Added "mesecon = 1" to the groups setting for most objects, so that they'll

visibly connect to neighboring wires.
This commit is contained in:
Vanessa Ezekowitz
2012-08-10 17:35:54 -04:00
parent b0a0387722
commit 39db9cf01c
18 changed files with 37 additions and 37 deletions

View File

@ -3,7 +3,7 @@ minetest.register_node("mesecons_detector:object_detector_off", {
tile_images = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
paramtype = "light",
walkable = true,
groups = {cracky=3},
groups = {cracky=3, mesecon = 1},
description="Player Detector",
})
@ -11,7 +11,7 @@ minetest.register_node("mesecons_detector:object_detector_on", {
tile_images = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"},
paramtype = "light",
walkable = true,
groups = {cracky=3,not_in_creative_inventory=1},
groups = {cracky=3,not_in_creative_inventory=1, mesecon = 1},
drop = 'mesecons_detector:object_detector_off',
description="Player Detector",
after_dig_node = function(pos)