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	Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
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		| @@ -136,6 +136,7 @@ minetest.register_node("mesecons_pistons:piston_normal_off", { | ||||
| 	paramtype2 = "facedir", | ||||
| 	after_place_node = piston_orientate, | ||||
| 	mesecons_piston = pistonspec_normal, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	mesecons = {effector={ | ||||
| 		action_on = piston_on, | ||||
| 		rules = piston_get_rules | ||||
| @@ -163,6 +164,7 @@ minetest.register_node("mesecons_pistons:piston_normal_on", { | ||||
| 	node_box = piston_on_box, | ||||
| 	selection_box = piston_on_box, | ||||
| 	mesecons_piston = pistonspec_normal, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	mesecons = {effector={ | ||||
| 		action_off = piston_off, | ||||
| 		rules = piston_get_rules | ||||
| @@ -215,6 +217,7 @@ minetest.register_node("mesecons_pistons:piston_sticky_off", { | ||||
| 	paramtype2 = "facedir", | ||||
| 	after_place_node = piston_orientate, | ||||
| 	mesecons_piston = pistonspec_sticky, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	mesecons = {effector={ | ||||
| 		action_on = piston_on, | ||||
| 		rules = piston_get_rules | ||||
| @@ -242,6 +245,7 @@ minetest.register_node("mesecons_pistons:piston_sticky_on", { | ||||
| 	node_box = piston_on_box, | ||||
| 	selection_box = piston_on_box, | ||||
| 	mesecons_piston = pistonspec_sticky, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	mesecons = {effector={ | ||||
| 		action_off = piston_off, | ||||
| 		rules = piston_get_rules | ||||
| @@ -339,6 +343,7 @@ minetest.register_node("mesecons_pistons:piston_up_normal_on", { | ||||
| 	node_box = piston_up_on_box, | ||||
| 	selection_box = piston_up_on_box, | ||||
| 	mesecons_piston = pistonspec_normal_up, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	mesecons = {effector={ | ||||
| 		action_off = piston_off, | ||||
| 	}} | ||||
| @@ -393,6 +398,7 @@ minetest.register_node("mesecons_pistons:piston_up_sticky_off", { | ||||
| 	paramtype2 = "facedir", | ||||
| 	drop = "mesecons_pistons:piston_sticky_off", | ||||
| 	mesecons_piston = pistonspec_sticky_up, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	mesecons = {effector={ | ||||
| 		action_on = piston_on, | ||||
| 	}} | ||||
| @@ -419,6 +425,7 @@ minetest.register_node("mesecons_pistons:piston_up_sticky_on", { | ||||
| 	node_box = piston_up_on_box, | ||||
| 	selection_box = piston_up_on_box, | ||||
| 	mesecons_piston = pistonspec_sticky_up, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	mesecons = {effector={ | ||||
| 		action_off = piston_off, | ||||
| 	}} | ||||
| @@ -491,6 +498,7 @@ minetest.register_node("mesecons_pistons:piston_down_normal_off", { | ||||
| 	paramtype2 = "facedir", | ||||
| 	drop = "mesecons_pistons:piston_normal_off", | ||||
| 	mesecons_piston = pistonspec_normal_down, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	mesecons = {effector={ | ||||
| 		action_on = piston_on, | ||||
| 	}} | ||||
| @@ -517,6 +525,7 @@ minetest.register_node("mesecons_pistons:piston_down_normal_on", { | ||||
| 	node_box = piston_down_on_box, | ||||
| 	selection_box = piston_down_on_box, | ||||
| 	mesecons_piston = pistonspec_normal_down, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	mesecons = {effector={ | ||||
| 		action_off = piston_off, | ||||
| 	}} | ||||
| @@ -567,6 +576,7 @@ minetest.register_node("mesecons_pistons:piston_down_sticky_off", { | ||||
| 	paramtype2 = "facedir", | ||||
| 	drop = "mesecons_pistons:piston_sticky_off", | ||||
| 	mesecons_piston = pistonspec_sticky_down, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	mesecons = {effector={ | ||||
| 		action_on = piston_on, | ||||
| 	}} | ||||
| @@ -593,6 +603,7 @@ minetest.register_node("mesecons_pistons:piston_down_sticky_on", { | ||||
| 	node_box = piston_down_on_box, | ||||
| 	selection_box = piston_down_on_box, | ||||
| 	mesecons_piston = pistonspec_sticky_down, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	mesecons = {effector={ | ||||
| 		action_off = piston_off, | ||||
| 	}} | ||||
|   | ||||
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