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Fix bug in mesecon.mergetable that caused false rules
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5be179bf11
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@ -194,13 +194,14 @@ function mesecon.cmpAny(t1, t2)
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return true
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return true
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end
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end
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-- does not overwrite values
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-- does not overwrite values; number keys (ipairs) are appended, not overwritten
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mesecon.mergetable = function(source, dest)
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mesecon.mergetable = function(source, dest)
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for k, v in pairs(source) do
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for k, v in pairs(source) do
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dest[k] = dest[k] or v
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dest[k] = dest[k] or v
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end
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end
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for i, v in ipairs(source) do
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for i, v in ipairs(source) do
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dest[i] = dest[i] or v
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table.insert(dest, v)
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end
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end
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end
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end
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@ -91,10 +91,9 @@ function mesecon.receiver_get_pos_from_rcpt(pos, param2)
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elseif param2 == 0 then
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elseif param2 == 0 then
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rules = mesecon.rotate_rules_right(rules)
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rules = mesecon.rotate_rules_right(rules)
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end
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end
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np = {
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local np = { x = pos.x + rules[1].x,
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x = pos.x + rules[1].x,
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y = pos.y + rules[1].y,
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y = pos.y + rules[1].y,
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z = pos.z + rules[1].z}
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z = pos.z + rules[1].z}
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return np
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return np
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end
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end
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@ -141,16 +140,15 @@ end)
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minetest.register_on_placenode(function (pos, node)
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minetest.register_on_placenode(function (pos, node)
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if string.find(node.name, "mesecons:wire_") ~=nil then
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if string.find(node.name, "mesecons:wire_") ~=nil then
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rules = { {x = 2, y = 0, z = 0},
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local rules = { {x = 2, y = 0, z = 0},
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{x =-2, y = 0, z = 0},
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{x =-2, y = 0, z = 0},
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{x = 0, y = 0, z = 2},
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{x = 0, y = 0, z = 2},
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{x = 0, y = 0, z =-2}}
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{x = 0, y = 0, z =-2}}
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local i = 1
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local i = 1
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while rules[i] ~= nil do
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while rules[i] ~= nil do
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np = {
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local np = { x = pos.x + rules[i].x,
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x = pos.x + rules[i].x,
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y = pos.y + rules[i].y,
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y = pos.y + rules[i].y,
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z = pos.z + rules[i].z}
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z = pos.z + rules[i].z}
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if minetest.get_item_group(minetest.get_node(np).name, "mesecon_needs_receiver") == 1 then
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if minetest.get_item_group(minetest.get_node(np).name, "mesecon_needs_receiver") == 1 then
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mesecon.receiver_place(np)
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mesecon.receiver_place(np)
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end
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end
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