revamp wall lever models

corrected misaligned verticies, removed doubles, made better UV maps that use multiple
materials (allows to use multiple small textures)
This commit is contained in:
Vanessa Ezekowitz
2015-05-20 03:00:06 -04:00
parent 3066346d75
commit 5612f84243
10 changed files with 362 additions and 446 deletions

View File

@ -24,7 +24,12 @@ mesecon.register_node("mesecons_walllever:wall_lever", {
minetest.sound_play("mesecons_lever", {pos=pos})
end
},{
tiles = { "jeija_wall_lever_off.png" },
tiles = {
"jeija_wall_lever_lever_light_off.png",
"jeija_wall_lever_front.png",
"jeija_wall_lever_front_bump.png",
"jeija_wall_lever_back_edges.png"
},
mesh="jeija_wall_lever_off.obj",
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
@ -32,7 +37,12 @@ mesecon.register_node("mesecons_walllever:wall_lever", {
}},
groups = {dig_immediate = 2, mesecon_needs_receiver = 1}
},{
tiles = { "jeija_wall_lever_on.png" },
tiles = {
"jeija_wall_lever_lever_light_on.png",
"jeija_wall_lever_front.png",
"jeija_wall_lever_front_bump.png",
"jeija_wall_lever_back_edges.png"
},
mesh="jeija_wall_lever_on.obj",
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,