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https://github.com/minetest-mods/maptools.git
synced 2025-06-30 14:20:22 +02:00
Make inventory images use textures available in Minetest Game 5.0.0
This closes #9.
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@ -128,7 +128,7 @@ minetest.register_node("maptools:ignore_like_no_clip", {
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description = S("Ignore-like (no clip)"),
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range = 12,
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stack_max = 10000,
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inventory_image = "default_steel_block.png^dye_purple.png",
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inventory_image = "default_steel_block.png^dye_violet.png",
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tiles = {"invisible.png"},
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paramtype = "light",
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walkable = false,
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@ -143,7 +143,7 @@ minetest.register_node("maptools:ignore_like_no_point", {
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description = S("Ignore-like (no point)"),
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range = 12,
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stack_max = 10000,
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inventory_image = "default_steel_block.png^dye_purple.png",
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inventory_image = "default_steel_block.png^dye_violet.png",
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tiles = {"invisible.png"},
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paramtype = "light",
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pointable = false,
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@ -283,7 +283,7 @@ minetest.register_node("maptools:nobuild", {
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description = S("Build Prevention"),
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range = 12,
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stack_max = 10000,
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inventory_image = "default_steel_block.png^bones_bones.png",
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inventory_image = "default_steel_block.png^default_flint.png",
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drawtype = "airlike",
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walkable = false,
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pointable = false,
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@ -298,7 +298,7 @@ minetest.register_node("maptools:nointeract", {
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description = S("Interact Prevention"),
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range = 12,
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stack_max = 10000,
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inventory_image = "default_steel_block.png^default_scorched_stuff.png",
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inventory_image = "default_steel_block.png^default_bush_stem.png",
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drawtype = "airlike",
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walkable = false,
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paramtype = "light",
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