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28 Commits

Author SHA1 Message Date
David Leal b9e69b70c4
Use old Travis CI configurations in GitHub Actions (#36) 2023-09-09 17:26:38 +02:00
David Leal ce8a6aec22
Fix nodenames in the docs (#35)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-04-22 16:50:01 +02:00
David Leal 1949d88b06
Fix alpha texture warnings (#34) 2022-12-29 20:32:42 +01:00
fluxionary 2100ca04b1
Make all nodes un-blastable, increase stack size to 65535 (#32) 2022-07-02 23:07:53 +02:00
Dirkfried f3464f5063
Increase the Admin Pickaxe's `maxlevel` to 5 (#30)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-01-04 19:48:04 +01:00
Hugo Locurcio d1134c47af
Link to the pull request disabling coin crafting in the changelog 2021-06-29 00:44:54 +02:00
Hugo Locurcio e3ca31cdb9
Bump to version 2.2.0 2021-06-29 00:33:43 +02:00
AliasAlreadyTaken 9915ec1852
Disable crafting recipes for coins by default
Crafting recipes for coins can be enabled again by setting
`maptools.enable_coin_crafting = true` in `minetest.conf`.
2021-06-29 00:31:32 +02:00
Buckaroo Banzai fd9476c173
Fix node name for light-bulb in docs (#26)
Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-12-20 21:36:53 +01:00
Hugo Locurcio d11b3a1caf
Update pre-commit hooks to version 3.3.0 2020-10-28 16:43:45 +01:00
Hugo Locurcio 800e07ee02
Fix incorrect node name for `smoke` in the documentation
See #24.
2020-09-27 13:00:53 +02:00
Hugo Locurcio 3e29d8a156
Align the Description table heading to the left on GitHub 2020-08-10 22:54:56 +02:00
Hugo Locurcio c76256b805
Fix link to nodes/items documentation in the README 2020-08-10 22:54:18 +02:00
Hugo Locurcio e2099cf9ea
Update the changelog to mention recent changes 2020-08-10 22:53:32 +02:00
fluxionary 911ad7b156
Prevent TNT from blowing up Map Tools nodes (#23)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-08-10 22:52:22 +02:00
David Leal 409cca2699
Switch from Travis CI to GitHub Actions (#20) 2020-07-18 19:43:43 +02:00
Hugo Locurcio b537954edf
Bump to version 2.1.0 2020-06-08 21:50:14 +02:00
Hugo Locurcio 7cce8f495f
Update the changelog to mention the localization system change 2020-06-08 21:48:57 +02:00
David Leal 75d3253c5f
Update translation system to MT 5.0.0+ (#16) 2020-06-08 21:48:04 +02:00
Hugo Locurcio 246d525c20
Fix `maptools:drowning` using an invalid value and being walkable
This prevented Minetest from starting (tested on
Minetest 5.3.0-dev-cb9a44ef8).

Being walkable also made it impossible to actually drown in, except
when using noclip mode.
2020-06-08 21:44:49 +02:00
Hugo Locurcio f9bf6a0951
Declare the minimum supported Minetest version to 5.0.0
This information can be used by ContentDB.
2020-06-03 18:55:41 +02:00
Buckaroo Banzai 235e02b0be
Add `maptools` to the list of Luacheck globals (#19)
Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
2020-06-02 09:37:18 +02:00
Buckaroo Banzai e6f61c31ce
Add "Drownable Air" node (`maptools:drowning`) (#18)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
2020-06-02 09:13:24 +02:00
Hugo Locurcio 4683434e0a
Update the changelog to mention recent changes around coins 2020-04-29 17:38:34 +02:00
Hugo Locurcio f0d25e85ad
Fix code style after recent changes 2020-04-29 17:36:31 +02:00
VanessaE caa92be9dd add recipes for copper, silver, gold coins
and put them into the creative inv like normal
(silver requires moreores)
2020-04-29 17:34:38 +02:00
Hugo Locurcio 40f840dd33
Remove obsolete notice about renaming the extracted mod folder
This is no longer required thanks to `mod.conf`.
2020-01-01 17:55:36 +01:00
Hugo Locurcio ae3cc4b075
Update copyright statements to 2020 2020-01-01 04:10:24 +01:00
27 changed files with 475 additions and 677 deletions

21
.github/workflows/build.yml vendored Normal file
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@ -0,0 +1,21 @@
on: [push, pull_request]
name: build
jobs:
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/setup-python@v4
- name: Install LuaRocks
run: |
sudo apt-get update -qq
sudo apt-get install -qqq luarocks
- name: Install pre-commit and LuaCheck
run: |
pip3 install pre-commit
luarocks install --local luacheck
- name: Run LuaCheck with pre-commit
run: |
pre-commit run --all-files
$HOME/.luarocks/bin/luacheck .

View File

@ -3,6 +3,10 @@ unused_args = false
allow_defined_top = true
max_line_length = 90
globals = {
"maptools"
}
stds.minetest = {
read_globals = {
"DIR_DELIM",
@ -23,7 +27,3 @@ stds.minetest = {
},
}
}
read_globals = {
"intllib",
}

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@ -1,7 +1,8 @@
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v2.3.0
rev: v3.3.0
hooks:
- id: fix-byte-order-marker
- id: end-of-file-fixer
- id: trailing-whitespace

View File

@ -1,15 +0,0 @@
dist: bionic
language: python
python:
- 3.7.1
install:
- sudo apt-get update -qq
- sudo apt-get install -qqq luarocks
- pip3 install pre-commit
- luarocks install --local luacheck
script:
- pre-commit run --all-files
- $HOME/.luarocks/bin/luacheck .

View File

@ -1,37 +0,0 @@
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [Unreleased]
## [2.0.0] - 2019-11-25
### Changed
- The minimum supported Minetest version is now 5.0.0.
- Map Tools nodes/items can no longer be dropped to prevent them from falling
into bad hands.
### Fixed
- The inventory images of `no_interact`, `no_build`, `ignore_like_no_clip`
and `ignore_like_no_point` now use textures that are available in
Minetest Game 5.0.0.
## [1.1.0] - 2019-03-23
### Changed
- Increased the range of the Admin Pickaxe from 12 to 20 nodes.
- Updated intllib support to avoid using deprecated functions.
## 1.0.0 - 2017-02-19
- Initial versioned release.
[Unreleased]: https://github.com/minetest-mods/maptools/compare/v2.0.0...HEAD
[2.0.0]: https://github.com/minetest-mods/maptools/compare/v1.1.0...v2.0.0
[1.1.0]: https://github.com/minetest-mods/maptools/compare/v1.0.0...v1.1.0

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@ -1,6 +1,6 @@
# zlib license
Copyright © 2012-2019 Hugo Locurcio and contributors
Copyright © 2012-2020 Hugo Locurcio and contributors
**This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.**

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@ -1,4 +1,4 @@
# Map Tools
# Map Tools [![](https://github.com/minetest-mods/maptools/workflows/build/badge.svg)](https://github.com/minetest-mods/maptools/actions)
Map Tools for [Minetest](https://www.minetest.net/), a free and open source infinite
world block sandbox game.
@ -6,7 +6,7 @@ world block sandbox game.
## Resources
- [Forum topic](https://forum.minetest.net/viewtopic.php?f=11&t=1882)
- [List of nodes and items available](NODES_ITEMS.md)
- [List of nodes and items available](docs/NODES_ITEMS.md)
## Installation
@ -21,9 +21,7 @@ git clone https://github.com/minetest-mods/maptools.git
You can also
[download a ZIP archive](https://github.com/minetest-mods/maptools/archive/master.zip)
of Map Tools. If you do so, you will need to extract the archive then rename
the resulting folder from `maptools-master` to `maptools` this is
**absolutely** required, as the mod won't work otherwise.
of Map Tools.
### Enable the mod
@ -69,7 +67,7 @@ versions than 5.0.0 will generally not be fixed.
## License
Copyright © 2012-2019 Hugo Locurcio and contributors
Copyright © 2012-2020 Hugo Locurcio and contributors
- Map Tools code is licensed under the zlib license, see
[`LICENSE.md`](LICENSE.md) for details.

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@ -1,7 +1,7 @@
--[[
Map Tools: alias definitions
Copyright © 2012-2019 Hugo Locurcio and contributors.
Copyright © 2012-2020 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]

View File

@ -1,7 +1,7 @@
--[[
Map Tools: configuration handling
Copyright © 2012-2019 Hugo Locurcio and contributors.
Copyright © 2012-2020 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
@ -27,3 +27,5 @@ end
-- Show Map Tools stuff in creative inventory (1 or 0):
setting("integer", "hide_from_creative_inventory", 1)
-- Enable crafting recipes for coins (true or false):
setting("bool", "enable_coin_crafting", false)

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@ -1,7 +1,7 @@
--[[
Map Tools: item definitions
Copyright © 2012-2019 Hugo Locurcio and contributors.
Copyright © 2012-2020 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
@ -14,29 +14,52 @@ minetest.register_craftitem("maptools:copper_coin", {
inventory_image = "maptools_copper_coin.png",
wield_scale = {x = 0.5, y = 0.5, z = 0.25},
stack_max = 10000,
groups = {not_in_creative_inventory = maptools.creative},
})
if maptools.config and maptools.config.enable_coin_crafting then
minetest.register_craft({
output = "maptools:copper_coin 10",
type = "shapeless",
recipe = { "default:copper_ingot", "default:copper_ingot" }
})
end
minetest.register_craftitem("maptools:silver_coin", {
description = S("Silver Coin"),
inventory_image = "maptools_silver_coin.png",
wield_scale = {x = 0.5, y = 0.5, z = 0.25},
stack_max = 10000,
groups = {not_in_creative_inventory = maptools.creative},
})
if maptools.config and maptools.config.enable_coin_crafting then
if minetest.get_modpath("moreores") then
minetest.register_craft({
output = "maptools:silver_coin 10",
type = "shapeless",
recipe = { "moreores:silver_ingot", "moreores:silver_ingot" }
})
end
end
minetest.register_craftitem("maptools:gold_coin", {
description = S("Gold Coin"),
inventory_image = "maptools_gold_coin.png",
wield_scale = {x = 0.5, y = 0.5, z = 0.25},
stack_max = 10000,
groups = {not_in_creative_inventory = maptools.creative},
})
if maptools.config and maptools.config.enable_coin_crafting then
minetest.register_craft({
output = "maptools:gold_coin 10",
type = "shapeless",
recipe = { "default:gold_ingot", "default:gold_ingot" }
})
end
minetest.register_craftitem("maptools:infinitefuel", {
description = S("Infinite Fuel"),
inventory_image = "maptools_infinitefuel.png",
stack_max = 10000,
stack_max = 65535,
groups = {not_in_creative_inventory = maptools.creative},
})

View File

@ -1,295 +1,184 @@
--[[
Map Tools: unbreakable default nodes
Copyright © 2012-2019 Hugo Locurcio and contributors.
Copyright © 2012-2020 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local S = maptools.S
local register_node = maptools.register_node
maptools.creative = maptools.config["hide_from_creative_inventory"]
minetest.register_node("maptools:stone", {
register_node("maptools:stone", {
description = S("Unbreakable Stone"),
range = 12,
stack_max = 10000,
tiles = {"default_stone.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("maptools:stonebrick", {
register_node("maptools:stonebrick", {
description = S("Unbreakable Stone Brick"),
range = 12,
stack_max = 10000,
tiles = {"default_stone_brick.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("maptools:tree", {
register_node("maptools:tree", {
description = S("Unbreakable Tree"),
range = 12,
stack_max = 10000,
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
on_drop = maptools.drop_msg
on_place = minetest.rotate_node
})
minetest.register_node("maptools:jungletree", {
register_node("maptools:jungletree", {
description = S("Unbreakable Jungle Tree"),
range = 12,
stack_max = 10000,
tiles = {
"default_jungletree_top.png",
"default_jungletree_top.png",
"default_jungletree.png",
},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
on_drop = maptools.drop_msg
on_place = minetest.rotate_node
})
minetest.register_node("maptools:cactus", {
register_node("maptools:cactus", {
description = S("Unbreakable Cactus"),
range = 12,
stack_max = 10000,
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
on_drop = maptools.drop_msg
on_place = minetest.rotate_node
})
minetest.register_node("maptools:papyrus", {
register_node("maptools:papyrus", {
description = S("Unbreakable Papyrus"),
drawtype = "plantlike",
range = 12,
stack_max = 10000,
tiles = {"default_papyrus.png"},
inventory_image = "default_papyrus.png",
wield_image = "default_papyrus.png",
walkable = false,
paramtype = "light",
sunlight_propagates = true,
drop = "",
selection_box = {
type = "fixed",
fixed = {-0.375, -0.5, -0.375, 0.375, 0.5, 0.375}
},
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_leaves_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_leaves_defaults()
})
minetest.register_node("maptools:dirt", {
register_node("maptools:dirt", {
description = S("Unbreakable Dirt"),
range = 12,
stack_max = 10000,
tiles = {"default_dirt.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_dirt_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_dirt_defaults()
})
minetest.register_node("maptools:wood", {
register_node("maptools:wood", {
description = S("Unbreakable Wooden Planks"),
range = 12,
stack_max = 10000,
tiles = {"default_wood.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_wood_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_wood_defaults()
})
minetest.register_node("maptools:junglewood", {
register_node("maptools:junglewood", {
description = S("Unbreakable Junglewood Planks"),
range = 12,
stack_max = 10000,
tiles = {"default_junglewood.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_wood_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_wood_defaults()
})
minetest.register_node("maptools:glass", {
register_node("maptools:glass", {
description = S("Unbreakable Glass"),
range = 12,
stack_max = 10000,
drawtype = "glasslike",
tiles = {"default_glass.png"},
paramtype = "light",
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_glass_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_glass_defaults()
})
minetest.register_node("maptools:leaves", {
register_node("maptools:leaves", {
description = S("Unbreakable Leaves"),
range = 12,
stack_max = 10000,
drawtype = "allfaces_optional",
tiles = {"default_leaves.png"},
paramtype = "light",
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_leaves_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_leaves_defaults()
})
minetest.register_node("maptools:sand", {
register_node("maptools:sand", {
description = S("Unbreakable Sand"),
range = 12,
stack_max = 10000,
tiles = {"default_sand.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_sand_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_sand_defaults()
})
minetest.register_node("maptools:gravel", {
register_node("maptools:gravel", {
description = S("Unbreakable Gravel"),
range = 12,
stack_max = 10000,
tiles = {"default_gravel.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.35},
dug = {name="default_gravel_footstep", gain=0.6},
}),
on_drop = maptools.drop_msg
})
})
minetest.register_node("maptools:clay", {
register_node("maptools:clay", {
description = S("Unbreakable Clay"),
range = 12,
stack_max = 10000,
tiles = {"default_clay.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_dirt_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_dirt_defaults()
})
minetest.register_node("maptools:desert_sand", {
register_node("maptools:desert_sand", {
description = S("Unbreakable Desert Sand"),
range = 12,
stack_max = 10000,
tiles = {"default_desert_sand.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_sand_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_sand_defaults()
})
minetest.register_node("maptools:sandstone", {
register_node("maptools:sandstone", {
description = S("Unbreakable Sandstone"),
range = 12,
stack_max = 10000,
tiles = {"default_sandstone.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("maptools:sandstone_brick", {
register_node("maptools:sandstone_brick", {
description = S("Unbreakable Sandstone Brick"),
range = 12,
stack_max = 10000,
tiles = {"default_sandstone_brick.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("maptools:desert_stone", {
register_node("maptools:desert_stone", {
description = S("Unbreakable Desert Stone"),
range = 12,
stack_max = 10000,
tiles = {"default_desert_stone.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("maptools:desert_cobble", {
register_node("maptools:desert_cobble", {
description = S("Unbreakable Desert Cobble"),
range = 12,
stack_max = 10000,
tiles = {"default_desert_cobble.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("maptools:desert_stonebrick", {
register_node("maptools:desert_stonebrick", {
description = S("Unbreakable Desert Stone Brick"),
range = 12,
stack_max = 10000,
tiles = {"default_desert_stone_brick.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("maptools:grass", {
register_node("maptools:grass", {
description = S("Unbreakable Dirt with Grass"),
range = 12,
stack_max = 10000,
tiles = {
"default_grass.png",
"default_dirt.png",
"default_dirt.png^default_grass_side.png",
},
paramtype2 = "facedir",
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain = 0.4},
}),
on_drop = maptools.drop_msg
})
})
minetest.register_node("maptools:fullgrass", {
register_node("maptools:fullgrass", {
description = S("Unbreakable Full Grass"),
range = 12,
stack_max = 10000,
tiles = {"default_grass.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
on_drop = maptools.drop_msg
})
})
for slab_num = 1,3,1 do
minetest.register_node("maptools:slab_grass_" .. slab_num * 4, {
register_node("maptools:slab_grass_" .. slab_num * 4, {
description = S("Grass Slab"),
range = 12,
stack_max = 10000,
tiles = {
"default_grass.png",
"default_dirt.png",
@ -303,150 +192,90 @@ for slab_num = 1,3,1 do
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_dirt_defaults(
{footstep = {name="default_grass_footstep", gain = 0.4}}
),
on_drop = maptools.drop_msg
)
})
end
minetest.register_node("maptools:cobble", {
register_node("maptools:cobble", {
description = S("Unbreakable Cobblestone"),
range = 12,
stack_max = 10000,
tiles = {"default_cobble.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("maptools:mossycobble", {
register_node("maptools:mossycobble", {
description = S("Unbreakable Mossy Cobblestone"),
range = 12,
stack_max = 10000,
tiles = {"default_mossycobble.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("maptools:brick", {
register_node("maptools:brick", {
description = S("Unbreakable Brick"),
range = 12,
stack_max = 10000,
tiles = {"default_brick.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("maptools:coalblock", {
register_node("maptools:coalblock", {
description = S("Unbreakable Coal Block"),
range = 12,
stack_max = 10000,
tiles = {"default_coal_block.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("maptools:steelblock", {
register_node("maptools:steelblock", {
description = S("Unbreakable Steel Block"),
range = 12,
stack_max = 10000,
tiles = {"default_steel_block.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("maptools:goldblock", {
register_node("maptools:goldblock", {
description = S("Unbreakable Gold Block"),
range = 12,
stack_max = 10000,
tiles = {"default_gold_block.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("maptools:copperblock", {
register_node("maptools:copperblock", {
description = S("Unbreakable Copper Block"),
range = 12,
stack_max = 10000,
tiles = {"default_copper_block.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("maptools:bronzeblock", {
register_node("maptools:bronzeblock", {
description = S("Unbreakable Bronze Block"),
range = 12,
stack_max = 10000,
tiles = {"default_bronze_block.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("maptools:diamondblock", {
register_node("maptools:diamondblock", {
description = S("Unbreakable Diamond Block"),
range = 12,
stack_max = 10000,
tiles = {"default_diamond_block.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_stone_defaults()
})
-- Farming:
minetest.register_node("maptools:soil_wet", {
register_node("maptools:soil_wet", {
description = "Wet Soil",
range = 12,
stack_max = 10000,
tiles = {
"default_dirt.png^farming_soil_wet.png",
"default_dirt.png^farming_soil_wet_side.png",
},
drop = "",
groups = {
unbreakable = 1,
not_in_creative_inventory = maptools.creative,
soil = 3,
wet = 1,
grassland = 1,
},
sounds = default.node_sound_dirt_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_dirt_defaults()
})
minetest.register_node("maptools:desert_sand_soil_wet", {
register_node("maptools:desert_sand_soil_wet", {
description = "Wet Desert Sand Soil",
range = 12,
stack_max = 10000,
drop = "",
tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"},
groups = {
unbreakable = 1,
not_in_creative_inventory = maptools.creative,
soil = 3,
wet = 1,
desert = 1,
},
sounds = default.node_sound_sand_defaults(),
on_drop = maptools.drop_msg
sounds = default.node_sound_sand_defaults()
})

64
docs/CHANGELOG.md Normal file
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@ -0,0 +1,64 @@
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [Unreleased]
### Fixed
- [The Admin Pickaxe can now dig More Ores' mithril blocks with client-side prediction (thanks to `maxlevel` being increased from 3 to 5).](https://github.com/minetest-mods/maptools/pull/30)
## [2.2.0] - 2021-06-28
### Changed
- [Disabled crafting recipes for coins by default.](https://github.com/minetest-mods/maptools/pull/29)
- They can be enabled again by setting `maptools.enable_coin_crafting = true`
in `minetest.conf`.
- Map Tools nodes can no longer be exploded by TNT.
- Switched from Travis CI to GitHub Actions for continuous integration.
## [2.1.0] - 2020-06-08
### Changed
- 10 coins of each type can now be crafted using 2 ingots (bronze, silver or gold).
- Silver coins require [More Ores](https://github.com/minetest-mods/moreores)
to be crafted, since minetest_game doesn't have silver ingots.
- Coins are now displayed in the creative inventory.
- Moved translations from intllib to Minetest's built-in localization system.
- This allows translations to show up independently of the server's language.
## [2.0.0] - 2019-11-25
### Changed
- The minimum supported Minetest version is now 5.0.0.
- Map Tools nodes/items can no longer be dropped to prevent them from falling
into bad hands.
### Fixed
- The inventory images of `no_interact`, `no_build`, `ignore_like_no_clip`
and `ignore_like_no_point` now use textures that are available in
Minetest Game 5.0.0.
## [1.1.0] - 2019-03-23
### Changed
- Increased the range of the Admin Pickaxe from 12 to 20 nodes.
- Updated intllib support to avoid using deprecated functions.
## 1.0.0 - 2017-02-19
- Initial versioned release.
[Unreleased]: https://github.com/minetest-mods/maptools/compare/v2.2.0...HEAD
[2.2.0]: https://github.com/minetest-mods/maptools/compare/v2.1.0...v2.2.0
[2.1.0]: https://github.com/minetest-mods/maptools/compare/v2.0.0...v2.1.0
[2.0.0]: https://github.com/minetest-mods/maptools/compare/v1.1.0...v2.0.0
[1.1.0]: https://github.com/minetest-mods/maptools/compare/v1.0.0...v1.1.0

View File

@ -12,28 +12,34 @@ use `-1` as the amount.
as they cannot be removed by hand (they can only be removed with
[WorldEdit](https://github.com/Uberi/Minetest-WorldEdit) or similar).
> **Note**
>
> All of the nodes mentioned below have aliases which can be used as well.\
> Here's the full aliases list: <https://github.com/minetest-mods/maptools/blob/master/aliases.lua>
| Item code | Description |
| ----------------------: | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| ----------------------: | :--------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `maptools:{block}_u` | Unbreakable, non-flammable, non-falling, non-decaying blocks. Most common default blocks have an unbreakable form available (`maptools:stone_u`, `maptools:wood_u`, …) |
| `maptools:full_grass` | Unbreakable block with the grass texture on all sides. |
| `maptools:player_clip` | :warning: Invisible, non-pointable block that blocks players and entities. |
| `maptools:full_clip` | Invisible, pointable block that blocks players and entities. Also available as a thin face (`maptools:full_clip_face`). |
| `maptools:smoke_block` | Some smoke (doesn't damage players or entities). |
| `maptools:no_build` | :warning: Very basic building prevention. |
| `maptools:no_interact` | Prevents interacting through the block (opening chests, furnaces, attacking entities, …), but can still be walked through. |
| `maptools:playerclip` | :warning: Invisible, non-pointable block that blocks players and entities. |
| `maptools:fullclip` | Invisible, pointable block that blocks players and entities. Also available as a thin face (`maptools:fullclip_face`). |
| `maptools:smoke` | Some smoke. Decreases visibility, but doesn't damage players or entities). |
| `maptools:nobuild` | :warning: Very basic building prevention. |
| `maptools:nointeract` | Prevents interacting through the block (opening chests, furnaces, attacking entities, …), but can still be walked through. |
| `maptools:damage_{1…5}` | :warning: Damaging blocks which damage players by 1 to 5 HP per second. |
| `maptools:kill` | :warning: Instant kill blocks (damages players by 20 HP per second). |
| `maptools:drowning` | :warning: Simulates drowning in water. |
| `maptools:light_block` | :warning: Invisible non-solid block, prevents light from passing through. |
| `maptools:light_bulb` | :warning: Invisible non-solid block, emitting the maximum amount of light. |
| `maptools:lightbulb` | :warning: Invisible non-solid block, emitting the maximum amount of light. |
## Items
| Item code | Description |
| -------------------------------: | ------------------------------------------------------------------------------------------------------------------------------------------------- |
| `maptools:admin_pick` | A bright magenta pickaxe with infinite durability, digs everything including unbreakable blocks instantly. No drops are given when digging nodes. |
| `maptools:admin_pick_with_drops` | Same as the admin pickaxe, but drops are given when digging nodes. |
| `maptools:infinite_fuel` | Fuel lasting for a near-infinite time (about 50 real-life years). |
| `maptools:super_apple` | A yellow apple which heals the player by 20 HP when used. |
| -------------------------------: | :------------------------------------------------------------------------------------------------------------------------------------------------ |
| `maptools:pick_admin` | A bright magenta pickaxe with infinite durability, digs everything including unbreakable blocks instantly. No drops are given when digging nodes. |
| `maptools:pick_admin_with_drops` | Same as the admin pickaxe, but drops are given when digging nodes. |
| `maptools:infinitefuel` | Fuel lasting for a near-infinite time (about 50 real-life years). |
| `maptools:superapple` | A yellow apple which heals the player by 20 HP when used. |
| `maptools:copper_coin` | Decorative item (can be used in mini-games). |
| `maptools:silver_coin` | Decorative item (can be used in mini-games). |
| `maptools:gold_coin` | Decorative item (can be used in mini-games). |

View File

@ -3,7 +3,7 @@
** Map Tools **
By Calinou.
Copyright © 2012-2019 Hugo Locurcio and contributors.
Copyright © 2012-2020 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
=====================================================================
--]]
@ -12,15 +12,33 @@ maptools = {}
local modpath = minetest.get_modpath("maptools")
local S, NS = dofile(modpath .. "/intllib.lua")
local S = minetest.get_translator("maptools")
maptools.S = S
maptools.NS = NS
maptools.drop_msg = function(itemstack, player)
local name = player:get_player_name()
minetest.chat_send_player(name, S("[maptools] tools/nodes do not drop!"))
end
function maptools.register_node(name, def)
-- Increase the interaction range when holding Map Tools nodes to make building easier.
def.range = 12
def.stack_max = 65535
def.drop = ""
if def.groups then
if not def.groups.dig_immediate then
def.groups.unbreakable = 1
end
def.groups.not_in_creative_inventory = maptools.creative
else
def.groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative}
end
def.on_drop = maptools.drop_msg
-- Prevent Map Tools nodes from being exploded by TNT.
def.on_blast = function() end
minetest.register_node(name, def)
end
dofile(modpath .. "/config.lua")
dofile(modpath .. "/aliases.lua")
dofile(modpath .. "/craftitems.lua")

View File

@ -1,44 +0,0 @@
-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

View File

@ -1,39 +0,0 @@
# Translation by kaeza
[maptools] loaded. = [maptools] cargado.
Cloud = Nube
Infinite Fuel = Combustible Infinito
Admin Pickaxe = Pico de Administrador
Copper Coin = Moneda de Cobre
Silver Coin = Moneda de Plata
Gold Coin = Moneda de Oro
Super Apple = Super Manzana
Fake Ladder = Escalera Falsa
Smoke Block = Bloque de Humo
Damaging Block: %s = Bloque Dañino: %s
Kill Block = Bloque Mortal
Build Prevention = Bloqueador de Construcción
Interact Prevention = Bloqueador de Interacción
Climb Block = Bloque Escalable
Light Block = Bloqueador de Luz
Light Bulb = Lamparilla
Player Clip = Bloqueo de Jugador
Full Clip = Bloqueo Total
Unbreakable Stone = Piedra Irrompible
Unbreakable Sand = Arena Irrompible
Unbreakable Desert Stone = Piedra Desértica Irrompible
Unbreakable Desert Sand = Arena Desértica Irrompible
Unbreakable Gravel = Gravilla Irrompible
Unbreakable Dirt = Tierra Irrompible
Unbreakable Dirt with Grass = Hierba Irrompible
Unbreakable Full Grass= Bloque de Hierba Irrompible
Unbreakable Brick = Ladrillos Irrompibles
Unbreakable Wooden Planks = Planchas de Madera Irrompibles
Unbreakable Tree = Tronco de Árbol Irrompible
Unbreakable Glass = Cristal Irrompible
Unbreakable Sandstone = Arenisca Irrompible
Unbreakable Leaves = Foliaje Irrompible
Unbreakable Cobblestone = Guijarros Irrompibles
Unbreakable Mossy Cobblestone = Guijarros Enmohecidos Irrompibles

View File

@ -1,47 +0,0 @@
# Translation by Calinou
[maptools] loaded. = [maptools] a été chargé.
Cloud = Nuage
Infinite Fuel = Carburant infini
Admin Pickaxe = Pioche d'administrateur
Admin Pickaxe With Drops = Pioche d'administrateur qui donne des objets
Copper Coin = Pièce de cuivre
Silver Coin = Pièce d'argent
Gold Coin = Pièce d'or
Super Apple = Super pomme
Fake Ladder = Fausse échelle
Smoke Block = Bloc de fumée
Damaging Block: %s = Bloc de dégâts : %s
Kill Block = Bloc qui tue
Build Prevention = Prévention de construction
Interact Prevention = Prévention d'interaction
Climb Block = Bloc à grimper
Light Block = Bloqueur de lumière
Light Bulb = Bloc lumineux
Player Clip = Bloque-joueurs
Player Clip Bottom Face = Face inférieure de bloque-joueurs
Player Clip Top Face = Face supérieure de bloque-joueurs
Full Clip = Bloque-tout
Full Clip Face = Face de bloque-tout
Permanent Fire = Feu permanent
Fake Fire = Faux feu
Igniter = Incendieur
Pusher: %s = Pousseur : %s
Unbreakable Stone = Pierre incassable
Unbreakable Sand = Sable incassable
Unbreakable Desert Stone = Pierre de désert incassable
Unbreakable Desert Sand = Sable de désert incassable
Unbreakable Gravel = Gravier incassable
Unbreakable Dirt = Terre incassable
Unbreakable Dirt with Grass = Herbe incassable
Unbreakable Full Grass= Bloc d'herbe incassable
Unbreakable Brick = Briques incassables
Unbreakable Wooden Planks = Planches de bois incassables
Unbreakable Tree = Tronc d'arbre incassable
Unbreakable Glass = Verre incassable
Unbreakable Sandstone = Grès incassable
Unbreakable Leaves = Feuillage incassable
Unbreakable Cobblestone = Pierre taillée incassable
Unbreakable Mossy Cobblestone = Pierre taillée mousseusse incassable

View File

@ -1,47 +0,0 @@
# Translation by Emon
[maptools] loaded. = [maptools] caricato.
Cloud = Nuvola
Infinite Fuel = Combustibile infinito
Admin Pickaxe = Piccone della amministrazione
Admin Pickaxe With Drops = Piccone della amministrazione che lascia cadere a terra
Copper Coin = Moneta di rame
Silver Coin = Moneta di argento
Gold Coin = Moneta di oro
Super Apple = Super mela
Fake Ladder = Finta scala a pioli
Smoke Block = Blocco di fumo
Damaging Block: %s = Blocco che danneggia : %s
Kill Block = Blocco che uccide
Build Prevention = Impedimento alla costruzione
Interact Prevention = Impedimento alla interazione
Climb Block = Blocco su cui ci si può arrampicare
Light Block = Blocco di luce
Light Bulb = Lampadina
Player Clip = Blocca giocatori
Player Clip Bottom Face = Blocca giocatori - faccia inferiore
Player Clip Top Face = Glocca giocatori - faccia superiore
Full Clip = Blocca tutti
Full Clip Face = Faccia del blocca tutti
Permanent Fire = Fuoco eterno
Fake Fire = Fuoco finto
Igniter = Accendino
Pusher: %s = Che ha spinto : %s
Unbreakable Stone = Pietra infrangibile
Unbreakable Sand = Sabbia infrangibile
Unbreakable Desert Stone = Pietra del deserto infrangibile
Unbreakable Desert Sand = Sabbia del deserto infrangibile
Unbreakable Gravel = Ghiaia infrangibile
Unbreakable Dirt = Terra infrangibile
Unbreakable Dirt with Grass = Erba infrangibile
Unbreakable Full Grass= Blocco d'erba infrangibile
Unbreakable Brick = Mattoni infrangibile
Unbreakable Wooden Planks = Assi in legno infrangibili
Unbreakable Tree = Albero infrangibile
Unbreakable Glass = Vetro infrangibile
Unbreakable Sandstone = Arenaria infrangibile
Unbreakable Leaves = Foglie infrangibili
Unbreakable Cobblestone = Ciottolo infrangibile
Unbreakable Mossy Cobblestone = Ciottolo muschioso infrangibile

38
locale/maptools.es.tr Normal file
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@ -0,0 +1,38 @@
# textdomain: maptools
[maptools] loaded.=[maptools] cargado.
Cloud=Nube
Infinite Fuel=Combustible Infinito
Admin Pickaxe=Pico de Administrador
Copper Coin=Moneda de Cobre
Silver Coin=Moneda de Plata
Gold Coin=Moneda de Oro
Super Apple=Super Manzana
Fake Ladder=Escalera Falsa
Smoke Block=Bloque de Humo
Damaging Block: %s=Bloque Dañino: %s
Kill Block=Bloque Mortal
Build Prevention=Bloqueador de Construcción
Interact Prevention=Bloqueador de Interacción
Climb Block=Bloque Escalable
Light Block=Bloqueador de Luz
Light Bulb=Lamparilla
Player Clip=Bloqueo de Jugador
Full Clip=Bloqueo Total
Unbreakable Stone=Piedra Irrompible
Unbreakable Sand=Arena Irrompible
Unbreakable Desert Stone=Piedra Desértica Irrompible
Unbreakable Desert Sand=Arena Desértica Irrompible
Unbreakable Gravel=Gravilla Irrompible
Unbreakable Dirt=Tierra Irrompible
Unbreakable Dirt with Grass=Hierba Irrompible
Unbreakable Full Grass=Bloque de Hierba Irrompible
Unbreakable Brick=Ladrillos Irrompibles
Unbreakable Wooden Planks=Planchas de Madera Irrompibles
Unbreakable Tree=Tronco de Árbol Irrompible
Unbreakable Glass=Cristal Irrompible
Unbreakable Sandstone=Arenisca Irrompible
Unbreakable Leaves=Foliaje Irrompible
Unbreakable Cobblestone=Guijarros Irrompibles
Unbreakable Mossy Cobblestone=Guijarros Enmohecidos Irrompibles

46
locale/maptools.fr.tr Normal file
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@ -0,0 +1,46 @@
# textdomain: maptools
[maptools] loaded.=[maptools] a été chargé.
Cloud=Nuage
Infinite Fuel=Carburant infini
Admin Pickaxe=Pioche d'administrateur
Admin Pickaxe With Drops=Pioche d'administrateur qui donne des objets
Copper Coin=Pièce de cuivre
Silver Coin=Pièce d'argent
Gold Coin=Pièce d'or
Super Apple=Super pomme
Fake Ladder=Fausse échelle
Smoke Block=Bloc de fumée
Damaging Block: %s=Bloc de dégâts : %s
Kill Block=Bloc qui tue
Build Prevention=Prévention de construction
Interact Prevention=Prévention d'interaction
Climb Block=Bloc à grimper
Light Block=Bloqueur de lumière
Light Bulb=Bloc lumineux
Player Clip=Bloque-joueurs
Player Clip Bottom Face=Face inférieure de bloque-joueurs
Player Clip Top Face=Face supérieure de bloque-joueurs
Full Clip=Bloque-tout
Full Clip Face=Face de bloque-tout
Permanent Fire=Feu permanent
Fake Fire=Faux feu
Igniter=Incendieur
Pusher: %s=Pousseur : %s
Unbreakable Stone=Pierre incassable
Unbreakable Sand=Sable incassable
Unbreakable Desert Stone=Pierre de désert incassable
Unbreakable Desert Sand=Sable de désert incassable
Unbreakable Gravel=Gravier incassable
Unbreakable Dirt=Terre incassable
Unbreakable Dirt with Grass=Herbe incassable
Unbreakable Full Grass=Bloc d'herbe incassable
Unbreakable Brick=Briques incassables
Unbreakable Wooden Planks=Planches de bois incassables
Unbreakable Tree=Tronc d'arbre incassable
Unbreakable Glass=Verre incassable
Unbreakable Sandstone=Grès incassable
Unbreakable Leaves=Feuillage incassable
Unbreakable Cobblestone=Pierre taillée incassable
Unbreakable Mossy Cobblestone=Pierre taillée mousseusse incassable

46
locale/maptools.it.tr Normal file
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@ -0,0 +1,46 @@
# textdomain: maptools
[maptools] loaded.=[maptools] caricato.
Cloud=Nuvola
Infinite Fuel=Combustibile infinito
Admin Pickaxe=Piccone della amministrazione
Admin Pickaxe With Drops=Piccone della amministrazione che lascia cadere a terra
Copper Coin=Moneta di rame
Silver Coin=Moneta di argento
Gold Coin=Moneta di oro
Super Apple=Super mela
Fake Ladder=Finta scala a pioli
Smoke Block=Blocco di fumo
Damaging Block: %s=Blocco che danneggia : %s
Kill Block=Blocco che uccide
Build Prevention=Impedimento alla costruzione
Interact Prevention=Impedimento alla interazione
Climb Block=Blocco su cui ci si può arrampicare
Light Block=Blocco di luce
Light Bulb=Lampadina
Player Clip=Blocca giocatori
Player Clip Bottom Face=Blocca giocatori - faccia inferiore
Player Clip Top Face=Glocca giocatori - faccia superiore
Full Clip=Blocca tutti
Full Clip Face=Faccia del blocca tutti
Permanent Fire=Fuoco eterno
Fake Fire=Fuoco finto
Igniter=Accendino
Pusher: %s=Che ha spinto : %s
Unbreakable Stone=Pietra infrangibile
Unbreakable Sand=Sabbia infrangibile
Unbreakable Desert Stone=Pietra del deserto infrangibile
Unbreakable Desert Sand=Sabbia del deserto infrangibile
Unbreakable Gravel=Ghiaia infrangibile
Unbreakable Dirt=Terra infrangibile
Unbreakable Dirt with Grass=Erba infrangibile
Unbreakable Full Grass=Blocco d'erba infrangibile
Unbreakable Brick=Mattoni infrangibile
Unbreakable Wooden Planks=Assi in legno infrangibili
Unbreakable Tree=Albero infrangibile
Unbreakable Glass=Vetro infrangibile
Unbreakable Sandstone=Arenaria infrangibile
Unbreakable Leaves=Foglie infrangibili
Unbreakable Cobblestone=Ciottolo infrangibile
Unbreakable Mossy Cobblestone=Ciottolo muschioso infrangibile

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@ -0,0 +1,46 @@
# textdomain: maptools
[maptools] loaded.=
Cloud=Nuage
Infinite Fuel=
Admin Pickaxe=
Admin Pickaxe With Drops=
Copper Coin=
Silver Coin=
Gold Coin=
Super Apple=
Fake Ladder=
Smoke Block=
Damaging Block: %s=
Kill Block=
Build Prevention=
Interact Prevention=
Climb Block=
Light Block=
Light Bulb=
Player Clip=
Player Clip Bottom Face=
Player Clip Top Face=
Full Clip=
Full Clip Face=
Permanent Fire=
Fake Fire=
Igniter=
Pusher: %s=
Unbreakable Stone=
Unbreakable Sand=
Unbreakable Desert Stone=
Unbreakable Desert Sand=
Unbreakable Gravel=
Unbreakable Dirt=
Unbreakable Dirt with Grass=
Unbreakable Full Grass=
Unbreakable Brick=
Unbreakable Wooden Planks=
Unbreakable Tree=
Unbreakable Glass=
Unbreakable Sandstone=
Unbreakable Leaves=
Unbreakable Cobblestone=
Unbreakable Mossy Cobblestone=

View File

@ -1,4 +1,5 @@
name = maptools
description = Adds various special versions of normal blocks, tools, and other map maintainer tools.
depends = default
optional_depends = intllib
optional_depends = moreores
min_minetest_version = 5.0.0

213
nodes.lua
View File

@ -1,68 +1,49 @@
--[[
Map Tools: node definitions
Copyright © 2012-2019 Hugo Locurcio and contributors.
Copyright © 2012-2020 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local S = maptools.S
local register_node = maptools.register_node
maptools.creative = maptools.config["hide_from_creative_inventory"]
-- Redefine cloud so that the admin pickaxe can mine it
minetest.register_node(":default:cloud", {
register_node(":default:cloud", {
description = S("Cloud"),
tiles = {"default_cloud.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_defaults(),
on_drop = maptools.drop_msg
})
-- Nodes
minetest.register_node("maptools:black", {
register_node("maptools:black", {
description = S("Black"),
range = 12,
stack_max = 10000,
tiles = {"black.png"},
drop = "",
post_effect_color = {a=255, r=0, g=0, b=0},
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:white", {
register_node("maptools:white", {
description = S("White"),
range = 12,
stack_max = 10000,
tiles = {"white.png"},
drop = "",
post_effect_color = {a=255, r=128, g=128, b=128},
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:playerclip", {
register_node("maptools:playerclip", {
description = S("Player Clip"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_green.png",
drawtype = "airlike",
paramtype = "light",
pointable = false,
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:fake_walkable", {
register_node("maptools:fake_walkable", {
description = S("Player Clip"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_green.png",
drawtype = "airlike",
paramtype = "light",
@ -74,28 +55,18 @@ minetest.register_node("maptools:fake_walkable", {
{0, 0, 0, 0, 0, 0},
},
},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:fullclip", {
register_node("maptools:fullclip", {
description = S("Full Clip"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_blue.png",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:fake_walkable_pointable", {
register_node("maptools:fake_walkable_pointable", {
description = S("Player Clip"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_green.png",
drawtype = "airlike",
paramtype = "light",
@ -106,167 +77,125 @@ minetest.register_node("maptools:fake_walkable_pointable", {
{0, 0, 0, 0, 0, 0},
},
},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:ignore_like", {
register_node("maptools:ignore_like", {
description = S("Ignore-like"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_pink.png",
tiles = {"invisible.png"},
paramtype = "light",
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
on_drop = maptools.drop_msg
use_texture_alpha = "clip",
})
minetest.register_node("maptools:ignore_like_no_clip", {
register_node("maptools:ignore_like_no_clip", {
description = S("Ignore-like (no clip)"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_violet.png",
tiles = {"invisible.png"},
paramtype = "light",
walkable = false,
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
on_drop = maptools.drop_msg
use_texture_alpha = "clip",
})
minetest.register_node("maptools:ignore_like_no_point", {
register_node("maptools:ignore_like_no_point", {
description = S("Ignore-like (no point)"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_violet.png",
tiles = {"invisible.png"},
paramtype = "light",
pointable = false,
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
on_drop = maptools.drop_msg
use_texture_alpha = "clip",
})
minetest.register_node("maptools:ignore_like_no_clip_no_point", {
register_node("maptools:ignore_like_no_clip_no_point", {
description = S("Ignore-like (no clip, no point)"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_pink.png",
tiles = {"invisible.png"},
paramtype = "light",
walkable = false,
pointable = false,
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:fullclip_face", {
register_node("maptools:fullclip_face", {
description = S("Full Clip Face"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_white.png",
drawtype = "nodebox",
tiles = {"invisible.png"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
use_texture_alpha = "clip",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5},
},
drop = "",
groups = {
unbreakable = 1,
not_in_creative_inventory = maptools.creative,
fall_damage_add_percent = -100,
},
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:playerclip_bottom", {
register_node("maptools:playerclip_bottom", {
description = S("Player Clip Bottom Face"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_orange.png",
drawtype = "nodebox",
tiles = {"invisible.png"},
pointable = false,
paramtype = "light",
sunlight_propagates = true,
use_texture_alpha = "clip",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5},
},
drop = "",
groups = {
unbreakable = 1,
not_in_creative_inventory = maptools.creative,
fall_damage_add_percent = -100,
},
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:playerclip_top", {
register_node("maptools:playerclip_top", {
description = S("Player Clip Top Face"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_yellow.png",
drawtype = "nodebox",
tiles = {"invisible.png"},
pointable = false,
paramtype = "light",
sunlight_propagates = true,
use_texture_alpha = "clip",
node_box = {
type = "fixed",
fixed = {-0.5, 0.4999, -0.5, 0.5, 0.5, 0.5},
},
drop = "",
groups = {
unbreakable = 1,
not_in_creative_inventory = maptools.creative,
fall_damage_add_percent = -100,
},
on_drop = maptools.drop_msg
})
for pusher_num=1,10,1 do
minetest.register_node("maptools:pusher_" .. pusher_num, {
register_node("maptools:pusher_" .. pusher_num, {
description = S("Pusher (%s)"):format(pusher_num),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^default_apple.png",
inventory_image = "default_steel_block.png^default_apple.png",
drawtype = "nodebox",
tiles = {"invisible.png"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
use_texture_alpha = "clip",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5},
},
drop = "",
groups = {
unbreakable = 1,
not_in_creative_inventory = maptools.creative,
fall_damage_add_percent = -100,
bouncy = pusher_num * 100,
},
on_drop = maptools.drop_msg
})
end
minetest.register_node("maptools:lightbulb", {
register_node("maptools:lightbulb", {
description = S("Light Bulb"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^default_mese_crystal_fragment.png",
drawtype = "airlike",
walkable = false,
@ -274,44 +203,29 @@ minetest.register_node("maptools:lightbulb", {
light_source = 14,
paramtype = "light",
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:nobuild", {
register_node("maptools:nobuild", {
description = S("Build Prevention"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^default_flint.png",
drawtype = "airlike",
walkable = false,
pointable = false,
paramtype = "light",
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:nointeract", {
register_node("maptools:nointeract", {
description = S("Interact Prevention"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^default_bush_stem.png",
drawtype = "airlike",
walkable = false,
paramtype = "light",
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:climb", {
register_node("maptools:climb", {
description = S("Climb Block"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^default_ladder_wood.png",
drawtype = "airlike",
walkable = false,
@ -319,16 +233,11 @@ minetest.register_node("maptools:climb", {
pointable = false,
paramtype = "light",
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
on_drop = maptools.drop_msg
})
for damage_num=1,5,1 do
minetest.register_node("maptools:damage_" .. damage_num, {
register_node("maptools:damage_" .. damage_num, {
description = S("Damaging Block (%s)"):format(damage_num),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^farming_cotton_" .. damage_num .. ".png",
drawtype = "airlike",
walkable = false,
@ -336,16 +245,11 @@ minetest.register_node("maptools:damage_" .. damage_num, {
damage_per_second = damage_num,
paramtype = "light",
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
on_drop = maptools.drop_msg
})
end
minetest.register_node("maptools:kill", {
register_node("maptools:kill", {
description = S("Kill Block"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_black.png",
drawtype = "airlike",
walkable = false,
@ -353,29 +257,19 @@ minetest.register_node("maptools:kill", {
damage_per_second = 20,
paramtype = "light",
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:smoke", {
register_node("maptools:smoke", {
description = S("Smoke Block"),
range = 12,
stack_max = 10000,
tiles = {"maptools_smoke.png"},
drawtype = "allfaces_optional",
walkable = false,
paramtype = "light",
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
post_effect_color = {a=192, r=96, g=96, b=96},
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:ladder", {
register_node("maptools:ladder", {
description = S("Fake Ladder"),
range = 12,
stack_max = 10000,
drawtype = "signlike",
tiles = {"default_ladder_wood.png"},
inventory_image = "default_ladder_wood.png",
@ -387,16 +281,11 @@ minetest.register_node("maptools:ladder", {
selection_box = {
type = "wallmounted",
},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_wood_defaults(),
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:permanent_fire", {
register_node("maptools:permanent_fire", {
description = S("Permanent Fire"),
range = 12,
stack_max = 10000,
drawtype = "plantlike",
paramtype = "light",
tiles = {{
@ -405,18 +294,13 @@ minetest.register_node("maptools:permanent_fire", {
}},
inventory_image = "fire_basic_flame.png",
light_source = 14,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sunlight_propagates = true,
walkable = false,
damage_per_second = 4,
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:fake_fire", {
register_node("maptools:fake_fire", {
description = S("Fake Fire"),
range = 12,
stack_max = 10000,
drawtype = "plantlike",
paramtype = "light",
tiles = {{
@ -425,32 +309,23 @@ minetest.register_node("maptools:fake_fire", {
}},
inventory_image = "fire_basic_flame.png",
light_source = 14,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sunlight_propagates = true,
walkable = false,
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:igniter", {
register_node("maptools:igniter", {
drawtype = "airlike",
range = 12,
stack_max = 10000,
description = S("Igniter"),
paramtype = "light",
inventory_image = "fire_basic_flame.png",
drop = "",
groups = {igniter=2, unbreakable = 1, not_in_creative_inventory = maptools.creative},
groups = {igniter=2},
sunlight_propagates = true,
pointable = false,
walkable = false,
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:superapple", {
register_node("maptools:superapple", {
description = S("Super Apple"),
range = 12,
stack_max = 10000,
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"maptools_superapple.png"},
@ -465,5 +340,15 @@ minetest.register_node("maptools:superapple", {
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory = maptools.creative},
on_use = minetest.item_eat(20),
sounds = default.node_sound_defaults(),
on_drop = maptools.drop_msg
})
register_node("maptools:drowning", {
description = S("Drownable Air"),
inventory_image = "default_steel_block.png^dye_black.png",
drawtype = "airlike",
paramtype = "light",
pointable = false,
walkable = false,
drowning = 1,
sunlight_propagates = true,
})

3
settingtypes.txt Normal file
View File

@ -0,0 +1,3 @@
# If `true`, enables coin crafting recipes. If `false`, disables coin crafting recipes.
# Takes effect only at load-time; runtime changes to this setting are ignored.
maptools.enable_coin_crafting (Enable crafting recipes for coins) bool false

View File

@ -1,7 +1,7 @@
--[[
Map Tools: tool definitions
Copyright © 2012-2019 Hugo Locurcio and contributors.
Copyright © 2012-2020 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
@ -13,13 +13,13 @@ local pick_admin_toolcaps = {
full_punch_interval = 0.1,
max_drop_level = 3,
groupcaps = {
unbreakable = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
fleshy = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
choppy = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
bendy = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
cracky = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
crumbly = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
snappy = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
unbreakable = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 5},
fleshy = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 5},
choppy = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 5},
bendy = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 5},
cracky = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 5},
crumbly = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 5},
snappy = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 5},
},
damage_groups = {fleshy = 1000},
}