
|
||||
-- so always convert it to ItemStack
|
||||
item = ItemStack(item)
|
||||
end
|
||||
local count = item:get_count()
|
||||
local name = item:get_name()
|
||||
|
||||
if name == "" then
|
||||
-- Sometimes nothing should be dropped
|
||||
-- Sometimes nothing should be dropped
|
||||
if name == ""
|
||||
or not minetest.registered_items[name] then
|
||||
count = 0
|
||||
end
|
||||
|
||||
for _ = 1,count do
|
||||
local obj = minetest.add_item(pos, name)
|
||||
if not obj then
|
||||
error("Couldn't spawn item " .. name .. ", drops: " .. dump(drops))
|
||||
if count > 0 then
|
||||
-- Split items if possible
|
||||
local items_to_spawn = {item}
|
||||
if can_split_item(item) then
|
||||
for i = 1,count do
|
||||
items_to_spawn[i] = name
|
||||
end
|
||||
end
|
||||
|
||||
local vel = obj:getvelocity()
|
||||
local x = math.random(-5, 4)
|
||||
if x >= 0 then
|
||||
x = x+1
|
||||
end
|
||||
vel.x = 1 / x
|
||||
local z = math.random(-5, 4)
|
||||
if z >= 0 then
|
||||
z = z+1
|
||||
end
|
||||
vel.z = 1 / z
|
||||
obj:setvelocity(vel)
|
||||
spawn_items(pos, items_to_spawn)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
1
mod.conf
1
mod.conf
@ -1 +1,2 @@
|
||||
name = item_drop
|
||||
description = A highly configurable mod providing item magnet and in-world node drops
|
||||
|
BIN
screenshot.png
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BIN
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After Width: | Height: | Size: 216 KiB |
@ -8,7 +8,7 @@ item_drop.enable_item_drop (Enable item drops) bool true
|
||||
item_drop.enable_pickup_key (Use pickup key) bool true
|
||||
|
||||
#Collect items when the key is not pressed instead of when it is pressed
|
||||
item_drop.pickup_keyinvert (Invert pickup key) bool false
|
||||
item_drop.pickup_keyinvert (Invert pickup key) bool true
|
||||
|
||||
#What keytype to use as pickup key
|
||||
item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB
|
||||
@ -33,3 +33,6 @@ item_drop.magnet_time (Magnet time) float 5.0
|
||||
|
||||
#Time delay in seconds after autopicking an item if it's dropped by a player
|
||||
item_drop.pickup_age (Pickup age) float 0.5
|
||||
|
||||
#Enable manual item pickups by mouse
|
||||
item_drop.mouse_pickup (Mouse pickup) bool true
|
||||
|
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Reference in New Issue
Block a user