jumping/init.lua

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local trampolinebox = {
type = "fixed",
fixed = {
{-0.5, -0.2, -0.5, 0.5, 0, 0.5},
{-0.5, -0.5, -0.5, -0.4, -0.2, -0.4},
{ 0.4, -0.5, -0.5, 0.5, -0.2, -0.4},
{ 0.4, -0.5, 0.4, 0.5, -0.2, 0.5},
{-0.5, -0.5, 0.4, -0.4, -0.2, 0.5},
}
}
local cushionbox = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.3, 0.5},
}
}
local trampoline_punch = function(pos, node)
local id = string.sub(node.name, #node.name)
if id < "6" then
id = id + 1
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minetest.swap_node(pos, {name = string.sub(node.name, 1, #node.name - 1)..id})
minetest.get_meta(pos):set_string("infotext", "Bouncy Level: "..id)
end
end
local power_decrease = function(pos, node)
local id = string.sub(node.name, #node.name)
if id > "1" then
id = id - 1
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minetest.swap_node(pos, {name = string.sub(node.name, 1, #node.name - 1)..id})
minetest.get_meta(pos):set_string("infotext", "Bouncy Level: "..id)
end
end
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local use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or nil
for i = 1, 6 do
minetest.register_node("jumping:trampoline"..i, {
description = "Trampoline",
drawtype = "nodebox",
node_box = trampolinebox,
selection_box = trampolinebox,
paramtype = "light",
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on_construct = function(pos)
minetest.get_meta(pos):set_string("infotext", "Bouncy Level: "..i)
end,
on_punch = trampoline_punch,
on_rightclick = power_decrease,
drop = "jumping:trampoline1",
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use_texture_alpha = use_texture_alpha,
tiles = {
"jumping_trampoline_top.png",
"jumping_trampoline_bottom.png",
"jumping_trampoline_sides.png^jumping_trampoline_sides_overlay"..i..".png"
},
groups = {
dig_immediate = 2,
bouncy = 20 + i * 20,
fall_damage_add_percent = -70,
not_in_creative_inventory = ( i > 1 and 1 or nil),
},
})
end
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minetest.register_node("jumping:cushion", {
description = "Cushion",
drawtype = "nodebox",
node_box = cushionbox,
selection_box = cushionbox,
paramtype = "light",
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use_texture_alpha = use_texture_alpha,
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tiles = {
"jumping_cushion_tb.png",
"jumping_cushion_tb.png",
"jumping_cushion_sides.png"
},
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groups = {dig_immediate=2, disable_jump=1, fall_damage_add_percent=-100},
})
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-- register recipes if the corresponding mods are present
if minetest.get_modpath("default") then
minetest.register_craft({
output = "jumping:trampoline1",
recipe = {
{"jumping:cushion", "jumping:cushion", "jumping:cushion"},
{"default:steel_ingot", "", "default:steel_ingot"}
}
})
end
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if minetest.get_modpath("farming") and minetest.get_modpath("wool") then
minetest.register_craft({
output = "jumping:cushion",
recipe = {
{"farming:cotton", "group:wool", "farming:cotton"},
{"farming:cotton", "group:wool", "farming:cotton"},
{"farming:cotton", "farming:cotton", "farming:cotton"}
}
})
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end