Update init.lua

This commit is contained in:
brittm3 2016-11-23 10:23:46 -06:00 committed by GitHub
parent c5793d9dda
commit be804055cc
1 changed files with 5 additions and 45 deletions

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@ -19,12 +19,6 @@ lightning.range_v = 50
lightning.size = 100
-- disable this to stop lightning mod from striking
lightning.auto = true
-- lightning damage. Default is "light" {name, outerRadius, outerRadiusDamage, innerRadius, innerRadiusAdditionalDamage, volumeGain}
damageTable = {
{"light", 5, 16, 2, 16, 10},
{"medium", 7, 20, 3, 20, 15},
{"heavy", 10, 30, 5, 30, 20},
}
local rng = PcgRandom(32321123312123)
@ -91,9 +85,8 @@ end
-- lightning strike API
-- * pos: optional, if not given a random pos will be chosen
-- * strength: optional: "light", "medium", or "heavy". Default is "light"
-- * returns: bool - success if a strike happened
lightning.strike = function(pos, strength)
lightning.strike = function(pos)
if lightning.auto then
minetest.after(rng:next(lightning.interval_low, lightning.interval_high), lightning.strike)
end
@ -127,45 +120,12 @@ lightning.strike = function(pos, strength)
texture = "lightning_lightning_" .. rng:next(1,3) .. ".png",
})
-- just how big a deal is this going to be?
--print("lightning: lightning strength = ", strength)
if strength == nil then
strength = "light"
end
local outerRadius
local outerRadiusDamage
local innerRadius
local innerRadiusDamage
local volumeGain
for _, damageStrengthEntry in ipairs(damageTable) do
if strength == damageStrengthEntry[1] then
outerRadius = damageStrengthEntry[2]
outerRadiusDamage = damageStrengthEntry[3]
innerRadius = damageStrengthEntry[4]
innerRadiusDamage = damageStrengthEntry[5]
volumeGain = damageStrengthEntry[6]
end
end
minetest.sound_play({ pos = pos, name = "lightning_thunder", gain = volumeGain, max_hear_distance = 500 })
minetest.sound_play({ pos = pos, name = "lightning_thunder", gain = 10, max_hear_distance = 500 })
-- damage nearby objects, player or not
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, outerRadius)) do
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 5)) do
-- nil as param#1 is supposed to work, but core can't handle it.
if obj:get_luaentity() ~= nil then
--print("Inside outer lighting damage radius (", outerRadius, "): ", obj:get_luaentity().name)
else
--print("Inside outer lighting damage radius (", outerRadius, "): ", obj)
end
obj:punch(obj, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=outerRadiusDamage}}, nil)
end
-- add additional damage for objects closest to strike point
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, innerRadius)) do
-- nil as param#1 is supposed to work, but core can't handle it.
--print("Inside inner lighting damage radius (", innerRadius, "): ", obj:get_luaentity().name)
if obj:get_hp() > 0 then
obj:punch(obj, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=innerRadiusDamage}}, nil)
end
obj:punch(obj, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=8}}, nil)
end
local playerlist = minetest.get_connected_players()
@ -182,7 +142,7 @@ lightning.strike = function(pos, strength)
--table.insert(playerSkies, { p = player, sky = sky})
player:set_sky(0xffffff, "plain", {})
else
--print("lightning: Player's sky already on record")
print("lightning: Player's sky already on record")
end
--print("New Player Sky record:", playerSkies[playerName].p:get_player_name())
end