mesecons/mesecons_extrawires/mesewire.lua

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local mesewire_rules =
{
{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0},
{x = 0, y = 1, z = 0},
{x = 0, y =-1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1},
}
-- The sweet taste of a default override
minetest.override_item("default:mese", {
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mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:mese_powered",
rules = mesewire_rules
}}
})
-- Now I got my own sweet Mese pixels, let's use those
minetest.register_node("mesecons_extrawires:mese_powered", {
description = "Meseblock On",
tiles = {"mesecons_meseblock_on.png"},
light_source = 6,
drop = "default:mese",
is_ground_content = false,
groups = {cracky = 3, level = 2},
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mesecons = {conductor = {
state = mesecon.state.on,
offstate = "default:mese",
rules = mesewire_rules
}}
})
-- And now for some insanity
-- Lets add an Off state CobbleCon here
minetest.register_node("mesecons_extrawires:mese_cobble_off", {
description = "Mese Cobble Off",
tiles = {"mesecons_cobblecon_off.png"},
is_ground_content = false,
groups = {cracky = 3, level = 2},
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:mese_cobble_on",
rules = mesewire_rules
}}
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})
-- Finishing strange with an On state Cobblecon here
minetest.register_node("mesecons_extrawires:mese_cobble_on", {
description = "Mese Cobble On",
tiles = {"mesecons_cobblecon_on.png"},
light_source = 4,
drop = "mesecons_extrawires:mese_cobble_off",
is_ground_content = false,
groups = {cracky = 3, level = 2},
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:mese_cobble_off",
rules = mesewire_rules
}}
})
-- Ok ok, get out of the kitchen you, here's the recipe
minetest.register_craft({
output = 'mesecons_extrawires:mese_cobble_off 5',
recipe = {
{'default:cobble', 'mesecons:wire_00000000_off', 'default:cobble'},
{'mesecons:wire_00000000_off', 'default:cobble', 'mesecons:wire_00000000_off'},
{'default:cobble', 'mesecons:wire_00000000_off', 'default:cobble'},
}
})