Replace old nodeupdate() with new minetest.check_for_falling() (#7)

This commit is contained in:
Thomas--S 2018-07-22 13:22:41 +02:00 committed by SmallJoker
parent 7bb6ff48e4
commit 7459fc3389

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@ -56,6 +56,6 @@ minetest.register_on_punchnode(function(pos, node, puncher)
and minetest.get_node(pos).name ~= "air" then and minetest.get_node(pos).name ~= "air" then
minetest.log("action", puncher:get_player_name() .. " digs " .. minetest.get_node(pos).name .. " at " .. minetest.pos_to_string(pos) .. " using an Admin Pickaxe.") minetest.log("action", puncher:get_player_name() .. " digs " .. minetest.get_node(pos).name .. " at " .. minetest.pos_to_string(pos) .. " using an Admin Pickaxe.")
minetest.remove_node(pos) -- The node is removed directly, which means it even works on non-empty containers and group-less nodes. minetest.remove_node(pos) -- The node is removed directly, which means it even works on non-empty containers and group-less nodes.
nodeupdate(pos) -- Run node update actions like falling nodes. minetest.check_for_falling(pos) -- Run node update actions like falling nodes.
end end
end) end)