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Noteblock: Code cleanup
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@ -1,21 +1,15 @@
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minetest.register_node("mesecons_noteblock:noteblock", {
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description = "Noteblock",
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tiles = {"mesecons_noteblock.png"},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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visual_scale = 1.3,
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paramtype="light",
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after_place_node = function(pos)
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minetest.add_node(pos, {name="mesecons_noteblock:noteblock", param2=0})
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end,
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on_punch = function (pos, node) -- change sound when punched
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local param2 = node.param2+1
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if param2==12 then param2=0 end
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minetest.add_node(pos, {name = node.name, param2 = param2})
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mesecon.noteblock_play(pos, param2)
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
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on_punch = function(pos, node) -- change sound when punched
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node.param2 = (node.param2+1)%12
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mesecon.noteblock_play(pos, node.param2)
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minetest.add_node(pos, node)
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end,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {effector = { -- play sound when activated
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action_on = function (pos, node)
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action_on = function(pos, node)
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mesecon.noteblock_play(pos, node.param2)
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end
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}}
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@ -30,58 +24,46 @@ minetest.register_craft({
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}
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})
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mesecon.noteblock_play = function (pos, param2)
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local soundname
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if param2==8 then
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soundname="mesecons_noteblock_a"
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elseif param2==9 then
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soundname="mesecons_noteblock_asharp"
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elseif param2==10 then
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soundname="mesecons_noteblock_b"
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elseif param2==11 then
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soundname="mesecons_noteblock_c"
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elseif param2==0 then
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soundname="mesecons_noteblock_csharp"
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elseif param2==1 then
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soundname="mesecons_noteblock_d"
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elseif param2==2 then
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soundname="mesecons_noteblock_dsharp"
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elseif param2==3 then
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soundname="mesecons_noteblock_e"
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elseif param2==4 then
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soundname="mesecons_noteblock_f"
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elseif param2==5 then
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soundname="mesecons_noteblock_fsharp"
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elseif param2==6 then
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soundname="mesecons_noteblock_g"
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elseif param2==7 then
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soundname="mesecons_noteblock_gsharp"
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local soundnames = {
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[0] = "mesecons_noteblock_csharp",
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"mesecons_noteblock_d",
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"mesecons_noteblock_dsharp",
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"mesecons_noteblock_e",
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"mesecons_noteblock_f",
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"mesecons_noteblock_fsharp",
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"mesecons_noteblock_g",
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"mesecons_noteblock_gsharp",
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"mesecons_noteblock_a",
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"mesecons_noteblock_asharp",
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"mesecons_noteblock_b",
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"mesecons_noteblock_c"
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}
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local node_sounds = {
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["default:glass"] = "mesecons_noteblock_hihat",
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["default:stone"] = "mesecons_noteblock_kick",
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["default:lava_source"] = "fire_large",
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["default:chest"] = "mesecons_noteblock_snare",
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["default:tree"] = "mesecons_noteblock_crash",
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["default:wood"] = "mesecons_noteblock_litecrash",
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["default:coalblock"] = "tnt_explode",
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}
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mesecon.noteblock_play = function(pos, param2)
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pos.y = pos.y-1
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local nodeunder = minetest.get_node(pos).name
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local soundname = node_sounds[nodeunder]
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if not soundname then
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soundname = soundnames[param2]
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if not soundname then
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minetest.log("error", "[mesecons_noteblock] No soundname found, test param2")
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return
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end
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if nodeunder == "default:steelblock" then
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soundname = soundname.. 2
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end
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end
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local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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if block_below_name == "default:glass" then
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soundname="mesecons_noteblock_hihat"
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end
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if block_below_name == "default:steelblock" then
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soundname=soundname.."2" -- Go up an octave.
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end
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if block_below_name == "default:stone" then
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soundname="mesecons_noteblock_kick"
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end
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if block_below_name == "default:lava_source" then
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soundname="fire_large"
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end
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if block_below_name == "default:chest" then
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soundname="mesecons_noteblock_snare"
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end
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if block_below_name == "default:tree" then
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soundname="mesecons_noteblock_crash"
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end
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if block_below_name == "default:wood" then
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soundname="mesecons_noteblock_litecrash"
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end
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if block_below_name == "default:coalblock" then
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soundname="tnt_explode"
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end
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minetest.sound_play(soundname,
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{pos = pos, gain = 1.0, max_hear_distance = 32,})
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pos.y = pos.y+1
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minetest.sound_play(soundname, {pos = pos})
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end
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