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https://github.com/minetest-mods/maptools.git
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f3464f5063
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2.2 KiB
2.2 KiB
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
Unreleased
Fixed
2.2.0 - 2021-06-28
Changed
- Disabled crafting recipes for coins by default.
- They can be enabled again by setting
maptools.enable_coin_crafting = true
inminetest.conf
.
- They can be enabled again by setting
- Map Tools nodes can no longer be exploded by TNT.
- Switched from Travis CI to GitHub Actions for continuous integration.
2.1.0 - 2020-06-08
Changed
- 10 coins of each type can now be crafted using 2 ingots (bronze, silver or gold).
- Silver coins require More Ores to be crafted, since minetest_game doesn't have silver ingots.
- Coins are now displayed in the creative inventory.
- Moved translations from intllib to Minetest's built-in localization system.
- This allows translations to show up independently of the server's language.
2.0.0 - 2019-11-25
Changed
- The minimum supported Minetest version is now 5.0.0.
- Map Tools nodes/items can no longer be dropped to prevent them from falling into bad hands.
Fixed
- The inventory images of
no_interact
,no_build
,ignore_like_no_clip
andignore_like_no_point
now use textures that are available in Minetest Game 5.0.0.
1.1.0 - 2019-03-23
Changed
- Increased the range of the Admin Pickaxe from 12 to 20 nodes.
- Updated intllib support to avoid using deprecated functions.
1.0.0 - 2017-02-19
- Initial versioned release.