mesecons/mesecons/internal.lua

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-- INTERNAL
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--Receptors
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function mesecon:is_receptor_node(nodename)
local i = 1
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while mesecon.receptors[i] ~= nil do
if mesecon.receptors[i].name == nodename then
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return true
end
i = i + 1
end
return false
end
function mesecon:is_receptor_node_off(nodename, pos, ownpos)
local i = 1
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while mesecon.receptors_off[i] ~= nil do
if mesecon.receptors_off[i].name == nodename then
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return true
end
i = i + 1
end
return false
end
function mesecon:receptor_get_rules(node)
local i = 1
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while(mesecon.receptors[i] ~= nil) do
if mesecon.receptors[i].name == node.name then
if mesecon.receptors[i].get_rules ~= nil then
return mesecon.receptors[i].get_rules(node.param2)
elseif mesecon.receptors[i].rules ~=nil then
return mesecon.receptors[i].rules
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else
return mesecon:get_rules("default")
end
end
i = i + 1
end
local i = 1
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while(mesecon.receptors_off[i] ~= nil) do
if mesecon.receptors_off[i].name == node.name then
if mesecon.receptors_off[i].get_rules ~= nil then
return mesecon.receptors_off[i].get_rules(node.param2)
elseif mesecon.receptors_off[i].rules ~=nil then
return mesecon.receptors_off[i].rules
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else
return mesecon:get_rules("default")
end
end
i = i + 1
end
return nil
end
-- Effectors
function mesecon:is_effector_on(nodename)
local i = 1
while mesecon.effectors[i] ~= nil do
if mesecon.effectors[i].onstate == nodename then
return true
end
i = i + 1
end
return false
end
function mesecon:is_effector_off(nodename)
local i = 1
while mesecon.effectors[i] ~= nil do
if mesecon.effectors[i].offstate == nodename then
return true
end
i = i + 1
end
return false
end
function mesecon:is_effector(nodename)
return mesecon:is_effector_on(nodename) or mesecon:is_effector_off(nodename)
end
function mesecon:effector_get_input_rules(node)
local i = 1
while(mesecon.effectors[i] ~= nil) do
if mesecon.effectors[i].onstate == node.name
or mesecon.effectors[i].offstate == node.name then
if mesecon.effectors[i].get_input_rules ~= nil then
return mesecon.effectors[i].get_input_rules(node.param2)
elseif mesecon.effectors[i].input_rules ~=nil then
return mesecon.effectors[i].input_rules
else
return mesecon:get_rules("default")
end
end
i = i + 1
end
end
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--Signals
function mesecon:activate(pos)
local node = minetest.env:get_node(pos)
local i = 1
repeat
i=i+1
if mesecon.actions_on[i]~=nil then mesecon.actions_on[i](pos, node)
else break
end
until false
end
function mesecon:deactivate(pos)
local node = minetest.env:get_node(pos)
local i = 1
repeat
i=i+1
if mesecon.actions_off[i]~=nil then mesecon.actions_off[i](pos, node)
else break
end
until false
end
function mesecon:changesignal(pos)
local node = minetest.env:get_node(pos)
local i = 1
repeat
i=i+1
if mesecon.actions_change[i]~=nil then mesecon.actions_change[i](pos, node)
else break
end
until false
end
--Rules
function mesecon:add_rules(name, rules)
local i = 1
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while mesecon.rules[i]~=nil do
i=i+1
end
mesecon.rules[i]={}
mesecon.rules[i].name=name
mesecon.rules[i].rules=rules
end
function mesecon:get_rules(name)
local i = 1
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while mesecon.rules[i]~=nil do
if mesecon.rules[i].name==name then
return mesecon.rules[i].rules
end
i=i+1
end
end
--Conductor system stuff
function mesecon:get_conductor_on(offstate)
local i = 1
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while mesecon.conductors[i]~=nil do
if mesecon.conductors[i].offstate == offstate then
return mesecon.conductors[i].onstate
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end
i=i+1
end
return false
end
function mesecon:get_conductor_off(onstate)
local i = 1
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while mesecon.conductors[i]~=nil do
if mesecon.conductors[i].onstate == onstate then
return mesecon.conductors[i].offstate
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end
i=i+1
end
return false
end
function mesecon:is_conductor_on(name)
local i = 1
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while mesecon.conductors[i]~=nil do
if mesecon.conductors[i].onstate == name then
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return true
end
i=i+1
end
return false
end
function mesecon:is_conductor_off(name)
local i = 1
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while mesecon.conductors[i]~=nil do
if mesecon.conductors[i].offstate == name then
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return true
end
i=i+1
end
return false
end
function mesecon:is_conductor(name)
return mesecon:is_conductor_on(name) or mesecon:is_conductor_off(name)
end
function mesecon:conductor_get_rules(node)
local i = 1
while mesecon.conductors[i] ~= nil do
if mesecon.conductors[i].onstate == node.name
or mesecon.conductors[i].offstate == node.name then
if mesecon.conductors[i].get_rules ~= nil then
return mesecon.conductors[i].get_rules(node.param2)
else
return mesecon.conductors[i].rules
end
end
i = i + 1
end
end
--
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function mesecon:is_power_on(pos)
local node = minetest.env:get_node(pos)
if mesecon:is_conductor_on(node.name) or mesecon:is_receptor_node(node.name) then
return true
end
return false
end
function mesecon:is_power_off(pos)
local node = minetest.env:get_node(pos)
if mesecon:is_conductor_off(node.name) or mesecon:is_receptor_node_off(node.name) then
return true
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end
return false
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end
function mesecon:turnon(pos)
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local node = minetest.env:get_node(pos)
local i = 1
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if mesecon:is_conductor_off(node.name) then
local rules = mesecon:conductor_get_rules(node)
minetest.env:add_node(pos, {name=mesecon:get_conductor_on(node.name), param2 = node.param2})
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while rules[i]~=nil do
local np = {}
np.x = pos.x + rules[i].x
np.y = pos.y + rules[i].y
np.z = pos.z + rules[i].z
if mesecon:rules_link(pos, np) then
mesecon:turnon(np)
end
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i=i+1
end
end
if mesecon:is_effector(node.name) then
mesecon:changesignal(pos)
if mesecon:is_effector_off(node.name) then mesecon:activate(pos) end
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end
end
function mesecon:turnoff(pos) --receptor rules used because output could have been dug
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local node = minetest.env:get_node(pos)
local i = 1
local rules
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if mesecon:is_conductor_on(node.name) then
rules = mesecon:conductor_get_rules(node)
minetest.env:add_node(pos, {name=mesecon:get_conductor_off(node.name), param2 = node.param2})
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while rules[i]~=nil do
local np = {
x = pos.x + rules[i].x,
y = pos.y + rules[i].y,
z = pos.z + rules[i].z,}
if mesecon:rules_link(pos, np) then
mesecon:turnoff(np)
end
i = i + 1
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end
end
if mesecon:is_effector(node.name) then
mesecon:changesignal(pos)
if mesecon:is_effector_on(node.name) and not mesecon:is_powered(pos) then mesecon:deactivate(pos) end
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end
end
function mesecon:connected_to_pw_src(pos, checked)
local c = 1
if checked == nil then checked = {} end
while checked[c] ~= nil do --find out if node has already been checked (to prevent from endless loop)
if compare_pos(checked[c], pos) then
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return false, checked
end
c = c + 1
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end
checked[c] = {x=pos.x, y=pos.y, z=pos.z} --add current node to checked
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local node = minetest.env:get_node_or_nil(pos)
if node == nil then return false, checked end
if not mesecon:is_conductor(node.name) then return false, checked end
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if mesecon:is_powered_by_receptor(pos) then --return if conductor is powered
return true, checked
end
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--Check if conductors around are connected
local connected
local rules = mesecon:conductor_get_rules(node)
local i = 1
while rules[i] ~= nil do
local np = {}
np.x = pos.x + rules[i].x
np.y = pos.y + rules[i].y
np.z = pos.z + rules[i].z
if mesecon:rules_link(pos, np) then
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connected, checked = mesecon:connected_to_pw_src(np, checked)
if connected then
return true
end
end
i=i+1
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end
return false, checked
end
function mesecon:rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug)
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local k = 1
local l = 1
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local outputnode = minetest.env:get_node(output)
local inputnode = minetest.env:get_node(input)
local outputrules = dug_outputrules
local inputrules
if outputrules == nil then
if mesecon:is_conductor(outputnode.name) then
outputrules = mesecon:conductor_get_rules(outputnode)
elseif mesecon:is_receptor_node(outputnode.name) or mesecon:is_receptor_node_off(outputnode.name) then
outputrules = mesecon:receptor_get_rules(outputnode)
else
return false
end
end
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if mesecon:is_conductor(inputnode.name) then
inputrules = mesecon:conductor_get_rules(inputnode)
elseif mesecon:is_effector(inputnode.name) then
inputrules = mesecon:effector_get_input_rules(inputnode)
else
return false
end
while outputrules[k] ~= nil do
if outputrules[k].x + output.x == input.x
and outputrules[k].y + output.y == input.y
and outputrules[k].z + output.z == input.z then -- Check if output sends to input
l = 1
while inputrules[l] ~= nil do
if inputrules[l].x + input.x == output.x
and inputrules[l].y + input.y == output.y
and inputrules[l].z + input.z == output.z then --Check if input accepts from output
return true
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end
l = l + 1
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end
end
k = k + 1
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end
return false
end
function mesecon:rules_link_bothdir(pos1, pos2)
return mesecon:rules_link(pos1, pos2) or mesecon:rules_link(pos2, pos1)
end
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function mesecon:is_powered_by_conductor(pos)
local j = 1
local k = 1
local rules
local con_pos = {}
local con_rules = {}
local con_node
local node = minetest.env:get_node(pos)
if mesecon:is_conductor(node.name) then
rules = mesecon:conductor_get_rules(node)
elseif mesecon:is_effector(node.name) then
rules = mesecon:effector_get_input_rules(node)
else
return false
end
while rules[j] ~= nil do
local con_pos = {
x = pos.x + rules[j].x,
y = pos.y + rules[j].y,
z = pos.z + rules[j].z}
con_node = minetest.env:get_node(con_pos)
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if mesecon:is_conductor_on(con_node.name) and mesecon:rules_link(con_pos, pos) then
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return true
end
j = j + 1
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end
return false
end
function mesecon:is_powered_by_receptor(pos)
local j = 1
local k = 1
local rules
local rcpt_pos = {}
local rcpt_rules = {}
local rcpt_node
local node = minetest.env:get_node(pos)
if mesecon:is_conductor(node.name) then
rules = mesecon:conductor_get_rules(node)
elseif mesecon:is_effector(node.name) then
rules = mesecon:effector_get_input_rules(node)
else
return false
end
while rules[j] ~= nil do
local rcpt_pos = {
x = pos.x + rules[j].x,
y = pos.y + rules[j].y,
z = pos.z + rules[j].z}
rcpt_node = minetest.env:get_node(rcpt_pos)
if mesecon:is_receptor_node(rcpt_node.name) and mesecon:rules_link(rcpt_pos, pos) then
return true
end
j = j + 1
end
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return false
end
function mesecon:is_powered(pos)
return mesecon:is_powered_by_conductor(pos) or mesecon:is_powered_by_receptor(pos)
end
function mesecon:updatenode(pos)
if mesecon:connected_to_pw_src(pos) then
mesecon:turnon(pos)
else
mesecon:turnoff(pos)
end
end
function compare_pos(pos1, pos2)
return pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z
end
--Rules rotation Functions:
function mesecon:rotate_rules_right(rules)
local i=1
local nr={};
while rules[i]~=nil do
nr[i]={}
nr[i].z=rules[i].x
nr[i].x=-rules[i].z
nr[i].y=rules[i].y
i=i+1
end
return nr
end
function mesecon:rotate_rules_left(rules)
local i=1
local nr={};
while rules[i]~=nil do
nr[i]={}
nr[i].z=-rules[i].x
nr[i].x=rules[i].z
nr[i].y=rules[i].y
i=i+1
end
return nr
end
function mesecon:rotate_rules_down(rules)
local i=1
local nr={};
while rules[i]~=nil do
nr[i]={}
nr[i].y=rules[i].x
nr[i].x=-rules[i].y
nr[i].z=rules[i].z
i=i+1
end
return nr
end
function mesecon:rotate_rules_up(rules)
local i=1
local nr={};
while rules[i]~=nil do
nr[i]={}
nr[i].y=-rules[i].x
nr[i].x=rules[i].y
nr[i].z=rules[i].z
i=i+1
end
return nr
end
--TODO: is_powered returns the position (see services.lua!!!)