Translate all mods into German
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effbbc5219
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# textdomain: mesecons_blinkyplant
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Blinky Plant=Blinkpflanze
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# textdomain: mesecons_blinkyplant
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Blinky Plant=
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# textdomain: mesecons_button
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Button=Taster
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# textdomain: mesecons_button
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Button=
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# textdomain: mesecons_commandblock
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<text>=<Text>
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Say <text> as the server=<Text> als Server sagen
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<name> <text>=<Name> <Text>
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Say <text> to <name> privately=<Text> an <Name> privat senden
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Invalid usage: @1=Ungültige Verwendung: @1
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Invalid target: @1=Ungültiges Ziel: @1
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@1 whispers: @2=@1 flüstert: @2
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<name> <value>=<Name> <Wert>
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Set health of <name> to <value> hitpoints=Gesundheit von <Name> auf <Wert> Trefferpunkte setzen
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Commands=Befehle
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@@nearest, @@farthest, and @@random are replaced by the respective player names.=@@nearest, @@farthest und @@random werden mit den passenden Spielernamen ersetzt.
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Submit=Anwenden
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(not owned)=(kein Eigentümer)
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(owned by @1)=(Eigentum von @1)
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Command Block=Befehlsblock
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Commands: @1=Befehle: @1
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The command @1 does not exist=Der Befehl „@1“ existiert nicht
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You don't have permission to run @1 (missing privileges: @2)=Sie haben keine Erlaubnis, um @1 auszuführen (fehlende Privilegien: @1)
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# textdomain: mesecons_commandblock
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<text>=
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Say <text> as the server=
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<name> <text>=
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Say <text> to <name> privately=
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Invalid usage: @1=
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Invalid target: @1=
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@1 whispers: @2=
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<name> <value>=
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Set health of <name> to <value> hitpoints=
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Commands=
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@@nearest, @@farthest, and @@random are replaced by the respective player names.=
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Submit=
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(not owned)=
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(owned by @1)=
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Command Block=
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Commands: @1=
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The command @1 does not exist=
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You don't have permission to run @1 (missing privileges: @2)=
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# textdomain: mesecons_delayer
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Delayer=Verzögerer
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# textdomain: mesecons_delayer
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Delayer=
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# textdomain: mesecons_detector
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Name of player to scan for (empty for any):=Name des zu suchenden Spielers (leer für beliebig):
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Name of node to scan for (empty for any):=Name des zu suchenden Nodes (leer für beliebig):
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Digiline Channel (optional):=Digiline-Kanal (optional):
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Distance (0-@1):=Entfernung: (0-@1):
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Save=Speichern
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Player Detector=Spielerdetektor
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Node Detector=Node-Detektor
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# textdomain: mesecons_detector
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Name of player to scan for (empty for any):=
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Name of node to scan for (empty for any):=
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Digiline Channel (optional):=
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Distance (0-@1):=
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Save=
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Player Detector=
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Node Detector=
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# textdomain: mesecons_extrawires
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Insulated Mesecon Corner=Isolierte Meseconecke
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Insulated Mesecon Crossover=Isolierter Meseconübergang
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Insulated Mesecon T-junction=Isolierte Mesecongabelung
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Vertical Mesecon=Vertikaler Mesecon
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# textdomain: mesecons_extrawires
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Insulated Mesecon Corner=
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Insulated Mesecon Crossover=
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Insulated Mesecon T-junction=
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Vertical Mesecon=
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# textdomain: mesecons_fpga
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Destination and operands must be different=Ziel und Operanden müssen verschieden sein
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Destination is already used register=Ziel ist ein bereits benutztes Register
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FPGA=FPGA
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FPGA (functional)=FPGA (funktional)
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FPGA (overheated)=FPGA (überhitzt)
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FPGA Programmer=FPGA-Programmierer
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FPGA gate configuration=FPGA-Gatterkonfiguration
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FPGA gate configuration was successfully copied!=FPGA-Gatterkonfiguration wurde erfolgreich kopiert!
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FPGA ports have been rotated clockwise.=FPGA-Ports wurden im Uhrzeigersinn kopiert.
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FPGA ports have been rotated counter-clockwise.=FPGA-Ports wurden entgegen dem Uhrzeigersinn kopiert.
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First operand is undefined register=Erster Operand ist ein undefiniertes Register
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Gate configuration was successfully written to FPGA!=Gatterkonfiguration wurde erfolgreich ins FPGA geschrieben!
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Gate type required=Gattertyp benötigt
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Operands and destination required=Operanden und Ziel benötigt
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Operands cannot be identical=Operanden können nicht identisch sein
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Program=Programmieren
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Second operand (only) and destination required=(Nur) zweiter Operand und Ziel benötigt
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Second operand is undefined register=Zweiter Operand ist undefiniertes Register
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The gate configuration is erroneous in the marked area:=Die Gatterkonfiguration im markierten Bereich ist fehlerhaft:
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This FPGA is unprogrammed.=Dieser FPGA ist nicht programmiert.
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Use shift+right-click to copy a gate configuration first.=Umschalt+Rechtsklick benutzen, um zuerst eine Gatterkonfiguration zu kopieren.
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dest=Ziel
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gate type=Gattertyp
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op. 1=Op. 1
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op. 2=Op. 2
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# textdomain: mesecons_fpga
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Destination and operands must be different=
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Destination is already used register=
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FPGA=
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FPGA (functional)=
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FPGA (overheated)=
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FPGA Programmer=
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FPGA gate configuration=
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FPGA gate configuration was successfully copied!=
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FPGA ports have been rotated clockwise.=
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FPGA ports have been rotated counter-clockwise.=
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First operand is undefined register=
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Gate configuration was successfully written to FPGA!=
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Gate type required=
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Operands and destination required=
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Operands cannot be identical=
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Program=
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Second operand (only) and destination required=
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Second operand is undefined register=
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The gate configuration is erroneous in the marked area:=
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This FPGA is unprogrammed.=
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Use shift+right-click to copy a gate configuration first.=
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dest=
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gate type=
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op. 1=
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op. 2=
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# textdomain: mesecons_gates
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Logic Gate: @1=Logikgatter: @1
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Diode=Diode
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NOT Gate=NOT-Gatter
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AND Gate=AND-Gatter
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NAND Gate=NAND-Gatter
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XOR Gate=XOR-Gatter
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NOR Gate=NOR-Gatter
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OR Gate=OR-Gatter
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# textdomain: mesecons_gates
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Logic Gate: @1=
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Diode=
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NOT Gate=
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AND Gate=
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NAND Gate=
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XOR Gate=
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NOR Gate=
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OR Gate=
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# textdomain: mesecons_hydroturbine
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Water Turbine=Wasserturbine
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# textdomain: mesecons_hydroturbine
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Water Turbine=
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# textdomain: mesecons_hydroturbine
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Straight Insulated Mesecon=Isolierte Mesecongerade
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# textdomain: mesecons_hydroturbine
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Straight Insulated Mesecon=
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# textdomain: mesecons_lamp
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Mesecon Lamp=Meseconlampe
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# textdomain: mesecons_lamp
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Mesecon Lamp=
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# textdomain: mesecons_lightstone
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Lightstone (@1)=Leuchtstein (@1)
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Red Lightstone=Roter Leuchtstein
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Green Lightstone=Grüner Leuchtstein
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Blue Lightstone=Blauer Leuchtstein
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Grey Lightstone=Grauer Leuchtstein
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Dark Grey Lightstone=Dunkelgrauer Leuchtstein
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Yellow Lightstone=Gelber Leuchtstein
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Orange Lightstone=Orange Leuchtstein
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White Lightstone=Weißer Leuchtstein
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Pink Lightstone=Rosa Leuchtstein
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Magenta Lightstone=Magenta Leuchtstein
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Cyan Lightstone=Türkiser Leuchtstein
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Violet Lightstone=Violetter Leuchtstein
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# textdomain: mesecons_lightstone
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Lightstone (@1)=
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Red Lightstone=
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Green Lightstone=
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Blue Lightstone=
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Grey Lightstone=
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Dark Grey Lightstone=
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Yellow Lightstone=
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Orange Lightstone=
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White Lightstone=
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Pink Lightstone=
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Magenta Lightstone=
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Cyan Lightstone=
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Violet Lightstone=
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# textdomain: mesecons_luacontroller
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Interrupt IDs are disabled on this server=Interrupt-IDs sind auf diesem Server deaktiviert
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An interrupt ID was too large!=Eine Interrupt-ID war zu groß!
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Channel string too long.=Kanal-String ist zu lang.
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Channel must be string, number or boolean.=Kanal muss ein String, eine Zahl oder ein boolscher Wert sein.
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Message was too complex, or contained invalid data.=Nachricht war zu komplex oder enthielt ungültige Daten.
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Warning: @1=Warnung: @1
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Ports set are invalid.=Port sind ungültig.
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Luacontroller=Luacontroller
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Execute=Ausführen
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# textdomain: mesecons_luacontroller
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Interrupt IDs are disabled on this server=
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An interrupt ID was too large!=
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Channel string too long.=
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Channel must be string, number or boolean.=
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Message was too complex, or contained invalid data.=
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Warning: @1=
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Ports set are invalid.=
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Luacontroller=
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Execute=
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# textdomain: mesecons_materials
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Glue=Klebstoff
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Fiber=Kabel
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Silicon=Silizium
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# textdomain: mesecons_materials
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Glue=
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Fiber=
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Silicon=
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# textdomain: mesecons_microcontroller
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Microcontroller=Mikrocontroller
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Code:=Code:
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AND=AND
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XOR=XOR
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NOT=NOT
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NAND=NAND
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T-Flop=T-Flop
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RS-Flop=RS-Flop
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Program=Programmieren
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Unprogrammed Microcontroller=Unprogrammierter Mikrocontroller
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Programmed Microcontroller=Programmierter Mikrocontroller
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Code not valid!=Code ist ungültig!
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Working Microcontroller=Aktiver Mikrocontroller
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Code in after() not valid!=Code in after() ist ungültig!
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# textdomain: mesecons_microcontroller
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Microcontroller=
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Code:=
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AND=
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XOR=
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NOT=
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NAND=
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T-Flop=
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RS-Flop=
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Program=
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Unprogrammed Microcontroller=
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Programmed Microcontroller=
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Code not valid!=
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Working Microcontroller=
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Code in after() not valid!=
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# textdomain: mesecons_movestone
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Movestone=Laufstein
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Sticky Movestone=Klebriger Laufstein
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Vertical Movestone=Vertikaler Laufstein
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Vertical Sticky Movestone=Vertikaler klebriger Laufstein
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# textdomain: mesecons_movestone
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Movestone=
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Sticky Movestone=
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Vertical Movestone=
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Vertical Sticky Movestone=
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# textdomain: mesecons_noteblock
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Noteblock=Notenblock
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# textdomain: mesecons_noteblock
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Noteblock=
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# textdomain: mesecons_pistons
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Piston=Kolben
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Activated Piston Base=Aktivierter Kolbenkörper
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Piston Pusher=Kolbenschieber
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Sticky Piston=Klebriger Kolben
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Activated Sticky Piston Base=Aktivierter klebriger Kolbenkörper
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Sticky Piston Pusher=Klebriger Kolbenschieber
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# textdomain: mesecons_pistons
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Piston=
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Activated Piston Base=
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Piston Pusher=
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Sticky Piston=
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Activated Sticky Piston Base=
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Sticky Piston Pusher=
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# textdomain: mesecons_powerplant
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Power Plant=Energiepflanze
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# textdomain: mesecons_powerplant
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Power Plant=
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# textdomain: mesecons_pressureplates
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Wooden Pressure Plate=Holzdruckplatte
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Stone Pressure Plate=Steindruckplatte
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# textdomain: mesecons_pressureplates
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Wooden Pressure Plate=
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Stone Pressure Plate=
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# textdomain: mesecons_random
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Removestone=Verschwindestein
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Ghoststone=Geisterstein
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# textdomain: mesecons_random
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Removestone=
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Ghoststone=
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# textdomain: mesecons_solarpanel
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Solar Panel=Solarmodul
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# textdomain: mesecons_solarpanel
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Solar Panel=
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# textdomain: mesecons_stickyblocks
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Sticky Block=Klebeblock
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# textdomain: mesecons_stickyblocks
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Sticky Block=
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# textdomain: mesecons_switch
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Switch=Schalter
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# textdomain: mesecons_switch
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Switch=
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# textdomain: mesecons_torch
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Mesecon Torch=Meseconfackel
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# textdomain: mesecons_torch
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Mesecon Torch=
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# textdomain: mesecons_walllever
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Lever=Wandschalter
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# textdomain: mesecons_walllever
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Lever=
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# textdomain: mesecons_wires
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Mesecon=Mesecon
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# textdomain: mesecons_wires
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Mesecon=
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