AND block works! (YIPPEE!!!) See WHISKERS75_README.

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Whiskers75 -
2012-06-21 18:54:35 +01:00
parent bd3bd4cf48
commit 28bca749be
8 changed files with 40 additions and 31 deletions

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default
mesecons
mesecons_temperest

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--Whiskers75's code
--AND block
-- Make the block:
minetest.register_node ("mesecons_whiskers75:andblock", {
drawtype = signlike,
description = "AND block",
tile_images = {"whiskers75andblock.png"},
inventory_image = {"whiskers75andblock.png"},
sunlight_propagates = true,
paramtype = 'light',
walkable = true,
groups = {dig_immediate=2},
material = minetest.digprop_constanttime(1.0),
})
local update = function(pos)
local node = minetest.env:get_node(pos)
if node.name=="mesecons_whiskers75:andblock" then
lnode = minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z})
if lnode.name=="mesecons:mesecon_on" then set_node_on({x=pos.x, y=pos.y+1, z=pos.z}) end
lnode = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
if lnode.name=="mesecons:mesecon_on" then set_node_on({x=pos.x, y=pos.y+1, z=pos.z}) end
end
end
-- This SHOULD detect mesecons on x+ or -1 and turn a node y+1 on...

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