Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)

This commit is contained in:
Jeija
2012-12-09 00:42:30 +01:00
parent cf6080f723
commit b37bdbf55c
16 changed files with 336 additions and 379 deletions

View File

@ -1,4 +1,22 @@
-- WALL LEVER
local walllever_get_rules = function(node)
local rules = {
{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
{x = 1, y =-1, z = 0},
{x = 1, y =-1, z = 1},
{x = 1, y =-1, z =-1},
{x = 2, y = 0, z = 0}}
if node.param2 == 2 then
rules=mesecon:rotate_rules_left(rules)
elseif node.param2 == 3 then
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
elseif node.param2 == 0 then
rules=mesecon:rotate_rules_right(rules)
end
return rules
end
minetest.register_node("mesecons_walllever:wall_lever_off", {
drawtype = "nodebox",
tiles = {
@ -27,8 +45,16 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
{ -2/16, -1/16, 3/16, 2/16, 1/16, 4/16 }, -- the lever "hinge"
{ -1/16, -8/16, 4/16, 1/16, 0, 6/16 }} -- the lever itself.
},
groups = {dig_immediate=2, mesecon = 3, mesecon_needs_receiver = 1},
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description="Lever",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
mesecon:receptor_on(pos, walllever_get_rules(node))
end,
mesecon = {receptor = {
rules = walllever_get_rules,
state = mesecon.state.off
}}
})
minetest.register_node("mesecons_walllever:wall_lever_on", {
drawtype = "nodebox",
@ -61,19 +87,16 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
groups = {dig_immediate=2,not_in_creative_inventory=1, mesecon = 3, mesecon_needs_receiver = 1},
drop = '"mesecons_walllever:wall_lever_off" 1',
description="Lever",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
mesecon:receptor_off(pos, walllever_get_rules(node))
end,
mesecon = {receptor = {
rules = walllever_get_rules,
state = mesecon.state.on
}}
})
minetest.register_on_punchnode(function(pos, node, puncher)
if node.name == "mesecons_walllever:wall_lever_off" then
minetest.env:add_node(pos, {name="mesecons_walllever:wall_lever_on",param2=node.param2})
mesecon:receptor_on(pos, mesecon.walllever_get_rules(node.param2))
end
if node.name == "mesecons_walllever:wall_lever_on" then
minetest.env:add_node(pos, {name="mesecons_walllever:wall_lever_off",param2=node.param2})
mesecon:receptor_off(pos, mesecon.walllever_get_rules(node.param2))
end
end)
minetest.register_craft({
output = '"mesecons_walllever:wall_lever_off" 2',
recipe = {
@ -82,29 +105,3 @@ minetest.register_craft({
{'"default:stick"'},
}
})
mesecon:add_rules("walllever", {
{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
{x = 1, y =-1, z = 0},
{x = 1, y =-1, z = 1},
{x = 1, y =-1, z =-1},
{x = 2, y = 0, z = 0},})
mesecon.walllever_get_rules = function(param2)
local rules=mesecon:get_rules("walllever")
if param2 == 2 then
rules=mesecon:rotate_rules_left(rules)
end
if param2 == 3 then
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
end
if param2 == 0 then
rules=mesecon:rotate_rules_right(rules)
end
return rules
end
mesecon:add_receptor_node("mesecons_walllever:wall_lever_on", nil, mesecon.walllever_get_rules)
mesecon:add_receptor_node_off("mesecons_walllever:wall_lever_off", nil, mesecon.walllever_get_rules)