Flatten out contact detection code

This commit is contained in:
Johannes Fritz 2023-04-20 09:36:33 -05:00
parent 9d276033dc
commit 85a10404c7
1 changed files with 31 additions and 28 deletions

View File

@ -21,14 +21,19 @@ local function pp_on_timer(pos)
local function obj_touching_plate_pos(obj_ref, plate_pos)
local obj_pos = obj_ref:get_pos()
local props = obj_ref:get_properties()
local parent = obj_ref:get_attach()
if props and obj_pos and not parent then
if not (props and obj_pos and not obj_ref:get_attach()) then
return false
end
local collisionbox = props.collisionbox
local physical = props.physical
local is_player = obj_ref:is_player()
local luaentity = obj_ref:get_luaentity()
local is_item = luaentity and luaentity.name == "__builtin:item"
if collisionbox and physical or is_player or is_item then
if not (collisionbox and physical or is_player or is_item) then
return false
end
local plate_x_min = plate_pos.x - 7 / 16
local plate_x_max = plate_pos.x + 7 / 16
local plate_z_min = plate_pos.z - 7 / 16
@ -50,8 +55,6 @@ local function pp_on_timer(pos)
then
return true
end
end
end
return false
end