Changes to torch and delayer appearance (#669)

* plantlike, x-shaped torch
* removed separate LEDs for luacontroller since already contained in base mod it depends on
* changed delayer textures to be more consistent with other gates
* Reduced the amount of textures needed for pistons with texture modifiers. Will continue to work fine with all existing texturepacks. No change in graphics.
* use luacontroller_LED instead of microcontroller_LED to prevent breaking the digistuff mod which inherits it. I hope no mods inherit microcontroller LED.
This commit is contained in:
mruncreative
2024-06-08 13:43:47 +02:00
committed by GitHub
parent a82bac7b5b
commit 0a4651c33c
44 changed files with 53 additions and 60 deletions

View File

@ -56,8 +56,8 @@ local torch_selectionbox =
}
minetest.register_node("mesecons_torch:mesecon_torch_off", {
drawtype = "torchlike",
tiles = {"jeija_torches_off.png", "jeija_torches_off_ceiling.png", "jeija_torches_off_side.png"},
drawtype = "plantlike",
tiles = {"jeija_torches_off.png"},
inventory_image = "jeija_torches_off.png",
paramtype = "light",
is_ground_content = false,
@ -75,8 +75,8 @@ minetest.register_node("mesecons_torch:mesecon_torch_off", {
})
minetest.register_node("mesecons_torch:mesecon_torch_on", {
drawtype = "torchlike",
tiles = {"jeija_torches_on.png", "jeija_torches_on_ceiling.png", "jeija_torches_on_side.png"},
drawtype = "plantlike",
tiles = {"jeija_torches_on.png"},
inventory_image = "jeija_torches_on.png",
wield_image = "jeija_torches_on.png",
paramtype = "light",

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