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Update init.lua
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init.lua
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init.lua
@ -125,7 +125,7 @@ lightning.strike = function(pos)
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-- damage nearby objects, player or not
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 5)) do
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-- nil as param#1 is supposed to work, but core can't handle it.
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obj:punch(obj, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=8}}, nil)
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obj:punch(obj, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=8}}, nil)
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end
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local playerlist = minetest.get_connected_players()
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