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55 lines
1.7 KiB
Markdown
55 lines
1.7 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Changed
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- Map Tools nodes can no longer be exploded by TNT.
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- Switched from Travis CI to GitHub Actions for continuous integration.
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## [2.1.0] - 2020-06-08
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### Changed
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- 10 coins of each type can now be crafted using 2 ingots (bronze, silver or gold).
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- Silver coins require [More Ores](https://github.com/minetest-mods/moreores)
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to be crafted, since minetest_game doesn't have silver ingots.
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- Coins are now displayed in the creative inventory.
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- Moved translations from intllib to Minetest's built-in localization system.
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- This allows translations to show up independently of the server's language.
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## [2.0.0] - 2019-11-25
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### Changed
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- The minimum supported Minetest version is now 5.0.0.
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- Map Tools nodes/items can no longer be dropped to prevent them from falling
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into bad hands.
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### Fixed
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- The inventory images of `no_interact`, `no_build`, `ignore_like_no_clip`
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and `ignore_like_no_point` now use textures that are available in
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Minetest Game 5.0.0.
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## [1.1.0] - 2019-03-23
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### Changed
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- Increased the range of the Admin Pickaxe from 12 to 20 nodes.
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- Updated intllib support to avoid using deprecated functions.
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## 1.0.0 - 2017-02-19
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- Initial versioned release.
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[Unreleased]: https://github.com/minetest-mods/maptools/compare/v2.1.0...HEAD
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[2.1.0]: https://github.com/minetest-mods/maptools/compare/v2.0.0...v2.1.0
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[2.0.0]: https://github.com/minetest-mods/maptools/compare/v1.1.0...v2.0.0
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[1.1.0]: https://github.com/minetest-mods/maptools/compare/v1.0.0...v1.1.0
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