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First draft of some kind of Action Queue (just like the globalstep queue in to_update), but more flexible and also including delay functionality (mesecon_delayer).
The queue is also saved to a file, so that when restarting mesecons, delayers resume to the state they had when the game shut down. Needs testing.
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@ -17,28 +17,18 @@ end
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-- Functions that are called after the delay time
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local delayer_turnon = function(params)
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local rules = delayer_get_output_rules(params.node)
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mesecon:receptor_on(params.pos, rules)
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end
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local delayer_turnoff = function(params)
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local rules = delayer_get_output_rules(params.node)
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mesecon:receptor_off(params.pos, rules)
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end
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local delayer_activate = function(pos, node)
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local def = minetest.registered_nodes[node.name]
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local time = def.delayer_time
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minetest.swap_node(pos, {name = def.delayer_onstate, param2=node.param2})
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minetest.after(time, delayer_turnon , {pos = pos, node = node})
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mesecon.queue:add_action(pos, "receptor_on", {rules=delayer_get_output_rules(node)}, time, nil)
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end
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local delayer_deactivate = function(pos, node)
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local def = minetest.registered_nodes[node.name]
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local time = def.delayer_time
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minetest.swap_node(pos, {name = def.delayer_offstate, param2=node.param2})
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minetest.after(time, delayer_turnoff, {pos = pos, node = node})
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mesecon.queue:add_action(pos, "receptor_off", {rules=delayer_get_output_rules(node)}, time, nil)
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end
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-- Register the 2 (states) x 4 (delay times) delayers
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