Translate all mods into German

This commit is contained in:
Wuzzy 2019-08-23 07:25:28 +02:00
parent effbbc5219
commit 2b3695c131
54 changed files with 312 additions and 0 deletions

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# textdomain: mesecons_blinkyplant
Blinky Plant=Blinkpflanze

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# textdomain: mesecons_blinkyplant
Blinky Plant=

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# textdomain: mesecons_button
Button=Taster

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# textdomain: mesecons_button
Button=

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# textdomain: mesecons_commandblock
<text>=<Text>
Say <text> as the server=<Text> als Server sagen
<name> <text>=<Name> <Text>
Say <text> to <name> privately=<Text> an <Name> privat senden
Invalid usage: @1=Ungültige Verwendung: @1
Invalid target: @1=Ungültiges Ziel: @1
@1 whispers: @2=@1 flüstert: @2
<name> <value>=<Name> <Wert>
Set health of <name> to <value> hitpoints=Gesundheit von <Name> auf <Wert> Trefferpunkte setzen
Commands=Befehle
@@nearest, @@farthest, and @@random are replaced by the respective player names.=@@nearest, @@farthest und @@random werden mit den passenden Spielernamen ersetzt.
Submit=Anwenden
(not owned)=(kein Eigentümer)
(owned by @1)=(Eigentum von @1)
Command Block=Befehlsblock
Commands: @1=Befehle: @1
The command @1 does not exist=Der Befehl „@1“ existiert nicht
You don't have permission to run @1 (missing privileges: @2)=Sie haben keine Erlaubnis, um @1 auszuführen (fehlende Privilegien: @1)

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# textdomain: mesecons_commandblock
<text>=
Say <text> as the server=
<name> <text>=
Say <text> to <name> privately=
Invalid usage: @1=
Invalid target: @1=
@1 whispers: @2=
<name> <value>=
Set health of <name> to <value> hitpoints=
Commands=
@@nearest, @@farthest, and @@random are replaced by the respective player names.=
Submit=
(not owned)=
(owned by @1)=
Command Block=
Commands: @1=
The command @1 does not exist=
You don't have permission to run @1 (missing privileges: @2)=

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# textdomain: mesecons_delayer
Delayer=Verzögerer

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# textdomain: mesecons_delayer
Delayer=

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# textdomain: mesecons_detector
Name of player to scan for (empty for any):=Name des zu suchenden Spielers (leer für beliebig):
Name of node to scan for (empty for any):=Name des zu suchenden Nodes (leer für beliebig):
Digiline Channel (optional):=Digiline-Kanal (optional):
Distance (0-@1):=Entfernung: (0-@1):
Save=Speichern
Player Detector=Spielerdetektor
Node Detector=Node-Detektor

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# textdomain: mesecons_detector
Name of player to scan for (empty for any):=
Name of node to scan for (empty for any):=
Digiline Channel (optional):=
Distance (0-@1):=
Save=
Player Detector=
Node Detector=

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# textdomain: mesecons_extrawires
Insulated Mesecon Corner=Isolierte Meseconecke
Insulated Mesecon Crossover=Isolierter Meseconübergang
Insulated Mesecon T-junction=Isolierte Mesecongabelung
Vertical Mesecon=Vertikaler Mesecon

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# textdomain: mesecons_extrawires
Insulated Mesecon Corner=
Insulated Mesecon Crossover=
Insulated Mesecon T-junction=
Vertical Mesecon=

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# textdomain: mesecons_fpga
Destination and operands must be different=Ziel und Operanden müssen verschieden sein
Destination is already used register=Ziel ist ein bereits benutztes Register
FPGA=FPGA
FPGA (functional)=FPGA (funktional)
FPGA (overheated)=FPGA (überhitzt)
FPGA Programmer=FPGA-Programmierer
FPGA gate configuration=FPGA-Gatterkonfiguration
FPGA gate configuration was successfully copied!=FPGA-Gatterkonfiguration wurde erfolgreich kopiert!
FPGA ports have been rotated clockwise.=FPGA-Ports wurden im Uhrzeigersinn kopiert.
FPGA ports have been rotated counter-clockwise.=FPGA-Ports wurden entgegen dem Uhrzeigersinn kopiert.
First operand is undefined register=Erster Operand ist ein undefiniertes Register
Gate configuration was successfully written to FPGA!=Gatterkonfiguration wurde erfolgreich ins FPGA geschrieben!
Gate type required=Gattertyp benötigt
Operands and destination required=Operanden und Ziel benötigt
Operands cannot be identical=Operanden können nicht identisch sein
Program=Programmieren
Second operand (only) and destination required=(Nur) zweiter Operand und Ziel benötigt
Second operand is undefined register=Zweiter Operand ist undefiniertes Register
The gate configuration is erroneous in the marked area:=Die Gatterkonfiguration im markierten Bereich ist fehlerhaft:
This FPGA is unprogrammed.=Dieser FPGA ist nicht programmiert.
Use shift+right-click to copy a gate configuration first.=Umschalt+Rechtsklick benutzen, um zuerst eine Gatterkonfiguration zu kopieren.
dest=Ziel
gate type=Gattertyp
op. 1=Op. 1
op. 2=Op. 2

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# textdomain: mesecons_fpga
Destination and operands must be different=
Destination is already used register=
FPGA=
FPGA (functional)=
FPGA (overheated)=
FPGA Programmer=
FPGA gate configuration=
FPGA gate configuration was successfully copied!=
FPGA ports have been rotated clockwise.=
FPGA ports have been rotated counter-clockwise.=
First operand is undefined register=
Gate configuration was successfully written to FPGA!=
Gate type required=
Operands and destination required=
Operands cannot be identical=
Program=
Second operand (only) and destination required=
Second operand is undefined register=
The gate configuration is erroneous in the marked area:=
This FPGA is unprogrammed.=
Use shift+right-click to copy a gate configuration first.=
dest=
gate type=
op. 1=
op. 2=

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# textdomain: mesecons_gates
Logic Gate: @1=Logikgatter: @1
Diode=Diode
NOT Gate=NOT-Gatter
AND Gate=AND-Gatter
NAND Gate=NAND-Gatter
XOR Gate=XOR-Gatter
NOR Gate=NOR-Gatter
OR Gate=OR-Gatter

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# textdomain: mesecons_gates
Logic Gate: @1=
Diode=
NOT Gate=
AND Gate=
NAND Gate=
XOR Gate=
NOR Gate=
OR Gate=

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# textdomain: mesecons_hydroturbine
Water Turbine=Wasserturbine

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# textdomain: mesecons_hydroturbine
Water Turbine=

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# textdomain: mesecons_hydroturbine
Straight Insulated Mesecon=Isolierte Mesecongerade

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# textdomain: mesecons_hydroturbine
Straight Insulated Mesecon=

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# textdomain: mesecons_lamp
Mesecon Lamp=Meseconlampe

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# textdomain: mesecons_lamp
Mesecon Lamp=

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# textdomain: mesecons_lightstone
Lightstone (@1)=Leuchtstein (@1)
Red Lightstone=Roter Leuchtstein
Green Lightstone=Grüner Leuchtstein
Blue Lightstone=Blauer Leuchtstein
Grey Lightstone=Grauer Leuchtstein
Dark Grey Lightstone=Dunkelgrauer Leuchtstein
Yellow Lightstone=Gelber Leuchtstein
Orange Lightstone=Orange Leuchtstein
White Lightstone=Weißer Leuchtstein
Pink Lightstone=Rosa Leuchtstein
Magenta Lightstone=Magenta Leuchtstein
Cyan Lightstone=Türkiser Leuchtstein
Violet Lightstone=Violetter Leuchtstein

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# textdomain: mesecons_lightstone
Lightstone (@1)=
Red Lightstone=
Green Lightstone=
Blue Lightstone=
Grey Lightstone=
Dark Grey Lightstone=
Yellow Lightstone=
Orange Lightstone=
White Lightstone=
Pink Lightstone=
Magenta Lightstone=
Cyan Lightstone=
Violet Lightstone=

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# textdomain: mesecons_luacontroller
Interrupt IDs are disabled on this server=Interrupt-IDs sind auf diesem Server deaktiviert
An interrupt ID was too large!=Eine Interrupt-ID war zu groß!
Channel string too long.=Kanal-String ist zu lang.
Channel must be string, number or boolean.=Kanal muss ein String, eine Zahl oder ein boolscher Wert sein.
Message was too complex, or contained invalid data.=Nachricht war zu komplex oder enthielt ungültige Daten.
Warning: @1=Warnung: @1
Ports set are invalid.=Port sind ungültig.
Luacontroller=Luacontroller
Execute=Ausführen

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# textdomain: mesecons_luacontroller
Interrupt IDs are disabled on this server=
An interrupt ID was too large!=
Channel string too long.=
Channel must be string, number or boolean.=
Message was too complex, or contained invalid data.=
Warning: @1=
Ports set are invalid.=
Luacontroller=
Execute=

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# textdomain: mesecons_materials
Glue=Klebstoff
Fiber=Kabel
Silicon=Silizium

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# textdomain: mesecons_materials
Glue=
Fiber=
Silicon=

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# textdomain: mesecons_microcontroller
Microcontroller=Mikrocontroller
Code:=Code:
AND=AND
XOR=XOR
NOT=NOT
NAND=NAND
T-Flop=T-Flop
RS-Flop=RS-Flop
Program=Programmieren
Unprogrammed Microcontroller=Unprogrammierter Mikrocontroller
Programmed Microcontroller=Programmierter Mikrocontroller
Code not valid!=Code ist ungültig!
Working Microcontroller=Aktiver Mikrocontroller
Code in after() not valid!=Code in after() ist ungültig!

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# textdomain: mesecons_microcontroller
Microcontroller=
Code:=
AND=
XOR=
NOT=
NAND=
T-Flop=
RS-Flop=
Program=
Unprogrammed Microcontroller=
Programmed Microcontroller=
Code not valid!=
Working Microcontroller=
Code in after() not valid!=

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# textdomain: mesecons_movestone
Movestone=Laufstein
Sticky Movestone=Klebriger Laufstein
Vertical Movestone=Vertikaler Laufstein
Vertical Sticky Movestone=Vertikaler klebriger Laufstein

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# textdomain: mesecons_movestone
Movestone=
Sticky Movestone=
Vertical Movestone=
Vertical Sticky Movestone=

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# textdomain: mesecons_noteblock
Noteblock=Notenblock

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# textdomain: mesecons_noteblock
Noteblock=

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# textdomain: mesecons_pistons
Piston=Kolben
Activated Piston Base=Aktivierter Kolbenkörper
Piston Pusher=Kolbenschieber
Sticky Piston=Klebriger Kolben
Activated Sticky Piston Base=Aktivierter klebriger Kolbenkörper
Sticky Piston Pusher=Klebriger Kolbenschieber

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# textdomain: mesecons_pistons
Piston=
Activated Piston Base=
Piston Pusher=
Sticky Piston=
Activated Sticky Piston Base=
Sticky Piston Pusher=

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# textdomain: mesecons_powerplant
Power Plant=Energiepflanze

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# textdomain: mesecons_powerplant
Power Plant=

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# textdomain: mesecons_pressureplates
Wooden Pressure Plate=Holzdruckplatte
Stone Pressure Plate=Steindruckplatte

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# textdomain: mesecons_pressureplates
Wooden Pressure Plate=
Stone Pressure Plate=

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# textdomain: mesecons_random
Removestone=Verschwindestein
Ghoststone=Geisterstein

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# textdomain: mesecons_random
Removestone=
Ghoststone=

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# textdomain: mesecons_solarpanel
Solar Panel=Solarmodul

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# textdomain: mesecons_solarpanel
Solar Panel=

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# textdomain: mesecons_stickyblocks
Sticky Block=Klebeblock

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# textdomain: mesecons_stickyblocks
Sticky Block=

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# textdomain: mesecons_switch
Switch=Schalter

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# textdomain: mesecons_switch
Switch=

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# textdomain: mesecons_torch
Mesecon Torch=Meseconfackel

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# textdomain: mesecons_torch
Mesecon Torch=

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# textdomain: mesecons_walllever
Lever=Wandschalter

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# textdomain: mesecons_walllever
Lever=

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# textdomain: mesecons_wires
Mesecon=Mesecon

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# textdomain: mesecons_wires
Mesecon=