Add a pressure sensor

It's like the pressure plate but with an empty middle. So it can be combined with other block to achieve different looks.
This commit is contained in:
Eric 2019-10-23 17:59:58 -04:00
parent b7873e8e02
commit 4d4303f368
21 changed files with 127 additions and 0 deletions

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mesecons

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This receptor turns on if there's an object above it. An object can be a player, an item, a mob...

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This receptor turns on if there's an object above it. An object can be a player, an item, a mob...

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local pp_box_off = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.4375, -0.375, -0.46875, 0.4375}, -- NodeBox1
{0.375, -0.5, -0.4375, 0.4375, -0.46875, 0.4375}, -- NodeBox2
{-0.4375, -0.5, -0.4375, 0.4375, -0.46875, -0.375}, -- NodeBox3
{-0.4375, -0.5, 0.375, 0.4375, -0.46875, 0.4375}, -- NodeBox4
--{-0.3125, -0.53125, -0.3125, 0.3125, -0.46875, 0.3125}, -- NodeBox5
{-0.5, -0.5, -0.5, -0.3125, -0.49375, 0.5}, -- NodeBox6
{-0.5, -0.5, 0.3125, 0.5, -0.49375, 0.5}, -- NodeBox7
{0.3125, -0.5, -0.5, 0.5, -0.49375, 0.5}, -- NodeBox8
{-0.5, -0.5, -0.5, 0.5, -0.49375, -0.3125}, -- NodeBox9
}
}
local pp_box_on = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.4375, -0.375, -0.4875, 0.4375}, -- NodeBox1
{0.375, -0.5, -0.4375, 0.4375, -0.4875, 0.4375}, -- NodeBox2
{-0.4375, -0.5, -0.4375, 0.4375, -0.4875, -0.375}, -- NodeBox3
{-0.4375, -0.5, 0.375, 0.4375, -0.4875, 0.4375}, -- NodeBox4
--{-0.3125, -0.53125, -0.3125, 0.3125, -0.46875, 0.3125}, -- NodeBox5
{-0.5, -0.5, -0.5, -0.3125, -0.49375, 0.5}, -- NodeBox6
{-0.5, -0.5, 0.3125, 0.5, -0.49375, 0.5}, -- NodeBox7
{0.3125, -0.5, -0.5, 0.5, -0.49375, 0.5}, -- NodeBox8
{-0.5, -0.5, -0.5, 0.5, -0.49375, -0.3125}, -- NodeBox9
}
}
local function pp_on_timer(pos, elapsed)
local node = minetest.get_node(pos)
local basename = minetest.registered_nodes[node.name].pressureplate_basename
-- This is a workaround for a strange bug that occurs when the server is started
-- For some reason the first time on_timer is called, the pos is wrong
if not basename then return end
local objs = minetest.get_objects_inside_radius(pos, 1)
local two_below = vector.add(pos, vector.new(0, -2, 0))
if objs[1] == nil and node.name == basename .. "_on" then
minetest.set_node(pos, {name = basename .. "_off"})
minetest.sound_play("mesecons_pressure_sensor_off", {pos = pos, max_hear_distance = 20, gain = 0.5,})
mesecon.receptor_off(pos, mesecon.rules.pplate)
elseif node.name == basename .. "_off" then
for k, obj in pairs(objs) do
local objpos = obj:getpos()
if objpos.y > pos.y-1 and objpos.y < pos.y then
minetest.set_node(pos, {name = basename .. "_on"})
minetest.sound_play("mesecons_pressure_sensor_on", {pos = pos, max_hear_distance = 20, gain = 0.5,})
mesecon.receptor_on(pos, mesecon.rules.pplate )
end
end
end
return true
end
-- Register a Pressure Plate
-- offstate: name of the pressure plate when inactive
-- onstate: name of the pressure plate when active
-- description: description displayed in the player's inventory
-- tiles_off: textures of the pressure plate when inactive
-- tiles_on: textures of the pressure plate when active
-- image: inventory and wield image of the pressure plate
-- recipe: crafting recipe of the pressure plate
-- groups: groups
-- sounds: sound table
function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe, groups, sounds)
local groups_off, groups_on
if not groups then
groups = {}
end
local groups_off = table.copy(groups)
local groups_on = table.copy(groups)
groups_on.not_in_creative_inventory = 1
mesecon.register_node(basename, {
drawtype = "nodebox",
inventory_image = image_i,
wield_image = image_w,
paramtype = "light",
is_ground_content = false,
description = description,
pressureplate_basename = basename,
on_timer = pp_on_timer,
on_construct = function(pos)
minetest.get_node_timer(pos):start(mesecon.setting("pplate_interval", 0.1))
end,
sounds = sounds,
},{
mesecons = {receptor = { state = mesecon.state.off, rules = mesecon.rules.pplate }},
node_box = pp_box_off,
selection_box = pp_box_off,
groups = groups_off,
tiles = textures_off
},{
mesecons = {receptor = { state = mesecon.state.on, rules = mesecon.rules.pplate }},
node_box = pp_box_on,
selection_box = pp_box_on,
groups = groups_on,
tiles = textures_on
})
minetest.register_craft({
output = basename .. "_off",
recipe = recipe,
})
end
mesecon.register_pressure_plate(
"mesecons_pressure_sensor:pressure_sensor",
"Pressure Sensor",
{"pressure_sensor_off_b.png","pressure_sensor_off_b.png","pressure_sensor_off_edges.png"},
{"pressure_sensor_on_b.png","pressure_sensor_on_b.png","pressure_sensor_on_edges.png"},
"pressure_sensor_wield.png",
"pressure_sensor_inv.png",
{{"group:wood", "group:wood"}},
{ choppy = 3, oddly_breakable_by_hand = 3 },
default.node_sound_wood_defaults())

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