First draft of some kind of Action Queue (just like the globalstep queue in to_update), but more flexible and also including delay functionality (mesecon_delayer).

The queue is also saved to a file, so that when restarting mesecons, delayers resume to the state they had when the game shut down. Needs testing.
This commit is contained in:
Jeija
2014-01-10 22:29:18 +01:00
parent 3f76b77001
commit 2d004b19ea
6 changed files with 177 additions and 159 deletions

View File

@ -17,28 +17,18 @@ end
-- Functions that are called after the delay time
local delayer_turnon = function(params)
local rules = delayer_get_output_rules(params.node)
mesecon:receptor_on(params.pos, rules)
end
local delayer_turnoff = function(params)
local rules = delayer_get_output_rules(params.node)
mesecon:receptor_off(params.pos, rules)
end
local delayer_activate = function(pos, node)
local def = minetest.registered_nodes[node.name]
local time = def.delayer_time
minetest.swap_node(pos, {name = def.delayer_onstate, param2=node.param2})
minetest.after(time, delayer_turnon , {pos = pos, node = node})
mesecon.queue:add_action(pos, "receptor_on", {rules=delayer_get_output_rules(node)}, time, nil)
end
local delayer_deactivate = function(pos, node)
local def = minetest.registered_nodes[node.name]
local time = def.delayer_time
minetest.swap_node(pos, {name = def.delayer_offstate, param2=node.param2})
minetest.after(time, delayer_turnoff, {pos = pos, node = node})
mesecon.queue:add_action(pos, "receptor_off", {rules=delayer_get_output_rules(node)}, time, nil)
end
-- Register the 2 (states) x 4 (delay times) delayers