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Improve writing style and formatting in the nodes and items list
This closes #12.
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NODES.md
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# Item names for spawning the items using /give or /giveme
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## Items
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- `admin_pick`: magenta pickaxe, infinite durability, mines everything including unbreakable blocks instantly. No drops. Don't put this pickaxe in the hands of a griefer, of course.
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- `admin_pick_with_drops`: same as admin pickaxe, but drops stuff.
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- `infinite_fuel`: fuel lasting for a (near)-infinite time. Don't worry about the "near" * it lasts for about 50 in-real-life years.
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- `super_apple`: a yellow apple which heals 20 HP.
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- `copper_coin`,
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- `silver_coin`,
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- `gold_coin`: these have nothing to do with the More Ores mod; they can be used as a currency for trading, or as an universal currency for mods that add shops.
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## Blocks
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**[!]** denotes an unpointable, unbreakable block; be very careful with them, they cannot be removed by hand (they can only be removed with WorldEdit or similar).
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- `(block)_u` : unbreakable, non-flammable, non-falling, non-decaying blocks, most common blocks have their unbreakable form (examples: maptools:stone or maptools:wood for unbreakable stone/wood). Examples: `stone_u`, `wood_u`, `glass_u`, …
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- `full_grass`: unbreakable block with the grass texture on all sides.
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- `player_clip`: **[!]** invisible block, not pointable.
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- `full_clip`: invisible block, pointable. Also available as a thin face: full_clip_face.
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- `smoke_block`: some smoke (does not harm players or entities).
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- `no_build`: **[!]** very basic building prevention.
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- `no_interact`: prevents interacting through the block (opening chests, furnaces, attacking entities, …).
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- `damage_(1…5)`: **[!]** damaging blocks. The damage is in half hearts and ranges from 1 to 5 (0.5 to 2.5 hearts damage every second).
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- `kill`: **[!]** instant kill (deals 10 heart damage) blocks.
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- `light_block`: **[!]** invisible non-solid block, prevents light from passing through.
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- `light_bulb`: **[!]** invisible non-solid block, emitting a good amount of light.
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NODES_ITEMS.md
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# List of nodes/items
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To use an item, make sure you have the `give` privilege, then use
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`/give <player> <item code> [amount]` or `/giveme <item code> [amount]`.
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**Tip:** To give yourself a large amount of items quickly (65535 as of writing),
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use `-1` as the amount.
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## Nodes
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:warning: denotes an unpointable, unbreakable block; be very careful with them,
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as they cannot be removed by hand (they can only be removed with WorldEdit or
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similar).
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| Item code | Description |
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| ----------------------: | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `maptools:{block}_u` | Unbreakable, non-flammable, non-falling, non-decaying blocks. Most common default blocks have an unbreakable form available (`maptools:stone_u`, `maptools:wood_u`, …) |
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| `maptools:full_grass` | Unbreakable block with the grass texture on all sides. |
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| `maptools:player_clip` | :warning: Invisible, non-pointable block that blocks players and entities. |
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| `maptools:full_clip` | Invisible, pointable block that blocks players and entities. Also available as a thin face (`maptools:full_clip_face`). |
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| `maptools:smoke_block` | Some smoke (doesn't damage players or entities). |
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| `maptools:no_build` | :warning: Very basic building prevention. |
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| `maptools:no_interact` | Prevents interacting through the block (opening chests, furnaces, attacking entities, …), but can still be walked through. |
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| `maptools:damage_{1…5}` | :warning: Damaging blocks which damage players by 1 to 5 HP per second. |
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| `maptools:kill` | :warning: Instant kill blocks (damages players by 20 HP per second). |
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| `maptools:light_block` | :warning: Invisible non-solid block, prevents light from passing through. |
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| `maptools:light_bulb` | :warning: Invisible non-solid block, emitting the maximum amount of light. |
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## Items
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| Item code | Description |
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| -------------------------------: | ------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `maptools:admin_pick` | A bright magenta pickaxe with infinite durability, digs everything including unbreakable blocks instantly. No drops are given when digging nodes. |
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| `maptools:admin_pick_with_drops` | Same as the admin pickaxe, but drops are given when digging nodes. |
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| `maptools:infinite_fuel` | Fuel lasting for a near-infinite time (about 50 real-life years). |
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| `maptools:super_apple` | A yellow apple which heals the player by 20 HP when used. |
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| `maptools:copper_coin` | Decorative item (can be used in mini-games). |
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| `maptools:silver_coin` | Decorative item (can be used in mini-games). |
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| `maptools:gold_coin` | Decorative item (can be used in mini-games). |
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@ -3,7 +3,10 @@
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Map Tools for [Minetest](https://www.minetest.net/), a free and open source infinite
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world block sandbox game.
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[**Forum topic**](https://forum.minetest.net/viewtopic.php?f=11&t=1882)
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## Resources
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- [Forum topic](https://forum.minetest.net/viewtopic.php?f=11&t=1882)
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- [List of nodes and items available](NODES_ITEMS.md)
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## Installation
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