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https://github.com/minetest-mods/mesecons.git
synced 2025-07-06 09:30:23 +02:00
Bug fix: MTG doors did not react correctly to Mesecon power
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@ -22,11 +22,11 @@ end
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local function meseconify_door(name)
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if minetest.registered_items[name .. "_b_1"] then
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-- old style double-node doors
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local function toggle_state1 (pos)
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local function toggle_state1 (pos, node)
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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local function toggle_state2 (pos)
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local function toggle_state2 (pos, node)
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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@ -49,13 +49,13 @@ local function meseconify_door(name)
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-- new style mesh node based doors
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local override = {
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mesecons = {effector = {
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action_on = function(pos)
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action_on = function(pos, node)
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local door = doors.get(pos)
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if door then
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door:open()
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end
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end,
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action_off = function(pos)
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action_off = function(pos, node)
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local door = doors.get(pos)
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if door then
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door:close()
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@ -65,7 +65,9 @@ local function meseconify_door(name)
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}}
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}
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minetest.override_item(name .. "_a", override)
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minetest.override_item(name .. "_c", override)
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minetest.override_item(name .. "_b", override)
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minetest.override_item(name .. "_d", override)
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end
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end
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@ -93,13 +95,13 @@ end
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if doors and doors.get then
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local override = {
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mesecons = {effector = {
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action_on = function(pos)
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action_on = function(pos, node)
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local door = doors.get(pos)
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if door then
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door:open()
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end
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end,
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action_off = function(pos)
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action_off = function(pos, node)
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local door = doors.get(pos)
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if door then
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door:close()
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