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https://github.com/minetest-mods/maptools.git
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Add a Luacheck configuration file and tweak code style
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parent
aa1b2f1b08
commit
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29
.luacheckrc
Normal file
29
.luacheckrc
Normal file
@ -0,0 +1,29 @@
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std = "lua51+minetest"
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unused_args = false
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allow_defined_top = true
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max_line_length = 90
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stds.minetest = {
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read_globals = {
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"DIR_DELIM",
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"minetest",
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"core",
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"dump",
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"vector",
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"nodeupdate",
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"VoxelManip",
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"VoxelArea",
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"PseudoRandom",
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"ItemStack",
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"default",
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table = {
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fields = {
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"copy",
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},
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},
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}
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}
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read_globals = {
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"intllib",
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}
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@ -47,7 +47,11 @@ minetest.register_node("maptools:jungletree", {
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description = S("Unbreakable Jungle Tree"),
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range = 12,
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stack_max = 10000,
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tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
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tiles = {
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"default_jungletree_top.png",
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"default_jungletree_top.png",
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"default_jungletree.png",
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},
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drop = "",
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groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
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sounds = default.node_sound_wood_defaults(),
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@ -254,7 +258,11 @@ minetest.register_node("maptools:grass", {
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description = S("Unbreakable Dirt with Grass"),
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range = 12,
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stack_max = 10000,
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tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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tiles = {
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"default_grass.png",
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"default_dirt.png",
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"default_dirt.png^default_grass_side.png",
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},
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paramtype2 = "facedir",
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drop = "",
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groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
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@ -282,7 +290,11 @@ for slab_num = 1,3,1 do
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description = S("Grass Slab"),
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range = 12,
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stack_max = 10000,
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tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^maptools_grass_side_" .. slab_num * 4 .. ".png"},
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tiles = {
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"default_grass.png",
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"default_dirt.png",
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"default_dirt.png^maptools_grass_side_" .. slab_num * 4 .. ".png",
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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@ -293,7 +305,9 @@ for slab_num = 1,3,1 do
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paramtype2 = "facedir",
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drop = "",
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groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
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sounds = default.node_sound_dirt_defaults({footstep = {name="default_grass_footstep", gain = 0.4}}),
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sounds = default.node_sound_dirt_defaults(
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{footstep = {name="default_grass_footstep", gain = 0.4}}
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),
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on_drop = maptools.drop_msg
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})
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end
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@ -404,9 +418,18 @@ minetest.register_node("maptools:soil_wet", {
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description = "Wet Soil",
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range = 12,
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stack_max = 10000,
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tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"},
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tiles = {
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"default_dirt.png^farming_soil_wet.png",
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"default_dirt.png^farming_soil_wet_side.png",
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},
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drop = "",
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groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, soil = 3, wet = 1, grassland = 1},
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groups = {
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unbreakable = 1,
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not_in_creative_inventory = maptools.creative,
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soil = 3,
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wet = 1,
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grassland = 1,
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},
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sounds = default.node_sound_dirt_defaults(),
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on_drop = maptools.drop_msg
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})
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@ -417,7 +440,13 @@ minetest.register_node("maptools:desert_sand_soil_wet", {
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stack_max = 10000,
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drop = "",
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tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"},
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groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, soil = 3, wet = 1, desert = 1},
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groups = {
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unbreakable = 1,
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not_in_creative_inventory = maptools.creative,
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soil = 3,
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wet = 1,
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desert = 1,
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},
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sounds = default.node_sound_sand_defaults(),
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on_drop = maptools.drop_msg
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})
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28
nodes.lua
28
nodes.lua
@ -62,7 +62,6 @@ minetest.register_node("maptools:playerclip", {
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minetest.register_node("maptools:fake_walkable", {
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description = S("Player Clip"),
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drawtype = "nodebox",
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range = 12,
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stack_max = 10000,
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inventory_image = "default_steel_block.png^dye_green.png",
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@ -96,7 +95,6 @@ minetest.register_node("maptools:fullclip", {
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minetest.register_node("maptools:fake_walkable_pointable", {
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description = S("Player Clip"),
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drawtype = "nodebox",
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range = 12,
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stack_max = 10000,
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inventory_image = "default_steel_block.png^dye_green.png",
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@ -186,7 +184,11 @@ minetest.register_node("maptools:fullclip_face", {
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5},
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},
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drop = "",
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groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, fall_damage_add_percent=-100},
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groups = {
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unbreakable = 1,
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not_in_creative_inventory = maptools.creative,
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fall_damage_add_percent = -100,
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},
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on_drop = maptools.drop_msg
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})
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@ -205,7 +207,11 @@ minetest.register_node("maptools:playerclip_bottom", {
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5},
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},
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drop = "",
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groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, fall_damage_add_percent=-100},
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groups = {
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unbreakable = 1,
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not_in_creative_inventory = maptools.creative,
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fall_damage_add_percent = -100,
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},
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on_drop = maptools.drop_msg
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})
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@ -224,7 +230,11 @@ minetest.register_node("maptools:playerclip_top", {
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fixed = {-0.5, 0.4999, -0.5, 0.5, 0.5, 0.5},
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},
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drop = "",
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groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, fall_damage_add_percent=-100},
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groups = {
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unbreakable = 1,
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not_in_creative_inventory = maptools.creative,
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fall_damage_add_percent = -100,
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},
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on_drop = maptools.drop_msg
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})
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@ -244,7 +254,12 @@ minetest.register_node("maptools:pusher_" .. pusher_num, {
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5},
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},
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drop = "",
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groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, fall_damage_add_percent=-100, bouncy=pusher_num*100},
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groups = {
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unbreakable = 1,
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not_in_creative_inventory = maptools.creative,
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fall_damage_add_percent = -100,
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bouncy = pusher_num * 100,
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},
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on_drop = maptools.drop_msg
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})
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end
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@ -422,7 +437,6 @@ minetest.register_node("maptools:igniter", {
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drawtype = "airlike",
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range = 12,
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stack_max = 10000,
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inventory_image = "default_steel_block.png^crosshair.png",
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description = S("Igniter"),
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paramtype = "light",
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inventory_image = "fire_basic_flame.png",
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17
tools.lua
17
tools.lua
@ -56,8 +56,19 @@ minetest.register_tool("maptools:pick_admin_with_drops", {
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minetest.register_on_punchnode(function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "maptools:pick_admin"
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and minetest.get_node(pos).name ~= "air" then
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minetest.log("action", puncher:get_player_name() .. " digs " .. minetest.get_node(pos).name .. " at " .. minetest.pos_to_string(pos) .. " using an Admin Pickaxe.")
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minetest.remove_node(pos) -- The node is removed directly, which means it even works on non-empty containers and group-less nodes.
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minetest.check_for_falling(pos) -- Run node update actions like falling nodes.
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minetest.log(
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"action",
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puncher:get_player_name() ..
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" digs " ..
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minetest.get_node(pos).name ..
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" at " ..
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minetest.pos_to_string(pos) ..
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" using an Admin Pickaxe."
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)
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-- The node is removed directly, which means it even works
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-- on non-empty containers and group-less nodes.
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minetest.remove_node(pos)
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-- Run node update actions like falling nodes.
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minetest.check_for_falling(pos)
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end
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end)
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