Don't refer to LIGHT_MAX global; use default.

The LIGHT_MAX global is created in the legacy.lua file in the default
mod; it states that it's there for backwards compatibility, but it would
be better to reference the proper value inside the default table.
This commit is contained in:
Phil Hagelberg
2015-05-11 11:28:56 +07:00
parent b6ae419b00
commit 52ea2c3c66
6 changed files with 6 additions and 6 deletions

View File

@ -31,7 +31,7 @@ function mesecon.lightstone_add(name, base_item, texture_off, texture_on)
tiles = {texture_on},
groups = {cracky=2,not_in_creative_inventory=1, mesecon = 2},
drop = "mesecons_lightstone:lightstone_" .. name .. "_off",
light_source = LIGHT_MAX-2,
light_source = default.LIGHT_MAX-2,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
rules = lightstone_rules,