Make pistons and movestones move objects (push only yet)

This commit is contained in:
Jeija
2013-04-02 11:56:37 +02:00
parent 2cc38909a1
commit 57e1547515
4 changed files with 126 additions and 41 deletions

View File

@ -77,8 +77,9 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
physical = false,
visual = "sprite",
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
collisionbox = {-0.5,-0.5,-0.5, 0.5, 0.5, 0.5},
visual = "cube",
lastdir = {x=0, y=0, z=0},
on_punch = function(self, hitter)
self.object:remove()
@ -90,21 +91,27 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
local direction = mesecon:get_movestone_direction(pos)
if not direction then
if not direction then -- no mesecon power
local name = minetest.env:get_node(pos).name
if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
if name ~= "air" and name ~= "ignore"
and minetest.registered_nodes[name].liquidtype == "none" then
mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
end
minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove()
return
end
local np = mesecon:addPosRule(pos, direction)
if not mesecon:mvps_push(np, direction, MOVESTONE_MAXIMUM_PUSH) then
local success, stack, oldstack =
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
if not success then -- Too large stack/stopper in the way
minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove()
return
else
mesecon:mvps_process_stack (stack)
mesecon:mvps_move_objects (pos, direction, oldstack)
self.lastdir = direction
end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
@ -154,8 +161,9 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
physical = false,
visual = "sprite",
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "cube",
lastdir = {x=0, y=0, z=0},
on_punch = function(self, hitter)
self.object:remove()
@ -167,21 +175,27 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
local direction = mesecon:get_movestone_direction(pos)
if not direction then
if not direction then -- no mesecon power
local name = minetest.env:get_node(pos).name
if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
if name ~= "air" and name ~= "ignore"
and minetest.registered_nodes[name].liquidtype == "none" then
mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
end
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove()
return
end
local np = mesecon:addPosRule(pos, direction)
if not mesecon:mvps_push(np, direction, MOVESTONE_MAXIMUM_PUSH) then
local success, stack, oldstack =
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
if not success then -- Too large stack/stopper in the way
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove()
return
else
mesecon:mvps_process_stack (stack)
mesecon:mvps_move_objects (pos, direction, oldstack)
self.lastdir = direction
end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
@ -190,3 +204,7 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
mesecon:mvps_pull_all(pos, direction)
end,
})
mesecon:register_mvps_unmov("mesecons_movestones:movestone_entity")
mesecon:register_mvps_unmov("mesecons_movestones:sticky_movestone_entity")