Cleanup, make and use util.lua, port command block and delayer to nodedef

This commit is contained in:
Jeija
2012-12-08 21:56:09 +01:00
parent 8578fd89c8
commit 00e071b695
10 changed files with 364 additions and 351 deletions

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@ -3,41 +3,105 @@
-- | \/ | |___ ____ |___ | | | | \ | |____
-- | | | | | | | | | \ | |
-- | | |___ ____| |___ |____ |____| | \| ____|
-- by Jeija, Uberi (Temperest), sfan5, VanessaE,
-- by Jeija, Uberi (Temperest), sfan5, VanessaE
--
--
--
-- This mod adds mesecons[=minecraft redstone] and different receptors/effectors to minetest.
--
-- See the documentation on the forum for additional information, especially about crafting
--
-- For developer documentation see the Developers' section on mesecons.tk
--
-- For developer documentation see the Developers' section on mesecons.TK
--
--
--
--Quick draft for the mesecons array in the node's definition
--mesecons =
--{
-- receptor =
-- {
-- state = mesecon.state.on/off
-- rules = rules/get_rules
-- }
-- effector =
-- {
-- action_on = function
-- action_off = function
-- action_change = function
-- rules = rules/get_rules
-- }
-- conductor =
-- {
-- state = mesecon.state.on/off
-- offstate = opposite state (for state = on only)
-- onstate = opposite state (for state = off only)
-- rules = rules/get_rules
-- }
--}
-- PUBLIC VARIABLES
mesecon={} -- contains all functions and all global variables
mesecon.actions_on={} -- Saves registered function callbacks for mesecon on
mesecon.actions_off={} -- Saves registered function callbacks for mesecon off
mesecon.actions_change={} -- Saves registered function callbacks for mesecon change
mesecon.receptors={}
mesecon.effectors={}
mesecon.conductors={}
mesecon.actions_on={} -- Saves registered function callbacks for mesecon on | DEPRECATED
mesecon.actions_off={} -- Saves registered function callbacks for mesecon off | DEPRECATED
mesecon.actions_change={} -- Saves registered function callbacks for mesecon change | DEPRECATED
mesecon.receptors={} -- saves all information about receptors | DEPRECATED
mesecon.effectors={} -- saves all information about effectors | DEPRECATED
mesecon.conductors={} -- saves all information about conductors | DEPRECATED
-- INCLUDE SETTINGS
-- Settings
dofile(minetest.get_modpath("mesecons").."/settings.lua")
--Presets (eg default rules)
-- Presets (eg default rules)
dofile(minetest.get_modpath("mesecons").."/presets.lua");
--Internal API
-- Utilities like comparing positions,
-- adding positions and rules,
-- mostly things that make the source look cleaner
dofile(minetest.get_modpath("mesecons").."/util.lua");
-- Internal stuff
-- This is the most important file
-- it handles signal transmission and basically everything else
-- It is also responsible for managing the nodedef things,
-- like calling action_on/off/change
dofile(minetest.get_modpath("mesecons").."/internal.lua");
--Deprecated stuff
-- Deprecated stuff
-- To be removed in future releases
dofile(minetest.get_modpath("mesecons").."/legacy.lua");
-- API API API API API API API API API API API API API API API API API API
-- API
-- these are the only functions you need to remember
function mesecon:receptor_on(pos, rules)
rules = rules or mesecon.rules.default
for _, rule in ipairs(rules) do
local np = {
x = pos.x + rule.x,
y = pos.y + rule.y,
z = pos.z + rule.z}
if mesecon:rules_link(pos, np, rules) then
mesecon:turnon(np, pos)
end
end
end
function mesecon:receptor_off(pos, rules)
rules = rules or mesecon.rules.default
for _, rule in ipairs(rules) do
local np = {
x = pos.x + rule.x,
y = pos.y + rule.y,
z = pos.z + rule.z}
if mesecon:rules_link(pos, np, rules) and not mesecon:connected_to_pw_src(np) then
mesecon:turnoff(np, pos)
end
end
end
print("[OK] mesecons")

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@ -1,6 +1,7 @@
-- INTERNAL
--Receptors
-- Receptors
-- Nodes that can power mesecons
function mesecon:is_receptor_node(nodename)
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
@ -35,11 +36,9 @@ function mesecon:receptor_get_rules(node)
if minetest.registered_nodes[node.name].mesecons
and minetest.registered_nodes[node.name].mesecons.receptor then
local rules = minetest.registered_nodes[node.name].mesecons.receptor.rules
if not rules then
return mesecon.rules.default
elseif type(rules) == 'function' then
if type(rules) == 'function' then
return rules(node)
else
elseif rules then
return rules
end
end
@ -54,18 +53,20 @@ function mesecon:receptor_get_rules(node)
end
end
end
return nil
return mesecon.rules.default
end
-- Effectors
-- Nodes that can be powered by mesecons
function mesecon:is_effector_on(nodename)
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.effector
and minetest.registered_nodes[nodename].mesecons.effector.state == mesecon.state.on then
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.effector
and (minetest.registered_nodes[nodename].mesecons.effector.action_off
or minetest.registered_nodes[nodename].mesecons.effector.action_change) then
return true
end
for i, effector in ipairs(mesecon.effectors) do --TODO
for _, effector in ipairs(mesecon.effectors) do --TODO
if effector.onstate == nodename then
return true
end
@ -74,13 +75,14 @@ function mesecon:is_effector_on(nodename)
end
function mesecon:is_effector_off(nodename)
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.effector
and minetest.registered_nodes[nodename].mesecons.effector.state == mesecon.state.off then
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.effector
and (minetest.registered_nodes[nodename].mesecons.effector.action_on
or minetest.registered_nodes[nodename].mesecons.effector.action_change) then
return true
end
for i, effector in ipairs(mesecon.effectors) do --TODO
for _, effector in ipairs(mesecon.effectors) do --TODO
if effector.offstate == nodename then
return true
end
@ -101,11 +103,9 @@ function mesecon:effector_get_input_rules(node)
if minetest.registered_nodes[node.name].mesecons
and minetest.registered_nodes[node.name].mesecons.effector then
local rules = minetest.registered_nodes[node.name].mesecons.effector.rules
if not rules then
return mesecon.rules.default
elseif type(rules) == 'function' then
if type(rules) == 'function' then
return rules(node)
else
elseif rules then
return rules
end
end
@ -121,6 +121,7 @@ function mesecon:effector_get_input_rules(node)
end
end
end
return mesecon.rules.default
end
--Signals
@ -153,11 +154,11 @@ end
function mesecon:changesignal(pos) --TODO
local node = minetest.env:get_node(pos)
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.effector
and minetest.registered_nodes[nodename].mesecons.effector.action_change then
minetest.registered_nodes[nodename].mesecons.action_change(pos, node)
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].mesecons
and minetest.registered_nodes[node.name].mesecons.effector
and minetest.registered_nodes[node.name].mesecons.effector.action_change then
minetest.registered_nodes[node.name].mesecons.effector.action_change(pos, node)
end
for i, action in ipairs(mesecon.actions_change) do
action(pos, node)
@ -178,7 +179,7 @@ function mesecon:get_rules(name)
end
end
--Conductor system stuff
-- Conductors
function mesecon:get_conductor_on(offstate)
if minetest.registered_nodes[offstate]
@ -248,11 +249,9 @@ function mesecon:conductor_get_rules(node)
and minetest.registered_nodes[node.name].mesecons
and minetest.registered_nodes[node.name].mesecons.conductor then
local rules = minetest.registered_nodes[node.name].mesecons.conductor.rules
if not rules then
return mesecon.rules.default
elseif type(rules) == 'function' then
if type(rules) == 'function' then
return rules(node)
else
elseif rules then
return rules
end
end
@ -266,6 +265,7 @@ function mesecon:conductor_get_rules(node)
end
end
end
return mesecon.rules.default
end
--
@ -292,11 +292,8 @@ function mesecon:turnon(pos)
local rules = mesecon:conductor_get_rules(node)
minetest.env:add_node(pos, {name=mesecon:get_conductor_on(node.name), param2 = node.param2})
for i, rule in ipairs(rules) do
local np = {}
np.x = pos.x + rule.x
np.y = pos.y + rule.y
np.z = pos.z + rule.z
for _, rule in ipairs(rules) do
local np = mesecon:addPosRule(pos, rule)
if mesecon:rules_link(pos, np) then
mesecon:turnon(np)
@ -319,11 +316,8 @@ function mesecon:turnoff(pos) --receptor rules used because output could have be
local rules = mesecon:conductor_get_rules(node)
minetest.env:add_node(pos, {name=mesecon:get_conductor_off(node.name), param2 = node.param2})
for i, rule in ipairs(rules) do
local np = {
x = pos.x + rule.x,
y = pos.y + rule.y,
z = pos.z + rule.z,}
for _, rule in ipairs(rules) do
local np = mesecon:addPosRule(pos, rule)
if mesecon:rules_link(pos, np) then
mesecon:turnoff(np)
@ -345,7 +339,7 @@ function mesecon:connected_to_pw_src(pos, checked)
local c = 1
checked = checked or {}
while checked[c] ~= nil do --find out if node has already been checked (to prevent from endless loop)
if compare_pos(checked[c], pos) then
if mesecon:cmpPos(checked[c], pos) then
return false, checked
end
c = c + 1
@ -368,11 +362,8 @@ function mesecon:connected_to_pw_src(pos, checked)
return false, checked
end
for i, rule in ipairs(rules) do
local np = {}
np.x = pos.x + rule.x
np.y = pos.y + rule.y
np.z = pos.z + rule.z
for _, rule in ipairs(rules) do
local np = mesecon:addPosRule(pos, rule)
if mesecon:rules_link(pos, np) then
connected, checked = mesecon:connected_to_pw_src(np, checked)
if connected then
@ -410,13 +401,9 @@ function mesecon:rules_link(output, input, dug_outputrules) --output/input are p
for _, outputrule in ipairs(outputrules) do
if outputrule.x + output.x == input.x
and outputrule.y + output.y == input.y
and outputrule.z + output.z == input.z then -- Check if output sends to input
if mesecon:cmpPos(mesecon:addPosRule(output, outputrule), input) then -- Check if output sends to input
for _, inputrule in ipairs(inputrules) do
if inputrule.x + input.x == output.x
and inputrule.y + input.y == output.y
and inputrule.z + input.z == output.z then --Check if input accepts from output
if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then --Check if input accepts from output
return true
end
end
@ -447,11 +434,8 @@ function mesecon:is_powered_by_conductor(pos)
return false
end
for i, rule in ipairs(rules) do
local con_pos = {
x = pos.x + rule.x,
y = pos.y + rule.y,
z = pos.z + rule.z}
for _, rule in ipairs(rules) do
local con_pos = mesecon:addPosRule(pos, rule)
con_node = minetest.env:get_node(con_pos)
@ -482,10 +466,7 @@ function mesecon:is_powered_by_receptor(pos)
end
for i, rule in ipairs(rules) do
local rcpt_pos = {
x = pos.x + rule.x,
y = pos.y + rule.y,
z = pos.z + rule.z}
local rcpt_pos = mesecon:addPosRule(pos, rule)
rcpt_node = minetest.env:get_node(rcpt_pos)
@ -509,10 +490,6 @@ function mesecon:updatenode(pos)
end
end
function compare_pos(pos1, pos2)
return pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z
end
--Rules rotation Functions:
function mesecon:rotate_rules_right(rules)
local nr={};

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@ -38,38 +38,6 @@ function mesecon:register_effector(onstate, offstate, input_rules, get_input_rul
get_input_rules = get_input_rules})
end
function mesecon:receptor_on(pos, rules)
if rules == nil then
rules = mesecon:get_rules("default")
end
for i, rule in ipairs(rules) do
local np = {
x = pos.x + rule.x,
y = pos.y + rule.y,
z = pos.z + rule.z}
if mesecon:rules_link(pos, np, rules) then
mesecon:turnon(np, pos)
end
end
end
function mesecon:receptor_off(pos, rules)
if rules == nil then
rules = mesecon:get_rules("default")
end
for i, rule in ipairs(rules) do
local np = {
x = pos.x + rule.x,
y = pos.y + rule.y,
z = pos.z + rule.z}
if mesecon:rules_link(pos, np, rules) and not mesecon:connected_to_pw_src(np) then
mesecon:turnoff(np, pos)
end
end
end
function mesecon:register_on_signal_on(action)
table.insert(mesecon.actions_on, action)
end

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@ -1,7 +1,7 @@
mesecon.rules={}
mesecon.state = {}
mesecon.rules.default =
mesecon.rules.default =
{{x=0, y=0, z=-1},
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
@ -15,5 +15,13 @@ mesecon.rules.default =
{x=0, y=1, z=-1},
{x=0, y=-1, z=-1}}
mesecon.rules.buttonlike =
{{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
{x = 1, y =-1, z = 0},
{x = 1, y =-1, z = 1},
{x = 1, y =-1, z =-1},
{x = 2, y = 0, z = 0}}
mesecon.state.on = "on"
mesecon.state.off = "off"

15
mesecons/util.lua Normal file
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@ -0,0 +1,15 @@
function mesecon:swap_node(pos, name)
local node = minetest.env:get_node(pos)
local data = minetest.env:get_meta(pos):to_table()
node.name = name
minetest.env:add_node(pos, node)
minetest.env:get_meta(pos):from_table(data)
end
function mesecon:addPosRule(p, r)
return {x = p.x + r.x, y = p.y + r.y, z = p.z + r.z}
end
function mesecon:cmpPos(p1, p2)
return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
end