Make inventory images use textures available in Minetest Game 5.0.0

This closes #9.
This commit is contained in:
Hugo Locurcio 2019-10-13 14:13:10 +02:00
parent f0a3d58a99
commit ccf94fb78b
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GPG Key ID: 39E8F8BE30B0A49C
2 changed files with 10 additions and 4 deletions

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@ -13,6 +13,12 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Map Tools nodes/items can no longer be dropped to prevent them from falling
into bad hands.
### Fixed
- The inventory images of `no_interact`, `no_build`, `ignore_like_no_clip`
and `ignore_like_no_point` now use textures that are available in
Minetest Game 5.0.0.
## [1.1.0] - 2019-03-23
### Changed

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@ -128,7 +128,7 @@ minetest.register_node("maptools:ignore_like_no_clip", {
description = S("Ignore-like (no clip)"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_purple.png",
inventory_image = "default_steel_block.png^dye_violet.png",
tiles = {"invisible.png"},
paramtype = "light",
walkable = false,
@ -143,7 +143,7 @@ minetest.register_node("maptools:ignore_like_no_point", {
description = S("Ignore-like (no point)"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_purple.png",
inventory_image = "default_steel_block.png^dye_violet.png",
tiles = {"invisible.png"},
paramtype = "light",
pointable = false,
@ -283,7 +283,7 @@ minetest.register_node("maptools:nobuild", {
description = S("Build Prevention"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^bones_bones.png",
inventory_image = "default_steel_block.png^default_flint.png",
drawtype = "airlike",
walkable = false,
pointable = false,
@ -298,7 +298,7 @@ minetest.register_node("maptools:nointeract", {
description = S("Interact Prevention"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^default_scorched_stuff.png",
inventory_image = "default_steel_block.png^default_bush_stem.png",
drawtype = "airlike",
walkable = false,
paramtype = "light",