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Replace old nodeupdate() with new minetest.check_for_falling() (#7)
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@ -56,6 +56,6 @@ minetest.register_on_punchnode(function(pos, node, puncher)
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and minetest.get_node(pos).name ~= "air" then
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minetest.log("action", puncher:get_player_name() .. " digs " .. minetest.get_node(pos).name .. " at " .. minetest.pos_to_string(pos) .. " using an Admin Pickaxe.")
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minetest.remove_node(pos) -- The node is removed directly, which means it even works on non-empty containers and group-less nodes.
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nodeupdate(pos) -- Run node update actions like falling nodes.
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minetest.check_for_falling(pos) -- Run node update actions like falling nodes.
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end
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end)
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