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synced 2024-11-17 15:48:28 +01:00
Pressure plates: check for entity contact (#632)
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@ -10,6 +10,49 @@ local pp_box_on = {
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fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 },
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fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 },
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}
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}
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local function obj_touching_plate_pos(obj_ref, plate_pos)
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local obj_pos = obj_ref:get_pos()
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local props = obj_ref:get_properties()
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if not (props and obj_pos and not obj_ref:get_attach()) then
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return false
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end
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local collisionbox = props.collisionbox
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local physical = props.physical
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local is_player = obj_ref:is_player()
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local luaentity = obj_ref:get_luaentity()
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local is_item = luaentity and luaentity.name == "__builtin:item"
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if not (collisionbox and physical or is_player or is_item) then
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return false
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end
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local plate_x_min = plate_pos.x - 7 / 16
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local plate_x_max = plate_pos.x + 7 / 16
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local plate_z_min = plate_pos.z - 7 / 16
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local plate_z_max = plate_pos.z + 7 / 16
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local plate_y_min = plate_pos.y - 8 / 16
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local plate_y_max = plate_pos.y - 6.5 / 16
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local obj_x_min = obj_pos.x + collisionbox[1]
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local obj_x_max = obj_pos.x + collisionbox[4]
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local obj_z_min = obj_pos.z + collisionbox[3]
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local obj_z_max = obj_pos.z + collisionbox[6]
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local obj_y_min = obj_pos.y + collisionbox[2]
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local obj_y_max = obj_pos.y + collisionbox[5]
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if
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obj_y_min < plate_y_max and
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obj_y_max > plate_y_min and
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obj_x_min < plate_x_max and
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obj_x_max > plate_x_min and
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obj_z_min < plate_z_max and
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obj_z_max > plate_z_min
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then
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return true
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end
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return false
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end
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local function pp_on_timer(pos)
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local function pp_on_timer(pos)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local basename = minetest.registered_nodes[node.name].pressureplate_basename
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local basename = minetest.registered_nodes[node.name].pressureplate_basename
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@ -18,19 +61,21 @@ local function pp_on_timer(pos)
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-- For some reason the first time on_timer is called, the pos is wrong
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-- For some reason the first time on_timer is called, the pos is wrong
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if not basename then return end
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if not basename then return end
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local objs = minetest.get_objects_inside_radius(pos, 1)
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local objs = minetest.get_objects_inside_radius(pos, 1)
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local obj_touching = false
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for k, obj in pairs(objs) do
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if obj_touching_plate_pos(obj, pos) then
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obj_touching = true
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break
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end
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end
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if objs[1] == nil and node.name == basename .. "_on" then
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if not obj_touching and node.name == basename .. "_on" then
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minetest.set_node(pos, {name = basename .. "_off"})
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minetest.set_node(pos, {name = basename .. "_off"})
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mesecon.receptor_off(pos, mesecon.rules.pplate)
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mesecon.receptor_off(pos, mesecon.rules.pplate)
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elseif node.name == basename .. "_off" then
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elseif obj_touching and node.name == basename .. "_off" then
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for k, obj in pairs(objs) do
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minetest.set_node(pos, {name = basename .. "_on"})
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local objpos = obj:get_pos()
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mesecon.receptor_on(pos, mesecon.rules.pplate )
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if objpos.y > pos.y-1 and objpos.y < pos.y then
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minetest.set_node(pos, {name = basename .. "_on"})
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mesecon.receptor_on(pos, mesecon.rules.pplate )
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end
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end
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end
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end
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return true
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return true
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end
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end
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