Noteblock: Code cleanup

This commit is contained in:
HybridDog 2015-12-30 19:08:09 +01:00 committed by Jeija
parent eab09b9d73
commit 0ec503f32c
2 changed files with 47 additions and 65 deletions

View File

@ -1,21 +1,15 @@
minetest.register_node("mesecons_noteblock:noteblock", { minetest.register_node("mesecons_noteblock:noteblock", {
description = "Noteblock", description = "Noteblock",
tiles = {"mesecons_noteblock.png"}, tiles = {"mesecons_noteblock.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
visual_scale = 1.3, on_punch = function(pos, node) -- change sound when punched
paramtype="light", node.param2 = (node.param2+1)%12
after_place_node = function(pos) mesecon.noteblock_play(pos, node.param2)
minetest.add_node(pos, {name="mesecons_noteblock:noteblock", param2=0}) minetest.add_node(pos, node)
end,
on_punch = function (pos, node) -- change sound when punched
local param2 = node.param2+1
if param2==12 then param2=0 end
minetest.add_node(pos, {name = node.name, param2 = param2})
mesecon.noteblock_play(pos, param2)
end, end,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
mesecons = {effector = { -- play sound when activated mesecons = {effector = { -- play sound when activated
action_on = function (pos, node) action_on = function(pos, node)
mesecon.noteblock_play(pos, node.param2) mesecon.noteblock_play(pos, node.param2)
end end
}} }}
@ -30,58 +24,46 @@ minetest.register_craft({
} }
}) })
mesecon.noteblock_play = function (pos, param2) local soundnames = {
local soundname [0] = "mesecons_noteblock_csharp",
if param2==8 then "mesecons_noteblock_d",
soundname="mesecons_noteblock_a" "mesecons_noteblock_dsharp",
elseif param2==9 then "mesecons_noteblock_e",
soundname="mesecons_noteblock_asharp" "mesecons_noteblock_f",
elseif param2==10 then "mesecons_noteblock_fsharp",
soundname="mesecons_noteblock_b" "mesecons_noteblock_g",
elseif param2==11 then "mesecons_noteblock_gsharp",
soundname="mesecons_noteblock_c"
elseif param2==0 then "mesecons_noteblock_a",
soundname="mesecons_noteblock_csharp" "mesecons_noteblock_asharp",
elseif param2==1 then "mesecons_noteblock_b",
soundname="mesecons_noteblock_d" "mesecons_noteblock_c"
elseif param2==2 then }
soundname="mesecons_noteblock_dsharp"
elseif param2==3 then local node_sounds = {
soundname="mesecons_noteblock_e" ["default:glass"] = "mesecons_noteblock_hihat",
elseif param2==4 then ["default:stone"] = "mesecons_noteblock_kick",
soundname="mesecons_noteblock_f" ["default:lava_source"] = "fire_large",
elseif param2==5 then ["default:chest"] = "mesecons_noteblock_snare",
soundname="mesecons_noteblock_fsharp" ["default:tree"] = "mesecons_noteblock_crash",
elseif param2==6 then ["default:wood"] = "mesecons_noteblock_litecrash",
soundname="mesecons_noteblock_g" ["default:coalblock"] = "tnt_explode",
elseif param2==7 then }
soundname="mesecons_noteblock_gsharp"
mesecon.noteblock_play = function(pos, param2)
pos.y = pos.y-1
local nodeunder = minetest.get_node(pos).name
local soundname = node_sounds[nodeunder]
if not soundname then
soundname = soundnames[param2]
if not soundname then
minetest.log("error", "[mesecons_noteblock] No soundname found, test param2")
return
end
if nodeunder == "default:steelblock" then
soundname = soundname.. 2
end
end end
local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name pos.y = pos.y+1
if block_below_name == "default:glass" then minetest.sound_play(soundname, {pos = pos})
soundname="mesecons_noteblock_hihat"
end
if block_below_name == "default:steelblock" then
soundname=soundname.."2" -- Go up an octave.
end
if block_below_name == "default:stone" then
soundname="mesecons_noteblock_kick"
end
if block_below_name == "default:lava_source" then
soundname="fire_large"
end
if block_below_name == "default:chest" then
soundname="mesecons_noteblock_snare"
end
if block_below_name == "default:tree" then
soundname="mesecons_noteblock_crash"
end
if block_below_name == "default:wood" then
soundname="mesecons_noteblock_litecrash"
end
if block_below_name == "default:coalblock" then
soundname="tnt_explode"
end
minetest.sound_play(soundname,
{pos = pos, gain = 1.0, max_hear_distance = 32,})
end end

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